import * as React from 'react' import { useState, useEffect, useRef, useMemo, useCallback } from 'react' import { StyleProp, TextStyle, View, ViewStyle } from 'react-native' import { observer } from 'mobx-react-lite' import { color, typography } from '../../theme' import { Text } from '../' import { flatten } from 'ramda' //import data from "../../data/miserables.json" //import genRandomTree from "../../data/randomdata"; //import gData from "../../data/rando.json" import { ForceGraph2D, ForceGraph3D, ForceGraphVR, ForceGraphAR } from 'react-force-graph' import * as d3 from 'd3-force-3d' //import * as three from "three" import SpriteText from 'three-spritetext' const CONTAINER: ViewStyle = { justifyContent: 'center', } const TEXT: TextStyle = { fontFamily: typography.primary, fontSize: 14, color: color.primary, } export interface GraphProps { style?: StyleProp physics gData setPhysics nodeIds: string[] threeDim setThreeDim local setLocal } export const Graph = observer(function Graph(props: GraphProps): JSX.Element { const { style, physics, setPhysics, gData, threeDim, setThreeDim, local, setLocal } = props const styles = flatten([CONTAINER, style]) const fgRef = useRef() const GROUPS: number = 12 const NODE_R: number = 8 //const gData = genRandomTree(200); //const [charge, setCharge] = useState(-30); //const [link, setLink] = useState(-30); useEffect(() => { const fg = fgRef.current //fg.d3Force('center').strength(0.05); if (physics.gravityOn) { fg.d3Force('x', d3.forceX().strength(physics.gravity)) fg.d3Force('y', d3.forceY().strength(physics.gravity)) if (threeDim) { if (physics.galaxy) { fg.d3Force('x', d3.forceX().strength(physics.gravity / 5)) fg.d3Force('z', d3.forceZ().strength(physics.gravity / 5)) } else { fg.d3Force('x', d3.forceX().strength(physics.gravity)) fg.d3Force('z', d3.forceZ().strength(physics.gravity)) } } else { fg.d3Force('z', null) } } else { fg.d3Force('x', null) fg.d3Force('y', null) threeDim ? fg.d3Force('z', null) : null } fg.d3Force('link').strength(physics.linkStrength) fg.d3Force('link').iterations(physics.linkIts) physics.collision ? fg.d3Force('collide', d3.forceCollide().radius(20)) : fg.d3Force('collide', null) fg.d3Force('charge').strength(physics.charge) }) // For the expandable version of the graph /* const nodesById = useMemo(() => { * const nodesById = Object.fromEntries(gData.nodes.map((node) => [node.index, node])) * console.log(nodesById) * // link parent/children * gData.nodes.forEach((node) => { * typeof physics.rootId === "number" * ? (node.collapsed = node.index !== physics.rootId) * : (node.collapsed = node.id !== physics.rootId) * node.childLinks = [] * }) * gData.links.forEach((link) => nodesById[link.sourceIndex].childLinks.push(link)) * return nodesById * }, [gData]) * const getPrunedTree = useCallback(() => { * const visibleNodes = [] * const visibleLinks = [] * ;(function traverseTree(node = nodesById[physics.rootId]) { * visibleNodes.push(node) * if (node.collapsed) return * visibleLinks.push(...node.childLinks) * node.childLinks * .map((link) => * typeof link.targetIndex === "object" ? link.targetIndex : nodesById[link.targetIndex], * ) // get child node * .forEach(traverseTree) * })() * return { nodes: visibleNodes, links: visibleLinks } * }, [nodesById]) * const [prunedTree, setPrunedTree] = useState(getPrunedTree()) */ const handleNodeClick = useCallback((node) => { node.collapsed = !node.collapsed // toggle collapse state setPrunedTree(getPrunedTree()) }, []) //highlighting const [highlightNodes, setHighlightNodes] = useState(new Set()) const [highlightLinks, setHighlightLinks] = useState(new Set()) const [hoverNode, setHoverNode] = useState(null) const updateHighlight = () => { setHighlightNodes(highlightNodes) setHighlightLinks(highlightLinks) } const handleBackgroundClick = (event) => { highlightNodes.clear() highlightLinks.clear() setSelectedNode(null) updateHighlight() } const handleNodeHover = (node) => { console.log('hover') if (!selectedNode) { highlightNodes.clear() highlightLinks.clear() if (node) { highlightNodes.add(node) node.neighbors.forEach((neighbor) => highlightNodes.add(neighbor)) node.links.forEach((link) => highlightLinks.add(link)) } setHoverNode(node || null) updateHighlight() } } const handleLinkHover = (link) => { highlightNodes.clear() highlightLinks.clear() if (link) { highlightLinks.add(link) highlightNodes.add(link.source) highlightNodes.add(link.target) } updateHighlight() } // Normally the graph doesn't update when you just change the physics parameters // This forces the graph to make a small update when you do useEffect(() => { fgRef.current.d3ReheatSimulation() }, [physics]) /* const paintRing = useCallback((node, ctx) => { * // add ring just for highlighted nodes * ctx.beginPath(); * ctx.arc(node.x, node.y, NODE_R * 1.4, 0, 2 * Math.PI, false); * ctx.fillStyle = node === hoverNode ? 'red' : 'orange'; * ctx.fill(); * }, [hoverNode]); */ /* autoPauseRedraw={false} linkWidth={link => highlightLinks.has(link) ? 5 : 1} linkDirectionalParticles={4} linkDirectionalParticleWidth={link => highlightLinks.has(link) ? 4 : 0} nodeCanvasObjectMode={node => highlightNodes.has(node) ? 'before' : undefined} nodeCanvasObject={paintRing} onNodeHover={handleNodeHover} onLinkHover={handleLinkHover} nodeRelSize={NODE_R} */ //nodeColor={(node) => // !node.childLinks.length ? "green" : node.collapsed ? "red" : "yellow" //} const [selectedNode, setSelectedNode] = useState({}) //shitty handler to check for doubleClicks const [doubleClick, setDoubleClick] = useState(0) const [localGraphData, setLocalGraphData] = useState({ nodes: [], links: [], }) useEffect(() => { localGraphData.nodes.length && !local && setLocal(true) }, [localGraphData]) const getLocalGraphData = (node) => { console.log(localGraphData) localGraphData.nodes.length ? setLocalGraphData({ nodes: [], links: [] }) : null let g = localGraphData console.log(g.nodes) if (!node.local) { g = { nodes: [], links: [] } console.log('length is 0') node.local = true //keep track of these boys g.nodes.push(node) //only add the clicked node if its the first } node.links.length && node.links.forEach((neighborLink) => { if (!neighborLink.local) { console.log('0') neighborLink.local = true g.links.push(neighborLink) console.log(neighborLink) const targetNode = gData.nodes[neighborLink.targetIndex] const sourceNode = gData.nodes[neighborLink.sourceIndex] if (targetNode.id !== sourceNode.id) { if (targetNode.id === node.id) { console.log('1. I am the target, the source is ') console.log(sourceNode) if (!sourceNode.local) { console.log('2. The source is not local') sourceNode.local = true g.nodes.push(sourceNode) } else { console.log('2.5 The source is already local') } } else { console.log('3. I am the source') if (!targetNode.local) { console.log('4. The target is not local.') targetNode.local = true g.nodes.push(targetNode) } else { console.log('The target is already local') } } } } }) setLocalGraphData(g) } const selectClick = (node, event) => { window.open('org-protocol://roam-node?node=' + node.id, '_self') highlightNodes.clear() highlightLinks.clear() console.log(localGraphData) if (event.timeStamp - doubleClick < 400) { getLocalGraphData(node) } if (node) { highlightNodes.add(node) node.neighbors.forEach((neighbor) => highlightNodes.add(neighbor)) node.links.forEach((link) => highlightLinks.add(link)) } setSelectedNode(node || null) updateHighlight() setDoubleClick(event.timeStamp) } useEffect(() => { if (local && selectedNode) { getLocalGraphData(selectedNode) } }, [local]) return ( {!threeDim ? ( node.title} linkWidth={(link) => } linkOpacity={physics.linkOpacity} nodeRelSize={physics.nodeRel} nodeVal={(node) => { return highlightNodes.has(node) ? node.neighbors.length + 5 : node.neighbors.length + 3 }} linkDirectionalParticleWidth={physics.particleWidth} nodeCanvasObject={} nodeCanvasObjectMode={() => 'after'} onNodeHover={physics.hover ? handleNodeHover : null} //onLinkHover={physics.hover ? handleLinkHover : null} d3AlphaDecay={physics.alphaDecay} d3AlphaMin={physics.alphaTarget} d3VelocityDecay={physics.velocityDecay} onBackgroundClick={handleBackgroundClick} backgroundColor={'#242730'} /> ) : ( gData.nodes[d.sourceIndex].id % GROUPS) : undefined} linkColor={} linkDirectionalParticles={physics.particles} nodeLabel={(node) => node.title} linkWidth={(link) => highlightLinks.has(link) ? 3 * physics.linkWidth : physics.linkWidth } linkOpacity={physics.linkOpacity} nodeRelSize={physics.nodeRel} nodeVal={(node) => highlightNodes.has(node) ? node.neighbors.length * 3 : node.neighbors.length * 2 } linkDirectionalParticleWidth={physics.particleWidth} onNodeHover={physics.hover ? handleNodeHover : null} d3AlphaDecay={physics.alphaDecay} d3AlphaMin={physics.alphaTarget} d3VelocityDecay={physics.velocityDecay} nodeThreeObject={ !physics.labels ? undefined : (node) => { if (highlightNodes.has(node)) { console.log(node.title) const sprite = new SpriteText(node.title.substring(0, 30)) console.log('didnt crash here 2') sprite.color = '#ffffff' sprite.textHeight = 8 return sprite } else { return undefined } } } nodeThreeObjectExtend={true} onNodeClick={selectClick} onBackgroundClick={handleBackgroundClick} backgroundColor={'#242730'} /> )} ) })