aboutsummaryrefslogtreecommitdiffstats
path: root/lisp/play/gomoku.el
diff options
context:
space:
mode:
Diffstat (limited to 'lisp/play/gomoku.el')
-rw-r--r--lisp/play/gomoku.el8
1 files changed, 4 insertions, 4 deletions
diff --git a/lisp/play/gomoku.el b/lisp/play/gomoku.el
index ee321b44d3..8b23cbb59d 100644
--- a/lisp/play/gomoku.el
+++ b/lisp/play/gomoku.el
@@ -29,7 +29,7 @@
;; RULES:
;;
-;; Gomoku is a game played between two players on a rectangular board. Each
+;; Gomoku is a game played between two players on a rectangular board. Each
;; player, in turn, marks a free square of its choice. The winner is the first
;; one to mark five contiguous squares in any direction (horizontally,
;; vertically or diagonally).
@@ -212,9 +212,9 @@ is non-nil."
;;;
;; The board is a rectangular grid. We code empty squares with 0, X's with 1
-;; and O's with 6. The rectangle is recorded in a one dimensional vector
-;; containing padding squares (coded with -1). These squares allow us to
-;; detect when we are trying to move out of the board. We denote a square by
+;; and O's with 6. The rectangle is recorded in a one dimensional vector
+;; containing padding squares (coded with -1). These squares allow us to
+;; detect when we are trying to move out of the board. We denote a square by
;; its (X,Y) coords, or by the INDEX corresponding to them in the vector. The
;; leftmost topmost square has coords (1,1) and index gomoku-board-width + 2.
;; Similarly, vectors between squares may be given by two DX, DY coords or by