diff options
author | Kim F. Storm <[email protected]> | 2005-03-23 22:47:41 +0000 |
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committer | Kim F. Storm <[email protected]> | 2005-03-23 22:47:41 +0000 |
commit | 8cab2784ae99631728128f6d2aed68cd216ba24a (patch) | |
tree | 1fca2d4444a8d9d4e249ab05d1dbeb461d585ec5 | |
parent | 1fe54d69016a108347f20d5946ae4c1c6ae8fde0 (diff) |
(Standard Faces): Other faces used in the fringe
implicitly inherits from the fringe face.
(Fringe Bitmaps): FACE in right-fringe and left-fringe display
properties implicitly inherits from fringe face.
(Customizing Bitmaps): Likewise for set-fringe-bitmap-face.
-rw-r--r-- | lispref/display.texi | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/lispref/display.texi b/lispref/display.texi index 2e490983b5..74c6b3feb5 100644 --- a/lispref/display.texi +++ b/lispref/display.texi @@ -1697,6 +1697,8 @@ font. (This works only on certain systems.) @kindex fringe @r{(face name)} This face controls the default colors of window fringes, the thin areas on either side that are used to display continuation and truncation glyphs. +Other faces used to display bitmaps in the fringe implicitly inherits from +this face. @item minibuffer-prompt @kindex minibuffer-prompt @r{(face name)} @@ -2833,7 +2835,10 @@ the form @code{(left-fringe @var{bitmap} [@var{face}])} or @code{(right-fringe @var{bitmap} [@var{face}])} (@pxref{Display Property}). Here, @var{bitmap} is a symbol identifying the bitmap you want, and @var{face} (which is optional) is the name of the face -whose colors should be used for displaying the bitmap. +whose colors should be used for displaying the bitmap, instead of the +default @code{fringe} face. When specified, @var{face} implicitly +inherits from the @code{fringe} face, so normally @var{face} only +specifies the foreground color for the bitmap. These are the symbols identify the standard fringe bitmaps. Evaluate @code{(require 'fringe)} to define them. Fringe bitmap @@ -2923,8 +2928,8 @@ This sets the face for the fringe bitmap @var{bitmap} to @var{face}. If @var{face} is @code{nil}, it selects the @code{fringe} face. The bitmap's face controls the color to draw it in. -The face you use here should be derived from @code{fringe}, and should -specify only the foreground color. +The @var{face} implicitly inherits from the @code{fringe} face, +so normally @var{face} should specifu only the foreground color. @end defun @node Overlay Arrow |