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-rw-r--r--app_expo/components/graph/graph.tsx355
1 files changed, 0 insertions, 355 deletions
diff --git a/app_expo/components/graph/graph.tsx b/app_expo/components/graph/graph.tsx
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index 5fc28e4..0000000
--- a/app_expo/components/graph/graph.tsx
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@@ -1,355 +0,0 @@
-import * as React from 'react'
-import { useState, useEffect, useRef, useMemo, useCallback } from 'react'
-import { StyleProp, TextStyle, View, ViewStyle } from 'react-native'
-import { observer } from 'mobx-react-lite'
-import { color, typography } from '../../theme'
-import { Text } from '../'
-import { flatten } from 'ramda'
-
-//import data from "../../data/miserables.json"
-//import genRandomTree from "../../data/randomdata";
-//import gData from "../../data/rando.json"
-
-import { ForceGraph2D, ForceGraph3D, ForceGraphVR, ForceGraphAR } from 'react-force-graph'
-import * as d3 from 'd3-force-3d'
-//import * as three from "three"
-import SpriteText from 'three-spritetext'
-
-const CONTAINER: ViewStyle = {
- justifyContent: 'center',
-}
-
-const TEXT: TextStyle = {
- fontFamily: typography.primary,
- fontSize: 14,
- color: color.primary,
-}
-
-export interface GraphProps {
- style?: StyleProp<ViewStyle>
- physics
- gData
- setPhysics
- nodeIds: string[]
- threeDim
- setThreeDim
- local
- setLocal
-}
-
-export const Graph = observer(function Graph(props: GraphProps): JSX.Element {
- const { style, physics, setPhysics, gData, threeDim, setThreeDim, local, setLocal } = props
- const styles = flatten([CONTAINER, style])
-
- const fgRef = useRef()
-
- const GROUPS: number = 12
- const NODE_R: number = 8
- //const gData = genRandomTree(200);
-
- //const [charge, setCharge] = useState(-30);
- //const [link, setLink] = useState(-30);
-
- useEffect(() => {
- const fg = fgRef.current
- //fg.d3Force('center').strength(0.05);
- if (physics.gravityOn) {
- fg.d3Force('x', d3.forceX().strength(physics.gravity))
- fg.d3Force('y', d3.forceY().strength(physics.gravity))
- if (threeDim) {
- if (physics.galaxy) {
- fg.d3Force('x', d3.forceX().strength(physics.gravity / 5))
- fg.d3Force('z', d3.forceZ().strength(physics.gravity / 5))
- } else {
- fg.d3Force('x', d3.forceX().strength(physics.gravity))
- fg.d3Force('z', d3.forceZ().strength(physics.gravity))
- }
- } else {
- fg.d3Force('z', null)
- }
- } else {
- fg.d3Force('x', null)
- fg.d3Force('y', null)
- threeDim ? fg.d3Force('z', null) : null
- }
- fg.d3Force('link').strength(physics.linkStrength)
- fg.d3Force('link').iterations(physics.linkIts)
- physics.collision
- ? fg.d3Force('collide', d3.forceCollide().radius(20))
- : fg.d3Force('collide', null)
- fg.d3Force('charge').strength(physics.charge)
- })
-
- // For the expandable version of the graph
-
- /* const nodesById = useMemo(() => {
- * const nodesById = Object.fromEntries(gData.nodes.map((node) => [node.index, node]))
- * console.log(nodesById)
- * // link parent/children
- * gData.nodes.forEach((node) => {
- * typeof physics.rootId === "number"
- * ? (node.collapsed = node.index !== physics.rootId)
- * : (node.collapsed = node.id !== physics.rootId)
- * node.childLinks = []
- * })
- * gData.links.forEach((link) => nodesById[link.sourceIndex].childLinks.push(link))
- * return nodesById
- * }, [gData])
- * const getPrunedTree = useCallback(() => {
- * const visibleNodes = []
- * const visibleLinks = []
- * ;(function traverseTree(node = nodesById[physics.rootId]) {
- * visibleNodes.push(node)
- * if (node.collapsed) return
- * visibleLinks.push(...node.childLinks)
- * node.childLinks
- * .map((link) =>
- * typeof link.targetIndex === "object" ? link.targetIndex : nodesById[link.targetIndex],
- * ) // get child node
- * .forEach(traverseTree)
- * })()
-
- * return { nodes: visibleNodes, links: visibleLinks }
- * }, [nodesById])
- * const [prunedTree, setPrunedTree] = useState(getPrunedTree())
- */
- const handleNodeClick = useCallback((node) => {
- node.collapsed = !node.collapsed // toggle collapse state
- setPrunedTree(getPrunedTree())
- }, [])
-
- //highlighting
- const [highlightNodes, setHighlightNodes] = useState(new Set())
- const [highlightLinks, setHighlightLinks] = useState(new Set())
- const [hoverNode, setHoverNode] = useState(null)
-
- const updateHighlight = () => {
- setHighlightNodes(highlightNodes)
- setHighlightLinks(highlightLinks)
- }
-
- const handleBackgroundClick = (event) => {
- highlightNodes.clear()
- highlightLinks.clear()
-
- setSelectedNode(null)
- updateHighlight()
- }
-
- const handleNodeHover = (node) => {
- console.log('hover')
- if (!selectedNode) {
- highlightNodes.clear()
- highlightLinks.clear()
- if (node) {
- highlightNodes.add(node)
- node.neighbors.forEach((neighbor) => highlightNodes.add(neighbor))
- node.links.forEach((link) => highlightLinks.add(link))
- }
-
- setHoverNode(node || null)
- updateHighlight()
- }
- }
-
- const handleLinkHover = (link) => {
- highlightNodes.clear()
- highlightLinks.clear()
-
- if (link) {
- highlightLinks.add(link)
- highlightNodes.add(link.source)
- highlightNodes.add(link.target)
- }
-
- updateHighlight()
- }
-
- // Normally the graph doesn't update when you just change the physics parameters
- // This forces the graph to make a small update when you do
- useEffect(() => {
- fgRef.current.d3ReheatSimulation()
- }, [physics])
- /* const paintRing = useCallback((node, ctx) => {
- * // add ring just for highlighted nodes
- * ctx.beginPath();
- * ctx.arc(node.x, node.y, NODE_R * 1.4, 0, 2 * Math.PI, false);
- * ctx.fillStyle = node === hoverNode ? 'red' : 'orange';
- * ctx.fill();
- * }, [hoverNode]);
- */
-
- /* autoPauseRedraw={false}
-linkWidth={link => highlightLinks.has(link) ? 5 : 1}
-linkDirectionalParticles={4}
-linkDirectionalParticleWidth={link => highlightLinks.has(link) ? 4 : 0}
-nodeCanvasObjectMode={node => highlightNodes.has(node) ? 'before' : undefined}
-nodeCanvasObject={paintRing}
-onNodeHover={handleNodeHover}
-onLinkHover={handleLinkHover}
- nodeRelSize={NODE_R} */
-
- //nodeColor={(node) =>
- // !node.childLinks.length ? "green" : node.collapsed ? "red" : "yellow"
- //}
-
- const [selectedNode, setSelectedNode] = useState({})
-
- //shitty handler to check for doubleClicks
- const [doubleClick, setDoubleClick] = useState(0)
- const [localGraphData, setLocalGraphData] = useState({
- nodes: [],
- links: [],
- })
-
- useEffect(() => {
- localGraphData.nodes.length && !local && setLocal(true)
- }, [localGraphData])
-
- const getLocalGraphData = (node) => {
- console.log(localGraphData)
- localGraphData.nodes.length ? setLocalGraphData({ nodes: [], links: [] }) : null
- let g = localGraphData
- console.log(g.nodes)
- if (!node.local) {
- g = { nodes: [], links: [] }
- console.log('length is 0')
- node.local = true //keep track of these boys
- g.nodes.push(node) //only add the clicked node if its the first
- }
- node.links.length &&
- node.links.forEach((neighborLink) => {
- if (!neighborLink.local) {
- console.log('0')
- neighborLink.local = true
- g.links.push(neighborLink)
- console.log(neighborLink)
- const targetNode = gData.nodes[neighborLink.targetIndex]
- const sourceNode = gData.nodes[neighborLink.sourceIndex]
- if (targetNode.id !== sourceNode.id) {
- if (targetNode.id === node.id) {
- console.log('1. I am the target, the source is ')
- console.log(sourceNode)
- if (!sourceNode.local) {
- console.log('2. The source is not local')
- sourceNode.local = true
- g.nodes.push(sourceNode)
- } else {
- console.log('2.5 The source is already local')
- }
- } else {
- console.log('3. I am the source')
- if (!targetNode.local) {
- console.log('4. The target is not local.')
- targetNode.local = true
- g.nodes.push(targetNode)
- } else {
- console.log('The target is already local')
- }
- }
- }
- }
- })
- setLocalGraphData(g)
- }
-
- const selectClick = (node, event) => {
- window.open('org-protocol://roam-node?node=' + node.id, '_self')
- highlightNodes.clear()
- highlightLinks.clear()
- console.log(localGraphData)
- if (event.timeStamp - doubleClick < 400) {
- getLocalGraphData(node)
- }
- if (node) {
- highlightNodes.add(node)
- node.neighbors.forEach((neighbor) => highlightNodes.add(neighbor))
- node.links.forEach((link) => highlightLinks.add(link))
- }
-
- setSelectedNode(node || null)
- updateHighlight()
- setDoubleClick(event.timeStamp)
- }
-
- useEffect(() => {
- if (local && selectedNode) {
- getLocalGraphData(selectedNode)
- }
- }, [local])
- return (
- <View style={style}>
- {!threeDim ? (
- <ForceGraph2D
- ref={fgRef}
- graphData={local ? localGraphData : gData}
- nodeColor={}
- linkColor={}
- linkDirectionalParticles={physics.particles}
- onNodeClick={selectClick}
- nodeLabel={(node) => node.title}
- linkWidth={(link) =>
- }
- linkOpacity={physics.linkOpacity}
- nodeRelSize={physics.nodeRel}
- nodeVal={(node) => {
- return highlightNodes.has(node) ? node.neighbors.length + 5 : node.neighbors.length + 3
- }}
- linkDirectionalParticleWidth={physics.particleWidth}
- nodeCanvasObject={}
- nodeCanvasObjectMode={() => 'after'}
- onNodeHover={physics.hover ? handleNodeHover : null}
- //onLinkHover={physics.hover ? handleLinkHover : null}
- d3AlphaDecay={physics.alphaDecay}
- d3AlphaMin={physics.alphaTarget}
- d3VelocityDecay={physics.velocityDecay}
- onBackgroundClick={handleBackgroundClick}
- backgroundColor={'#242730'}
- />
- ) : (
- <ForceGraph3D
- ref={fgRef}
- graphData={!local ? gData : localGraphData}
- nodeColor={}
- //linkAutoColorBy={physics.colorful ? ((d) => gData.nodes[d.sourceIndex].id % GROUPS) : undefined}
- linkColor={}
- linkDirectionalParticles={physics.particles}
- nodeLabel={(node) => node.title}
- linkWidth={(link) =>
- highlightLinks.has(link) ? 3 * physics.linkWidth : physics.linkWidth
- }
- linkOpacity={physics.linkOpacity}
- nodeRelSize={physics.nodeRel}
- nodeVal={(node) =>
- highlightNodes.has(node) ? node.neighbors.length * 3 : node.neighbors.length * 2
- }
- linkDirectionalParticleWidth={physics.particleWidth}
- onNodeHover={physics.hover ? handleNodeHover : null}
- d3AlphaDecay={physics.alphaDecay}
- d3AlphaMin={physics.alphaTarget}
- d3VelocityDecay={physics.velocityDecay}
- nodeThreeObject={
- !physics.labels
- ? undefined
- : (node) => {
- if (highlightNodes.has(node)) {
- console.log(node.title)
- const sprite = new SpriteText(node.title.substring(0, 30))
- console.log('didnt crash here 2')
- sprite.color = '#ffffff'
- sprite.textHeight = 8
- return sprite
- } else {
- return undefined
- }
- }
- }
- nodeThreeObjectExtend={true}
- onNodeClick={selectClick}
- onBackgroundClick={handleBackgroundClick}
- backgroundColor={'#242730'}
- />
- )}
- </View>
- )
-})