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authorRichard M. Stallman <[email protected]>1994-11-14 01:32:24 +0000
committerRichard M. Stallman <[email protected]>1994-11-14 01:32:24 +0000
commit6cdfb6e60ddaa1486ae70374e13bb5deeb40c2f0 (patch)
treeef2f9081dde6068a5eaa0fbb284c5d85a1364d0a /src
parentdd3240b7beea10d052584206e477594351fde704 (diff)
Initial revision
Diffstat (limited to 'src')
-rw-r--r--src/w32console.c605
-rw-r--r--src/w32inevt.c459
-rw-r--r--src/w32proc.c780
3 files changed, 1844 insertions, 0 deletions
diff --git a/src/w32console.c b/src/w32console.c
new file mode 100644
index 0000000000..53e8e2cbcd
--- /dev/null
+++ b/src/w32console.c
@@ -0,0 +1,605 @@
+/* Terminal hooks for Windows NT port of GNU Emacs.
+ Copyright (C) 1992 Free Software Foundation, Inc.
+
+ This file is part of GNU Emacs.
+
+ GNU Emacs is free software; you can redistribute it and/or modify it
+ under the terms of the GNU General Public License as published by the
+ Free Software Foundation; either version 2, or (at your option) any later
+ version.
+
+ GNU Emacs is distributed in the hope that it will be useful, but WITHOUT
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ more details.
+
+ You should have received a copy of the GNU General Public License along
+ with GNU Emacs; see the file COPYING. If not, write to the Free Software
+ Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
+
+ Tim Fleehart ([email protected]) 1-17-92
+ Geoff Voelker ([email protected]) 9-12-93
+*/
+
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#include "config.h"
+
+#include <windows.h>
+
+#include "lisp.h"
+#include "frame.h"
+#include "disptab.h"
+#include "termhooks.h"
+
+#include "ntinevt.h"
+
+/* frrom window.c */
+extern Lisp_Object Frecenter ();
+
+/* from keyboard.c */
+extern int detect_input_pending ();
+
+/* from sysdep.c */
+extern int read_input_pending ();
+
+extern FRAME_PTR updating_frame;
+extern int meta_key;
+
+static void move_cursor (int row, int col);
+static void clear_to_end (void);
+static void clear_frame (void);
+static void clear_end_of_line (int);
+static void ins_del_lines (int vpos, int n);
+static void change_line_highlight (int, int, int);
+static void reassert_line_highlight (int, int);
+static void insert_glyphs (GLYPH *start, int len);
+static void write_glyphs (GLYPH *string, int len);
+static void delete_glyphs (int n);
+static void ring_bell (void);
+static void reset_terminal_modes (void);
+static void set_terminal_modes (void);
+static void set_terminal_window (int size);
+static void update_begin (FRAME_PTR f);
+static void update_end (FRAME_PTR f);
+static void reset_kbd (void);
+static void unset_kbd (void);
+static int hl_mode (int new_highlight);
+
+void
+DebPrint ()
+{
+}
+
+/* Init hook called in init_keyboard. */
+void (*keyboard_init_hook)(void) = reset_kbd;
+
+COORD cursor_coords;
+HANDLE prev_screen, cur_screen;
+UCHAR char_attr, char_attr_normal, char_attr_reverse;
+HANDLE keyboard_handle;
+
+
+/* Setting this as the ctrl handler prevents emacs from being killed when
+ * someone hits ^C in a 'suspended' session (child shell). */
+BOOL
+ctrl_c_handler (unsigned long type)
+{
+ return (type == CTRL_C_EVENT) ? TRUE : FALSE;
+}
+
+/* If we're updating a frame, use it as the current frame
+ Otherwise, use the selected frame. */
+#define PICK_FRAME() (updating_frame ? updating_frame : selected_frame)
+
+/* Move the cursor to (row, col). */
+void
+move_cursor (int row, int col)
+{
+ cursor_coords.X = col;
+ cursor_coords.Y = row;
+
+ if (updating_frame == NULL)
+ {
+ SetConsoleCursorPosition (cur_screen, cursor_coords);
+ }
+}
+
+/* Clear from cursor to end of screen. */
+void
+clear_to_end (void)
+{
+ FRAME_PTR f = PICK_FRAME ();
+
+ clear_end_of_line (FRAME_WIDTH (f) - 1);
+ ins_del_lines (cursor_coords.Y, FRAME_HEIGHT (f) - cursor_coords.Y - 1);
+}
+
+/* Clear the frame. */
+void
+clear_frame (void)
+{
+ SMALL_RECT scroll;
+ COORD dest;
+ CHAR_INFO fill;
+ FRAME_PTR f = PICK_FRAME ();
+
+ hl_mode (0);
+
+ scroll.Top = 0;
+ scroll.Bottom = FRAME_HEIGHT (f) - 1;
+ scroll.Left = 0;
+ scroll.Right = FRAME_WIDTH (f) - 1;
+
+ dest.Y = FRAME_HEIGHT (f);
+ dest.X = 0;
+
+ fill.Char.AsciiChar = 0x20;
+ fill.Attributes = char_attr;
+
+ ScrollConsoleScreenBuffer (cur_screen, &scroll, NULL, dest, &fill);
+ move_cursor (0, 0);
+}
+
+
+static GLYPH glyph_base[256];
+static BOOL ceol_initialized = FALSE;
+
+/* Clear from Cursor to end (what's "standout marker"?). */
+void
+clear_end_of_line (int end)
+{
+ if (!ceol_initialized)
+ {
+ int i;
+ for (i = 0; i < 256; i++)
+ {
+ glyph_base[i] = SPACEGLYPH; /* empty space */
+ }
+ ceol_initialized = TRUE;
+ }
+ write_glyphs (glyph_base, end - cursor_coords.X); /* fencepost ? */
+}
+
+/* Insert n lines at vpos. if n is negative delete -n lines. */
+void
+ins_del_lines (int vpos, int n)
+{
+ int i, nb, save_highlight;
+ SMALL_RECT scroll;
+ COORD dest;
+ CHAR_INFO fill;
+ FRAME_PTR f = PICK_FRAME ();
+
+ if (n < 0)
+ {
+ scroll.Top = vpos - n;
+ scroll.Bottom = FRAME_HEIGHT (f);
+ dest.Y = vpos;
+ }
+ else
+ {
+ scroll.Top = vpos;
+ scroll.Bottom = FRAME_HEIGHT (f) - n;
+ dest.Y = vpos + n;
+ }
+ scroll.Left = 0;
+ scroll.Right = FRAME_WIDTH (f);
+
+ dest.X = 0;
+
+ save_highlight = hl_mode (0);
+
+ fill.Char.AsciiChar = 0x20;
+ fill.Attributes = char_attr;
+
+ ScrollConsoleScreenBuffer (cur_screen, &scroll, NULL, dest, &fill);
+
+ /* Here we have to deal with a win32 console flake: If the scroll
+ region looks like abc and we scroll c to a and fill with d we get
+ cbd... if we scroll block c one line at a time to a, we get cdd...
+ Emacs expects cdd consistently... So we have to deal with that
+ here... (this also occurs scrolling the same way in the other
+ direction. */
+
+ if (n > 0)
+ {
+ if (scroll.Bottom < dest.Y)
+ {
+ for (i = scroll.Bottom; i < dest.Y; i++)
+ {
+ move_cursor (i, 0);
+ clear_end_of_line (FRAME_WIDTH (f));
+ }
+ }
+ }
+ else
+ {
+ nb = dest.Y + (scroll.Bottom - scroll.Top) + 1;
+
+ if (nb < scroll.Top)
+ {
+ for (i = nb; i < scroll.Top; i++)
+ {
+ move_cursor (i, 0);
+ clear_end_of_line (FRAME_WIDTH (f));
+ }
+ }
+ }
+
+ cursor_coords.X = 0;
+ cursor_coords.Y = vpos;
+
+ hl_mode (save_highlight);
+}
+
+/* Changes attribute to use when drawing characters to control. */
+static int
+hl_mode (int new_highlight)
+{
+ static int highlight = 0;
+ int old_highlight;
+
+ old_highlight = highlight;
+ highlight = (new_highlight != 0);
+ if (highlight)
+ {
+ char_attr = char_attr_reverse;
+ }
+ else
+ {
+ char_attr = char_attr_normal;
+ }
+ return old_highlight;
+}
+
+/* Call this when about to modify line at position VPOS and change whether it
+ is highlighted. */
+void
+change_line_highlight (int new_highlight, int vpos, int first_unused_hpos)
+{
+ hl_mode (new_highlight);
+ move_cursor (vpos, 0);
+ clear_end_of_line (first_unused_hpos);
+}
+
+/* External interface to control of standout mode. Call this when about to
+ * modify line at position VPOS and not change whether it is highlighted. */
+void
+reassert_line_highlight (int highlight, int vpos)
+{
+ hl_mode (highlight);
+ vpos; /* pedantic compiler silencer */
+}
+
+#undef LEFT
+#undef RIGHT
+#define LEFT 1
+#define RIGHT 0
+
+void
+scroll_line (int dist, int direction)
+{
+ /* The idea here is to implement a horizontal scroll in one line to
+ implement delete and half of insert. */
+ SMALL_RECT scroll;
+ COORD dest;
+ CHAR_INFO fill;
+ FRAME_PTR f = PICK_FRAME ();
+
+ scroll.Top = cursor_coords.Y;
+ scroll.Bottom = cursor_coords.Y;
+
+ if (direction == LEFT)
+ {
+ scroll.Left = cursor_coords.X + dist;
+ scroll.Right = FRAME_WIDTH (f) - 1;
+ }
+ else
+ {
+ scroll.Left = cursor_coords.X;
+ scroll.Right = FRAME_WIDTH (f) - dist - 1;
+ }
+
+ dest.X = cursor_coords.X;
+ dest.Y = cursor_coords.Y;
+
+ fill.Char.AsciiChar = 0x20;
+ fill.Attributes = char_attr;
+
+ ScrollConsoleScreenBuffer (cur_screen, &scroll, NULL, dest, &fill);
+}
+
+
+/* If start is zero insert blanks instead of a string at start ?. */
+void
+insert_glyphs (register GLYPH *start, register int len)
+{
+ scroll_line (len, RIGHT);
+
+ /* Move len chars to the right starting at cursor_coords, fill with blanks */
+ if (start)
+ {
+ /* Print the first len characters of start, cursor_coords.X adjusted
+ by write_glyphs. */
+
+ write_glyphs (start, len);
+ }
+ else
+ {
+ clear_end_of_line (cursor_coords.X + len);
+ }
+}
+
+void
+write_glyphs (register GLYPH *string, register int len)
+{
+ register unsigned int glyph_len = GLYPH_TABLE_LENGTH;
+ Lisp_Object *glyph_table = GLYPH_TABLE_BASE;
+ FRAME_PTR f = PICK_FRAME ();
+ register char *ptr;
+ GLYPH glyph;
+ WORD *attrs;
+ char *chars;
+ int i;
+
+ attrs = alloca (len * sizeof (*attrs));
+ chars = alloca (len * sizeof (*chars));
+ if (attrs == NULL || chars == NULL)
+ {
+ printf ("alloca failed in write_glyphs\n");
+ return;
+ }
+
+ /* We have to deal with the glyph indirection...go over the glyph
+ buffer and extract the characters. */
+ ptr = chars;
+ while (--len >= 0)
+ {
+ glyph = *string++;
+
+ if (glyph > glyph_len)
+ {
+ *ptr++ = glyph & 0xFF;
+ continue;
+ }
+ GLYPH_FOLLOW_ALIASES (glyph_table, glyph_len, glyph);
+ if (GLYPH_FACE (fixfix, glyph) != 0)
+ printf ("Glyph face is %d\n", GLYPH_FACE (fixfix, glyph));
+ if (GLYPH_SIMPLE_P (glyph_table, glyph_len, glyph))
+ {
+ *ptr++ = glyph & 0xFF;
+ continue;
+ }
+ for (i = 0; i < GLYPH_LENGTH (glyph_table, glyph); i++)
+ {
+ *ptr++ = (GLYPH_STRING (glyph_table, glyph))[i];
+ }
+ }
+
+ /* Number of characters we have in the buffer. */
+ len = ptr-chars;
+
+ /* Fill in the attributes for these characters. */
+ memset (attrs, char_attr, len*sizeof (*attrs));
+
+ /* Write the attributes. */
+ if (!WriteConsoleOutputAttribute (cur_screen, attrs, len, cursor_coords, &i))
+ {
+ printf ("Failed writing console attributes.\n");
+ fflush (stdout);
+ }
+
+ /* Write the characters. */
+ if (!WriteConsoleOutputCharacter (cur_screen, chars, len, cursor_coords, &i))
+ {
+ printf ("Failed writing console characters.\n");
+ fflush (stdout);
+ }
+
+ cursor_coords.X += len;
+ move_cursor (cursor_coords.Y, cursor_coords.X);
+}
+
+void
+delete_glyphs (int n)
+{
+ /* delete chars means scroll chars from cursor_coords.X + n to
+ cursor_coords.X, anything beyond the edge of the screen should
+ come out empty... */
+
+ scroll_line (n, LEFT);
+}
+
+void
+ring_bell (void)
+{
+ Beep (666, 100);
+}
+
+/* Reset to the original console mode but don't get rid of our console
+ For suspending emacs. */
+void
+restore_console (void)
+{
+ unset_kbd ();
+ SetConsoleActiveScreenBuffer (prev_screen);
+}
+
+/* Put our console back up, for ending a suspended session. */
+void
+take_console (void)
+{
+ reset_kbd ();
+ SetConsoleActiveScreenBuffer (cur_screen);
+}
+
+void
+reset_terminal_modes (void)
+{
+ unset_kbd ();
+ SetConsoleActiveScreenBuffer (prev_screen);
+ CloseHandle (cur_screen);
+ cur_screen = NULL;
+}
+
+void
+set_terminal_modes (void)
+{
+ CONSOLE_CURSOR_INFO cci;
+
+ if (cur_screen == NULL)
+ {
+ reset_kbd ();
+ cur_screen = CreateConsoleScreenBuffer (GENERIC_READ | GENERIC_WRITE,
+ 0, NULL,
+ CONSOLE_TEXTMODE_BUFFER,
+ NULL);
+
+ if (cur_screen == INVALID_HANDLE_VALUE)
+ {
+ printf ("CreateConsoleScreenBuffer failed in ResetTerm\n");
+ printf ("LastError = 0x%lx\n", GetLastError ());
+ fflush (stdout);
+ exit (0);
+ }
+
+ SetConsoleActiveScreenBuffer (cur_screen);
+
+ /* make cursor big and visible */
+ cci.dwSize = 100;
+ cci.bVisible = TRUE;
+ (void) SetConsoleCursorInfo (cur_screen, &cci);
+ }
+}
+
+/* hmmm... perhaps these let us bracket screen changes so that we can flush
+ clumps rather than one-character-at-a-time...
+
+ we'll start with not moving the cursor while an update is in progress. */
+void
+update_begin (FRAME_PTR f)
+{
+}
+
+void
+update_end (FRAME_PTR f)
+{
+ SetConsoleCursorPosition (cur_screen, cursor_coords);
+}
+
+void
+set_terminal_window (int size)
+{
+}
+
+void
+unset_kbd (void)
+{
+ SetConsoleMode (keyboard_handle, ENABLE_PROCESSED_INPUT | ENABLE_LINE_INPUT |
+ ENABLE_ECHO_INPUT | ENABLE_MOUSE_INPUT);
+}
+
+void
+reset_kbd (void)
+{
+ keyboard_handle = GetStdHandle (STD_INPUT_HANDLE);
+ SetConsoleMode (keyboard_handle, ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT);
+}
+
+typedef int (*term_hook) ();
+
+void
+initialize_win_nt_display (void)
+{
+ CONSOLE_SCREEN_BUFFER_INFO info;
+
+ cursor_to_hook = (term_hook) move_cursor;
+ raw_cursor_to_hook = (term_hook) move_cursor;
+ clear_to_end_hook = (term_hook) clear_to_end;
+ clear_frame_hook = (term_hook) clear_frame;
+ clear_end_of_line_hook = (term_hook) clear_end_of_line;
+ ins_del_lines_hook = (term_hook) ins_del_lines;
+ change_line_highlight_hook = (term_hook) change_line_highlight;
+ reassert_line_highlight_hook = (term_hook) reassert_line_highlight;
+ insert_glyphs_hook = (term_hook) insert_glyphs;
+ write_glyphs_hook = (term_hook) write_glyphs;
+ delete_glyphs_hook = (term_hook) delete_glyphs;
+ ring_bell_hook = (term_hook) ring_bell;
+ reset_terminal_modes_hook = (term_hook) reset_terminal_modes;
+ set_terminal_modes_hook = (term_hook) set_terminal_modes;
+ set_terminal_window_hook = (term_hook) set_terminal_window;
+ update_begin_hook = (term_hook) update_begin;
+ update_end_hook = (term_hook) update_end;
+
+ read_socket_hook = win32_read_socket;
+ mouse_position_hook = win32_mouse_position;
+
+ prev_screen = GetStdHandle (STD_OUTPUT_HANDLE);
+
+ set_terminal_modes ();
+
+ GetConsoleScreenBufferInfo (cur_screen, &info);
+
+ meta_key = 1;
+ char_attr = info.wAttributes & 0xFF;
+ char_attr_normal = char_attr;
+ char_attr_reverse = ((char_attr & 0xf) << 4) + ((char_attr & 0xf0) >> 4);
+
+ FRAME_HEIGHT (selected_frame) = info.dwSize.Y; /* lines per page */
+ FRAME_WIDTH (selected_frame) = info.dwSize.X; /* characters per line */
+
+ move_cursor (0, 0);
+
+ clear_frame ();
+}
+
+DEFUN ("set-screen-color", Fset_screen_color, Sset_screen_color, 2, 2, 0,
+ "Set screen colors.")
+ (foreground, background)
+ Lisp_Object foreground;
+ Lisp_Object background;
+{
+ char_attr_normal = XFASTINT (foreground) + (XFASTINT (background) << 4);
+ char_attr_reverse = XFASTINT (background) + (XFASTINT (foreground) << 4);
+
+ Frecenter (Qnil);
+ return Qt;
+}
+
+DEFUN ("set-cursor-size", Fset_cursor_size, Sset_cursor_size, 1, 1, 0,
+ "Set cursor size.")
+ (size)
+ Lisp_Object size;
+{
+ CONSOLE_CURSOR_INFO cci;
+ cci.dwSize = XFASTINT (size);
+ cci.bVisible = TRUE;
+ (void) SetConsoleCursorInfo (cur_screen, &cci);
+
+ return Qt;
+}
+
+void
+pixel_to_glyph_coords (FRAME_PTR f, int pix_x, int pix_y, int *x, int *y,
+ void *bounds, int noclip)
+{
+ *x = pix_x;
+ *y = pix_y;
+}
+
+void
+glyph_to_pixel_coords (FRAME_PTR f, int x, int y, int *pix_x, int *pix_y)
+{
+ *pix_x = x;
+ *pix_y = y;
+}
+
+_VOID_
+syms_of_ntterm ()
+{
+ defsubr (&Sset_screen_color);
+ defsubr (&Sset_cursor_size);
+}
diff --git a/src/w32inevt.c b/src/w32inevt.c
new file mode 100644
index 0000000000..e41c57e5fe
--- /dev/null
+++ b/src/w32inevt.c
@@ -0,0 +1,459 @@
+/* Input event support for Windows NT port of GNU Emacs.
+ Copyright (C) 1992, 1993 Free Software Foundation, Inc.
+
+ This file is part of GNU Emacs.
+
+ GNU Emacs is free software; you can redistribute it and/or modify it
+ under the terms of the GNU General Public License as published by the
+ Free Software Foundation; either version 2, or (at your option) any later
+ version.
+
+ GNU Emacs is distributed in the hope that it will be useful, but WITHOUT
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ more details.
+
+ You should have received a copy of the GNU General Public License along
+ with GNU Emacs; see the file COPYING. If not, write to the Free Software
+ Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
+
+ Drew Bliss 01-Oct-93
+ Adapted from ntkbd.c by Tim Fleehart
+*/
+
+
+#include "config.h"
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <windows.h>
+
+#include "lisp.h"
+#include "frame.h"
+#include "blockinput.h"
+#include "termhooks.h"
+
+/* stdin, from ntterm */
+extern HANDLE keyboard_handle;
+
+/* Indicate mouse motion, from keyboard.c */
+extern int mouse_moved;
+
+/* Info for last mouse motion */
+static COORD movement_pos;
+static DWORD movement_time;
+
+/* from keyboard.c */
+extern void reinvoke_input_signal (void);
+
+/* from dispnew.c */
+extern int change_frame_size (FRAME_PTR, int, int, int, int);
+
+/* Event queue */
+#define EVENT_QUEUE_SIZE 50
+static INPUT_RECORD event_queue[EVENT_QUEUE_SIZE];
+static INPUT_RECORD *queue_ptr = event_queue, *queue_end = event_queue;
+
+static int
+fill_queue (BOOL block)
+{
+ BOOL rc;
+ DWORD events_waiting;
+
+ if (queue_ptr < queue_end)
+ return queue_end-queue_ptr;
+
+ if (!block)
+ {
+ /* Check to see if there are some events to read before we try
+ because we can't block. */
+ if (!GetNumberOfConsoleInputEvents (keyboard_handle, &events_waiting))
+ return -1;
+ if (events_waiting == 0)
+ return 0;
+ }
+
+ rc = ReadConsoleInput (keyboard_handle, event_queue, EVENT_QUEUE_SIZE,
+ &events_waiting);
+ if (!rc)
+ return -1;
+ queue_ptr = event_queue;
+ queue_end = event_queue + events_waiting;
+ return (int) events_waiting;
+}
+
+/* In a generic, multi-frame world this should take a console handle
+ and return the frame for it
+
+ Right now, there's only one frame so return it. */
+static FRAME_PTR
+get_frame (void)
+{
+ return selected_frame;
+}
+
+#ifdef MULTI_FRAME
+#define SET_FRAME(o, f) XSET (o, Lisp_Frame, f)
+#else
+#define SET_FRAME(o, f) ((o) = Qnil)
+#endif
+
+/* Translate console modifiers to emacs modifiers. */
+static int
+nt_kbd_mods_to_emacs (DWORD mods)
+{
+ return ((mods & (RIGHT_ALT_PRESSED | LEFT_ALT_PRESSED)) ?
+ meta_modifier : 0) |
+ ((mods & (RIGHT_CTRL_PRESSED | LEFT_CTRL_PRESSED)) ?
+ ctrl_modifier : 0) |
+ ((mods & (SHIFT_PRESSED | CAPSLOCK_ON)) ?
+ shift_modifier : 0);
+}
+
+/* Map virtual key codes into:
+ -1 - Ignore this key
+ -2 - ASCII char
+ Other - Map non-ASCII keys into X keysyms so that they are looked up
+ correctly in keyboard.c
+
+ Return, escape and tab are mapped to ASCII rather than coming back
+ as non-ASCII to be more compatible with old-style keyboard support. */
+
+static int map_virt_key[256] =
+{
+ -1,
+ -1, /* VK_LBUTTON */
+ -1, /* VK_RBUTTON */
+ 0x69, /* VK_CANCEL */
+ -1, /* VK_MBUTTON */
+ -1, -1, -1,
+ 8, /* VK_BACK */
+ -2, /* VK_TAB */
+ -1, -1,
+ 11, /* VK_CLEAR */
+ -2, /* VK_RETURN */
+ -1, -1,
+ -1, /* VK_SHIFT */
+ -1, /* VK_CONTROL */
+ -1, /* VK_MENU */
+ 0x13, /* VK_PAUSE */
+ -1, /* VK_CAPITAL */
+ -1, -1, -1, -1, -1, -1,
+ -2, /* VK_ESCAPE */
+ -1, -1, -1, -1,
+ -2, /* VK_SPACE */
+ 0x55, /* VK_PRIOR */
+ 0x56, /* VK_NEXT */
+ 0x57, /* VK_END */
+ 0x50, /* VK_HOME */
+ 0x51, /* VK_LEFT */
+ 0x52, /* VK_UP */
+ 0x53, /* VK_RIGHT */
+ 0x54, /* VK_DOWN */
+ 0x60, /* VK_SELECT */
+ 0x61, /* VK_PRINT */
+ 0x62, /* VK_EXECUTE */
+ -1, /* VK_SNAPSHOT */
+ 0x63, /* VK_INSERT */
+ 0xff, /* VK_DELETE */
+ 0x6a, /* VK_HELP */
+ -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, /* 0 - 9 */
+ -1, -1, -1, -1, -1, -1, -1,
+ -2, -2, -2, -2, -2, -2, -2, -2, /* A - Z */
+ -2, -2, -2, -2, -2, -2, -2, -2,
+ -2, -2, -2, -2, -2, -2, -2, -2,
+ -2, -2,
+ -1, -1, -1, -1, -1,
+ 0xb0, /* VK_NUMPAD0 */
+ 0xb1, /* VK_NUMPAD1 */
+ 0xb2, /* VK_NUMPAD2 */
+ 0xb3, /* VK_NUMPAD3 */
+ 0xb4, /* VK_NUMPAD4 */
+ 0xb5, /* VK_NUMPAD5 */
+ 0xb6, /* VK_NUMPAD6 */
+ 0xb7, /* VK_NUMPAD7 */
+ 0xb8, /* VK_NUMPAD8 */
+ 0xb9, /* VK_NUMPAD9 */
+ 0xaa, /* VK_MULTIPLY */
+ 0xab, /* VK_ADD */
+ 0xac, /* VK_SEPARATOR */
+ 0xad, /* VK_SUBTRACT */
+ 0xae, /* VK_DECIMAL */
+ 0xaf, /* VK_DIVIDE */
+ 0xbe, /* VK_F1 */
+ 0xbf, /* VK_F2 */
+ 0xc0, /* VK_F3 */
+ 0xc1, /* VK_F4 */
+ 0xc2, /* VK_F5 */
+ 0xc3, /* VK_F6 */
+ 0xc4, /* VK_F7 */
+ 0xc5, /* VK_F8 */
+ 0xc6, /* VK_F9 */
+ 0xc7, /* VK_F10 */
+ 0xc8, /* VK_F11 */
+ 0xc9, /* VK_F12 */
+ 0xca, /* VK_F13 */
+ 0xcb, /* VK_F14 */
+ 0xcc, /* VK_F15 */
+ 0xcd, /* VK_F16 */
+ 0xce, /* VK_F17 */
+ 0xcf, /* VK_F18 */
+ 0xd0, /* VK_F19 */
+ 0xd1, /* VK_F20 */
+ 0xd2, /* VK_F21 */
+ 0xd3, /* VK_F22 */
+ 0xd4, /* VK_F23 */
+ 0xd5, /* VK_F24 */
+ -1, -1, -1, -1, -1, -1, -1, -1,
+ 0x7f, /* VK_NUMLOCK */
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, /* 0x9f */
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, /* 0xaf */
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, /* 0xb9 */
+ -2, /* ; */
+ -2, /* = */
+ -2, /* , */
+ -2, /* \ */
+ -2, /* . */
+ -2, /* / */
+ -2, /* ` */
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, /* 0xcf */
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, /* 0xda */
+ -2, /* [ */
+ -2, /* - */
+ -2, /* ] */
+ -2, /* ' */
+ -1, /* 0xdf */
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, /* 0xef */
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 /* 0xff */
+};
+
+static int
+key_event (KEY_EVENT_RECORD *event, struct input_event *emacs_ev)
+{
+ int map;
+
+ /* Skip key-up events. */
+ if (event->bKeyDown == FALSE)
+ return 0;
+
+ if (event->wVirtualKeyCode > 0xff)
+ {
+ printf ("Unknown key code %d\n", event->wVirtualKeyCode);
+ return 0;
+ }
+
+ /* BUGBUG - Ignores the repeat count
+ It's questionable whether we want to obey the repeat count anyway
+ since keys usually aren't repeated unless key events back up in
+ the queue. If they're backing up then we don't generally want
+ to honor them later since that leads to significant slop in
+ cursor motion when the system is under heavy load. */
+
+ map = map_virt_key[event->wVirtualKeyCode];
+ if (map == -1)
+ {
+ return 0;
+ }
+ else if (map == -2)
+ {
+ /* ASCII */
+ emacs_ev->kind = ascii_keystroke;
+ XSET (emacs_ev->code, Lisp_Int, event->uChar.AsciiChar);
+ }
+ else
+ {
+ /* non-ASCII */
+ emacs_ev->kind = non_ascii_keystroke;
+ /*
+ * make_lispy_event () now requires non-ascii codes to have
+ * the full X keysym values (2nd byte is 0xff). add it on.
+ */
+ map |= 0xff00;
+ XSET (emacs_ev->code, Lisp_Int, map);
+ }
+ SET_FRAME (emacs_ev->frame_or_window, get_frame ());
+ emacs_ev->modifiers = nt_kbd_mods_to_emacs (event->dwControlKeyState);
+ emacs_ev->timestamp = GetTickCount ();
+ return 1;
+}
+
+/* Mouse position hook. */
+void
+win32_mouse_position (FRAME_PTR *f,
+ Lisp_Object *bar_window,
+ enum scroll_bar_part *part,
+ Lisp_Object *x,
+ Lisp_Object *y,
+ unsigned long *time)
+{
+ BLOCK_INPUT;
+
+ *f = get_frame ();
+ *bar_window = Qnil;
+ *part = 0;
+ mouse_moved = 0;
+
+ *x = movement_pos.X;
+ *y = movement_pos.Y;
+ *time = movement_time;
+
+ UNBLOCK_INPUT;
+}
+
+/* Remember mouse motion and notify emacs. */
+static void
+mouse_moved_to (int x, int y)
+{
+ /* If we're in the same place, ignore it */
+ if (x != movement_pos.X || y != movement_pos.Y)
+ {
+ mouse_moved = 1;
+ movement_pos.X = x;
+ movement_pos.Y = y;
+ movement_time = GetTickCount ();
+ }
+}
+
+/* Consoles return button bits in a strange order:
+ least significant - Leftmost button
+ next - Rightmost button
+ next - Leftmost+1
+ next - Leftmost+2...
+
+ Assume emacs likes three button mice, so
+ Left == 0
+ Middle == 1
+ Right == 2
+ Others increase from there. */
+
+static int emacs_button_translation[NUM_MOUSE_BUTTONS] =
+{
+ 0, 2, 1, 3, 4,
+};
+
+static int
+do_mouse_event (MOUSE_EVENT_RECORD *event,
+ struct input_event *emacs_ev)
+{
+ static DWORD button_state = 0;
+ DWORD but_change, mask;
+ int i;
+
+ if (event->dwEventFlags == MOUSE_MOVED)
+ {
+ /* For movement events we just note that the mouse has moved
+ so that emacs will generate drag events. */
+ mouse_moved_to (event->dwMousePosition.X, event->dwMousePosition.Y);
+ return 0;
+ }
+
+ /* It looks like the console code sends us a mouse event with
+ dwButtonState == 0 when a window is activated. Ignore this case. */
+ if (event->dwButtonState == button_state)
+ return 0;
+
+ emacs_ev->kind = mouse_click;
+
+ /* Find out what button has changed state since the last button event. */
+ but_change = button_state ^ event->dwButtonState;
+ mask = 1;
+ for (i = 0; i < NUM_MOUSE_BUTTONS; i++, mask <<= 1)
+ if (but_change & mask)
+ {
+ XSET (emacs_ev->code, Lisp_Int, emacs_button_translation[i]);
+ break;
+ }
+
+ /* If the changed button is out of emacs' range (highly unlikely)
+ ignore this event. */
+ if (i == NUM_MOUSE_BUTTONS)
+ return 0;
+
+ button_state = event->dwButtonState;
+ emacs_ev->timestamp = GetTickCount ();
+ emacs_ev->modifiers = nt_kbd_mods_to_emacs (event->dwControlKeyState) |
+ ((event->dwButtonState & mask) ? down_modifier : up_modifier);
+
+ XFASTINT (emacs_ev->x) = event->dwMousePosition.X;
+ XFASTINT (emacs_ev->y) = event->dwMousePosition.Y;
+ SET_FRAME (emacs_ev->frame_or_window, get_frame ());
+
+ return 1;
+}
+
+static void
+resize_event (WINDOW_BUFFER_SIZE_RECORD *event)
+{
+ FRAME_PTR f = get_frame ();
+
+ change_frame_size (f, event->dwSize.Y, event->dwSize.X, 0, 1);
+ SET_FRAME_GARBAGED (f);
+}
+
+int
+win32_read_socket (int sd, struct input_event *bufp, int numchars,
+ int waitp, int expected)
+{
+ BOOL no_events = TRUE;
+ int nev, ret = 0, add;
+
+ if (interrupt_input_blocked)
+ {
+ interrupt_input_pending = 1;
+ return -1;
+ }
+
+ interrupt_input_pending = 0;
+ BLOCK_INPUT;
+
+ for (;;)
+ {
+ nev = fill_queue (waitp != 0);
+ if (nev <= 0)
+ {
+ /* If nev == -1, there was some kind of error
+ If nev == 0 then waitp must be zero and no events were available
+ so return. */
+ UNBLOCK_INPUT;
+ return nev;
+ }
+
+ while (nev > 0 && numchars > 0)
+ {
+ switch (queue_ptr->EventType)
+ {
+ case KEY_EVENT:
+ add = key_event (&queue_ptr->Event.KeyEvent, bufp);
+ bufp += add;
+ ret += add;
+ numchars -= add;
+ break;
+
+ case MOUSE_EVENT:
+ add = do_mouse_event (&queue_ptr->Event.MouseEvent, bufp);
+ bufp += add;
+ ret += add;
+ numchars -= add;
+ break;
+
+ case WINDOW_BUFFER_SIZE_EVENT:
+ resize_event (&queue_ptr->Event.WindowBufferSizeEvent);
+ break;
+
+ case MENU_EVENT:
+ case FOCUS_EVENT:
+ /* Internal event types, ignored. */
+ break;
+ }
+
+ queue_ptr++;
+ nev--;
+ }
+
+ if (ret > 0 || expected == 0)
+ break;
+ }
+
+ UNBLOCK_INPUT;
+ return ret;
+}
diff --git a/src/w32proc.c b/src/w32proc.c
new file mode 100644
index 0000000000..cfed163a65
--- /dev/null
+++ b/src/w32proc.c
@@ -0,0 +1,780 @@
+/* Process support for Windows NT port of GNU EMACS.
+ Copyright (C) 1992 Free Software Foundation, Inc.
+
+ This file is part of GNU Emacs.
+
+ GNU Emacs is free software; you can redistribute it and/or modify it
+ under the terms of the GNU General Public License as published by the
+ Free Software Foundation; either version 2, or (at your option) any later
+ version.
+
+ GNU Emacs is distributed in the hope that it will be useful, but WITHOUT
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ more details.
+
+ You should have received a copy of the GNU General Public License along
+ with GNU Emacs; see the file COPYING. If not, write to the Free Software
+ Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
+
+ Drew Bliss Oct 14, 1993
+ Adapted from alarm.c by Tim Fleehart
+*/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <errno.h>
+#include <io.h>
+#include <signal.h>
+
+#include "config.h"
+
+#include <windows.h>
+
+#include "lisp.h"
+#include "nt.h"
+#include "systime.h"
+
+/* #define FULL_DEBUG */
+
+typedef void (_CALLBACK_ *signal_handler)(int);
+
+/* Defined in process.h which conflicts with the local copy */
+#define _P_NOWAIT 1
+
+typedef struct _child_process
+{
+ int fd;
+ HANDLE char_avail;
+ HANDLE char_consumed;
+ char chr;
+ BOOL status;
+ HANDLE process;
+ DWORD pid;
+ HANDLE thrd;
+} child_process;
+
+#define MAX_CHILDREN MAXDESC
+
+#ifdef EMACSDEBUG
+void _CRTAPI1
+_DebPrint (char *fmt, ...)
+{
+ char buf[256];
+ va_list args;
+
+ va_start (args, fmt);
+ vsprintf (buf, fmt, args);
+ va_end (args);
+ OutputDebugString (buf);
+}
+#endif
+
+/* Child process management list. */
+static int child_proc_count = 0;
+static child_process child_procs[MAX_CHILDREN];
+static child_process *dead_child = NULL;
+
+#define CHILD_ACTIVE(cp) ((cp)->process != NULL)
+#define DEACTIVATE_CHILD(cp) ((cp)->process = NULL)
+
+/* Signal handlers...SIG_DFL == 0 so this is initialized correctly. */
+static signal_handler sig_handlers[NSIG];
+
+/* Fake signal implementation to record the SIGCHLD handler. */
+signal_handler
+win32_signal (int sig, signal_handler handler)
+{
+ signal_handler old;
+
+ if (sig != SIGCHLD)
+ {
+ errno = EINVAL;
+ return SIG_ERR;
+ }
+ old = sig_handlers[sig];
+ sig_handlers[sig] = handler;
+ return old;
+}
+
+/* Find an unused process slot. */
+static child_process *
+new_child (void)
+{
+ child_process *cp;
+
+ if (child_proc_count == MAX_CHILDREN)
+ return NULL;
+
+ for (cp = child_procs+(child_proc_count-1); cp >= child_procs; cp--)
+ if (!CHILD_ACTIVE (cp))
+ return cp;
+ return &child_procs[child_proc_count++];
+}
+
+/* Find a child by pid. */
+static child_process *
+find_child_pid (DWORD pid)
+{
+ child_process *cp;
+
+ for (cp = child_procs+(child_proc_count-1); cp >= child_procs; cp--)
+ if (CHILD_ACTIVE (cp) && pid == cp->pid)
+ return cp;
+ return NULL;
+}
+
+/* Find a child by fd. */
+static child_process *
+find_child_fd (int fd)
+{
+ child_process *cp;
+
+ for (cp = child_procs+(child_proc_count-1); cp >= child_procs; cp--)
+ if (CHILD_ACTIVE (cp) && fd == cp->fd)
+ return cp;
+ return NULL;
+}
+
+/* Thread proc for child process reader threads
+ The threads just sit in a loop waiting for input
+ When they detect input, they signal the char_avail input to
+ wake up the select emulator
+ When the select emulator processes their input, it pulses
+ char_consumed so that the reader thread goes back to reading. */
+DWORD WINAPI
+reader_thread (void *arg)
+{
+ child_process *cp;
+
+ /* Our identity */
+ cp = (child_process *)arg;
+
+ /* We have to wait for the go-ahead before we can start */
+ if (WaitForSingleObject (cp->char_consumed, INFINITE) != WAIT_OBJECT_0)
+ return 0;
+ /* If something went wrong, quit */
+ if (!cp->status)
+ return 0;
+
+ for (;;)
+ {
+ /* Use read to get CRLF translation */
+ if (read (cp->fd, &cp->chr, sizeof (char)) == sizeof (char))
+ {
+ cp->status = TRUE;
+ }
+ else
+ {
+#ifdef FULL_DEBUG
+ DebPrint (("reader_thread.read failed with %lu for fd %ld\n",
+ GetLastError (), cp->fd));
+#endif
+ cp->status = FALSE;
+ }
+
+ if (!SetEvent (cp->char_avail))
+ {
+ DebPrint (("reader_thread.SetEvent failed with %lu for fd %ld\n",
+ GetLastError (), cp->fd));
+ break;
+ }
+
+ /* If the read died, the child has died so let the thread die */
+ if (!cp->status)
+ break;
+
+ /* Wait until our input is acknowledged before reading again */
+ if (WaitForSingleObject (cp->char_consumed, INFINITE) != WAIT_OBJECT_0)
+ {
+ DebPrint (("reader_thread.WaitForSingleObject failed with "
+ "%lu for fd %ld\n", GetLastError (), cp->fd));
+ break;
+ }
+ }
+ return 0;
+}
+
+static BOOL
+create_child (char *exe, char *cmdline, char *env,
+ PROCESS_INFORMATION *info)
+{
+ child_process *cp;
+ DWORD id;
+ STARTUPINFO start;
+ SECURITY_ATTRIBUTES sec_attrs;
+ SECURITY_DESCRIPTOR sec_desc;
+
+ cp = new_child ();
+ if (cp == NULL)
+ goto EH_Fail;
+
+ cp->fd = -1;
+
+ cp->char_avail = CreateEvent (NULL, FALSE, FALSE, NULL);
+ if (cp->char_avail == NULL)
+ goto EH_Fail;
+
+ cp->char_consumed = CreateEvent (NULL, FALSE, FALSE, NULL);
+ if (cp->char_consumed == NULL)
+ goto EH_char_avail;
+
+ cp->thrd = CreateThread (NULL, 1024, reader_thread, cp, 0, &id);
+ if (cp->thrd == NULL)
+ goto EH_char_consumed;
+
+ memset (&start, 0, sizeof (start));
+ start.cb = sizeof (start);
+
+ /* Explicitly specify no security */
+ if (!InitializeSecurityDescriptor (&sec_desc, SECURITY_DESCRIPTOR_REVISION))
+ goto EH_thrd;
+ if (!SetSecurityDescriptorDacl (&sec_desc, TRUE, NULL, FALSE))
+ goto EH_thrd;
+ sec_attrs.nLength = sizeof (sec_attrs);
+ sec_attrs.lpSecurityDescriptor = &sec_desc;
+ sec_attrs.bInheritHandle = FALSE;
+
+ if (!CreateProcess (exe, cmdline, &sec_attrs, NULL, TRUE,
+ CREATE_NEW_PROCESS_GROUP, env, NULL,
+ &start, info))
+ goto EH_thrd;
+ cp->process = info->hProcess;
+ cp->pid = info->dwProcessId;
+
+ return TRUE;
+
+ EH_thrd:
+ id = GetLastError ();
+
+ cp->status = FALSE;
+ SetEvent (cp->char_consumed);
+ EH_char_consumed:
+ CloseHandle (cp->char_consumed);
+ EH_char_avail:
+ CloseHandle (cp->char_avail);
+ EH_Fail:
+ return FALSE;
+}
+
+/* create_child doesn't know what emacs' file handle will be for waiting
+ on output from the child, so we need to make this additional call
+ to register the handle with the process
+ This way the select emulator knows how to match file handles with
+ entries in child_procs. */
+void
+register_child (int pid, int fd)
+{
+ child_process *cp;
+
+ cp = find_child_pid (pid);
+ if (cp == NULL)
+ {
+ DebPrint (("register_child unable to find pid %lu\n", pid));
+ return;
+ }
+
+#ifdef FULL_DEBUG
+ DebPrint (("register_child registered fd %d with pid %lu\n", fd, pid));
+#endif
+
+ cp->fd = fd;
+ cp->status = TRUE;
+
+ /* Tell the reader thread to start */
+ if (!SetEvent (cp->char_consumed))
+ {
+ DebPrint (("register_child.SetEvent failed with %lu for fd %ld\n",
+ GetLastError (), cp->fd));
+ }
+}
+
+/* When a process dies its pipe will break so the reader thread will
+ signal failure to the select emulator.
+ The select emulator then calls this routine to clean up.
+ Since the thread signaled failure we can assume it is exiting. */
+static void
+remove_child (child_process *cp)
+{
+ /* Reap the thread */
+ if (WaitForSingleObject (cp->thrd, INFINITE) != WAIT_OBJECT_0)
+ {
+ DebPrint (("remove_child.WaitForSingleObject (thread) failed "
+ "with %lu for fd %ld\n", GetLastError (), cp->fd));
+ }
+ CloseHandle (cp->thrd);
+ CloseHandle (cp->char_consumed);
+ CloseHandle (cp->char_avail);
+
+ /* Reap the process */
+ if (WaitForSingleObject (cp->process, INFINITE) != WAIT_OBJECT_0)
+ {
+ DebPrint (("remove_child.WaitForSingleObject (process) failed "
+ "with %lu for fd %ld\n", GetLastError (), cp->fd));
+ }
+ CloseHandle (cp->process);
+
+ DEACTIVATE_CHILD (cp);
+}
+
+/* Wait for any of our existing child processes to die
+ When it does, close its handle
+ Return the pid and fill in the status if non-NULL. */
+int
+win32_wait (int *status)
+{
+ DWORD active, retval;
+ int nh;
+ child_process *cp, *cps[MAX_CHILDREN];
+ HANDLE wait_hnd[MAX_CHILDREN];
+
+ nh = 0;
+ if (dead_child != NULL)
+ {
+ /* We want to wait for a specific child */
+ wait_hnd[nh] = dead_child->process;
+ cps[nh] = dead_child;
+ nh++;
+ }
+ else
+ {
+ for (cp = child_procs+(child_proc_count-1); cp >= child_procs; cp--)
+ if (CHILD_ACTIVE (cp))
+ {
+ wait_hnd[nh] = cp->process;
+ cps[nh] = cp;
+ nh++;
+ }
+ }
+
+ if (nh == 0)
+ {
+ /* Nothing to wait on, so fail */
+ errno = ECHILD;
+ return -1;
+ }
+
+ active = WaitForMultipleObjects (nh, wait_hnd, FALSE, INFINITE);
+ if (active == WAIT_FAILED)
+ {
+ errno = EBADF;
+ return -1;
+ }
+ else if (active == WAIT_TIMEOUT)
+ {
+ /* Should never happen */
+ errno = EINVAL;
+ return -1;
+ }
+ else if (active >= WAIT_OBJECT_0 &&
+ active < WAIT_OBJECT_0+MAXIMUM_WAIT_OBJECTS)
+ {
+ active -= WAIT_OBJECT_0;
+ }
+ else if (active >= WAIT_ABANDONED_0 &&
+ active < WAIT_ABANDONED_0+MAXIMUM_WAIT_OBJECTS)
+ {
+ active -= WAIT_ABANDONED_0;
+ }
+
+ if (!GetExitCodeProcess (wait_hnd[active], &retval))
+ {
+ DebPrint (("Wait.GetExitCodeProcess failed with %lu\n",
+ GetLastError ()));
+ retval = 1;
+ }
+ if (retval == STILL_ACTIVE)
+ {
+ /* Should never happen */
+ DebPrint (("Wait.WaitForMultipleObjects returned an active process\n"));
+ errno = EINVAL;
+ return -1;
+ }
+
+ cp = cps[active];
+#ifdef FULL_DEBUG
+ DebPrint (("Wait signaled with process pid %d\n", cp->pid));
+#endif
+
+ if (status)
+ {
+ /* In process.c the default WAITTYPE is defined.
+ Since we can't determine anything about why a process died
+ we can only return a code that looks like WIFEXITED */
+ *status = (retval & 0x7fffff) << 8;
+ }
+
+ return cp->pid;
+}
+
+/* We pass our process ID to our children by setting up an environment
+ variable in their environment. */
+char ppid_env_var_buffer[64];
+
+/* When a new child process is created we need to register it in our list,
+ so intercept spawn requests. */
+int
+win32_spawnve (int mode, char *cmdname, char **argv, char **envp)
+{
+ char *cmdline, *env, *parg, **targ;
+ int arglen;
+ PROCESS_INFORMATION pi;
+
+ if (child_proc_count == MAX_CHILDREN)
+ {
+ errno = EAGAIN;
+ return -1;
+ }
+
+ /* We don't care about the other modes */
+ if (mode != _P_NOWAIT)
+ {
+ errno = EINVAL;
+ return -1;
+ }
+
+ /* we have to do some conjuring here to put argv and envp into the
+ form CreateProcess wants... argv needs to be a space separated/null
+ terminated list of parameters, and envp is a null
+ separated/double-null terminated list of parameters.
+
+ Since I have no idea how large argv and envp are likely to be
+ we figure out list lengths on the fly and allocate them. */
+
+ /* do argv... */
+ arglen = 0;
+ targ = argv;
+ while (*targ)
+ {
+ arglen += strlen (*targ++) + 1;
+ }
+ cmdline = malloc (arglen);
+ if (cmdline == NULL)
+ {
+ errno = ENOMEM;
+ goto EH_Fail;
+ }
+ targ = argv;
+ parg = cmdline;
+ while (*targ)
+ {
+ strcpy (parg, *targ);
+ parg += strlen (*targ++);
+ *parg++ = ' ';
+ }
+ *--parg = '\0';
+
+ /* and envp... */
+ arglen = 1;
+ targ = envp;
+ while (*targ)
+ {
+ arglen += strlen (*targ++) + 1;
+ }
+ sprintf (ppid_env_var_buffer, "__PARENT_PROCESS_ID=%d",
+ GetCurrentProcessId ());
+ arglen += strlen (ppid_env_var_buffer) + 1;
+
+ env = malloc (arglen);
+ if (env == NULL)
+ {
+ errno = ENOMEM;
+ goto EH_cmdline;
+ }
+ targ = envp;
+ parg = env;
+ while (*targ)
+ {
+ strcpy (parg, *targ);
+ parg += strlen (*targ++);
+ *parg++ = '\0';
+ }
+ strcpy (parg, ppid_env_var_buffer);
+ parg += strlen (ppid_env_var_buffer);
+ *parg++ = '\0';
+ *parg = '\0';
+
+ /* Now create the process. */
+ if (!create_child (cmdname, cmdline, env, &pi))
+ {
+ errno = ENOEXEC;
+ goto EH_env;
+ }
+
+ return pi.dwProcessId;
+
+ EH_env:
+ free (env);
+ EH_cmdline:
+ free (cmdline);
+ EH_Fail:
+ return -1;
+}
+
+/* Emulate the select call
+ Wait for available input on any of the given rfds, or timeout if
+ a timeout is given and no input is detected
+ wfds and efds are not supported and must be NULL. */
+
+/* From ntterm.c */
+extern HANDLE keyboard_handle;
+/* From process.c */
+extern int proc_buffered_char[];
+
+int
+select (int nfds, SELECT_TYPE *rfds, SELECT_TYPE *wfds, SELECT_TYPE *efds,
+ EMACS_TIME *timeout)
+{
+ SELECT_TYPE orfds;
+ DWORD timeout_ms;
+ int i, nh, nr;
+ DWORD active;
+ child_process *cp, *cps[MAX_CHILDREN];
+ HANDLE wait_hnd[MAX_CHILDREN];
+
+ /* If the descriptor sets are NULL but timeout isn't, then just Sleep. */
+ if (rfds == NULL && wfds == NULL && efds == NULL && timeout != NULL)
+ {
+ Sleep ((*timeout) * 1000);
+ return 0;
+ }
+
+ /* Otherwise, we only handle rfds, so fail otherwise. */
+ if (rfds == NULL || wfds != NULL || efds != NULL)
+ {
+ errno = EINVAL;
+ return -1;
+ }
+
+ orfds = *rfds;
+ FD_ZERO (rfds);
+ nr = 0;
+
+ /* Build a list of handles to wait on. */
+ nh = 0;
+ for (i = 0; i < nfds; i++)
+ if (FD_ISSET (i, &orfds))
+ {
+ if (i == 0)
+ {
+ /* Handle stdin specially */
+ wait_hnd[nh] = keyboard_handle;
+ cps[nh] = NULL;
+ nh++;
+
+ /* Check for any emacs-generated input in the queue since
+ it won't be detected in the wait */
+ if (detect_input_pending ())
+ {
+ FD_SET (i, rfds);
+ nr++;
+ }
+ }
+ else
+ {
+ /* Child process input */
+ cp = find_child_fd (i);
+ if (cp)
+ {
+#ifdef FULL_DEBUG
+ DebPrint (("select waiting on child %d fd %d\n",
+ cp-child_procs, i));
+#endif
+ wait_hnd[nh] = cp->char_avail;
+ cps[nh] = cp;
+ nh++;
+ }
+ else
+ {
+ /* Unable to find something to wait on for this fd, fail */
+ DebPrint (("select unable to find child process "
+ "for fd %ld\n", i));
+ nh = 0;
+ break;
+ }
+ }
+ }
+
+ /* Nothing to look for, so we didn't find anything */
+ if (nh == 0)
+ {
+ Sleep ((*timeout) * 1000);
+ return 0;
+ }
+
+ /* Check for immediate return without waiting */
+ if (nr > 0)
+ return nr;
+
+ /*
+ Wait for input
+ If a child process dies while this is waiting, its pipe will break
+ so the reader thread will signal an error condition, thus, the wait
+ will wake up
+ */
+ timeout_ms = timeout ? *timeout*1000 : INFINITE;
+ active = WaitForMultipleObjects (nh, wait_hnd, FALSE, timeout_ms);
+ if (active == WAIT_FAILED)
+ {
+ DebPrint (("select.WaitForMultipleObjects (%d, %lu) failed with %lu\n",
+ nh, timeout_ms, GetLastError ()));
+ /* Is there a better error? */
+ errno = EBADF;
+ return -1;
+ }
+ else if (active == WAIT_TIMEOUT)
+ {
+ return 0;
+ }
+ else if (active >= WAIT_OBJECT_0 &&
+ active < WAIT_OBJECT_0+MAXIMUM_WAIT_OBJECTS)
+ {
+ active -= WAIT_OBJECT_0;
+ }
+ else if (active >= WAIT_ABANDONED_0 &&
+ active < WAIT_ABANDONED_0+MAXIMUM_WAIT_OBJECTS)
+ {
+ active -= WAIT_ABANDONED_0;
+ }
+
+ if (cps[active] == NULL)
+ {
+ /* Keyboard input available */
+ FD_SET (0, rfds);
+ nr++;
+
+ /* This shouldn't be necessary, but apparently just setting the input
+ fd is not good enough for emacs */
+ read_input_waiting ();
+ }
+ else
+ {
+ /* Child process */
+ cp = cps[active];
+
+ /* If status is FALSE the read failed so don't report input */
+ if (cp->status)
+ {
+ FD_SET (cp->fd, rfds);
+ proc_buffered_char[cp->fd] = cp->chr;
+ nr++;
+ }
+ else
+ {
+ /* The SIGCHLD handler will do a Wait so we know it won't
+ return until the process is dead
+ We force Wait to only wait for this process to avoid it
+ picking up other children that happen to be dead but that
+ we haven't noticed yet
+ SIG_DFL for SIGCHLD is ignore? */
+ if (sig_handlers[SIGCHLD] != SIG_DFL &&
+ sig_handlers[SIGCHLD] != SIG_IGN)
+ {
+#ifdef FULL_DEBUG
+ DebPrint (("select calling SIGCHLD handler for pid %d\n",
+ cp->pid));
+#endif
+ dead_child = cp;
+ sig_handlers[SIGCHLD](SIGCHLD);
+ dead_child = NULL;
+ }
+
+ /* Clean up the child process entry in the table */
+ remove_child (cp);
+ }
+ }
+ return nr;
+}
+
+/*
+ Substitute for certain kill () operations
+ */
+int
+win32_kill_process (int pid, int sig)
+{
+ child_process *cp;
+
+ /* Only handle signals that will result in the process dying */
+ if (sig != SIGINT && sig != SIGKILL && sig != SIGQUIT && sig != SIGHUP)
+ {
+ errno = EINVAL;
+ return -1;
+ }
+
+ cp = find_child_pid (pid);
+ if (cp == NULL)
+ {
+ DebPrint (("win32_kill_process didn't find a child with pid %lu\n", pid));
+ errno = ECHILD;
+ return -1;
+ }
+
+ if (sig == SIGINT)
+ {
+ /* Fake Ctrl-Break. */
+ if (!GenerateConsoleCtrlEvent (CTRL_BREAK_EVENT, pid))
+ {
+ DebPrint (("win32_kill_process.GenerateConsoleCtrlEvent return %d "
+ "for pid %lu\n", GetLastError (), pid));
+ errno = EINVAL;
+ return -1;
+ }
+ }
+ else
+ {
+ /* Kill the process. On Win32 this doesn't kill child processes
+ so it doesn't work very well for shells which is why it's
+ not used in every case. */
+ if (!TerminateProcess (cp->process, 0xff))
+ {
+ DebPrint (("win32_kill_process.TerminateProcess returned %d "
+ "for pid %lu\n", GetLastError (), pid));
+ errno = EINVAL;
+ return -1;
+ }
+ }
+ return 0;
+}
+
+/* If the channel is a pipe this read might block since we don't
+ know how many characters are available, so check and read only
+ what's there
+ We also need to wake up the reader thread once we've read our data. */
+int
+read_child_output (int fd, char *buf, int max)
+{
+ HANDLE h;
+ int to_read, nchars;
+ DWORD waiting;
+ child_process *cp;
+
+ h = (HANDLE)_get_osfhandle (fd);
+ if (GetFileType (h) == FILE_TYPE_PIPE)
+ {
+ PeekNamedPipe (h, NULL, 0, NULL, &waiting, NULL);
+ to_read = min (waiting, (DWORD)max);
+ }
+ else
+ to_read = max;
+
+ /* Use read to get CRLF translation */
+ nchars = read (fd, buf, to_read);
+
+ if (GetFileType (h) == FILE_TYPE_PIPE)
+ {
+ /* Wake up the reader thread
+ for this process */
+ cp = find_child_fd (fd);
+ if (cp)
+ {
+ if (!SetEvent (cp->char_consumed))
+ DebPrint (("read_child_output.SetEvent failed with "
+ "%lu for fd %ld\n", GetLastError (), fd));
+ }
+ else
+ DebPrint (("read_child_output couldn't find a child with fd %d\n",
+ fd));
+ }
+
+ return nchars;
+}