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authorGerd Moellmann <[email protected]>2001-07-23 09:46:39 +0000
committerGerd Moellmann <[email protected]>2001-07-23 09:46:39 +0000
commit73496807fbd6774d70b3ed6b8a264a7381d2dd6c (patch)
tree64246df884b4fc396b8cb23c6d5679b19d2b12bd /lisp/play
parentea229bec478445d9198579f450704afe0a9658c5 (diff)
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+;;; animate.el --- make text dance
+
+;; Copyright (C) 2001 Free Software Foundation, Inc.
+
+;; This file is part of GNU Emacs.
+
+;; GNU Emacs is free software; you can redistribute it and/or modify
+;; it under the terms of the GNU General Public License as published by
+;; the Free Software Foundation; either version 2, or (at your option)
+;; any later version.
+
+;; GNU Emacs is distributed in the hope that it will be useful,
+;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+;; GNU General Public License for more details.
+
+;; You should have received a copy of the GNU General Public License
+;; along with GNU Emacs; see the file COPYING. If not, write to the
+;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+;; Boston, MA 02111-1307, USA.
+
+;;; Commentary:
+
+;; (animate-string STRING VPOS &optional HPOS)
+;; makes the string STRING appear starting at VPOS, HPOS
+;; by having each letter swoop into place from random starting position.
+
+;; animate-birthday-present was the first application of this program.
+
+;;; Code:
+
+;;; STRING is the string to be displayed,
+;;; and DEST-X, DEST-Y say where on the screen
+;;; it should end up.
+
+;;; This function returns a list describing
+;;; all the characters and the paths they should take.
+;;; Each element has the form
+;;; (CHAR START-Y START-X DEST-Y DEST-X).
+
+;;; The start position of each character is chosen randomly.
+;;; The destination is chosen to put it in the right place
+;;; in the string when the whole string finally reaches its
+;;; specified position.
+
+(defun animate-initialize (string vpos hpos)
+ (let ((characters nil))
+ (dotimes (i (length string))
+ (setq characters
+ (cons (list (aref string i)
+ ;; Random starting positions.
+ (random (window-height))
+ (random (1- (window-width)))
+ ;; All the chars should end up
+ ;; on the specified line.
+ vpos
+ ;; The Ith character in the string
+ ;; needs to end up I positions later.
+ (+ hpos i))
+ characters)))
+ characters))
+
+;;; Display the characters in CHARACTERS,
+;;; each one FRACTION of the way from its start to its destination.
+;;; If FRACTION is 0, the characters appear in their starting positions.
+;;; If FRACTION is 1, the characters appear in their destinations.
+
+(defun animate-step (characters fraction)
+ (let ((remains (- 1 fraction)))
+ (dolist (item characters)
+ (let ((vpos (+ (* remains (nth 1 item))
+ (* fraction (nth 3 item))))
+ (hpos (+ (* remains (nth 2 item))
+ (* fraction (nth 4 item)))))
+ (animate-place-char (car item) vpos hpos)))))
+
+;;; Place the character CHAR at position VPOS, HPOS in the current buffer.
+(defun animate-place-char (char vpos hpos)
+ (goto-char (window-start))
+ (let ((next-line-add-newlines t))
+ (dotimes (i vpos)
+ (next-line 1)))
+ (beginning-of-line)
+ (move-to-column (floor hpos) t)
+ (unless (eolp) (delete-char 1))
+ (insert-char char 1))
+
+(defvar animate-n-steps 10
+ "Number of steps to use `animate-string'.")
+
+;;;###autoload
+(defun animate-string (string vpos &optional hpos)
+ "Display STRING starting at position VPOS, HPOS, using animation.
+The characters start at randomly chosen places,
+and all slide in parallel to their final positions,
+passing through `animate-n-steps' positions before the final ones.
+If HPOS is nil (or omitted), center the string horizontally
+in the current window."
+ (let ((characters
+ (animate-initialize string vpos
+ (or hpos
+ ;; HPOS unspecified, so compute
+ ;; it so as to center the string.
+ (/ (- (window-width) (length string)) 2)))))
+ (dotimes (i animate-n-steps)
+ ;; Bind buffer-undo-list so it will be unchanged when we are done.
+ ;; (We're going to undo all our changes anyway.)
+ (let (buffer-undo-list
+ list-to-undo)
+ ;; Display the characters at the Ith position.
+ ;; This inserts them in the buffer.
+ (animate-step characters (/ i 1.0 animate-n-steps))
+ ;; Make sure buffer is displayed starting at the beginning.
+ (set-window-start nil 1)
+ ;; Display it, and wait just a little while.
+ (sit-for .05)
+ ;; Now undo the changes we made in the buffer.
+ (setq list-to-undo buffer-undo-list)
+ (while list-to-undo
+ (let ((undo-in-progress t))
+ (setq list-to-undo (primitive-undo 1 list-to-undo))))))
+ ;; Insert the characters in their final positions.
+ (animate-step characters 1)
+ ;; Put the cursor at the end of the text on the line.
+ (end-of-line)
+ ;; Redisplay so they appear on the screen there.
+ (sit-for 0)
+ ;; This is so that the undo command, used afterwards,
+ ;; will undo the "animate" calls one by one.
+ (undo-boundary)))
+
+;;;###autoload
+(defun animate-birthday-present ()
+ "Display Sarah's birthday present."
+ (interactive)
+ ;; Make a suitable buffer to display the birthday present in.
+ (switch-to-buffer (get-buffer-create "Sarah"))
+ (erase-buffer)
+ ;; Display the empty buffer.
+ (sit-for 0)
+ ;; Make sure indentation does not use tabs.
+ ;; They would confuse things.
+ (setq indent-tabs-mode nil)
+
+ (animate-string "Happy Birthday," 6)
+ (animate-string "Sarah" 7)
+
+ (sit-for 1)
+
+ (animate-string "You are my sunshine," 10 30)
+ (sit-for .5)
+ (animate-string "My only sunshine." 11 30)
+ (sit-for .5)
+ (animate-string "I'm awful sad that" 12 30)
+ (sit-for .5)
+ (animate-string "You've moved away." 13 30)
+ (sit-for .5)
+ (animate-string "Let's talk together" 15 30)
+ (sit-for .5)
+ (animate-string "And love more deeply." 16 30)
+ (sit-for .5)
+ (animate-string "Please bring back" 17 30)
+ (animate-string "my sunshine" 18 34)
+ (animate-string "to stay!" 19 34))
+
+;;; animate.el ends here
+