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authorJim Blandy <[email protected]>1991-03-05 23:01:17 +0000
committerJim Blandy <[email protected]>1991-03-05 23:01:17 +0000
commit92423534d9bc9424a772845847f55e6472e22daa (patch)
tree26ab93e7f0f6e1ac3013d26f57015df37927b852
parentf3a3445b808a1d4962e15891bd51a1612017be69 (diff)
*** empty log message ***
-rw-r--r--lisp/play/gomoku.el53
1 files changed, 24 insertions, 29 deletions
diff --git a/lisp/play/gomoku.el b/lisp/play/gomoku.el
index 5d2e0e8e14..c40c108895 100644
--- a/lisp/play/gomoku.el
+++ b/lisp/play/gomoku.el
@@ -140,22 +140,16 @@
(defun gomoku-mode ()
"Major mode for playing Gomoku against Emacs.
-You and Emacs play in turn by marking a free square. You mark it with X
-and Emacs marks it with O. The winner is the first to get five contiguous
+You and Emacs play in turn by marking a free square. You mark it with X
+and Emacs marks it with O. The winner is the first to get five contiguous
marks horizontally, vertically or in diagonal.
-You play by moving the cursor over the square you choose and hitting RET,
-x, .. or whatever has been set locally.
-
-Other useful commands:
-C-c r Indicate that you resign,
-C-c t Take back your last move,
-C-c e Ask for Emacs to play (thus passing).
+You play by moving the cursor over the square you choose and hitting \\[gomoku-human-plays].
-Commands:
+Other useful commands:
\\{gomoku-mode-map}
-Entry to this mode calls the value of gomoku-mode-hook
-if that value is non-nil."
+Entry to this mode calls the value of `gomoku-mode-hook' if that value
+is non-nil."
(interactive)
(setq major-mode 'gomoku-mode
mode-name "Gomoku")
@@ -190,7 +184,7 @@ if that value is non-nil."
(defvar gomoku-draw-limit nil
;; This is usually set to 70% of the number of squares.
- "After how many moves will Emacs offer a draw ?")
+ "After how many moves will Emacs offer a draw?")
(defun gomoku-xy-to-index (x y)
@@ -316,7 +310,7 @@ if that value is non-nil."
;; winning or loosing.
(defconst gomoku-winning-threshold OOOOscore
- "Threshold score beyond which an emacs move is winning.")
+ "Threshold score beyond which an Emacs move is winning.")
(defconst gomoku-loosing-threshold XXXXscore
"Threshold score beyond which a human move is winning.")
@@ -421,7 +415,7 @@ if that value is non-nil."
(defun gomoku-nb-qtuples (i j)
"Return the number of qtuples containing square I,J."
- ;; This fonction is complicated because we have to deal
+ ;; This function is complicated because we have to deal
;; with ugly cases like 3 by 6 boards, but it works.
;; If you have a simpler (and correct) solution, send it to me. Thanks !
(let ((left (min 4 (1- i)))
@@ -648,34 +642,34 @@ that DVAL has been added on SQUARE."
(setq message
(cond
(gomoku-human-took-back
- "OK, you won this one. I, for one, never take my moves back...")
+ "OK, you won this one. I, for one, never take my moves back...")
(gomoku-emacs-played-first
"OK, you won this one... so what ?")
(t
- "OK, you won this one. Now, let me play first just once."))))
+ "OK, you won this one. Now, let me play first just once."))))
((eq result 'human-resigned)
(setq gomoku-number-of-wins (1+ gomoku-number-of-wins))
- (setq message "So you resign... That's just one more win for me."))
+ (setq message "So you resign. That's just one more win for me."))
((eq result 'nobody-won)
(setq gomoku-number-of-draws (1+ gomoku-number-of-draws))
(setq message
(cond
(gomoku-human-took-back
- "This is a draw. I, for one, never take my moves back...")
+ "This is a draw. I, for one, never take my moves back...")
(gomoku-emacs-played-first
- "This is a draw... Just chance, I guess.")
+ "This is a draw. Just chance, I guess.")
(t
- "This is a draw. Now, let me play first just once."))))
+ "This is a draw. Now, let me play first just once."))))
((eq result 'draw-agreed)
(setq gomoku-number-of-draws (1+ gomoku-number-of-draws))
(setq message
(cond
(gomoku-human-took-back
- "Draw agreed. I, for one, never take my moves back...")
+ "Draw agreed. I, for one, never take my moves back...")
(gomoku-emacs-played-first
- "Draw agreed. You were lucky.")
+ "Draw agreed. You were lucky.")
(t
- "Draw agreed. Now, let me play first just once."))))
+ "Draw agreed. Now, let me play first just once."))))
((eq result 'crash-game)
(setq message
"Sorry, I have been interrupted and cannot resume that game...")))
@@ -701,12 +695,13 @@ that DVAL has been added on SQUARE."
If a game is in progress, this command allow you to resume it.
If optional arguments N and M are given, an N by M board is used.
-You and Emacs play in turn by marking a free square. You mark it with X
+You and Emacs play in turn by marking a free square. You mark it with X
and Emacs marks it with O. The winner is the first to get five contiguous
marks horizontally, vertically or in diagonal.
-You play by moving the cursor over the square you choose and hitting RET,
-x, .. or whatever has been set locally.
-Use C-h m for more info."
+
+You play by moving the cursor over the square you choose and hitting
+\\<gomoku-mode-map>\\[gomoku-human-plays].
+Use \\[describe-mode] for more info."
(interactive)
(gomoku-switch-to-window)
(cond
@@ -1067,7 +1062,7 @@ If the game is finished, this command requests for another game."
t))))
(defun gomoku-cross-winning-qtuple ()
- "Cross winning qtuple, as found by gomoku-find-filled-qtuple."
+ "Cross winning qtuple, as found by `gomoku-find-filled-qtuple'."
(gomoku-cross-qtuple gomoku-winning-qtuple-beg
gomoku-winning-qtuple-end
gomoku-winning-qtuple-dx