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authorEric S. Raymond <[email protected]>1992-07-16 20:47:09 +0000
committerEric S. Raymond <[email protected]>1992-07-16 20:47:09 +0000
commit5de9bdab599702c7608ac753c2bf05e313e02d08 (patch)
treee499967b1137f16cbc6abd3a1f69c533d0b79413 /lisp
parent9a50b93f7d8114c76b1ef98104af9f6c33fcfa68 (diff)
*** empty log message ***
Diffstat (limited to 'lisp')
-rw-r--r--lisp/buff-menu.el4
-rw-r--r--lisp/play/blackbox.el11
2 files changed, 14 insertions, 1 deletions
diff --git a/lisp/buff-menu.el b/lisp/buff-menu.el
index 1a83f4f866..3b3609ff71 100644
--- a/lisp/buff-menu.el
+++ b/lisp/buff-menu.el
@@ -1,5 +1,8 @@
;;; buff-menu.el --- buffer menu main function and support functions.
+;; Maintainer: FSF
+;; Last-Modified: 09 Jul 1992
+
;; Copyright (C) 1985, 1986, 1987, 1992 Free Software Foundation, Inc.
;; This file is part of GNU Emacs.
@@ -18,6 +21,7 @@
;; along with GNU Emacs; see the file COPYING. If not, write to
;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
+;;; Code:
; Put buffer *Buffer List* into proper mode right away
; so that from now on even list-buffers is enough to get a buffer menu.
diff --git a/lisp/play/blackbox.el b/lisp/play/blackbox.el
index 002a33ec37..cc4e206669 100644
--- a/lisp/play/blackbox.el
+++ b/lisp/play/blackbox.el
@@ -1,5 +1,10 @@
;;; blackbox.el --- blackbox game in Emacs Lisp
+;; Author: F. Thomas May <[email protected]>
+;; Last-Modified: 24 Jun 1992
+;; Adapted-By: ESR
+;; Keywords: games
+
;; Copyright (C) 1985, 1986, 1987, 1992 Free Software Foundation, Inc.
;; This file is part of GNU Emacs.
@@ -18,9 +23,11 @@
;; along with GNU Emacs; see the file COPYING. If not, write to
;; the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
+;;; Commentary:
+
; by F. Thomas May <[email protected]>
; doc comment by Root Boy Jim <[email protected]>, 27 Apr 89
-; interface improvements by Eric Raymond <[email protected]>, Dec 5 1991.
+; interface improvements by ESR, Dec 5 1991.
; The object of the game is to find four hidden balls by shooting rays
; into the black box. There are four possibilities: 1) the ray will
@@ -59,6 +66,8 @@
; there are in the box, the true board position will be revealed. Each
; `x' is an incorrect guess of yours; `o' is the true location of a ball.
+;;; Code:
+
(defvar blackbox-mode-map nil "")
(if blackbox-mode-map