aboutsummaryrefslogtreecommitdiffstats
path: root/lisp/play/mpuz.el
blob: 4460c9d67b501962dd328ee60d69c0bbff06f395 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
;;; mpuz.el --- multiplication puzzle for GNU Emacs

;; Author: Philippe Schnoebelen <[email protected]>
;; Last-Modified: 11 Nov 1990
;; Keywords: games

;;; Copyright (C) 1990 Free Software Foundation, Inc.

;; This file is part of GNU Emacs.

;; GNU Emacs is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY.  No author or distributor
;; accepts responsibility to anyone for the consequences of using it
;; or for whether it serves any particular purpose or works at all,
;; unless he says so in writing.  Refer to the GNU Emacs General Public
;; License for full details.

;; Everyone is granted permission to copy, modify and redistribute
;; GNU Emacs, but only under the conditions described in the
;; GNU Emacs General Public License.   A copy of this license is
;; supposed to have been given to you along with GNU Emacs so you
;; can know your rights and responsibilities.  It should be in a
;; file named COPYING.  Among other things, the copyright notice
;; and this notice must be preserved on all copies.

;;; Code:

(random t)				; randomize

(defun mpuz-random (n)
  "Return a random integer between 0 and N - 1 inclusive."
  (setq n (% (random) n))
  (if (< n 0) (- n) n))

(defvar mpuz-silent nil
  "*Set this to T if you don't want dings on inputs.")

(defun mpuz-ding ()
  "Dings, unless global variable `mpuz-silent' forbids it."
  (or mpuz-silent (ding t)))


;; Mpuz mode and keymaps
;;----------------------
(defvar mpuz-mode-hook nil)

(defvar mpuz-mode-map nil
  "Local keymap to use in Mult Puzzle.")

(defvar mpuz-read-map nil
  "Local keymap to use (sometimes) in Mult Puzzle.")

(if mpuz-mode-map nil
    (setq mpuz-mode-map (make-sparse-keymap))
    (define-key mpuz-mode-map "a" 'mpuz-try-letter)
    (define-key mpuz-mode-map "b" 'mpuz-try-letter)
    (define-key mpuz-mode-map "c" 'mpuz-try-letter)
    (define-key mpuz-mode-map "d" 'mpuz-try-letter)
    (define-key mpuz-mode-map "e" 'mpuz-try-letter)
    (define-key mpuz-mode-map "f" 'mpuz-try-letter)
    (define-key mpuz-mode-map "g" 'mpuz-try-letter)
    (define-key mpuz-mode-map "h" 'mpuz-try-letter)
    (define-key mpuz-mode-map "i" 'mpuz-try-letter)
    (define-key mpuz-mode-map "j" 'mpuz-try-letter)
    (define-key mpuz-mode-map "A" 'mpuz-try-letter)
    (define-key mpuz-mode-map "B" 'mpuz-try-letter)
    (define-key mpuz-mode-map "C" 'mpuz-try-letter)
    (define-key mpuz-mode-map "D" 'mpuz-try-letter)
    (define-key mpuz-mode-map "E" 'mpuz-try-letter)
    (define-key mpuz-mode-map "F" 'mpuz-try-letter)
    (define-key mpuz-mode-map "G" 'mpuz-try-letter)
    (define-key mpuz-mode-map "H" 'mpuz-try-letter)
    (define-key mpuz-mode-map "I" 'mpuz-try-letter)
    (define-key mpuz-mode-map "J" 'mpuz-try-letter)
    (define-key mpuz-mode-map "\C-g" 'mpuz-offer-abort)
    (define-key mpuz-mode-map "?" 'describe-mode))

(if mpuz-read-map nil
    (setq mpuz-read-map (make-keymap))
    (fillarray mpuz-read-map 'exit-minibuffer))

(defun mpuz-mode ()
  "Multiplication puzzle with GNU Emacs.

You have to guess which letters stand for which digits in the
multiplication displayed inside the *Mult Puzzle* buffer.

You may enter a proposal (e.g. A=3) by hitting first the letter A,
then the digit 3, on your keyboard.

At any time you may leave the game to do other editing work. :-)
Then you may resume the game with M-x mult-puzzle.
You may abort a game by hitting \\[keyboard-quit]."
  (interactive)
  (setq major-mode 'mpuz-mode
	mode-name  "Mult Puzzle")
  (use-local-map mpuz-mode-map)
  (run-hooks 'mpuz-mode-hook))


;; Some variables for statistics
;;------------------------------
(defvar mpuz-nb-errors 0
  "Number of errors made in current game.")

(defvar mpuz-nb-completed-games 0
  "Number of games completed.")

(defvar mpuz-nb-cumulated-errors 0
  "Number of errors made in previous games.")


;; Some variables for game tracking
;;---------------------------------
(defvar mpuz-in-progress nil
  "True if a game is currently in progress.")

(defvar mpuz-found-digits (make-vector 10 nil)
  "A vector recording which digits have been decrypted.")

(defmacro mpuz-digit-solved-p (digit)
  (list 'aref 'mpuz-found-digits digit))


;; A puzzle uses a permutation of [0..9] into itself.
;; We use both the permutation and its inverse.
;;---------------------------------------------------
(defvar mpuz-digit-to-letter (make-vector 10 0)
  "A permutation from [0..9] to [0..9].")

(defvar mpuz-letter-to-digit (make-vector 10 0)
  "The inverse of mpuz-digit-to-letter.")

(defmacro mpuz-to-digit (letter)
  (list 'aref 'mpuz-letter-to-digit letter))

(defmacro mpuz-to-letter (digit)
  (list 'aref 'mpuz-digit-to-letter digit))

(defun mpuz-build-random-perm ()
  "Initialize puzzle coding with a random permutation."
  (let ((letters (list 0 1 2 3 4 5 6 7 8 9)) ; new cons cells, because of delq
	(index 10)
	elem)
    (while letters
      (setq elem    (nth (mpuz-random index) letters)
	    letters (delq elem letters)
	    index   (1- index))
      (aset mpuz-digit-to-letter index elem)
      (aset mpuz-letter-to-digit elem index))))


;; A puzzle also uses a board displaying a mulplication.
;; Every digit appears in the board, crypted or not.
;;------------------------------------------------------
(defvar mpuz-board (make-vector 10 nil)
  "The board associates ot any digit the list of squares where it appears.")

(defun mpuz-put-digit-on-board (number square)
  "Put (last digit of) NUMBER on SQUARE of the puzzle board."
  ;; i.e. push SQUARE on NUMBER square-list
  (setq number (% number 10))
  (aset mpuz-board number (cons square (aref mpuz-board number))))

(defun mpuz-check-all-solved ()
  "Check whether all digits have been solved. Return t if yes."
  (catch 'found
    (let ((digit -1))
      (while (> 10 (setq digit (1+ digit)))
	(if (and (not (mpuz-digit-solved-p digit)) ; unsolved
		 (aref mpuz-board digit)) ; and appearing in the puzzle !
	    (throw 'found nil))))
    t))


;; To build a puzzle, we take two random numbers and multiply them.
;; We also take a random permutation for encryption.
;; The random numbers are only use to see which digit appears in which square
;; of the board. Everything is stored in individual squares.
;;---------------------------------------------------------------------------
(defun mpuz-random-puzzle ()
  "Draw random values to be multiplied in a puzzle."
  (mpuz-build-random-perm)
  (fillarray mpuz-board nil)		; erase the board
  (let (A B C D E)
    ;; A,B,C,D & E, are the five rows of our multiplication.
    ;; Choose random values, discarding uninteresting cases.
    (while (progn
	     (setq A (mpuz-random 1000)
		   B (mpuz-random 100)
		   C (* A (% B 10))
		   D (* A (/ B 10))
		   E (* A B))
	     (or (< C 1000) (< D 1000)))) ; forbid leading zeros in C or D
    ;; Individual digits are now put on their respectives squares.
    ;; [NB: A square is a pair <row,column> of the screen.]
    (mpuz-put-digit-on-board A		 '(2 . 9))
    (mpuz-put-digit-on-board (/ A 10)	 '(2 . 7))
    (mpuz-put-digit-on-board (/ A 100)	 '(2 . 5))
    (mpuz-put-digit-on-board B		 '(4 . 9))
    (mpuz-put-digit-on-board (/ B 10)	 '(4 . 7))
    (mpuz-put-digit-on-board C		 '(6 . 9))
    (mpuz-put-digit-on-board (/ C 10)	 '(6 . 7))
    (mpuz-put-digit-on-board (/ C 100)	 '(6 . 5))
    (mpuz-put-digit-on-board (/ C 1000)	 '(6 . 3))
    (mpuz-put-digit-on-board D		 '(8 . 7))
    (mpuz-put-digit-on-board (/ D 10)	 '(8 . 5))
    (mpuz-put-digit-on-board (/ D 100)	 '(8 . 3))
    (mpuz-put-digit-on-board (/ D 1000)	 '(8 . 1))
    (mpuz-put-digit-on-board E		 '(10 . 9))
    (mpuz-put-digit-on-board (/ E 10)	 '(10 . 7))
    (mpuz-put-digit-on-board (/ E 100)	 '(10 . 5))
    (mpuz-put-digit-on-board (/ E 1000)	 '(10 . 3))
    (mpuz-put-digit-on-board (/ E 10000) '(10 . 1))))

;; Display
;;--------
(defconst mpuz-framework
  "
     . . .
                   Number of errors (this game): 0
    x  . .
   -------
   . . . .
                        Number of completed games: 0
 . . . .
 ---------              Average number of errors: 0.00
 . . . . ."
  "The general picture of the puzzle screen, as a string.")

(defun mpuz-create-buffer ()
  "Create (or recreate) the puzzle buffer. Return it."
  (let ((buff (get-buffer-create "*Mult Puzzle*")))
    (save-excursion
      (set-buffer buff)
      (let ((buffer-read-only nil))
	(erase-buffer)
	(insert mpuz-framework)
	(mpuz-paint-board)
	(mpuz-paint-errors)
	(mpuz-paint-statistics)))
    buff))

(defun mpuz-paint-errors ()
  "Paint error count on the puzzle screen."
  (mpuz-switch-to-window)
  (let ((buffer-read-only nil))
    (goto-line 3)
    (move-to-column 49)
    (mpuz-delete-line)
    (insert (prin1-to-string mpuz-nb-errors))))

(defun mpuz-paint-statistics ()
  "Paint statistics about previous games on the puzzle screen."
  (let* ((mean (if (zerop mpuz-nb-completed-games) 0
		   (/ (+ mpuz-nb-completed-games (* 200 mpuz-nb-cumulated-errors))
		      (* 2 mpuz-nb-completed-games))))
	 (frac-part (% mean 100)))
    (let ((buffer-read-only nil))
      (goto-line 7)
      (move-to-column 51)
      (mpuz-delete-line)
      (insert (prin1-to-string mpuz-nb-completed-games))
      (goto-line 9)
      (move-to-column 50)
      (mpuz-delete-line)
      (insert (format "%d.%d%d" (/ mean 100) (/ frac-part 10) (% frac-part 10))))))

(defun mpuz-paint-board ()
  "Paint board situation on the puzzle screen."
  (mpuz-switch-to-window)
  (let ((letter -1))
    (while (> 10 (setq letter (1+ letter)))
      (mpuz-paint-digit (mpuz-to-digit letter))))
  (goto-char (point-min)))

(defun mpuz-paint-digit (digit)
  "Paint all occurrences of DIGIT on the puzzle board."
  ;; (mpuz-switch-to-window)
  (let ((char (if (mpuz-digit-solved-p digit)
		  (+ digit ?0)
		  (+ (mpuz-to-letter digit) ?A)))
	(square-l (aref mpuz-board digit)))
    (let ((buffer-read-only nil))
      (while square-l
	(goto-line (car (car square-l)))	; line before column !
	(move-to-column (cdr (car square-l)))
	(insert char)
	(delete-char 1)
	(backward-char 1)
	(setq square-l (cdr square-l))))))

(defun mpuz-delete-line ()
  "Clear from point to next newline."	; & put nothing in the kill ring
  (while (not (= ?\n (char-after (point))))
    (delete-char 1)))

(defun mpuz-get-buffer ()
  "Get the puzzle buffer if it exists."
  (get-buffer "*Mult Puzzle*"))

(defun mpuz-switch-to-window ()
  "Find or create the Mult-Puzzle buffer, and display it."
  (let ((buff (mpuz-get-buffer)))
    (or buff (setq buff (mpuz-create-buffer)))
    (switch-to-buffer buff)
    (or buffer-read-only (toggle-read-only))
    (mpuz-mode)))


;; Game control
;;-------------
(defun mpuz-abort-game ()
  "Abort any puzzle in progess."
  (message "Mult Puzzle aborted.")
  (setq mpuz-in-progress nil
	mpuz-nb-errors 0)
  (fillarray mpuz-board nil)
  (let ((buff (mpuz-get-buffer)))
    (if buff (kill-buffer buff))))

(defun mpuz-start-new-game ()
  "Start a new puzzle."
  (message "Here we go...")
  (setq mpuz-nb-errors 0
	mpuz-in-progress t)
  (fillarray mpuz-found-digits nil)	; initialize mpuz-found-digits
  (mpuz-random-puzzle)
  (mpuz-switch-to-window)
  (mpuz-paint-board)
  (mpuz-paint-errors)
  (mpuz-ask-for-try))

(defun mpuz-offer-new-game ()
  "Ask if user wants to start a new puzzle."
  (if (y-or-n-p "Start a new game ")
      (mpuz-start-new-game)
      (message "OK. I won't.")))

(defun mult-puzzle ()
  "Multiplication puzzle with GNU Emacs."
  ;; Main entry point
  (interactive)
  (mpuz-switch-to-window)
  (if mpuz-in-progress
      (mpuz-offer-abort)
      (mpuz-start-new-game)))

(defun mpuz-offer-abort ()
  "Ask if user wants to abort current puzzle."
  (interactive)
  (if (y-or-n-p "Abort game ")
      (mpuz-abort-game)
      (mpuz-ask-for-try)))

(defun mpuz-ask-for-try ()
  "Ask for user proposal in puzzle."
  (message "Your try ?"))

(defun mpuz-try-letter ()
  "Propose a digit for a letter in puzzle."
  (interactive)
  (if mpuz-in-progress
      (let (letter-char digit digit-char message)
	(setq letter-char (if (or (< last-command-char ?a)
				  (> last-command-char ?z))
			      last-command-char
			      (- last-command-char 32))
	      digit (mpuz-to-digit (- letter-char ?A)))
	(cond ((mpuz-digit-solved-p digit)
	       (message "%c already solved." letter-char))
	      ((null (aref mpuz-board digit))
	       (message "%c does not appear." letter-char))
	      ((progn (setq message (format "%c = " letter-char))
		      ;; <char> has been entered.
		      ;; Print "<char> =" and
		      ;; read <num> or = <num>
		      (read-from-minibuffer message nil mpuz-read-map)
		      (if (= last-input-char ?\=)
			  (read-from-minibuffer message nil mpuz-read-map))
		      (setq digit-char last-input-char) 
		      (message "%c = %c" letter-char digit-char)
		      (or (> digit-char ?9) (< digit-char ?0))) ; bad input
	       (ding t))
	      (t
	       (mpuz-try-proposal letter-char digit-char))))
      (mpuz-offer-new-game)))

(defun mpuz-try-proposal (letter-char digit-char)
  "Propose LETTER-CHAR as code for DIGIT-CHAR."
  (let* ((letter (- letter-char ?A))
	 (digit (- digit-char ?0))
	 (correct-digit (mpuz-to-digit letter)))
    (cond ((mpuz-digit-solved-p correct-digit)
	   (message "%c has already been found."))
	  ((= digit correct-digit)
	   (message "%c = %c correct !" letter-char digit-char)
	   (mpuz-ding)
	   (mpuz-correct-guess digit))
	  (t ;;; incorrect guess
	   (message "%c = %c incorrect !" letter-char digit-char)
	   (mpuz-ding)
	   (setq mpuz-nb-errors (1+ mpuz-nb-errors))
	   (mpuz-paint-errors)))))

(defun mpuz-correct-guess (digit)
  "Handle correct guessing of DIGIT."
  (aset mpuz-found-digits digit t)	; Mark digit as solved
  (mpuz-paint-digit digit)		; Repaint it (now as a digit)
  (if (mpuz-check-all-solved)
      (mpuz-close-game)))

(defun mpuz-close-game ()
  "Housecleaning when puzzle has been solved."
  (setq mpuz-in-progress nil
	mpuz-nb-cumulated-errors (+ mpuz-nb-cumulated-errors mpuz-nb-errors)
	mpuz-nb-completed-games (1+ mpuz-nb-completed-games))
  (mpuz-paint-statistics)
  (let ((message (mpuz-congratulate)))
    (message message)
    (sit-for 4)
    (if (y-or-n-p (concat message "  Start a new game "))
	(mpuz-start-new-game)
	(message "Good Bye !"))))

(defun mpuz-congratulate ()
  "Build a congratulation message when puzzle is solved."
  (format "Puzzle solved with %d errors. %s"
	   mpuz-nb-errors
	   (cond ((= mpuz-nb-errors 0)	      "That's perfect !")
		 ((= mpuz-nb-errors 1)	      "That's very good !")
		 ((= mpuz-nb-errors 2)	      "That's good.")
		 ((= mpuz-nb-errors 3)	      "That's not bad.")
		 ((= mpuz-nb-errors 4)	      "That's not too bad...")
		 ((and (>= mpuz-nb-errors 5)
		       (< mpuz-nb-errors 10)) "That's bad !")
		 ((and (>= mpuz-nb-errors 10)
		       (< mpuz-nb-errors 15)) "That's awful.")
		 ((>= mpuz-nb-errors 15)      "That's not serious."))))

(defun mpuz-show-solution ()
  "Display solution for debugging purposes."
  (interactive)
  (mpuz-switch-to-window)
  (let (digit list)
    (setq digit -1)
    (while (> 10 (setq digit (1+ digit)))
      (or (mpuz-digit-solved-p digit)
	  (setq list (cons digit list))))
    (mapcar 'mpuz-correct-guess list)))

;;; mpuz.el ends here