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Diffstat (limited to 'lisp/play/gomoku.el')
-rw-r--r-- | lisp/play/gomoku.el | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/lisp/play/gomoku.el b/lisp/play/gomoku.el index ee321b44d3..8b23cbb59d 100644 --- a/lisp/play/gomoku.el +++ b/lisp/play/gomoku.el @@ -29,7 +29,7 @@ ;; RULES: ;; -;; Gomoku is a game played between two players on a rectangular board. Each +;; Gomoku is a game played between two players on a rectangular board. Each ;; player, in turn, marks a free square of its choice. The winner is the first ;; one to mark five contiguous squares in any direction (horizontally, ;; vertically or diagonally). @@ -212,9 +212,9 @@ is non-nil." ;;; ;; The board is a rectangular grid. We code empty squares with 0, X's with 1 -;; and O's with 6. The rectangle is recorded in a one dimensional vector -;; containing padding squares (coded with -1). These squares allow us to -;; detect when we are trying to move out of the board. We denote a square by +;; and O's with 6. The rectangle is recorded in a one dimensional vector +;; containing padding squares (coded with -1). These squares allow us to +;; detect when we are trying to move out of the board. We denote a square by ;; its (X,Y) coords, or by the INDEX corresponding to them in the vector. The ;; leftmost topmost square has coords (1,1) and index gomoku-board-width + 2. ;; Similarly, vectors between squares may be given by two DX, DY coords or by |