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authorRichard M. Stallman <[email protected]>1990-12-19 18:11:55 +0000
committerRichard M. Stallman <[email protected]>1990-12-19 18:11:55 +0000
commit5f7e5584abbeb8fe5473f169e2fd7edbd7a2b1ab (patch)
tree46a1d8bf641d0dd1bdf10369cf9759b96b01a67b
parentb42e61564f4c93f7a7272afbda18ea0bc3d47a6c (diff)
Initial revision
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+;;; Multiplication puzzle for GNU Emacs
+;;; by Philippe Schnoebelen <[email protected]>
+;;; Last modified on 11 Nov 1990
+;;; Copyright (C) 1990 Free Software Foundation, Inc.
+
+;; This file is part of GNU Emacs.
+
+;; GNU Emacs is distributed in the hope that it will be useful,
+;; but WITHOUT ANY WARRANTY. No author or distributor
+;; accepts responsibility to anyone for the consequences of using it
+;; or for whether it serves any particular purpose or works at all,
+;; unless he says so in writing. Refer to the GNU Emacs General Public
+;; License for full details.
+
+;; Everyone is granted permission to copy, modify and redistribute
+;; GNU Emacs, but only under the conditions described in the
+;; GNU Emacs General Public License. A copy of this license is
+;; supposed to have been given to you along with GNU Emacs so you
+;; can know your rights and responsibilities. It should be in a
+;; file named COPYING. Among other things, the copyright notice
+;; and this notice must be preserved on all copies.
+
+(random t) ; randomize
+
+(defun mpuz-random (n)
+ "Return a random integer between 0 and N - 1 inclusive."
+ (setq n (% (random) n))
+ (if (< n 0) (- n) n))
+
+(defvar mpuz-silent nil
+ "*Set this to T if you don't want dings on inputs.")
+
+(defun mpuz-ding ()
+ "Dings, unless global variable MPUZ-SILENT forbids it."
+ (or mpuz-silent (ding t)))
+
+
+;; Mpuz mode and keymaps
+;;----------------------
+(defvar mpuz-mode-hook nil)
+
+(defvar mpuz-mode-map nil
+ "Local keymap to use in Mult Puzzle.")
+
+(defvar mpuz-read-map nil
+ "Local keymap to use (sometimes) in Mult Puzzle.")
+
+(if mpuz-mode-map nil
+ (setq mpuz-mode-map (make-sparse-keymap))
+ (define-key mpuz-mode-map "a" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "b" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "c" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "d" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "e" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "f" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "g" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "h" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "i" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "j" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "A" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "B" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "C" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "D" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "E" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "F" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "G" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "H" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "I" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "J" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "\C-g" 'mpuz-offer-abort)
+ (define-key mpuz-mode-map "?" 'describe-mode))
+
+(if mpuz-read-map nil
+ (setq mpuz-read-map (make-keymap))
+ (fillarray mpuz-read-map 'exit-minibuffer))
+
+(defun mpuz-mode ()
+ "Multiplication puzzle with GNU Emacs.
+
+You have to guess which letters stand for which digits
+in the mulplication displayed inside the *Mult Puzzle* buffer.
+
+You may enter a proposal (e.g. A=3) by hitting first the letter A,
+then the digit 3, on your keyboard.
+
+At any time, you may leave the game to do other editing work :-)
+Then you may resume the game with M-x mult-puzzle.
+You may abort a game by hitting Control G."
+ (interactive)
+ (setq major-mode 'mpuz-mode
+ mode-name "Mult Puzzle")
+ (use-local-map mpuz-mode-map)
+ (run-hooks 'mpuz-mode-hook))
+
+
+;; Some variables for statistics
+;;------------------------------
+(defvar mpuz-nb-errors 0
+ "Number of errors already made in current game.")
+
+(defvar mpuz-nb-completed-games 0
+ "Number of games already completed.")
+
+(defvar mpuz-nb-cumulated-errors 0
+ "Number of errors made in previous games.")
+
+
+;; Some variables for game tracking
+;;---------------------------------
+(defvar mpuz-in-progress nil
+ "True if a game is currently in progress.")
+
+(defvar mpuz-found-digits (make-vector 10 nil)
+ "A vector recording which digits have been decrypted.")
+
+(defmacro mpuz-digit-solved-p (digit)
+ (list 'aref 'mpuz-found-digits digit))
+
+
+;; A puzzle uses a permutation of [0..9] into itself.
+;; We use both the permutation and its inverse.
+;;---------------------------------------------------
+(defvar mpuz-digit-to-letter (make-vector 10 0)
+ "A permutation from [0..9] to [0..9].")
+
+(defvar mpuz-letter-to-digit (make-vector 10 0)
+ "The inverse of mpuz-digit-to-letter.")
+
+(defmacro mpuz-to-digit (letter)
+ (list 'aref 'mpuz-letter-to-digit letter))
+
+(defmacro mpuz-to-letter (digit)
+ (list 'aref 'mpuz-digit-to-letter digit))
+
+(defun mpuz-build-random-perm ()
+ "Initialize puzzle coding with a random permutation."
+ (let ((letters (list 0 1 2 3 4 5 6 7 8 9)) ; new cons cells, because of delq
+ (index 10)
+ elem)
+ (while letters
+ (setq elem (nth (mpuz-random index) letters)
+ letters (delq elem letters)
+ index (1- index))
+ (aset mpuz-digit-to-letter index elem)
+ (aset mpuz-letter-to-digit elem index))))
+
+
+;; A puzzle also uses a board displaying a mulplication.
+;; Every digit appears in the board, crypted or not.
+;;------------------------------------------------------
+(defvar mpuz-board (make-vector 10 nil)
+ "The board associates ot any digit the list of squares where it appears.")
+
+(defun mpuz-put-digit-on-board (number square)
+ "Put (last digit of) NUMBER on SQUARE of the puzzle board."
+ ;; i.e. push SQUARE on NUMBER square-list
+ (setq number (% number 10))
+ (aset mpuz-board number (cons square (aref mpuz-board number))))
+
+(defun mpuz-check-all-solved ()
+ "Check whether all digits have been solved. Return t if yes."
+ (catch 'found
+ (let ((digit -1))
+ (while (> 10 (setq digit (1+ digit)))
+ (if (and (not (mpuz-digit-solved-p digit)) ; unsolved
+ (aref mpuz-board digit)) ; and appearing in the puzzle !
+ (throw 'found nil))))
+ t))
+
+
+;; To build a puzzle, we take two random numbers and multiply them.
+;; We also take a random permutation for encryption.
+;; The random numbers are only use to see which digit appears in which square
+;; of the board. Everything is stored in individual squares.
+;;---------------------------------------------------------------------------
+(defun mpuz-random-puzzle ()
+ "Draw random values to be multiplied in a puzzle."
+ (mpuz-build-random-perm)
+ (fillarray mpuz-board nil) ; erase the board
+ (let (A B C D E)
+ ;; A,B,C,D & E, are the five rows of our multiplication.
+ ;; Choose random values, discarding uninteresting cases.
+ (while (progn
+ (setq A (mpuz-random 1000)
+ B (mpuz-random 100)
+ C (* A (% B 10))
+ D (* A (/ B 10))
+ E (* A B))
+ (or (< C 1000) (< D 1000)))) ; forbid leading zeros in C or D
+ ;; Individual digits are now put on their respectives squares.
+ ;; [NB: A square is a pair <row,column> of the screen.]
+ (mpuz-put-digit-on-board A '(2 . 9))
+ (mpuz-put-digit-on-board (/ A 10) '(2 . 7))
+ (mpuz-put-digit-on-board (/ A 100) '(2 . 5))
+ (mpuz-put-digit-on-board B '(4 . 9))
+ (mpuz-put-digit-on-board (/ B 10) '(4 . 7))
+ (mpuz-put-digit-on-board C '(6 . 9))
+ (mpuz-put-digit-on-board (/ C 10) '(6 . 7))
+ (mpuz-put-digit-on-board (/ C 100) '(6 . 5))
+ (mpuz-put-digit-on-board (/ C 1000) '(6 . 3))
+ (mpuz-put-digit-on-board D '(8 . 7))
+ (mpuz-put-digit-on-board (/ D 10) '(8 . 5))
+ (mpuz-put-digit-on-board (/ D 100) '(8 . 3))
+ (mpuz-put-digit-on-board (/ D 1000) '(8 . 1))
+ (mpuz-put-digit-on-board E '(10 . 9))
+ (mpuz-put-digit-on-board (/ E 10) '(10 . 7))
+ (mpuz-put-digit-on-board (/ E 100) '(10 . 5))
+ (mpuz-put-digit-on-board (/ E 1000) '(10 . 3))
+ (mpuz-put-digit-on-board (/ E 10000) '(10 . 1))))
+
+;; Display
+;;--------
+(defconst mpuz-framework
+ "
+ . . .
+ Number of errors (this game): 0
+ x . .
+ -------
+ . . . .
+ Number of completed games: 0
+ . . . .
+ --------- Average number of errors: 0.00
+ . . . . ."
+ "The general picture of the puzzle screen, as a string.")
+
+(defun mpuz-create-buffer ()
+ "Create (or recreate) the puzzle buffer. Return it."
+ (let ((buff (get-buffer-create "*Mult Puzzle*")))
+ (save-excursion
+ (set-buffer buff)
+ (let ((buffer-read-only nil))
+ (erase-buffer)
+ (insert mpuz-framework)
+ (mpuz-paint-board)
+ (mpuz-paint-errors)
+ (mpuz-paint-statistics)))
+ buff))
+
+(defun mpuz-paint-errors ()
+ "Paint error count on the puzzle screen."
+ (mpuz-switch-to-window)
+ (let ((buffer-read-only nil))
+ (goto-line 3)
+ (move-to-column 49)
+ (mpuz-delete-line)
+ (insert (prin1-to-string mpuz-nb-errors))))
+
+(defun mpuz-paint-statistics ()
+ "Paint statistics about previous games on the puzzle screen."
+ (let* ((mean (if (zerop mpuz-nb-completed-games) 0
+ (/ (+ mpuz-nb-completed-games (* 200 mpuz-nb-cumulated-errors))
+ (* 2 mpuz-nb-completed-games))))
+ (frac-part (% mean 100)))
+ (let ((buffer-read-only nil))
+ (goto-line 7)
+ (move-to-column 51)
+ (mpuz-delete-line)
+ (insert (prin1-to-string mpuz-nb-completed-games))
+ (goto-line 9)
+ (move-to-column 50)
+ (mpuz-delete-line)
+ (insert (format "%d.%d%d" (/ mean 100) (/ frac-part 10) (% frac-part 10))))))
+
+(defun mpuz-paint-board ()
+ "Paint board situation on the puzzle screen."
+ (mpuz-switch-to-window)
+ (let ((letter -1))
+ (while (> 10 (setq letter (1+ letter)))
+ (mpuz-paint-digit (mpuz-to-digit letter))))
+ (goto-char (point-min)))
+
+(defun mpuz-paint-digit (digit)
+ "Paint all occurrences of DIGIT on the puzzle board."
+ ;; (mpuz-switch-to-window)
+ (let ((char (if (mpuz-digit-solved-p digit)
+ (+ digit ?0)
+ (+ (mpuz-to-letter digit) ?A)))
+ (square-l (aref mpuz-board digit)))
+ (let ((buffer-read-only nil))
+ (while square-l
+ (goto-line (car (car square-l))) ; line before column !
+ (move-to-column (cdr (car square-l)))
+ (insert char)
+ (delete-char 1)
+ (backward-char 1)
+ (setq square-l (cdr square-l))))))
+
+(defun mpuz-delete-line ()
+ "Clear from point to next newline." ; & put nothing in the kill ring
+ (while (not (= ?\n (char-after (point))))
+ (delete-char 1)))
+
+(defun mpuz-get-buffer ()
+ "Get the puzzle buffer if it exists."
+ (get-buffer "*Mult Puzzle*"))
+
+(defun mpuz-switch-to-window ()
+ "Find or create the Mult-Puzzle buffer, and display it."
+ (let ((buff (mpuz-get-buffer)))
+ (or buff (setq buff (mpuz-create-buffer)))
+ (switch-to-buffer buff)
+ (or buffer-read-only (toggle-read-only))
+ (mpuz-mode)))
+
+
+;; Game control
+;;-------------
+(defun mpuz-abort-game ()
+ "Abort any puzzle in progess."
+ (message "Mult Puzzle aborted.")
+ (setq mpuz-in-progress nil
+ mpuz-nb-errors 0)
+ (fillarray mpuz-board nil)
+ (let ((buff (mpuz-get-buffer)))
+ (if buff (kill-buffer buff))))
+
+(defun mpuz-start-new-game ()
+ "Start a new puzzle."
+ (message "Here we go...")
+ (setq mpuz-nb-errors 0
+ mpuz-in-progress t)
+ (fillarray mpuz-found-digits nil) ; initialize mpuz-found-digits
+ (mpuz-random-puzzle)
+ (mpuz-switch-to-window)
+ (mpuz-paint-board)
+ (mpuz-paint-errors)
+ (mpuz-ask-for-try))
+
+(defun mpuz-offer-new-game ()
+ "Ask if user wants to start a new puzzle."
+ (if (y-or-n-p "Start a new game ")
+ (mpuz-start-new-game)
+ (message "OK. I won't.")))
+
+(defun mult-puzzle ()
+ "Multiplication puzzle with GNU Emacs."
+ ;; Main entry point
+ (interactive)
+ (mpuz-switch-to-window)
+ (if mpuz-in-progress
+ (mpuz-offer-abort)
+ (mpuz-start-new-game)))
+
+(defun mpuz-offer-abort ()
+ "Ask if user wants to abort current puzzle."
+ (interactive)
+ (if (y-or-n-p "Abort game ")
+ (mpuz-abort-game)
+ (mpuz-ask-for-try)))
+
+(defun mpuz-ask-for-try ()
+ "Ask for user proposal in puzzle."
+ (message "Your try ?"))
+
+(defun mpuz-try-letter ()
+ "Propose a digit for a letter in puzzle."
+ (interactive)
+ (if mpuz-in-progress
+ (let (letter-char digit digit-char message)
+ (setq letter-char (if (or (< last-command-char ?a)
+ (> last-command-char ?z))
+ last-command-char
+ (- last-command-char 32))
+ digit (mpuz-to-digit (- letter-char ?A)))
+ (cond ((mpuz-digit-solved-p digit)
+ (message "%c already solved." letter-char))
+ ((null (aref mpuz-board digit))
+ (message "%c does not appear." letter-char))
+ ((progn (setq message (format "%c = " letter-char))
+ ;; <char> has been entered.
+ ;; Print "<char> =" and
+ ;; read <num> or = <num>
+ (read-from-minibuffer message nil mpuz-read-map)
+ (if (= last-input-char ?\=)
+ (read-from-minibuffer message nil mpuz-read-map))
+ (setq digit-char last-input-char)
+ (message "%c = %c" letter-char digit-char)
+ (or (> digit-char ?9) (< digit-char ?0))) ; bad input
+ (ding t))
+ (t
+ (mpuz-try-proposal letter-char digit-char))))
+ (mpuz-offer-new-game)))
+
+(defun mpuz-try-proposal (letter-char digit-char)
+ "Propose LETTER-CHAR as code for DIGIT-CHAR."
+ (let* ((letter (- letter-char ?A))
+ (digit (- digit-char ?0))
+ (correct-digit (mpuz-to-digit letter)))
+ (cond ((mpuz-digit-solved-p correct-digit)
+ (message "%c has already been found."))
+ ((= digit correct-digit)
+ (message "%c = %c correct !" letter-char digit-char)
+ (mpuz-ding)
+ (mpuz-correct-guess digit))
+ (t ;;; incorrect guess
+ (message "%c = %c incorrect !" letter-char digit-char)
+ (mpuz-ding)
+ (setq mpuz-nb-errors (1+ mpuz-nb-errors))
+ (mpuz-paint-errors)))))
+
+(defun mpuz-correct-guess (digit)
+ "Handle correct guessing of DIGIT."
+ (aset mpuz-found-digits digit t) ; Mark digit as solved
+ (mpuz-paint-digit digit) ; Repaint it (now as a digit)
+ (if (mpuz-check-all-solved)
+ (mpuz-close-game)))
+
+(defun mpuz-close-game ()
+ "Housecleaning when puzzle has been solved."
+ (setq mpuz-in-progress nil
+ mpuz-nb-cumulated-errors (+ mpuz-nb-cumulated-errors mpuz-nb-errors)
+ mpuz-nb-completed-games (1+ mpuz-nb-completed-games))
+ (mpuz-paint-statistics)
+ (let ((message (mpuz-congratulate)))
+ (message message)
+ (sit-for 4)
+ (if (y-or-n-p (concat message " Start a new game "))
+ (mpuz-start-new-game)
+ (message "Good Bye !"))))
+
+(defun mpuz-congratulate ()
+ "Build a congratulation message when puzzle is solved."
+ (format "Puzzle solved with %d errors. %s"
+ mpuz-nb-errors
+ (cond ((= mpuz-nb-errors 0) "That's perfect !")
+ ((= mpuz-nb-errors 1) "That's very good !")
+ ((= mpuz-nb-errors 2) "That's good.")
+ ((= mpuz-nb-errors 3) "That's not bad.")
+ ((= mpuz-nb-errors 4) "That's not too bad...")
+ ((and (>= mpuz-nb-errors 5)
+ (< mpuz-nb-errors 10)) "That's bad !")
+ ((and (>= mpuz-nb-errors 10)
+ (< mpuz-nb-errors 15)) "That's awful.")
+ ((>= mpuz-nb-errors 15) "That's not serious."))))
+
+(defun mpuz-show-solution ()
+ "Display solution for debugging purposes."
+ (interactive)
+ (mpuz-switch-to-window)
+ (let (digit list)
+ (setq digit -1)
+ (while (> 10 (setq digit (1+ digit)))
+ (or (mpuz-digit-solved-p digit)
+ (setq list (cons digit list))))
+ (mapcar 'mpuz-correct-guess list)))
+
+;;; End of mult-puzzle
+