diff options
Diffstat (limited to 'out/_next/static/chunks/fb7d5399-a8c606efbc9e7c0edf90.js')
-rw-r--r-- | out/_next/static/chunks/fb7d5399-a8c606efbc9e7c0edf90.js | 21137 |
1 files changed, 0 insertions, 21137 deletions
diff --git a/out/_next/static/chunks/fb7d5399-a8c606efbc9e7c0edf90.js b/out/_next/static/chunks/fb7d5399-a8c606efbc9e7c0edf90.js deleted file mode 100644 index 1a661af..0000000 --- a/out/_next/static/chunks/fb7d5399-a8c606efbc9e7c0edf90.js +++ /dev/null @@ -1,21137 +0,0 @@ -;(self.webpackChunk_N_E = self.webpackChunk_N_E || []).push([ - [737], - { - 2212: function (t, e, n) { - 'use strict' - n.d(e, { - Mig: function () { - return Jo - }, - _Li: function () { - return s - }, - ZzF: function () { - return mt - }, - TlE: function () { - return Be - }, - u9r: function () { - return Je - }, - SUY: function () { - return ll - }, - Ilk: function () { - return Ie - }, - _3: function () { - return Zs - }, - yj7: function () { - return ha - }, - m_w: function () { - return Js - }, - Ox3: function () { - return Yo - }, - pBf: function () { - return W - }, - a$l: function () { - return He - }, - ZAu: function () { - return kr - }, - x12: function () { - return Os - }, - nls: function () { - return Cs - }, - wem: function () { - return v - }, - RsA: function () { - return i - }, - yGw: function () { - return Vt - }, - Kj0: function () { - return mn - }, - vBJ: function () { - return Ne - }, - YBo: function () { - return no - }, - iKG: function () { - return qo - }, - cPb: function () { - return Mn - }, - JOQ: function () { - return Cn - }, - mXe: function () { - return pa - }, - _fP: function () { - return ht - }, - wk1: function () { - return E - }, - iMs: function () { - return Tl - }, - xsS: function () { - return Qr - }, - jyz: function () { - return _n - }, - Aip: function () { - return Xa - }, - xo$: function () { - return Xa - }, - $V: function () { - return Al - }, - QmN: function () { - return r - }, - dpR: function () { - return Ro - }, - Lcc: function () { - return Ya - }, - rDY: function () { - return xn - }, - FM8: function () { - return tt - }, - Pa4: function () { - return ut - }, - dd2: function () { - return lt - }, - CP7: function () { - return Yr - }, - }) - const i = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 }, - r = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 }, - s = 1, - a = 100, - o = 301, - l = 302, - c = 306, - h = 307, - u = 1e3, - d = 1001, - p = 1002, - m = 1003, - f = 1004, - g = 1005, - v = 1006, - y = 1008, - x = 1009, - _ = 1012, - b = 1014, - M = 1015, - w = 1016, - S = 1020, - T = 1022, - E = 1023, - L = 1026, - A = 1027, - R = 2300, - C = 2301, - P = 2302, - D = 2400, - I = 2401, - N = 2402, - z = 2500, - O = 3e3, - B = 3001, - F = 3007, - U = 3002, - H = 7680, - G = 35044, - V = 35048, - k = '300 es' - class W { - addEventListener(t, e) { - void 0 === this._listeners && (this._listeners = {}) - const n = this._listeners - void 0 === n[t] && (n[t] = []), -1 === n[t].indexOf(e) && n[t].push(e) - } - hasEventListener(t, e) { - if (void 0 === this._listeners) return !1 - const n = this._listeners - return void 0 !== n[t] && -1 !== n[t].indexOf(e) - } - removeEventListener(t, e) { - if (void 0 === this._listeners) return - const n = this._listeners[t] - if (void 0 !== n) { - const t = n.indexOf(e) - ;-1 !== t && n.splice(t, 1) - } - } - dispatchEvent(t) { - if (void 0 === this._listeners) return - const e = this._listeners[t.type] - if (void 0 !== e) { - t.target = this - const n = e.slice(0) - for (let e = 0, i = n.length; e < i; e++) n[e].call(this, t) - t.target = null - } - } - } - const j = [] - for (let jl = 0; jl < 256; jl++) j[jl] = (jl < 16 ? '0' : '') + jl.toString(16) - const q = Math.PI / 180, - X = 180 / Math.PI - function Y() { - const t = (4294967295 * Math.random()) | 0, - e = (4294967295 * Math.random()) | 0, - n = (4294967295 * Math.random()) | 0, - i = (4294967295 * Math.random()) | 0 - return ( - j[255 & t] + - j[(t >> 8) & 255] + - j[(t >> 16) & 255] + - j[(t >> 24) & 255] + - '-' + - j[255 & e] + - j[(e >> 8) & 255] + - '-' + - j[((e >> 16) & 15) | 64] + - j[(e >> 24) & 255] + - '-' + - j[(63 & n) | 128] + - j[(n >> 8) & 255] + - '-' + - j[(n >> 16) & 255] + - j[(n >> 24) & 255] + - j[255 & i] + - j[(i >> 8) & 255] + - j[(i >> 16) & 255] + - j[(i >> 24) & 255] - ).toUpperCase() - } - function J(t, e, n) { - return Math.max(e, Math.min(n, t)) - } - function Z(t, e) { - return ((t % e) + e) % e - } - function Q(t, e, n) { - return (1 - n) * t + n * e - } - function K(t) { - return 0 === (t & (t - 1)) && 0 !== t - } - function $(t) { - return Math.pow(2, Math.floor(Math.log(t) / Math.LN2)) - } - class tt { - constructor(t = 0, e = 0) { - ;(this.x = t), (this.y = e) - } - get width() { - return this.x - } - set width(t) { - this.x = t - } - get height() { - return this.y - } - set height(t) { - this.y = t - } - set(t, e) { - return (this.x = t), (this.y = e), this - } - setScalar(t) { - return (this.x = t), (this.y = t), this - } - setX(t) { - return (this.x = t), this - } - setY(t) { - return (this.y = t), this - } - setComponent(t, e) { - switch (t) { - case 0: - this.x = e - break - case 1: - this.y = e - break - default: - throw new Error('index is out of range: ' + t) - } - return this - } - getComponent(t) { - switch (t) { - case 0: - return this.x - case 1: - return this.y - default: - throw new Error('index is out of range: ' + t) - } - } - clone() { - return new this.constructor(this.x, this.y) - } - copy(t) { - return (this.x = t.x), (this.y = t.y), this - } - add(t, e) { - return void 0 !== e - ? (console.warn( - 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.', - ), - this.addVectors(t, e)) - : ((this.x += t.x), (this.y += t.y), this) - } - addScalar(t) { - return (this.x += t), (this.y += t), this - } - addVectors(t, e) { - return (this.x = t.x + e.x), (this.y = t.y + e.y), this - } - addScaledVector(t, e) { - return (this.x += t.x * e), (this.y += t.y * e), this - } - sub(t, e) { - return void 0 !== e - ? (console.warn( - 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.', - ), - this.subVectors(t, e)) - : ((this.x -= t.x), (this.y -= t.y), this) - } - subScalar(t) { - return (this.x -= t), (this.y -= t), this - } - subVectors(t, e) { - return (this.x = t.x - e.x), (this.y = t.y - e.y), this - } - multiply(t) { - return (this.x *= t.x), (this.y *= t.y), this - } - multiplyScalar(t) { - return (this.x *= t), (this.y *= t), this - } - divide(t) { - return (this.x /= t.x), (this.y /= t.y), this - } - divideScalar(t) { - return this.multiplyScalar(1 / t) - } - applyMatrix3(t) { - const e = this.x, - n = this.y, - i = t.elements - return (this.x = i[0] * e + i[3] * n + i[6]), (this.y = i[1] * e + i[4] * n + i[7]), this - } - min(t) { - return (this.x = Math.min(this.x, t.x)), (this.y = Math.min(this.y, t.y)), this - } - max(t) { - return (this.x = Math.max(this.x, t.x)), (this.y = Math.max(this.y, t.y)), this - } - clamp(t, e) { - return ( - (this.x = Math.max(t.x, Math.min(e.x, this.x))), - (this.y = Math.max(t.y, Math.min(e.y, this.y))), - this - ) - } - clampScalar(t, e) { - return ( - (this.x = Math.max(t, Math.min(e, this.x))), - (this.y = Math.max(t, Math.min(e, this.y))), - this - ) - } - clampLength(t, e) { - const n = this.length() - return this.divideScalar(n || 1).multiplyScalar(Math.max(t, Math.min(e, n))) - } - floor() { - return (this.x = Math.floor(this.x)), (this.y = Math.floor(this.y)), this - } - ceil() { - return (this.x = Math.ceil(this.x)), (this.y = Math.ceil(this.y)), this - } - round() { - return (this.x = Math.round(this.x)), (this.y = Math.round(this.y)), this - } - roundToZero() { - return ( - (this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x)), - (this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y)), - this - ) - } - negate() { - return (this.x = -this.x), (this.y = -this.y), this - } - dot(t) { - return this.x * t.x + this.y * t.y - } - cross(t) { - return this.x * t.y - this.y * t.x - } - lengthSq() { - return this.x * this.x + this.y * this.y - } - length() { - return Math.sqrt(this.x * this.x + this.y * this.y) - } - manhattanLength() { - return Math.abs(this.x) + Math.abs(this.y) - } - normalize() { - return this.divideScalar(this.length() || 1) - } - angle() { - return Math.atan2(-this.y, -this.x) + Math.PI - } - distanceTo(t) { - return Math.sqrt(this.distanceToSquared(t)) - } - distanceToSquared(t) { - const e = this.x - t.x, - n = this.y - t.y - return e * e + n * n - } - manhattanDistanceTo(t) { - return Math.abs(this.x - t.x) + Math.abs(this.y - t.y) - } - setLength(t) { - return this.normalize().multiplyScalar(t) - } - lerp(t, e) { - return (this.x += (t.x - this.x) * e), (this.y += (t.y - this.y) * e), this - } - lerpVectors(t, e, n) { - return (this.x = t.x + (e.x - t.x) * n), (this.y = t.y + (e.y - t.y) * n), this - } - equals(t) { - return t.x === this.x && t.y === this.y - } - fromArray(t, e = 0) { - return (this.x = t[e]), (this.y = t[e + 1]), this - } - toArray(t = [], e = 0) { - return (t[e] = this.x), (t[e + 1] = this.y), t - } - fromBufferAttribute(t, e, n) { - return ( - void 0 !== n && - console.warn('THREE.Vector2: offset has been removed from .fromBufferAttribute().'), - (this.x = t.getX(e)), - (this.y = t.getY(e)), - this - ) - } - rotateAround(t, e) { - const n = Math.cos(e), - i = Math.sin(e), - r = this.x - t.x, - s = this.y - t.y - return (this.x = r * n - s * i + t.x), (this.y = r * i + s * n + t.y), this - } - random() { - return (this.x = Math.random()), (this.y = Math.random()), this - } - } - tt.prototype.isVector2 = !0 - class et { - constructor() { - ;(this.elements = [1, 0, 0, 0, 1, 0, 0, 0, 1]), - arguments.length > 0 && - console.error( - 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.', - ) - } - set(t, e, n, i, r, s, a, o, l) { - const c = this.elements - return ( - (c[0] = t), - (c[1] = i), - (c[2] = a), - (c[3] = e), - (c[4] = r), - (c[5] = o), - (c[6] = n), - (c[7] = s), - (c[8] = l), - this - ) - } - identity() { - return this.set(1, 0, 0, 0, 1, 0, 0, 0, 1), this - } - copy(t) { - const e = this.elements, - n = t.elements - return ( - (e[0] = n[0]), - (e[1] = n[1]), - (e[2] = n[2]), - (e[3] = n[3]), - (e[4] = n[4]), - (e[5] = n[5]), - (e[6] = n[6]), - (e[7] = n[7]), - (e[8] = n[8]), - this - ) - } - extractBasis(t, e, n) { - return ( - t.setFromMatrix3Column(this, 0), - e.setFromMatrix3Column(this, 1), - n.setFromMatrix3Column(this, 2), - this - ) - } - setFromMatrix4(t) { - const e = t.elements - return this.set(e[0], e[4], e[8], e[1], e[5], e[9], e[2], e[6], e[10]), this - } - multiply(t) { - return this.multiplyMatrices(this, t) - } - premultiply(t) { - return this.multiplyMatrices(t, this) - } - multiplyMatrices(t, e) { - const n = t.elements, - i = e.elements, - r = this.elements, - s = n[0], - a = n[3], - o = n[6], - l = n[1], - c = n[4], - h = n[7], - u = n[2], - d = n[5], - p = n[8], - m = i[0], - f = i[3], - g = i[6], - v = i[1], - y = i[4], - x = i[7], - _ = i[2], - b = i[5], - M = i[8] - return ( - (r[0] = s * m + a * v + o * _), - (r[3] = s * f + a * y + o * b), - (r[6] = s * g + a * x + o * M), - (r[1] = l * m + c * v + h * _), - (r[4] = l * f + c * y + h * b), - (r[7] = l * g + c * x + h * M), - (r[2] = u * m + d * v + p * _), - (r[5] = u * f + d * y + p * b), - (r[8] = u * g + d * x + p * M), - this - ) - } - multiplyScalar(t) { - const e = this.elements - return ( - (e[0] *= t), - (e[3] *= t), - (e[6] *= t), - (e[1] *= t), - (e[4] *= t), - (e[7] *= t), - (e[2] *= t), - (e[5] *= t), - (e[8] *= t), - this - ) - } - determinant() { - const t = this.elements, - e = t[0], - n = t[1], - i = t[2], - r = t[3], - s = t[4], - a = t[5], - o = t[6], - l = t[7], - c = t[8] - return e * s * c - e * a * l - n * r * c + n * a * o + i * r * l - i * s * o - } - invert() { - const t = this.elements, - e = t[0], - n = t[1], - i = t[2], - r = t[3], - s = t[4], - a = t[5], - o = t[6], - l = t[7], - c = t[8], - h = c * s - a * l, - u = a * o - c * r, - d = l * r - s * o, - p = e * h + n * u + i * d - if (0 === p) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0) - const m = 1 / p - return ( - (t[0] = h * m), - (t[1] = (i * l - c * n) * m), - (t[2] = (a * n - i * s) * m), - (t[3] = u * m), - (t[4] = (c * e - i * o) * m), - (t[5] = (i * r - a * e) * m), - (t[6] = d * m), - (t[7] = (n * o - l * e) * m), - (t[8] = (s * e - n * r) * m), - this - ) - } - transpose() { - let t - const e = this.elements - return ( - (t = e[1]), - (e[1] = e[3]), - (e[3] = t), - (t = e[2]), - (e[2] = e[6]), - (e[6] = t), - (t = e[5]), - (e[5] = e[7]), - (e[7] = t), - this - ) - } - getNormalMatrix(t) { - return this.setFromMatrix4(t).invert().transpose() - } - transposeIntoArray(t) { - const e = this.elements - return ( - (t[0] = e[0]), - (t[1] = e[3]), - (t[2] = e[6]), - (t[3] = e[1]), - (t[4] = e[4]), - (t[5] = e[7]), - (t[6] = e[2]), - (t[7] = e[5]), - (t[8] = e[8]), - this - ) - } - setUvTransform(t, e, n, i, r, s, a) { - const o = Math.cos(r), - l = Math.sin(r) - return ( - this.set( - n * o, - n * l, - -n * (o * s + l * a) + s + t, - -i * l, - i * o, - -i * (-l * s + o * a) + a + e, - 0, - 0, - 1, - ), - this - ) - } - scale(t, e) { - const n = this.elements - return (n[0] *= t), (n[3] *= t), (n[6] *= t), (n[1] *= e), (n[4] *= e), (n[7] *= e), this - } - rotate(t) { - const e = Math.cos(t), - n = Math.sin(t), - i = this.elements, - r = i[0], - s = i[3], - a = i[6], - o = i[1], - l = i[4], - c = i[7] - return ( - (i[0] = e * r + n * o), - (i[3] = e * s + n * l), - (i[6] = e * a + n * c), - (i[1] = -n * r + e * o), - (i[4] = -n * s + e * l), - (i[7] = -n * a + e * c), - this - ) - } - translate(t, e) { - const n = this.elements - return ( - (n[0] += t * n[2]), - (n[3] += t * n[5]), - (n[6] += t * n[8]), - (n[1] += e * n[2]), - (n[4] += e * n[5]), - (n[7] += e * n[8]), - this - ) - } - equals(t) { - const e = this.elements, - n = t.elements - for (let i = 0; i < 9; i++) if (e[i] !== n[i]) return !1 - return !0 - } - fromArray(t, e = 0) { - for (let n = 0; n < 9; n++) this.elements[n] = t[n + e] - return this - } - toArray(t = [], e = 0) { - const n = this.elements - return ( - (t[e] = n[0]), - (t[e + 1] = n[1]), - (t[e + 2] = n[2]), - (t[e + 3] = n[3]), - (t[e + 4] = n[4]), - (t[e + 5] = n[5]), - (t[e + 6] = n[6]), - (t[e + 7] = n[7]), - (t[e + 8] = n[8]), - t - ) - } - clone() { - return new this.constructor().fromArray(this.elements) - } - } - let nt - et.prototype.isMatrix3 = !0 - class it { - static getDataURL(t) { - if (/^data:/i.test(t.src)) return t.src - if ('undefined' == typeof HTMLCanvasElement) return t.src - let e - if (t instanceof HTMLCanvasElement) e = t - else { - void 0 === nt && - (nt = document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas')), - (nt.width = t.width), - (nt.height = t.height) - const n = nt.getContext('2d') - t instanceof ImageData - ? n.putImageData(t, 0, 0) - : n.drawImage(t, 0, 0, t.width, t.height), - (e = nt) - } - return e.width > 2048 || e.height > 2048 - ? (console.warn( - 'THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons', - t, - ), - e.toDataURL('image/jpeg', 0.6)) - : e.toDataURL('image/png') - } - } - let rt = 0 - class st extends W { - constructor( - t = st.DEFAULT_IMAGE, - e = st.DEFAULT_MAPPING, - n = 1001, - i = 1001, - r = v, - s = 1008, - a = E, - o = 1009, - l = 1, - c = 3e3, - ) { - super(), - Object.defineProperty(this, 'id', { value: rt++ }), - (this.uuid = Y()), - (this.name = ''), - (this.image = t), - (this.mipmaps = []), - (this.mapping = e), - (this.wrapS = n), - (this.wrapT = i), - (this.magFilter = r), - (this.minFilter = s), - (this.anisotropy = l), - (this.format = a), - (this.internalFormat = null), - (this.type = o), - (this.offset = new tt(0, 0)), - (this.repeat = new tt(1, 1)), - (this.center = new tt(0, 0)), - (this.rotation = 0), - (this.matrixAutoUpdate = !0), - (this.matrix = new et()), - (this.generateMipmaps = !0), - (this.premultiplyAlpha = !1), - (this.flipY = !0), - (this.unpackAlignment = 4), - (this.encoding = c), - (this.version = 0), - (this.onUpdate = null) - } - updateMatrix() { - this.matrix.setUvTransform( - this.offset.x, - this.offset.y, - this.repeat.x, - this.repeat.y, - this.rotation, - this.center.x, - this.center.y, - ) - } - clone() { - return new this.constructor().copy(this) - } - copy(t) { - return ( - (this.name = t.name), - (this.image = t.image), - (this.mipmaps = t.mipmaps.slice(0)), - (this.mapping = t.mapping), - (this.wrapS = t.wrapS), - (this.wrapT = t.wrapT), - (this.magFilter = t.magFilter), - (this.minFilter = t.minFilter), - (this.anisotropy = t.anisotropy), - (this.format = t.format), - (this.internalFormat = t.internalFormat), - (this.type = t.type), - this.offset.copy(t.offset), - this.repeat.copy(t.repeat), - this.center.copy(t.center), - (this.rotation = t.rotation), - (this.matrixAutoUpdate = t.matrixAutoUpdate), - this.matrix.copy(t.matrix), - (this.generateMipmaps = t.generateMipmaps), - (this.premultiplyAlpha = t.premultiplyAlpha), - (this.flipY = t.flipY), - (this.unpackAlignment = t.unpackAlignment), - (this.encoding = t.encoding), - this - ) - } - toJSON(t) { - const e = void 0 === t || 'string' === typeof t - if (!e && void 0 !== t.textures[this.uuid]) return t.textures[this.uuid] - const n = { - metadata: { version: 4.5, type: 'Texture', generator: 'Texture.toJSON' }, - uuid: this.uuid, - name: this.name, - mapping: this.mapping, - repeat: [this.repeat.x, this.repeat.y], - offset: [this.offset.x, this.offset.y], - center: [this.center.x, this.center.y], - rotation: this.rotation, - wrap: [this.wrapS, this.wrapT], - format: this.format, - type: this.type, - encoding: this.encoding, - minFilter: this.minFilter, - magFilter: this.magFilter, - anisotropy: this.anisotropy, - flipY: this.flipY, - premultiplyAlpha: this.premultiplyAlpha, - unpackAlignment: this.unpackAlignment, - } - if (void 0 !== this.image) { - const i = this.image - if ((void 0 === i.uuid && (i.uuid = Y()), !e && void 0 === t.images[i.uuid])) { - let e - if (Array.isArray(i)) { - e = [] - for (let t = 0, n = i.length; t < n; t++) - i[t].isDataTexture ? e.push(at(i[t].image)) : e.push(at(i[t])) - } else e = at(i) - t.images[i.uuid] = { uuid: i.uuid, url: e } - } - n.image = i.uuid - } - return e || (t.textures[this.uuid] = n), n - } - dispose() { - this.dispatchEvent({ type: 'dispose' }) - } - transformUv(t) { - if (300 !== this.mapping) return t - if ((t.applyMatrix3(this.matrix), t.x < 0 || t.x > 1)) - switch (this.wrapS) { - case u: - t.x = t.x - Math.floor(t.x) - break - case d: - t.x = t.x < 0 ? 0 : 1 - break - case p: - 1 === Math.abs(Math.floor(t.x) % 2) - ? (t.x = Math.ceil(t.x) - t.x) - : (t.x = t.x - Math.floor(t.x)) - } - if (t.y < 0 || t.y > 1) - switch (this.wrapT) { - case u: - t.y = t.y - Math.floor(t.y) - break - case d: - t.y = t.y < 0 ? 0 : 1 - break - case p: - 1 === Math.abs(Math.floor(t.y) % 2) - ? (t.y = Math.ceil(t.y) - t.y) - : (t.y = t.y - Math.floor(t.y)) - } - return this.flipY && (t.y = 1 - t.y), t - } - set needsUpdate(t) { - !0 === t && this.version++ - } - } - function at(t) { - return ('undefined' !== typeof HTMLImageElement && t instanceof HTMLImageElement) || - ('undefined' !== typeof HTMLCanvasElement && t instanceof HTMLCanvasElement) || - ('undefined' !== typeof ImageBitmap && t instanceof ImageBitmap) - ? it.getDataURL(t) - : t.data - ? { - data: Array.prototype.slice.call(t.data), - width: t.width, - height: t.height, - type: t.data.constructor.name, - } - : (console.warn('THREE.Texture: Unable to serialize Texture.'), {}) - } - ;(st.DEFAULT_IMAGE = void 0), (st.DEFAULT_MAPPING = 300), (st.prototype.isTexture = !0) - class ot { - constructor(t = 0, e = 0, n = 0, i = 1) { - ;(this.x = t), (this.y = e), (this.z = n), (this.w = i) - } - get width() { - return this.z - } - set width(t) { - this.z = t - } - get height() { - return this.w - } - set height(t) { - this.w = t - } - set(t, e, n, i) { - return (this.x = t), (this.y = e), (this.z = n), (this.w = i), this - } - setScalar(t) { - return (this.x = t), (this.y = t), (this.z = t), (this.w = t), this - } - setX(t) { - return (this.x = t), this - } - setY(t) { - return (this.y = t), this - } - setZ(t) { - return (this.z = t), this - } - setW(t) { - return (this.w = t), this - } - setComponent(t, e) { - switch (t) { - case 0: - this.x = e - break - case 1: - this.y = e - break - case 2: - this.z = e - break - case 3: - this.w = e - break - default: - throw new Error('index is out of range: ' + t) - } - return this - } - getComponent(t) { - switch (t) { - case 0: - return this.x - case 1: - return this.y - case 2: - return this.z - case 3: - return this.w - default: - throw new Error('index is out of range: ' + t) - } - } - clone() { - return new this.constructor(this.x, this.y, this.z, this.w) - } - copy(t) { - return ( - (this.x = t.x), - (this.y = t.y), - (this.z = t.z), - (this.w = void 0 !== t.w ? t.w : 1), - this - ) - } - add(t, e) { - return void 0 !== e - ? (console.warn( - 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.', - ), - this.addVectors(t, e)) - : ((this.x += t.x), (this.y += t.y), (this.z += t.z), (this.w += t.w), this) - } - addScalar(t) { - return (this.x += t), (this.y += t), (this.z += t), (this.w += t), this - } - addVectors(t, e) { - return ( - (this.x = t.x + e.x), - (this.y = t.y + e.y), - (this.z = t.z + e.z), - (this.w = t.w + e.w), - this - ) - } - addScaledVector(t, e) { - return ( - (this.x += t.x * e), (this.y += t.y * e), (this.z += t.z * e), (this.w += t.w * e), this - ) - } - sub(t, e) { - return void 0 !== e - ? (console.warn( - 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.', - ), - this.subVectors(t, e)) - : ((this.x -= t.x), (this.y -= t.y), (this.z -= t.z), (this.w -= t.w), this) - } - subScalar(t) { - return (this.x -= t), (this.y -= t), (this.z -= t), (this.w -= t), this - } - subVectors(t, e) { - return ( - (this.x = t.x - e.x), - (this.y = t.y - e.y), - (this.z = t.z - e.z), - (this.w = t.w - e.w), - this - ) - } - multiply(t) { - return (this.x *= t.x), (this.y *= t.y), (this.z *= t.z), (this.w *= t.w), this - } - multiplyScalar(t) { - return (this.x *= t), (this.y *= t), (this.z *= t), (this.w *= t), this - } - applyMatrix4(t) { - const e = this.x, - n = this.y, - i = this.z, - r = this.w, - s = t.elements - return ( - (this.x = s[0] * e + s[4] * n + s[8] * i + s[12] * r), - (this.y = s[1] * e + s[5] * n + s[9] * i + s[13] * r), - (this.z = s[2] * e + s[6] * n + s[10] * i + s[14] * r), - (this.w = s[3] * e + s[7] * n + s[11] * i + s[15] * r), - this - ) - } - divideScalar(t) { - return this.multiplyScalar(1 / t) - } - setAxisAngleFromQuaternion(t) { - this.w = 2 * Math.acos(t.w) - const e = Math.sqrt(1 - t.w * t.w) - return ( - e < 1e-4 - ? ((this.x = 1), (this.y = 0), (this.z = 0)) - : ((this.x = t.x / e), (this.y = t.y / e), (this.z = t.z / e)), - this - ) - } - setAxisAngleFromRotationMatrix(t) { - let e, n, i, r - const s = 0.01, - a = 0.1, - o = t.elements, - l = o[0], - c = o[4], - h = o[8], - u = o[1], - d = o[5], - p = o[9], - m = o[2], - f = o[6], - g = o[10] - if (Math.abs(c - u) < s && Math.abs(h - m) < s && Math.abs(p - f) < s) { - if ( - Math.abs(c + u) < a && - Math.abs(h + m) < a && - Math.abs(p + f) < a && - Math.abs(l + d + g - 3) < a - ) - return this.set(1, 0, 0, 0), this - e = Math.PI - const t = (l + 1) / 2, - o = (d + 1) / 2, - v = (g + 1) / 2, - y = (c + u) / 4, - x = (h + m) / 4, - _ = (p + f) / 4 - return ( - t > o && t > v - ? t < s - ? ((n = 0), (i = 0.707106781), (r = 0.707106781)) - : ((n = Math.sqrt(t)), (i = y / n), (r = x / n)) - : o > v - ? o < s - ? ((n = 0.707106781), (i = 0), (r = 0.707106781)) - : ((i = Math.sqrt(o)), (n = y / i), (r = _ / i)) - : v < s - ? ((n = 0.707106781), (i = 0.707106781), (r = 0)) - : ((r = Math.sqrt(v)), (n = x / r), (i = _ / r)), - this.set(n, i, r, e), - this - ) - } - let v = Math.sqrt((f - p) * (f - p) + (h - m) * (h - m) + (u - c) * (u - c)) - return ( - Math.abs(v) < 0.001 && (v = 1), - (this.x = (f - p) / v), - (this.y = (h - m) / v), - (this.z = (u - c) / v), - (this.w = Math.acos((l + d + g - 1) / 2)), - this - ) - } - min(t) { - return ( - (this.x = Math.min(this.x, t.x)), - (this.y = Math.min(this.y, t.y)), - (this.z = Math.min(this.z, t.z)), - (this.w = Math.min(this.w, t.w)), - this - ) - } - max(t) { - return ( - (this.x = Math.max(this.x, t.x)), - (this.y = Math.max(this.y, t.y)), - (this.z = Math.max(this.z, t.z)), - (this.w = Math.max(this.w, t.w)), - this - ) - } - clamp(t, e) { - return ( - (this.x = Math.max(t.x, Math.min(e.x, this.x))), - (this.y = Math.max(t.y, Math.min(e.y, this.y))), - (this.z = Math.max(t.z, Math.min(e.z, this.z))), - (this.w = Math.max(t.w, Math.min(e.w, this.w))), - this - ) - } - clampScalar(t, e) { - return ( - (this.x = Math.max(t, Math.min(e, this.x))), - (this.y = Math.max(t, Math.min(e, this.y))), - (this.z = Math.max(t, Math.min(e, this.z))), - (this.w = Math.max(t, Math.min(e, this.w))), - this - ) - } - clampLength(t, e) { - const n = this.length() - return this.divideScalar(n || 1).multiplyScalar(Math.max(t, Math.min(e, n))) - } - floor() { - return ( - (this.x = Math.floor(this.x)), - (this.y = Math.floor(this.y)), - (this.z = Math.floor(this.z)), - (this.w = Math.floor(this.w)), - this - ) - } - ceil() { - return ( - (this.x = Math.ceil(this.x)), - (this.y = Math.ceil(this.y)), - (this.z = Math.ceil(this.z)), - (this.w = Math.ceil(this.w)), - this - ) - } - round() { - return ( - (this.x = Math.round(this.x)), - (this.y = Math.round(this.y)), - (this.z = Math.round(this.z)), - (this.w = Math.round(this.w)), - this - ) - } - roundToZero() { - return ( - (this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x)), - (this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y)), - (this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z)), - (this.w = this.w < 0 ? Math.ceil(this.w) : Math.floor(this.w)), - this - ) - } - negate() { - return ( - (this.x = -this.x), (this.y = -this.y), (this.z = -this.z), (this.w = -this.w), this - ) - } - dot(t) { - return this.x * t.x + this.y * t.y + this.z * t.z + this.w * t.w - } - lengthSq() { - return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w - } - length() { - return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w) - } - manhattanLength() { - return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z) + Math.abs(this.w) - } - normalize() { - return this.divideScalar(this.length() || 1) - } - setLength(t) { - return this.normalize().multiplyScalar(t) - } - lerp(t, e) { - return ( - (this.x += (t.x - this.x) * e), - (this.y += (t.y - this.y) * e), - (this.z += (t.z - this.z) * e), - (this.w += (t.w - this.w) * e), - this - ) - } - lerpVectors(t, e, n) { - return ( - (this.x = t.x + (e.x - t.x) * n), - (this.y = t.y + (e.y - t.y) * n), - (this.z = t.z + (e.z - t.z) * n), - (this.w = t.w + (e.w - t.w) * n), - this - ) - } - equals(t) { - return t.x === this.x && t.y === this.y && t.z === this.z && t.w === this.w - } - fromArray(t, e = 0) { - return ( - (this.x = t[e]), (this.y = t[e + 1]), (this.z = t[e + 2]), (this.w = t[e + 3]), this - ) - } - toArray(t = [], e = 0) { - return (t[e] = this.x), (t[e + 1] = this.y), (t[e + 2] = this.z), (t[e + 3] = this.w), t - } - fromBufferAttribute(t, e, n) { - return ( - void 0 !== n && - console.warn('THREE.Vector4: offset has been removed from .fromBufferAttribute().'), - (this.x = t.getX(e)), - (this.y = t.getY(e)), - (this.z = t.getZ(e)), - (this.w = t.getW(e)), - this - ) - } - random() { - return ( - (this.x = Math.random()), - (this.y = Math.random()), - (this.z = Math.random()), - (this.w = Math.random()), - this - ) - } - } - ot.prototype.isVector4 = !0 - class lt extends W { - constructor(t, e, n = {}) { - super(), - (this.width = t), - (this.height = e), - (this.depth = 1), - (this.scissor = new ot(0, 0, t, e)), - (this.scissorTest = !1), - (this.viewport = new ot(0, 0, t, e)), - (this.texture = new st( - void 0, - n.mapping, - n.wrapS, - n.wrapT, - n.magFilter, - n.minFilter, - n.format, - n.type, - n.anisotropy, - n.encoding, - )), - (this.texture.image = { width: t, height: e, depth: 1 }), - (this.texture.generateMipmaps = void 0 !== n.generateMipmaps && n.generateMipmaps), - (this.texture.minFilter = void 0 !== n.minFilter ? n.minFilter : v), - (this.depthBuffer = void 0 === n.depthBuffer || n.depthBuffer), - (this.stencilBuffer = void 0 !== n.stencilBuffer && n.stencilBuffer), - (this.depthTexture = void 0 !== n.depthTexture ? n.depthTexture : null) - } - setTexture(t) { - ;(t.image = { width: this.width, height: this.height, depth: this.depth }), - (this.texture = t) - } - setSize(t, e, n = 1) { - ;(this.width === t && this.height === e && this.depth === n) || - ((this.width = t), - (this.height = e), - (this.depth = n), - (this.texture.image.width = t), - (this.texture.image.height = e), - (this.texture.image.depth = n), - this.dispose()), - this.viewport.set(0, 0, t, e), - this.scissor.set(0, 0, t, e) - } - clone() { - return new this.constructor().copy(this) - } - copy(t) { - return ( - (this.width = t.width), - (this.height = t.height), - (this.depth = t.depth), - this.viewport.copy(t.viewport), - (this.texture = t.texture.clone()), - (this.texture.image = { ...this.texture.image }), - (this.depthBuffer = t.depthBuffer), - (this.stencilBuffer = t.stencilBuffer), - (this.depthTexture = t.depthTexture), - this - ) - } - dispose() { - this.dispatchEvent({ type: 'dispose' }) - } - } - lt.prototype.isWebGLRenderTarget = !0 - ;(class extends lt { - constructor(t, e, n) { - super(t, e) - const i = this.texture - this.texture = [] - for (let r = 0; r < n; r++) this.texture[r] = i.clone() - } - setSize(t, e, n = 1) { - if (this.width !== t || this.height !== e || this.depth !== n) { - ;(this.width = t), (this.height = e), (this.depth = n) - for (let i = 0, r = this.texture.length; i < r; i++) - (this.texture[i].image.width = t), - (this.texture[i].image.height = e), - (this.texture[i].image.depth = n) - this.dispose() - } - return this.viewport.set(0, 0, t, e), this.scissor.set(0, 0, t, e), this - } - copy(t) { - this.dispose(), - (this.width = t.width), - (this.height = t.height), - (this.depth = t.depth), - this.viewport.set(0, 0, this.width, this.height), - this.scissor.set(0, 0, this.width, this.height), - (this.depthBuffer = t.depthBuffer), - (this.stencilBuffer = t.stencilBuffer), - (this.depthTexture = t.depthTexture), - (this.texture.length = 0) - for (let e = 0, n = t.texture.length; e < n; e++) this.texture[e] = t.texture[e].clone() - return this - } - }.prototype.isWebGLMultipleRenderTargets = !0) - class ct extends lt { - constructor(t, e, n) { - super(t, e, n), (this.samples = 4) - } - copy(t) { - return super.copy.call(this, t), (this.samples = t.samples), this - } - } - ct.prototype.isWebGLMultisampleRenderTarget = !0 - class ht { - constructor(t = 0, e = 0, n = 0, i = 1) { - ;(this._x = t), (this._y = e), (this._z = n), (this._w = i) - } - static slerp(t, e, n, i) { - return ( - console.warn( - 'THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead.', - ), - n.slerpQuaternions(t, e, i) - ) - } - static slerpFlat(t, e, n, i, r, s, a) { - let o = n[i + 0], - l = n[i + 1], - c = n[i + 2], - h = n[i + 3] - const u = r[s + 0], - d = r[s + 1], - p = r[s + 2], - m = r[s + 3] - if (0 === a) return (t[e + 0] = o), (t[e + 1] = l), (t[e + 2] = c), void (t[e + 3] = h) - if (1 === a) return (t[e + 0] = u), (t[e + 1] = d), (t[e + 2] = p), void (t[e + 3] = m) - if (h !== m || o !== u || l !== d || c !== p) { - let t = 1 - a - const e = o * u + l * d + c * p + h * m, - n = e >= 0 ? 1 : -1, - i = 1 - e * e - if (i > Number.EPSILON) { - const r = Math.sqrt(i), - s = Math.atan2(r, e * n) - ;(t = Math.sin(t * s) / r), (a = Math.sin(a * s) / r) - } - const r = a * n - if ( - ((o = o * t + u * r), - (l = l * t + d * r), - (c = c * t + p * r), - (h = h * t + m * r), - t === 1 - a) - ) { - const t = 1 / Math.sqrt(o * o + l * l + c * c + h * h) - ;(o *= t), (l *= t), (c *= t), (h *= t) - } - } - ;(t[e] = o), (t[e + 1] = l), (t[e + 2] = c), (t[e + 3] = h) - } - static multiplyQuaternionsFlat(t, e, n, i, r, s) { - const a = n[i], - o = n[i + 1], - l = n[i + 2], - c = n[i + 3], - h = r[s], - u = r[s + 1], - d = r[s + 2], - p = r[s + 3] - return ( - (t[e] = a * p + c * h + o * d - l * u), - (t[e + 1] = o * p + c * u + l * h - a * d), - (t[e + 2] = l * p + c * d + a * u - o * h), - (t[e + 3] = c * p - a * h - o * u - l * d), - t - ) - } - get x() { - return this._x - } - set x(t) { - ;(this._x = t), this._onChangeCallback() - } - get y() { - return this._y - } - set y(t) { - ;(this._y = t), this._onChangeCallback() - } - get z() { - return this._z - } - set z(t) { - ;(this._z = t), this._onChangeCallback() - } - get w() { - return this._w - } - set w(t) { - ;(this._w = t), this._onChangeCallback() - } - set(t, e, n, i) { - return ( - (this._x = t), - (this._y = e), - (this._z = n), - (this._w = i), - this._onChangeCallback(), - this - ) - } - clone() { - return new this.constructor(this._x, this._y, this._z, this._w) - } - copy(t) { - return ( - (this._x = t.x), - (this._y = t.y), - (this._z = t.z), - (this._w = t.w), - this._onChangeCallback(), - this - ) - } - setFromEuler(t, e) { - if (!t || !t.isEuler) - throw new Error( - 'THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.', - ) - const n = t._x, - i = t._y, - r = t._z, - s = t._order, - a = Math.cos, - o = Math.sin, - l = a(n / 2), - c = a(i / 2), - h = a(r / 2), - u = o(n / 2), - d = o(i / 2), - p = o(r / 2) - switch (s) { - case 'XYZ': - ;(this._x = u * c * h + l * d * p), - (this._y = l * d * h - u * c * p), - (this._z = l * c * p + u * d * h), - (this._w = l * c * h - u * d * p) - break - case 'YXZ': - ;(this._x = u * c * h + l * d * p), - (this._y = l * d * h - u * c * p), - (this._z = l * c * p - u * d * h), - (this._w = l * c * h + u * d * p) - break - case 'ZXY': - ;(this._x = u * c * h - l * d * p), - (this._y = l * d * h + u * c * p), - (this._z = l * c * p + u * d * h), - (this._w = l * c * h - u * d * p) - break - case 'ZYX': - ;(this._x = u * c * h - l * d * p), - (this._y = l * d * h + u * c * p), - (this._z = l * c * p - u * d * h), - (this._w = l * c * h + u * d * p) - break - case 'YZX': - ;(this._x = u * c * h + l * d * p), - (this._y = l * d * h + u * c * p), - (this._z = l * c * p - u * d * h), - (this._w = l * c * h - u * d * p) - break - case 'XZY': - ;(this._x = u * c * h - l * d * p), - (this._y = l * d * h - u * c * p), - (this._z = l * c * p + u * d * h), - (this._w = l * c * h + u * d * p) - break - default: - console.warn('THREE.Quaternion: .setFromEuler() encountered an unknown order: ' + s) - } - return !1 !== e && this._onChangeCallback(), this - } - setFromAxisAngle(t, e) { - const n = e / 2, - i = Math.sin(n) - return ( - (this._x = t.x * i), - (this._y = t.y * i), - (this._z = t.z * i), - (this._w = Math.cos(n)), - this._onChangeCallback(), - this - ) - } - setFromRotationMatrix(t) { - const e = t.elements, - n = e[0], - i = e[4], - r = e[8], - s = e[1], - a = e[5], - o = e[9], - l = e[2], - c = e[6], - h = e[10], - u = n + a + h - if (u > 0) { - const t = 0.5 / Math.sqrt(u + 1) - ;(this._w = 0.25 / t), - (this._x = (c - o) * t), - (this._y = (r - l) * t), - (this._z = (s - i) * t) - } else if (n > a && n > h) { - const t = 2 * Math.sqrt(1 + n - a - h) - ;(this._w = (c - o) / t), - (this._x = 0.25 * t), - (this._y = (i + s) / t), - (this._z = (r + l) / t) - } else if (a > h) { - const t = 2 * Math.sqrt(1 + a - n - h) - ;(this._w = (r - l) / t), - (this._x = (i + s) / t), - (this._y = 0.25 * t), - (this._z = (o + c) / t) - } else { - const t = 2 * Math.sqrt(1 + h - n - a) - ;(this._w = (s - i) / t), - (this._x = (r + l) / t), - (this._y = (o + c) / t), - (this._z = 0.25 * t) - } - return this._onChangeCallback(), this - } - setFromUnitVectors(t, e) { - let n = t.dot(e) + 1 - return ( - n < Number.EPSILON - ? ((n = 0), - Math.abs(t.x) > Math.abs(t.z) - ? ((this._x = -t.y), (this._y = t.x), (this._z = 0), (this._w = n)) - : ((this._x = 0), (this._y = -t.z), (this._z = t.y), (this._w = n))) - : ((this._x = t.y * e.z - t.z * e.y), - (this._y = t.z * e.x - t.x * e.z), - (this._z = t.x * e.y - t.y * e.x), - (this._w = n)), - this.normalize() - ) - } - angleTo(t) { - return 2 * Math.acos(Math.abs(J(this.dot(t), -1, 1))) - } - rotateTowards(t, e) { - const n = this.angleTo(t) - if (0 === n) return this - const i = Math.min(1, e / n) - return this.slerp(t, i), this - } - identity() { - return this.set(0, 0, 0, 1) - } - invert() { - return this.conjugate() - } - conjugate() { - return (this._x *= -1), (this._y *= -1), (this._z *= -1), this._onChangeCallback(), this - } - dot(t) { - return this._x * t._x + this._y * t._y + this._z * t._z + this._w * t._w - } - lengthSq() { - return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w - } - length() { - return Math.sqrt( - this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w, - ) - } - normalize() { - let t = this.length() - return ( - 0 === t - ? ((this._x = 0), (this._y = 0), (this._z = 0), (this._w = 1)) - : ((t = 1 / t), - (this._x = this._x * t), - (this._y = this._y * t), - (this._z = this._z * t), - (this._w = this._w * t)), - this._onChangeCallback(), - this - ) - } - multiply(t, e) { - return void 0 !== e - ? (console.warn( - 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.', - ), - this.multiplyQuaternions(t, e)) - : this.multiplyQuaternions(this, t) - } - premultiply(t) { - return this.multiplyQuaternions(t, this) - } - multiplyQuaternions(t, e) { - const n = t._x, - i = t._y, - r = t._z, - s = t._w, - a = e._x, - o = e._y, - l = e._z, - c = e._w - return ( - (this._x = n * c + s * a + i * l - r * o), - (this._y = i * c + s * o + r * a - n * l), - (this._z = r * c + s * l + n * o - i * a), - (this._w = s * c - n * a - i * o - r * l), - this._onChangeCallback(), - this - ) - } - slerp(t, e) { - if (0 === e) return this - if (1 === e) return this.copy(t) - const n = this._x, - i = this._y, - r = this._z, - s = this._w - let a = s * t._w + n * t._x + i * t._y + r * t._z - if ( - (a < 0 - ? ((this._w = -t._w), - (this._x = -t._x), - (this._y = -t._y), - (this._z = -t._z), - (a = -a)) - : this.copy(t), - a >= 1) - ) - return (this._w = s), (this._x = n), (this._y = i), (this._z = r), this - const o = 1 - a * a - if (o <= Number.EPSILON) { - const t = 1 - e - return ( - (this._w = t * s + e * this._w), - (this._x = t * n + e * this._x), - (this._y = t * i + e * this._y), - (this._z = t * r + e * this._z), - this.normalize(), - this._onChangeCallback(), - this - ) - } - const l = Math.sqrt(o), - c = Math.atan2(l, a), - h = Math.sin((1 - e) * c) / l, - u = Math.sin(e * c) / l - return ( - (this._w = s * h + this._w * u), - (this._x = n * h + this._x * u), - (this._y = i * h + this._y * u), - (this._z = r * h + this._z * u), - this._onChangeCallback(), - this - ) - } - slerpQuaternions(t, e, n) { - this.copy(t).slerp(e, n) - } - equals(t) { - return t._x === this._x && t._y === this._y && t._z === this._z && t._w === this._w - } - fromArray(t, e = 0) { - return ( - (this._x = t[e]), - (this._y = t[e + 1]), - (this._z = t[e + 2]), - (this._w = t[e + 3]), - this._onChangeCallback(), - this - ) - } - toArray(t = [], e = 0) { - return ( - (t[e] = this._x), (t[e + 1] = this._y), (t[e + 2] = this._z), (t[e + 3] = this._w), t - ) - } - fromBufferAttribute(t, e) { - return ( - (this._x = t.getX(e)), - (this._y = t.getY(e)), - (this._z = t.getZ(e)), - (this._w = t.getW(e)), - this - ) - } - _onChange(t) { - return (this._onChangeCallback = t), this - } - _onChangeCallback() {} - } - ht.prototype.isQuaternion = !0 - class ut { - constructor(t = 0, e = 0, n = 0) { - ;(this.x = t), (this.y = e), (this.z = n) - } - set(t, e, n) { - return void 0 === n && (n = this.z), (this.x = t), (this.y = e), (this.z = n), this - } - setScalar(t) { - return (this.x = t), (this.y = t), (this.z = t), this - } - setX(t) { - return (this.x = t), this - } - setY(t) { - return (this.y = t), this - } - setZ(t) { - return (this.z = t), this - } - setComponent(t, e) { - switch (t) { - case 0: - this.x = e - break - case 1: - this.y = e - break - case 2: - this.z = e - break - default: - throw new Error('index is out of range: ' + t) - } - return this - } - getComponent(t) { - switch (t) { - case 0: - return this.x - case 1: - return this.y - case 2: - return this.z - default: - throw new Error('index is out of range: ' + t) - } - } - clone() { - return new this.constructor(this.x, this.y, this.z) - } - copy(t) { - return (this.x = t.x), (this.y = t.y), (this.z = t.z), this - } - add(t, e) { - return void 0 !== e - ? (console.warn( - 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.', - ), - this.addVectors(t, e)) - : ((this.x += t.x), (this.y += t.y), (this.z += t.z), this) - } - addScalar(t) { - return (this.x += t), (this.y += t), (this.z += t), this - } - addVectors(t, e) { - return (this.x = t.x + e.x), (this.y = t.y + e.y), (this.z = t.z + e.z), this - } - addScaledVector(t, e) { - return (this.x += t.x * e), (this.y += t.y * e), (this.z += t.z * e), this - } - sub(t, e) { - return void 0 !== e - ? (console.warn( - 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.', - ), - this.subVectors(t, e)) - : ((this.x -= t.x), (this.y -= t.y), (this.z -= t.z), this) - } - subScalar(t) { - return (this.x -= t), (this.y -= t), (this.z -= t), this - } - subVectors(t, e) { - return (this.x = t.x - e.x), (this.y = t.y - e.y), (this.z = t.z - e.z), this - } - multiply(t, e) { - return void 0 !== e - ? (console.warn( - 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.', - ), - this.multiplyVectors(t, e)) - : ((this.x *= t.x), (this.y *= t.y), (this.z *= t.z), this) - } - multiplyScalar(t) { - return (this.x *= t), (this.y *= t), (this.z *= t), this - } - multiplyVectors(t, e) { - return (this.x = t.x * e.x), (this.y = t.y * e.y), (this.z = t.z * e.z), this - } - applyEuler(t) { - return ( - (t && t.isEuler) || - console.error( - 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.', - ), - this.applyQuaternion(pt.setFromEuler(t)) - ) - } - applyAxisAngle(t, e) { - return this.applyQuaternion(pt.setFromAxisAngle(t, e)) - } - applyMatrix3(t) { - const e = this.x, - n = this.y, - i = this.z, - r = t.elements - return ( - (this.x = r[0] * e + r[3] * n + r[6] * i), - (this.y = r[1] * e + r[4] * n + r[7] * i), - (this.z = r[2] * e + r[5] * n + r[8] * i), - this - ) - } - applyNormalMatrix(t) { - return this.applyMatrix3(t).normalize() - } - applyMatrix4(t) { - const e = this.x, - n = this.y, - i = this.z, - r = t.elements, - s = 1 / (r[3] * e + r[7] * n + r[11] * i + r[15]) - return ( - (this.x = (r[0] * e + r[4] * n + r[8] * i + r[12]) * s), - (this.y = (r[1] * e + r[5] * n + r[9] * i + r[13]) * s), - (this.z = (r[2] * e + r[6] * n + r[10] * i + r[14]) * s), - this - ) - } - applyQuaternion(t) { - const e = this.x, - n = this.y, - i = this.z, - r = t.x, - s = t.y, - a = t.z, - o = t.w, - l = o * e + s * i - a * n, - c = o * n + a * e - r * i, - h = o * i + r * n - s * e, - u = -r * e - s * n - a * i - return ( - (this.x = l * o + u * -r + c * -a - h * -s), - (this.y = c * o + u * -s + h * -r - l * -a), - (this.z = h * o + u * -a + l * -s - c * -r), - this - ) - } - project(t) { - return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix) - } - unproject(t) { - return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld) - } - transformDirection(t) { - const e = this.x, - n = this.y, - i = this.z, - r = t.elements - return ( - (this.x = r[0] * e + r[4] * n + r[8] * i), - (this.y = r[1] * e + r[5] * n + r[9] * i), - (this.z = r[2] * e + r[6] * n + r[10] * i), - this.normalize() - ) - } - divide(t) { - return (this.x /= t.x), (this.y /= t.y), (this.z /= t.z), this - } - divideScalar(t) { - return this.multiplyScalar(1 / t) - } - min(t) { - return ( - (this.x = Math.min(this.x, t.x)), - (this.y = Math.min(this.y, t.y)), - (this.z = Math.min(this.z, t.z)), - this - ) - } - max(t) { - return ( - (this.x = Math.max(this.x, t.x)), - (this.y = Math.max(this.y, t.y)), - (this.z = Math.max(this.z, t.z)), - this - ) - } - clamp(t, e) { - return ( - (this.x = Math.max(t.x, Math.min(e.x, this.x))), - (this.y = Math.max(t.y, Math.min(e.y, this.y))), - (this.z = Math.max(t.z, Math.min(e.z, this.z))), - this - ) - } - clampScalar(t, e) { - return ( - (this.x = Math.max(t, Math.min(e, this.x))), - (this.y = Math.max(t, Math.min(e, this.y))), - (this.z = Math.max(t, Math.min(e, this.z))), - this - ) - } - clampLength(t, e) { - const n = this.length() - return this.divideScalar(n || 1).multiplyScalar(Math.max(t, Math.min(e, n))) - } - floor() { - return ( - (this.x = Math.floor(this.x)), - (this.y = Math.floor(this.y)), - (this.z = Math.floor(this.z)), - this - ) - } - ceil() { - return ( - (this.x = Math.ceil(this.x)), - (this.y = Math.ceil(this.y)), - (this.z = Math.ceil(this.z)), - this - ) - } - round() { - return ( - (this.x = Math.round(this.x)), - (this.y = Math.round(this.y)), - (this.z = Math.round(this.z)), - this - ) - } - roundToZero() { - return ( - (this.x = this.x < 0 ? Math.ceil(this.x) : Math.floor(this.x)), - (this.y = this.y < 0 ? Math.ceil(this.y) : Math.floor(this.y)), - (this.z = this.z < 0 ? Math.ceil(this.z) : Math.floor(this.z)), - this - ) - } - negate() { - return (this.x = -this.x), (this.y = -this.y), (this.z = -this.z), this - } - dot(t) { - return this.x * t.x + this.y * t.y + this.z * t.z - } - lengthSq() { - return this.x * this.x + this.y * this.y + this.z * this.z - } - length() { - return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z) - } - manhattanLength() { - return Math.abs(this.x) + Math.abs(this.y) + Math.abs(this.z) - } - normalize() { - return this.divideScalar(this.length() || 1) - } - setLength(t) { - return this.normalize().multiplyScalar(t) - } - lerp(t, e) { - return ( - (this.x += (t.x - this.x) * e), - (this.y += (t.y - this.y) * e), - (this.z += (t.z - this.z) * e), - this - ) - } - lerpVectors(t, e, n) { - return ( - (this.x = t.x + (e.x - t.x) * n), - (this.y = t.y + (e.y - t.y) * n), - (this.z = t.z + (e.z - t.z) * n), - this - ) - } - cross(t, e) { - return void 0 !== e - ? (console.warn( - 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.', - ), - this.crossVectors(t, e)) - : this.crossVectors(this, t) - } - crossVectors(t, e) { - const n = t.x, - i = t.y, - r = t.z, - s = e.x, - a = e.y, - o = e.z - return (this.x = i * o - r * a), (this.y = r * s - n * o), (this.z = n * a - i * s), this - } - projectOnVector(t) { - const e = t.lengthSq() - if (0 === e) return this.set(0, 0, 0) - const n = t.dot(this) / e - return this.copy(t).multiplyScalar(n) - } - projectOnPlane(t) { - return dt.copy(this).projectOnVector(t), this.sub(dt) - } - reflect(t) { - return this.sub(dt.copy(t).multiplyScalar(2 * this.dot(t))) - } - angleTo(t) { - const e = Math.sqrt(this.lengthSq() * t.lengthSq()) - if (0 === e) return Math.PI / 2 - const n = this.dot(t) / e - return Math.acos(J(n, -1, 1)) - } - distanceTo(t) { - return Math.sqrt(this.distanceToSquared(t)) - } - distanceToSquared(t) { - const e = this.x - t.x, - n = this.y - t.y, - i = this.z - t.z - return e * e + n * n + i * i - } - manhattanDistanceTo(t) { - return Math.abs(this.x - t.x) + Math.abs(this.y - t.y) + Math.abs(this.z - t.z) - } - setFromSpherical(t) { - return this.setFromSphericalCoords(t.radius, t.phi, t.theta) - } - setFromSphericalCoords(t, e, n) { - const i = Math.sin(e) * t - return ( - (this.x = i * Math.sin(n)), (this.y = Math.cos(e) * t), (this.z = i * Math.cos(n)), this - ) - } - setFromCylindrical(t) { - return this.setFromCylindricalCoords(t.radius, t.theta, t.y) - } - setFromCylindricalCoords(t, e, n) { - return (this.x = t * Math.sin(e)), (this.y = n), (this.z = t * Math.cos(e)), this - } - setFromMatrixPosition(t) { - const e = t.elements - return (this.x = e[12]), (this.y = e[13]), (this.z = e[14]), this - } - setFromMatrixScale(t) { - const e = this.setFromMatrixColumn(t, 0).length(), - n = this.setFromMatrixColumn(t, 1).length(), - i = this.setFromMatrixColumn(t, 2).length() - return (this.x = e), (this.y = n), (this.z = i), this - } - setFromMatrixColumn(t, e) { - return this.fromArray(t.elements, 4 * e) - } - setFromMatrix3Column(t, e) { - return this.fromArray(t.elements, 3 * e) - } - equals(t) { - return t.x === this.x && t.y === this.y && t.z === this.z - } - fromArray(t, e = 0) { - return (this.x = t[e]), (this.y = t[e + 1]), (this.z = t[e + 2]), this - } - toArray(t = [], e = 0) { - return (t[e] = this.x), (t[e + 1] = this.y), (t[e + 2] = this.z), t - } - fromBufferAttribute(t, e, n) { - return ( - void 0 !== n && - console.warn('THREE.Vector3: offset has been removed from .fromBufferAttribute().'), - (this.x = t.getX(e)), - (this.y = t.getY(e)), - (this.z = t.getZ(e)), - this - ) - } - random() { - return (this.x = Math.random()), (this.y = Math.random()), (this.z = Math.random()), this - } - } - ut.prototype.isVector3 = !0 - const dt = new ut(), - pt = new ht() - class mt { - constructor(t = new ut(1 / 0, 1 / 0, 1 / 0), e = new ut(-1 / 0, -1 / 0, -1 / 0)) { - ;(this.min = t), (this.max = e) - } - set(t, e) { - return this.min.copy(t), this.max.copy(e), this - } - setFromArray(t) { - let e = 1 / 0, - n = 1 / 0, - i = 1 / 0, - r = -1 / 0, - s = -1 / 0, - a = -1 / 0 - for (let o = 0, l = t.length; o < l; o += 3) { - const l = t[o], - c = t[o + 1], - h = t[o + 2] - l < e && (e = l), - c < n && (n = c), - h < i && (i = h), - l > r && (r = l), - c > s && (s = c), - h > a && (a = h) - } - return this.min.set(e, n, i), this.max.set(r, s, a), this - } - setFromBufferAttribute(t) { - let e = 1 / 0, - n = 1 / 0, - i = 1 / 0, - r = -1 / 0, - s = -1 / 0, - a = -1 / 0 - for (let o = 0, l = t.count; o < l; o++) { - const l = t.getX(o), - c = t.getY(o), - h = t.getZ(o) - l < e && (e = l), - c < n && (n = c), - h < i && (i = h), - l > r && (r = l), - c > s && (s = c), - h > a && (a = h) - } - return this.min.set(e, n, i), this.max.set(r, s, a), this - } - setFromPoints(t) { - this.makeEmpty() - for (let e = 0, n = t.length; e < n; e++) this.expandByPoint(t[e]) - return this - } - setFromCenterAndSize(t, e) { - const n = gt.copy(e).multiplyScalar(0.5) - return this.min.copy(t).sub(n), this.max.copy(t).add(n), this - } - setFromObject(t) { - return this.makeEmpty(), this.expandByObject(t) - } - clone() { - return new this.constructor().copy(this) - } - copy(t) { - return this.min.copy(t.min), this.max.copy(t.max), this - } - makeEmpty() { - return ( - (this.min.x = this.min.y = this.min.z = 1 / 0), - (this.max.x = this.max.y = this.max.z = -1 / 0), - this - ) - } - isEmpty() { - return this.max.x < this.min.x || this.max.y < this.min.y || this.max.z < this.min.z - } - getCenter(t) { - return this.isEmpty() - ? t.set(0, 0, 0) - : t.addVectors(this.min, this.max).multiplyScalar(0.5) - } - getSize(t) { - return this.isEmpty() ? t.set(0, 0, 0) : t.subVectors(this.max, this.min) - } - expandByPoint(t) { - return this.min.min(t), this.max.max(t), this - } - expandByVector(t) { - return this.min.sub(t), this.max.add(t), this - } - expandByScalar(t) { - return this.min.addScalar(-t), this.max.addScalar(t), this - } - expandByObject(t) { - t.updateWorldMatrix(!1, !1) - const e = t.geometry - void 0 !== e && - (null === e.boundingBox && e.computeBoundingBox(), - vt.copy(e.boundingBox), - vt.applyMatrix4(t.matrixWorld), - this.union(vt)) - const n = t.children - for (let i = 0, r = n.length; i < r; i++) this.expandByObject(n[i]) - return this - } - containsPoint(t) { - return !( - t.x < this.min.x || - t.x > this.max.x || - t.y < this.min.y || - t.y > this.max.y || - t.z < this.min.z || - t.z > this.max.z - ) - } - containsBox(t) { - return ( - this.min.x <= t.min.x && - t.max.x <= this.max.x && - this.min.y <= t.min.y && - t.max.y <= this.max.y && - this.min.z <= t.min.z && - t.max.z <= this.max.z - ) - } - getParameter(t, e) { - return e.set( - (t.x - this.min.x) / (this.max.x - this.min.x), - (t.y - this.min.y) / (this.max.y - this.min.y), - (t.z - this.min.z) / (this.max.z - this.min.z), - ) - } - intersectsBox(t) { - return !( - t.max.x < this.min.x || - t.min.x > this.max.x || - t.max.y < this.min.y || - t.min.y > this.max.y || - t.max.z < this.min.z || - t.min.z > this.max.z - ) - } - intersectsSphere(t) { - return ( - this.clampPoint(t.center, gt), gt.distanceToSquared(t.center) <= t.radius * t.radius - ) - } - intersectsPlane(t) { - let e, n - return ( - t.normal.x > 0 - ? ((e = t.normal.x * this.min.x), (n = t.normal.x * this.max.x)) - : ((e = t.normal.x * this.max.x), (n = t.normal.x * this.min.x)), - t.normal.y > 0 - ? ((e += t.normal.y * this.min.y), (n += t.normal.y * this.max.y)) - : ((e += t.normal.y * this.max.y), (n += t.normal.y * this.min.y)), - t.normal.z > 0 - ? ((e += t.normal.z * this.min.z), (n += t.normal.z * this.max.z)) - : ((e += t.normal.z * this.max.z), (n += t.normal.z * this.min.z)), - e <= -t.constant && n >= -t.constant - ) - } - intersectsTriangle(t) { - if (this.isEmpty()) return !1 - this.getCenter(St), - Tt.subVectors(this.max, St), - yt.subVectors(t.a, St), - xt.subVectors(t.b, St), - _t.subVectors(t.c, St), - bt.subVectors(xt, yt), - Mt.subVectors(_t, xt), - wt.subVectors(yt, _t) - let e = [ - 0, - -bt.z, - bt.y, - 0, - -Mt.z, - Mt.y, - 0, - -wt.z, - wt.y, - bt.z, - 0, - -bt.x, - Mt.z, - 0, - -Mt.x, - wt.z, - 0, - -wt.x, - -bt.y, - bt.x, - 0, - -Mt.y, - Mt.x, - 0, - -wt.y, - wt.x, - 0, - ] - return ( - !!At(e, yt, xt, _t, Tt) && - ((e = [1, 0, 0, 0, 1, 0, 0, 0, 1]), - !!At(e, yt, xt, _t, Tt) && - (Et.crossVectors(bt, Mt), (e = [Et.x, Et.y, Et.z]), At(e, yt, xt, _t, Tt))) - ) - } - clampPoint(t, e) { - return e.copy(t).clamp(this.min, this.max) - } - distanceToPoint(t) { - return gt.copy(t).clamp(this.min, this.max).sub(t).length() - } - getBoundingSphere(t) { - return this.getCenter(t.center), (t.radius = 0.5 * this.getSize(gt).length()), t - } - intersect(t) { - return this.min.max(t.min), this.max.min(t.max), this.isEmpty() && this.makeEmpty(), this - } - union(t) { - return this.min.min(t.min), this.max.max(t.max), this - } - applyMatrix4(t) { - return ( - this.isEmpty() || - (ft[0].set(this.min.x, this.min.y, this.min.z).applyMatrix4(t), - ft[1].set(this.min.x, this.min.y, this.max.z).applyMatrix4(t), - ft[2].set(this.min.x, this.max.y, this.min.z).applyMatrix4(t), - ft[3].set(this.min.x, this.max.y, this.max.z).applyMatrix4(t), - ft[4].set(this.max.x, this.min.y, this.min.z).applyMatrix4(t), - ft[5].set(this.max.x, this.min.y, this.max.z).applyMatrix4(t), - ft[6].set(this.max.x, this.max.y, this.min.z).applyMatrix4(t), - ft[7].set(this.max.x, this.max.y, this.max.z).applyMatrix4(t), - this.setFromPoints(ft)), - this - ) - } - translate(t) { - return this.min.add(t), this.max.add(t), this - } - equals(t) { - return t.min.equals(this.min) && t.max.equals(this.max) - } - } - mt.prototype.isBox3 = !0 - const ft = [new ut(), new ut(), new ut(), new ut(), new ut(), new ut(), new ut(), new ut()], - gt = new ut(), - vt = new mt(), - yt = new ut(), - xt = new ut(), - _t = new ut(), - bt = new ut(), - Mt = new ut(), - wt = new ut(), - St = new ut(), - Tt = new ut(), - Et = new ut(), - Lt = new ut() - function At(t, e, n, i, r) { - for (let s = 0, a = t.length - 3; s <= a; s += 3) { - Lt.fromArray(t, s) - const a = r.x * Math.abs(Lt.x) + r.y * Math.abs(Lt.y) + r.z * Math.abs(Lt.z), - o = e.dot(Lt), - l = n.dot(Lt), - c = i.dot(Lt) - if (Math.max(-Math.max(o, l, c), Math.min(o, l, c)) > a) return !1 - } - return !0 - } - const Rt = new mt(), - Ct = new ut(), - Pt = new ut(), - Dt = new ut() - class It { - constructor(t = new ut(), e = -1) { - ;(this.center = t), (this.radius = e) - } - set(t, e) { - return this.center.copy(t), (this.radius = e), this - } - setFromPoints(t, e) { - const n = this.center - void 0 !== e ? n.copy(e) : Rt.setFromPoints(t).getCenter(n) - let i = 0 - for (let r = 0, s = t.length; r < s; r++) i = Math.max(i, n.distanceToSquared(t[r])) - return (this.radius = Math.sqrt(i)), this - } - copy(t) { - return this.center.copy(t.center), (this.radius = t.radius), this - } - isEmpty() { - return this.radius < 0 - } - makeEmpty() { - return this.center.set(0, 0, 0), (this.radius = -1), this - } - containsPoint(t) { - return t.distanceToSquared(this.center) <= this.radius * this.radius - } - distanceToPoint(t) { - return t.distanceTo(this.center) - this.radius - } - intersectsSphere(t) { - const e = this.radius + t.radius - return t.center.distanceToSquared(this.center) <= e * e - } - intersectsBox(t) { - return t.intersectsSphere(this) - } - intersectsPlane(t) { - return Math.abs(t.distanceToPoint(this.center)) <= this.radius - } - clampPoint(t, e) { - const n = this.center.distanceToSquared(t) - return ( - e.copy(t), - n > this.radius * this.radius && - (e.sub(this.center).normalize(), e.multiplyScalar(this.radius).add(this.center)), - e - ) - } - getBoundingBox(t) { - return this.isEmpty() - ? (t.makeEmpty(), t) - : (t.set(this.center, this.center), t.expandByScalar(this.radius), t) - } - applyMatrix4(t) { - return ( - this.center.applyMatrix4(t), (this.radius = this.radius * t.getMaxScaleOnAxis()), this - ) - } - translate(t) { - return this.center.add(t), this - } - expandByPoint(t) { - Dt.subVectors(t, this.center) - const e = Dt.lengthSq() - if (e > this.radius * this.radius) { - const t = Math.sqrt(e), - n = 0.5 * (t - this.radius) - this.center.add(Dt.multiplyScalar(n / t)), (this.radius += n) - } - return this - } - union(t) { - return ( - Pt.subVectors(t.center, this.center).normalize().multiplyScalar(t.radius), - this.expandByPoint(Ct.copy(t.center).add(Pt)), - this.expandByPoint(Ct.copy(t.center).sub(Pt)), - this - ) - } - equals(t) { - return t.center.equals(this.center) && t.radius === this.radius - } - clone() { - return new this.constructor().copy(this) - } - } - const Nt = new ut(), - zt = new ut(), - Ot = new ut(), - Bt = new ut(), - Ft = new ut(), - Ut = new ut(), - Ht = new ut() - class Gt { - constructor(t = new ut(), e = new ut(0, 0, -1)) { - ;(this.origin = t), (this.direction = e) - } - set(t, e) { - return this.origin.copy(t), this.direction.copy(e), this - } - copy(t) { - return this.origin.copy(t.origin), this.direction.copy(t.direction), this - } - at(t, e) { - return e.copy(this.direction).multiplyScalar(t).add(this.origin) - } - lookAt(t) { - return this.direction.copy(t).sub(this.origin).normalize(), this - } - recast(t) { - return this.origin.copy(this.at(t, Nt)), this - } - closestPointToPoint(t, e) { - e.subVectors(t, this.origin) - const n = e.dot(this.direction) - return n < 0 - ? e.copy(this.origin) - : e.copy(this.direction).multiplyScalar(n).add(this.origin) - } - distanceToPoint(t) { - return Math.sqrt(this.distanceSqToPoint(t)) - } - distanceSqToPoint(t) { - const e = Nt.subVectors(t, this.origin).dot(this.direction) - return e < 0 - ? this.origin.distanceToSquared(t) - : (Nt.copy(this.direction).multiplyScalar(e).add(this.origin), Nt.distanceToSquared(t)) - } - distanceSqToSegment(t, e, n, i) { - zt.copy(t).add(e).multiplyScalar(0.5), - Ot.copy(e).sub(t).normalize(), - Bt.copy(this.origin).sub(zt) - const r = 0.5 * t.distanceTo(e), - s = -this.direction.dot(Ot), - a = Bt.dot(this.direction), - o = -Bt.dot(Ot), - l = Bt.lengthSq(), - c = Math.abs(1 - s * s) - let h, u, d, p - if (c > 0) - if (((h = s * o - a), (u = s * a - o), (p = r * c), h >= 0)) - if (u >= -p) - if (u <= p) { - const t = 1 / c - ;(h *= t), (u *= t), (d = h * (h + s * u + 2 * a) + u * (s * h + u + 2 * o) + l) - } else (u = r), (h = Math.max(0, -(s * u + a))), (d = -h * h + u * (u + 2 * o) + l) - else (u = -r), (h = Math.max(0, -(s * u + a))), (d = -h * h + u * (u + 2 * o) + l) - else - u <= -p - ? ((h = Math.max(0, -(-s * r + a))), - (u = h > 0 ? -r : Math.min(Math.max(-r, -o), r)), - (d = -h * h + u * (u + 2 * o) + l)) - : u <= p - ? ((h = 0), (u = Math.min(Math.max(-r, -o), r)), (d = u * (u + 2 * o) + l)) - : ((h = Math.max(0, -(s * r + a))), - (u = h > 0 ? r : Math.min(Math.max(-r, -o), r)), - (d = -h * h + u * (u + 2 * o) + l)) - else - (u = s > 0 ? -r : r), - (h = Math.max(0, -(s * u + a))), - (d = -h * h + u * (u + 2 * o) + l) - return ( - n && n.copy(this.direction).multiplyScalar(h).add(this.origin), - i && i.copy(Ot).multiplyScalar(u).add(zt), - d - ) - } - intersectSphere(t, e) { - Nt.subVectors(t.center, this.origin) - const n = Nt.dot(this.direction), - i = Nt.dot(Nt) - n * n, - r = t.radius * t.radius - if (i > r) return null - const s = Math.sqrt(r - i), - a = n - s, - o = n + s - return a < 0 && o < 0 ? null : a < 0 ? this.at(o, e) : this.at(a, e) - } - intersectsSphere(t) { - return this.distanceSqToPoint(t.center) <= t.radius * t.radius - } - distanceToPlane(t) { - const e = t.normal.dot(this.direction) - if (0 === e) return 0 === t.distanceToPoint(this.origin) ? 0 : null - const n = -(this.origin.dot(t.normal) + t.constant) / e - return n >= 0 ? n : null - } - intersectPlane(t, e) { - const n = this.distanceToPlane(t) - return null === n ? null : this.at(n, e) - } - intersectsPlane(t) { - const e = t.distanceToPoint(this.origin) - if (0 === e) return !0 - return t.normal.dot(this.direction) * e < 0 - } - intersectBox(t, e) { - let n, i, r, s, a, o - const l = 1 / this.direction.x, - c = 1 / this.direction.y, - h = 1 / this.direction.z, - u = this.origin - return ( - l >= 0 - ? ((n = (t.min.x - u.x) * l), (i = (t.max.x - u.x) * l)) - : ((n = (t.max.x - u.x) * l), (i = (t.min.x - u.x) * l)), - c >= 0 - ? ((r = (t.min.y - u.y) * c), (s = (t.max.y - u.y) * c)) - : ((r = (t.max.y - u.y) * c), (s = (t.min.y - u.y) * c)), - n > s || r > i - ? null - : ((r > n || n !== n) && (n = r), - (s < i || i !== i) && (i = s), - h >= 0 - ? ((a = (t.min.z - u.z) * h), (o = (t.max.z - u.z) * h)) - : ((a = (t.max.z - u.z) * h), (o = (t.min.z - u.z) * h)), - n > o || a > i - ? null - : ((a > n || n !== n) && (n = a), - (o < i || i !== i) && (i = o), - i < 0 ? null : this.at(n >= 0 ? n : i, e))) - ) - } - intersectsBox(t) { - return null !== this.intersectBox(t, Nt) - } - intersectTriangle(t, e, n, i, r) { - Ft.subVectors(e, t), Ut.subVectors(n, t), Ht.crossVectors(Ft, Ut) - let s, - a = this.direction.dot(Ht) - if (a > 0) { - if (i) return null - s = 1 - } else { - if (!(a < 0)) return null - ;(s = -1), (a = -a) - } - Bt.subVectors(this.origin, t) - const o = s * this.direction.dot(Ut.crossVectors(Bt, Ut)) - if (o < 0) return null - const l = s * this.direction.dot(Ft.cross(Bt)) - if (l < 0) return null - if (o + l > a) return null - const c = -s * Bt.dot(Ht) - return c < 0 ? null : this.at(c / a, r) - } - applyMatrix4(t) { - return this.origin.applyMatrix4(t), this.direction.transformDirection(t), this - } - equals(t) { - return t.origin.equals(this.origin) && t.direction.equals(this.direction) - } - clone() { - return new this.constructor().copy(this) - } - } - class Vt { - constructor() { - ;(this.elements = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]), - arguments.length > 0 && - console.error( - 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.', - ) - } - set(t, e, n, i, r, s, a, o, l, c, h, u, d, p, m, f) { - const g = this.elements - return ( - (g[0] = t), - (g[4] = e), - (g[8] = n), - (g[12] = i), - (g[1] = r), - (g[5] = s), - (g[9] = a), - (g[13] = o), - (g[2] = l), - (g[6] = c), - (g[10] = h), - (g[14] = u), - (g[3] = d), - (g[7] = p), - (g[11] = m), - (g[15] = f), - this - ) - } - identity() { - return this.set(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), this - } - clone() { - return new Vt().fromArray(this.elements) - } - copy(t) { - const e = this.elements, - n = t.elements - return ( - (e[0] = n[0]), - (e[1] = n[1]), - (e[2] = n[2]), - (e[3] = n[3]), - (e[4] = n[4]), - (e[5] = n[5]), - (e[6] = n[6]), - (e[7] = n[7]), - (e[8] = n[8]), - (e[9] = n[9]), - (e[10] = n[10]), - (e[11] = n[11]), - (e[12] = n[12]), - (e[13] = n[13]), - (e[14] = n[14]), - (e[15] = n[15]), - this - ) - } - copyPosition(t) { - const e = this.elements, - n = t.elements - return (e[12] = n[12]), (e[13] = n[13]), (e[14] = n[14]), this - } - setFromMatrix3(t) { - const e = t.elements - return ( - this.set(e[0], e[3], e[6], 0, e[1], e[4], e[7], 0, e[2], e[5], e[8], 0, 0, 0, 0, 1), - this - ) - } - extractBasis(t, e, n) { - return ( - t.setFromMatrixColumn(this, 0), - e.setFromMatrixColumn(this, 1), - n.setFromMatrixColumn(this, 2), - this - ) - } - makeBasis(t, e, n) { - return this.set(t.x, e.x, n.x, 0, t.y, e.y, n.y, 0, t.z, e.z, n.z, 0, 0, 0, 0, 1), this - } - extractRotation(t) { - const e = this.elements, - n = t.elements, - i = 1 / kt.setFromMatrixColumn(t, 0).length(), - r = 1 / kt.setFromMatrixColumn(t, 1).length(), - s = 1 / kt.setFromMatrixColumn(t, 2).length() - return ( - (e[0] = n[0] * i), - (e[1] = n[1] * i), - (e[2] = n[2] * i), - (e[3] = 0), - (e[4] = n[4] * r), - (e[5] = n[5] * r), - (e[6] = n[6] * r), - (e[7] = 0), - (e[8] = n[8] * s), - (e[9] = n[9] * s), - (e[10] = n[10] * s), - (e[11] = 0), - (e[12] = 0), - (e[13] = 0), - (e[14] = 0), - (e[15] = 1), - this - ) - } - makeRotationFromEuler(t) { - ;(t && t.isEuler) || - console.error( - 'THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.', - ) - const e = this.elements, - n = t.x, - i = t.y, - r = t.z, - s = Math.cos(n), - a = Math.sin(n), - o = Math.cos(i), - l = Math.sin(i), - c = Math.cos(r), - h = Math.sin(r) - if ('XYZ' === t.order) { - const t = s * c, - n = s * h, - i = a * c, - r = a * h - ;(e[0] = o * c), - (e[4] = -o * h), - (e[8] = l), - (e[1] = n + i * l), - (e[5] = t - r * l), - (e[9] = -a * o), - (e[2] = r - t * l), - (e[6] = i + n * l), - (e[10] = s * o) - } else if ('YXZ' === t.order) { - const t = o * c, - n = o * h, - i = l * c, - r = l * h - ;(e[0] = t + r * a), - (e[4] = i * a - n), - (e[8] = s * l), - (e[1] = s * h), - (e[5] = s * c), - (e[9] = -a), - (e[2] = n * a - i), - (e[6] = r + t * a), - (e[10] = s * o) - } else if ('ZXY' === t.order) { - const t = o * c, - n = o * h, - i = l * c, - r = l * h - ;(e[0] = t - r * a), - (e[4] = -s * h), - (e[8] = i + n * a), - (e[1] = n + i * a), - (e[5] = s * c), - (e[9] = r - t * a), - (e[2] = -s * l), - (e[6] = a), - (e[10] = s * o) - } else if ('ZYX' === t.order) { - const t = s * c, - n = s * h, - i = a * c, - r = a * h - ;(e[0] = o * c), - (e[4] = i * l - n), - (e[8] = t * l + r), - (e[1] = o * h), - (e[5] = r * l + t), - (e[9] = n * l - i), - (e[2] = -l), - (e[6] = a * o), - (e[10] = s * o) - } else if ('YZX' === t.order) { - const t = s * o, - n = s * l, - i = a * o, - r = a * l - ;(e[0] = o * c), - (e[4] = r - t * h), - (e[8] = i * h + n), - (e[1] = h), - (e[5] = s * c), - (e[9] = -a * c), - (e[2] = -l * c), - (e[6] = n * h + i), - (e[10] = t - r * h) - } else if ('XZY' === t.order) { - const t = s * o, - n = s * l, - i = a * o, - r = a * l - ;(e[0] = o * c), - (e[4] = -h), - (e[8] = l * c), - (e[1] = t * h + r), - (e[5] = s * c), - (e[9] = n * h - i), - (e[2] = i * h - n), - (e[6] = a * c), - (e[10] = r * h + t) - } - return ( - (e[3] = 0), - (e[7] = 0), - (e[11] = 0), - (e[12] = 0), - (e[13] = 0), - (e[14] = 0), - (e[15] = 1), - this - ) - } - makeRotationFromQuaternion(t) { - return this.compose(jt, t, qt) - } - lookAt(t, e, n) { - const i = this.elements - return ( - Jt.subVectors(t, e), - 0 === Jt.lengthSq() && (Jt.z = 1), - Jt.normalize(), - Xt.crossVectors(n, Jt), - 0 === Xt.lengthSq() && - (1 === Math.abs(n.z) ? (Jt.x += 1e-4) : (Jt.z += 1e-4), - Jt.normalize(), - Xt.crossVectors(n, Jt)), - Xt.normalize(), - Yt.crossVectors(Jt, Xt), - (i[0] = Xt.x), - (i[4] = Yt.x), - (i[8] = Jt.x), - (i[1] = Xt.y), - (i[5] = Yt.y), - (i[9] = Jt.y), - (i[2] = Xt.z), - (i[6] = Yt.z), - (i[10] = Jt.z), - this - ) - } - multiply(t, e) { - return void 0 !== e - ? (console.warn( - 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.', - ), - this.multiplyMatrices(t, e)) - : this.multiplyMatrices(this, t) - } - premultiply(t) { - return this.multiplyMatrices(t, this) - } - multiplyMatrices(t, e) { - const n = t.elements, - i = e.elements, - r = this.elements, - s = n[0], - a = n[4], - o = n[8], - l = n[12], - c = n[1], - h = n[5], - u = n[9], - d = n[13], - p = n[2], - m = n[6], - f = n[10], - g = n[14], - v = n[3], - y = n[7], - x = n[11], - _ = n[15], - b = i[0], - M = i[4], - w = i[8], - S = i[12], - T = i[1], - E = i[5], - L = i[9], - A = i[13], - R = i[2], - C = i[6], - P = i[10], - D = i[14], - I = i[3], - N = i[7], - z = i[11], - O = i[15] - return ( - (r[0] = s * b + a * T + o * R + l * I), - (r[4] = s * M + a * E + o * C + l * N), - (r[8] = s * w + a * L + o * P + l * z), - (r[12] = s * S + a * A + o * D + l * O), - (r[1] = c * b + h * T + u * R + d * I), - (r[5] = c * M + h * E + u * C + d * N), - (r[9] = c * w + h * L + u * P + d * z), - (r[13] = c * S + h * A + u * D + d * O), - (r[2] = p * b + m * T + f * R + g * I), - (r[6] = p * M + m * E + f * C + g * N), - (r[10] = p * w + m * L + f * P + g * z), - (r[14] = p * S + m * A + f * D + g * O), - (r[3] = v * b + y * T + x * R + _ * I), - (r[7] = v * M + y * E + x * C + _ * N), - (r[11] = v * w + y * L + x * P + _ * z), - (r[15] = v * S + y * A + x * D + _ * O), - this - ) - } - multiplyScalar(t) { - const e = this.elements - return ( - (e[0] *= t), - (e[4] *= t), - (e[8] *= t), - (e[12] *= t), - (e[1] *= t), - (e[5] *= t), - (e[9] *= t), - (e[13] *= t), - (e[2] *= t), - (e[6] *= t), - (e[10] *= t), - (e[14] *= t), - (e[3] *= t), - (e[7] *= t), - (e[11] *= t), - (e[15] *= t), - this - ) - } - determinant() { - const t = this.elements, - e = t[0], - n = t[4], - i = t[8], - r = t[12], - s = t[1], - a = t[5], - o = t[9], - l = t[13], - c = t[2], - h = t[6], - u = t[10], - d = t[14] - return ( - t[3] * (+r * o * h - i * l * h - r * a * u + n * l * u + i * a * d - n * o * d) + - t[7] * (+e * o * d - e * l * u + r * s * u - i * s * d + i * l * c - r * o * c) + - t[11] * (+e * l * h - e * a * d - r * s * h + n * s * d + r * a * c - n * l * c) + - t[15] * (-i * a * c - e * o * h + e * a * u + i * s * h - n * s * u + n * o * c) - ) - } - transpose() { - const t = this.elements - let e - return ( - (e = t[1]), - (t[1] = t[4]), - (t[4] = e), - (e = t[2]), - (t[2] = t[8]), - (t[8] = e), - (e = t[6]), - (t[6] = t[9]), - (t[9] = e), - (e = t[3]), - (t[3] = t[12]), - (t[12] = e), - (e = t[7]), - (t[7] = t[13]), - (t[13] = e), - (e = t[11]), - (t[11] = t[14]), - (t[14] = e), - this - ) - } - setPosition(t, e, n) { - const i = this.elements - return ( - t.isVector3 - ? ((i[12] = t.x), (i[13] = t.y), (i[14] = t.z)) - : ((i[12] = t), (i[13] = e), (i[14] = n)), - this - ) - } - invert() { - const t = this.elements, - e = t[0], - n = t[1], - i = t[2], - r = t[3], - s = t[4], - a = t[5], - o = t[6], - l = t[7], - c = t[8], - h = t[9], - u = t[10], - d = t[11], - p = t[12], - m = t[13], - f = t[14], - g = t[15], - v = h * f * l - m * u * l + m * o * d - a * f * d - h * o * g + a * u * g, - y = p * u * l - c * f * l - p * o * d + s * f * d + c * o * g - s * u * g, - x = c * m * l - p * h * l + p * a * d - s * m * d - c * a * g + s * h * g, - _ = p * h * o - c * m * o - p * a * u + s * m * u + c * a * f - s * h * f, - b = e * v + n * y + i * x + r * _ - if (0 === b) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) - const M = 1 / b - return ( - (t[0] = v * M), - (t[1] = (m * u * r - h * f * r - m * i * d + n * f * d + h * i * g - n * u * g) * M), - (t[2] = (a * f * r - m * o * r + m * i * l - n * f * l - a * i * g + n * o * g) * M), - (t[3] = (h * o * r - a * u * r - h * i * l + n * u * l + a * i * d - n * o * d) * M), - (t[4] = y * M), - (t[5] = (c * f * r - p * u * r + p * i * d - e * f * d - c * i * g + e * u * g) * M), - (t[6] = (p * o * r - s * f * r - p * i * l + e * f * l + s * i * g - e * o * g) * M), - (t[7] = (s * u * r - c * o * r + c * i * l - e * u * l - s * i * d + e * o * d) * M), - (t[8] = x * M), - (t[9] = (p * h * r - c * m * r - p * n * d + e * m * d + c * n * g - e * h * g) * M), - (t[10] = (s * m * r - p * a * r + p * n * l - e * m * l - s * n * g + e * a * g) * M), - (t[11] = (c * a * r - s * h * r - c * n * l + e * h * l + s * n * d - e * a * d) * M), - (t[12] = _ * M), - (t[13] = (c * m * i - p * h * i + p * n * u - e * m * u - c * n * f + e * h * f) * M), - (t[14] = (p * a * i - s * m * i - p * n * o + e * m * o + s * n * f - e * a * f) * M), - (t[15] = (s * h * i - c * a * i + c * n * o - e * h * o - s * n * u + e * a * u) * M), - this - ) - } - scale(t) { - const e = this.elements, - n = t.x, - i = t.y, - r = t.z - return ( - (e[0] *= n), - (e[4] *= i), - (e[8] *= r), - (e[1] *= n), - (e[5] *= i), - (e[9] *= r), - (e[2] *= n), - (e[6] *= i), - (e[10] *= r), - (e[3] *= n), - (e[7] *= i), - (e[11] *= r), - this - ) - } - getMaxScaleOnAxis() { - const t = this.elements, - e = t[0] * t[0] + t[1] * t[1] + t[2] * t[2], - n = t[4] * t[4] + t[5] * t[5] + t[6] * t[6], - i = t[8] * t[8] + t[9] * t[9] + t[10] * t[10] - return Math.sqrt(Math.max(e, n, i)) - } - makeTranslation(t, e, n) { - return this.set(1, 0, 0, t, 0, 1, 0, e, 0, 0, 1, n, 0, 0, 0, 1), this - } - makeRotationX(t) { - const e = Math.cos(t), - n = Math.sin(t) - return this.set(1, 0, 0, 0, 0, e, -n, 0, 0, n, e, 0, 0, 0, 0, 1), this - } - makeRotationY(t) { - const e = Math.cos(t), - n = Math.sin(t) - return this.set(e, 0, n, 0, 0, 1, 0, 0, -n, 0, e, 0, 0, 0, 0, 1), this - } - makeRotationZ(t) { - const e = Math.cos(t), - n = Math.sin(t) - return this.set(e, -n, 0, 0, n, e, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), this - } - makeRotationAxis(t, e) { - const n = Math.cos(e), - i = Math.sin(e), - r = 1 - n, - s = t.x, - a = t.y, - o = t.z, - l = r * s, - c = r * a - return ( - this.set( - l * s + n, - l * a - i * o, - l * o + i * a, - 0, - l * a + i * o, - c * a + n, - c * o - i * s, - 0, - l * o - i * a, - c * o + i * s, - r * o * o + n, - 0, - 0, - 0, - 0, - 1, - ), - this - ) - } - makeScale(t, e, n) { - return this.set(t, 0, 0, 0, 0, e, 0, 0, 0, 0, n, 0, 0, 0, 0, 1), this - } - makeShear(t, e, n, i, r, s) { - return this.set(1, n, r, 0, t, 1, s, 0, e, i, 1, 0, 0, 0, 0, 1), this - } - compose(t, e, n) { - const i = this.elements, - r = e._x, - s = e._y, - a = e._z, - o = e._w, - l = r + r, - c = s + s, - h = a + a, - u = r * l, - d = r * c, - p = r * h, - m = s * c, - f = s * h, - g = a * h, - v = o * l, - y = o * c, - x = o * h, - _ = n.x, - b = n.y, - M = n.z - return ( - (i[0] = (1 - (m + g)) * _), - (i[1] = (d + x) * _), - (i[2] = (p - y) * _), - (i[3] = 0), - (i[4] = (d - x) * b), - (i[5] = (1 - (u + g)) * b), - (i[6] = (f + v) * b), - (i[7] = 0), - (i[8] = (p + y) * M), - (i[9] = (f - v) * M), - (i[10] = (1 - (u + m)) * M), - (i[11] = 0), - (i[12] = t.x), - (i[13] = t.y), - (i[14] = t.z), - (i[15] = 1), - this - ) - } - decompose(t, e, n) { - const i = this.elements - let r = kt.set(i[0], i[1], i[2]).length() - const s = kt.set(i[4], i[5], i[6]).length(), - a = kt.set(i[8], i[9], i[10]).length() - this.determinant() < 0 && (r = -r), - (t.x = i[12]), - (t.y = i[13]), - (t.z = i[14]), - Wt.copy(this) - const o = 1 / r, - l = 1 / s, - c = 1 / a - return ( - (Wt.elements[0] *= o), - (Wt.elements[1] *= o), - (Wt.elements[2] *= o), - (Wt.elements[4] *= l), - (Wt.elements[5] *= l), - (Wt.elements[6] *= l), - (Wt.elements[8] *= c), - (Wt.elements[9] *= c), - (Wt.elements[10] *= c), - e.setFromRotationMatrix(Wt), - (n.x = r), - (n.y = s), - (n.z = a), - this - ) - } - makePerspective(t, e, n, i, r, s) { - void 0 === s && - console.warn( - 'THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.', - ) - const a = this.elements, - o = (2 * r) / (e - t), - l = (2 * r) / (n - i), - c = (e + t) / (e - t), - h = (n + i) / (n - i), - u = -(s + r) / (s - r), - d = (-2 * s * r) / (s - r) - return ( - (a[0] = o), - (a[4] = 0), - (a[8] = c), - (a[12] = 0), - (a[1] = 0), - (a[5] = l), - (a[9] = h), - (a[13] = 0), - (a[2] = 0), - (a[6] = 0), - (a[10] = u), - (a[14] = d), - (a[3] = 0), - (a[7] = 0), - (a[11] = -1), - (a[15] = 0), - this - ) - } - makeOrthographic(t, e, n, i, r, s) { - const a = this.elements, - o = 1 / (e - t), - l = 1 / (n - i), - c = 1 / (s - r), - h = (e + t) * o, - u = (n + i) * l, - d = (s + r) * c - return ( - (a[0] = 2 * o), - (a[4] = 0), - (a[8] = 0), - (a[12] = -h), - (a[1] = 0), - (a[5] = 2 * l), - (a[9] = 0), - (a[13] = -u), - (a[2] = 0), - (a[6] = 0), - (a[10] = -2 * c), - (a[14] = -d), - (a[3] = 0), - (a[7] = 0), - (a[11] = 0), - (a[15] = 1), - this - ) - } - equals(t) { - const e = this.elements, - n = t.elements - for (let i = 0; i < 16; i++) if (e[i] !== n[i]) return !1 - return !0 - } - fromArray(t, e = 0) { - for (let n = 0; n < 16; n++) this.elements[n] = t[n + e] - return this - } - toArray(t = [], e = 0) { - const n = this.elements - return ( - (t[e] = n[0]), - (t[e + 1] = n[1]), - (t[e + 2] = n[2]), - (t[e + 3] = n[3]), - (t[e + 4] = n[4]), - (t[e + 5] = n[5]), - (t[e + 6] = n[6]), - (t[e + 7] = n[7]), - (t[e + 8] = n[8]), - (t[e + 9] = n[9]), - (t[e + 10] = n[10]), - (t[e + 11] = n[11]), - (t[e + 12] = n[12]), - (t[e + 13] = n[13]), - (t[e + 14] = n[14]), - (t[e + 15] = n[15]), - t - ) - } - } - Vt.prototype.isMatrix4 = !0 - const kt = new ut(), - Wt = new Vt(), - jt = new ut(0, 0, 0), - qt = new ut(1, 1, 1), - Xt = new ut(), - Yt = new ut(), - Jt = new ut(), - Zt = new Vt(), - Qt = new ht() - class Kt { - constructor(t = 0, e = 0, n = 0, i = Kt.DefaultOrder) { - ;(this._x = t), (this._y = e), (this._z = n), (this._order = i) - } - get x() { - return this._x - } - set x(t) { - ;(this._x = t), this._onChangeCallback() - } - get y() { - return this._y - } - set y(t) { - ;(this._y = t), this._onChangeCallback() - } - get z() { - return this._z - } - set z(t) { - ;(this._z = t), this._onChangeCallback() - } - get order() { - return this._order - } - set order(t) { - ;(this._order = t), this._onChangeCallback() - } - set(t, e, n, i = this._order) { - return ( - (this._x = t), - (this._y = e), - (this._z = n), - (this._order = i), - this._onChangeCallback(), - this - ) - } - clone() { - return new this.constructor(this._x, this._y, this._z, this._order) - } - copy(t) { - return ( - (this._x = t._x), - (this._y = t._y), - (this._z = t._z), - (this._order = t._order), - this._onChangeCallback(), - this - ) - } - setFromRotationMatrix(t, e = this._order, n = !0) { - const i = t.elements, - r = i[0], - s = i[4], - a = i[8], - o = i[1], - l = i[5], - c = i[9], - h = i[2], - u = i[6], - d = i[10] - switch (e) { - case 'XYZ': - ;(this._y = Math.asin(J(a, -1, 1))), - Math.abs(a) < 0.9999999 - ? ((this._x = Math.atan2(-c, d)), (this._z = Math.atan2(-s, r))) - : ((this._x = Math.atan2(u, l)), (this._z = 0)) - break - case 'YXZ': - ;(this._x = Math.asin(-J(c, -1, 1))), - Math.abs(c) < 0.9999999 - ? ((this._y = Math.atan2(a, d)), (this._z = Math.atan2(o, l))) - : ((this._y = Math.atan2(-h, r)), (this._z = 0)) - break - case 'ZXY': - ;(this._x = Math.asin(J(u, -1, 1))), - Math.abs(u) < 0.9999999 - ? ((this._y = Math.atan2(-h, d)), (this._z = Math.atan2(-s, l))) - : ((this._y = 0), (this._z = Math.atan2(o, r))) - break - case 'ZYX': - ;(this._y = Math.asin(-J(h, -1, 1))), - Math.abs(h) < 0.9999999 - ? ((this._x = Math.atan2(u, d)), (this._z = Math.atan2(o, r))) - : ((this._x = 0), (this._z = Math.atan2(-s, l))) - break - case 'YZX': - ;(this._z = Math.asin(J(o, -1, 1))), - Math.abs(o) < 0.9999999 - ? ((this._x = Math.atan2(-c, l)), (this._y = Math.atan2(-h, r))) - : ((this._x = 0), (this._y = Math.atan2(a, d))) - break - case 'XZY': - ;(this._z = Math.asin(-J(s, -1, 1))), - Math.abs(s) < 0.9999999 - ? ((this._x = Math.atan2(u, l)), (this._y = Math.atan2(a, r))) - : ((this._x = Math.atan2(-c, d)), (this._y = 0)) - break - default: - console.warn( - 'THREE.Euler: .setFromRotationMatrix() encountered an unknown order: ' + e, - ) - } - return (this._order = e), !0 === n && this._onChangeCallback(), this - } - setFromQuaternion(t, e, n) { - return Zt.makeRotationFromQuaternion(t), this.setFromRotationMatrix(Zt, e, n) - } - setFromVector3(t, e = this._order) { - return this.set(t.x, t.y, t.z, e) - } - reorder(t) { - return Qt.setFromEuler(this), this.setFromQuaternion(Qt, t) - } - equals(t) { - return ( - t._x === this._x && t._y === this._y && t._z === this._z && t._order === this._order - ) - } - fromArray(t) { - return ( - (this._x = t[0]), - (this._y = t[1]), - (this._z = t[2]), - void 0 !== t[3] && (this._order = t[3]), - this._onChangeCallback(), - this - ) - } - toArray(t = [], e = 0) { - return ( - (t[e] = this._x), - (t[e + 1] = this._y), - (t[e + 2] = this._z), - (t[e + 3] = this._order), - t - ) - } - toVector3(t) { - return t ? t.set(this._x, this._y, this._z) : new ut(this._x, this._y, this._z) - } - _onChange(t) { - return (this._onChangeCallback = t), this - } - _onChangeCallback() {} - } - ;(Kt.prototype.isEuler = !0), - (Kt.DefaultOrder = 'XYZ'), - (Kt.RotationOrders = ['XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX']) - class $t { - constructor() { - this.mask = 1 - } - set(t) { - this.mask = (1 << t) | 0 - } - enable(t) { - this.mask |= (1 << t) | 0 - } - enableAll() { - this.mask = -1 - } - toggle(t) { - this.mask ^= (1 << t) | 0 - } - disable(t) { - this.mask &= ~((1 << t) | 0) - } - disableAll() { - this.mask = 0 - } - test(t) { - return 0 !== (this.mask & t.mask) - } - } - let te = 0 - const ee = new ut(), - ne = new ht(), - ie = new Vt(), - re = new ut(), - se = new ut(), - ae = new ut(), - oe = new ht(), - le = new ut(1, 0, 0), - ce = new ut(0, 1, 0), - he = new ut(0, 0, 1), - ue = { type: 'added' }, - de = { type: 'removed' } - class pe extends W { - constructor() { - super(), - Object.defineProperty(this, 'id', { value: te++ }), - (this.uuid = Y()), - (this.name = ''), - (this.type = 'Object3D'), - (this.parent = null), - (this.children = []), - (this.up = pe.DefaultUp.clone()) - const t = new ut(), - e = new Kt(), - n = new ht(), - i = new ut(1, 1, 1) - e._onChange(function () { - n.setFromEuler(e, !1) - }), - n._onChange(function () { - e.setFromQuaternion(n, void 0, !1) - }), - Object.defineProperties(this, { - position: { configurable: !0, enumerable: !0, value: t }, - rotation: { configurable: !0, enumerable: !0, value: e }, - quaternion: { configurable: !0, enumerable: !0, value: n }, - scale: { configurable: !0, enumerable: !0, value: i }, - modelViewMatrix: { value: new Vt() }, - normalMatrix: { value: new et() }, - }), - (this.matrix = new Vt()), - (this.matrixWorld = new Vt()), - (this.matrixAutoUpdate = pe.DefaultMatrixAutoUpdate), - (this.matrixWorldNeedsUpdate = !1), - (this.layers = new $t()), - (this.visible = !0), - (this.castShadow = !1), - (this.receiveShadow = !1), - (this.frustumCulled = !0), - (this.renderOrder = 0), - (this.animations = []), - (this.userData = {}) - } - onBeforeRender() {} - onAfterRender() {} - applyMatrix4(t) { - this.matrixAutoUpdate && this.updateMatrix(), - this.matrix.premultiply(t), - this.matrix.decompose(this.position, this.quaternion, this.scale) - } - applyQuaternion(t) { - return this.quaternion.premultiply(t), this - } - setRotationFromAxisAngle(t, e) { - this.quaternion.setFromAxisAngle(t, e) - } - setRotationFromEuler(t) { - this.quaternion.setFromEuler(t, !0) - } - setRotationFromMatrix(t) { - this.quaternion.setFromRotationMatrix(t) - } - setRotationFromQuaternion(t) { - this.quaternion.copy(t) - } - rotateOnAxis(t, e) { - return ne.setFromAxisAngle(t, e), this.quaternion.multiply(ne), this - } - rotateOnWorldAxis(t, e) { - return ne.setFromAxisAngle(t, e), this.quaternion.premultiply(ne), this - } - rotateX(t) { - return this.rotateOnAxis(le, t) - } - rotateY(t) { - return this.rotateOnAxis(ce, t) - } - rotateZ(t) { - return this.rotateOnAxis(he, t) - } - translateOnAxis(t, e) { - return ( - ee.copy(t).applyQuaternion(this.quaternion), - this.position.add(ee.multiplyScalar(e)), - this - ) - } - translateX(t) { - return this.translateOnAxis(le, t) - } - translateY(t) { - return this.translateOnAxis(ce, t) - } - translateZ(t) { - return this.translateOnAxis(he, t) - } - localToWorld(t) { - return t.applyMatrix4(this.matrixWorld) - } - worldToLocal(t) { - return t.applyMatrix4(ie.copy(this.matrixWorld).invert()) - } - lookAt(t, e, n) { - t.isVector3 ? re.copy(t) : re.set(t, e, n) - const i = this.parent - this.updateWorldMatrix(!0, !1), - se.setFromMatrixPosition(this.matrixWorld), - this.isCamera || this.isLight ? ie.lookAt(se, re, this.up) : ie.lookAt(re, se, this.up), - this.quaternion.setFromRotationMatrix(ie), - i && - (ie.extractRotation(i.matrixWorld), - ne.setFromRotationMatrix(ie), - this.quaternion.premultiply(ne.invert())) - } - add(t) { - if (arguments.length > 1) { - for (let t = 0; t < arguments.length; t++) this.add(arguments[t]) - return this - } - return t === this - ? (console.error("THREE.Object3D.add: object can't be added as a child of itself.", t), - this) - : (t && t.isObject3D - ? (null !== t.parent && t.parent.remove(t), - (t.parent = this), - this.children.push(t), - t.dispatchEvent(ue)) - : console.error('THREE.Object3D.add: object not an instance of THREE.Object3D.', t), - this) - } - remove(t) { - if (arguments.length > 1) { - for (let t = 0; t < arguments.length; t++) this.remove(arguments[t]) - return this - } - const e = this.children.indexOf(t) - return ( - -1 !== e && ((t.parent = null), this.children.splice(e, 1), t.dispatchEvent(de)), this - ) - } - removeFromParent() { - const t = this.parent - return null !== t && t.remove(this), this - } - clear() { - for (let t = 0; t < this.children.length; t++) { - const e = this.children[t] - ;(e.parent = null), e.dispatchEvent(de) - } - return (this.children.length = 0), this - } - attach(t) { - return ( - this.updateWorldMatrix(!0, !1), - ie.copy(this.matrixWorld).invert(), - null !== t.parent && - (t.parent.updateWorldMatrix(!0, !1), ie.multiply(t.parent.matrixWorld)), - t.applyMatrix4(ie), - this.add(t), - t.updateWorldMatrix(!1, !0), - this - ) - } - getObjectById(t) { - return this.getObjectByProperty('id', t) - } - getObjectByName(t) { - return this.getObjectByProperty('name', t) - } - getObjectByProperty(t, e) { - if (this[t] === e) return this - for (let n = 0, i = this.children.length; n < i; n++) { - const i = this.children[n].getObjectByProperty(t, e) - if (void 0 !== i) return i - } - } - getWorldPosition(t) { - return this.updateWorldMatrix(!0, !1), t.setFromMatrixPosition(this.matrixWorld) - } - getWorldQuaternion(t) { - return this.updateWorldMatrix(!0, !1), this.matrixWorld.decompose(se, t, ae), t - } - getWorldScale(t) { - return this.updateWorldMatrix(!0, !1), this.matrixWorld.decompose(se, oe, t), t - } - getWorldDirection(t) { - this.updateWorldMatrix(!0, !1) - const e = this.matrixWorld.elements - return t.set(e[8], e[9], e[10]).normalize() - } - raycast() {} - traverse(t) { - t(this) - const e = this.children - for (let n = 0, i = e.length; n < i; n++) e[n].traverse(t) - } - traverseVisible(t) { - if (!1 === this.visible) return - t(this) - const e = this.children - for (let n = 0, i = e.length; n < i; n++) e[n].traverseVisible(t) - } - traverseAncestors(t) { - const e = this.parent - null !== e && (t(e), e.traverseAncestors(t)) - } - updateMatrix() { - this.matrix.compose(this.position, this.quaternion, this.scale), - (this.matrixWorldNeedsUpdate = !0) - } - updateMatrixWorld(t) { - this.matrixAutoUpdate && this.updateMatrix(), - (this.matrixWorldNeedsUpdate || t) && - (null === this.parent - ? this.matrixWorld.copy(this.matrix) - : this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix), - (this.matrixWorldNeedsUpdate = !1), - (t = !0)) - const e = this.children - for (let n = 0, i = e.length; n < i; n++) e[n].updateMatrixWorld(t) - } - updateWorldMatrix(t, e) { - const n = this.parent - if ( - (!0 === t && null !== n && n.updateWorldMatrix(!0, !1), - this.matrixAutoUpdate && this.updateMatrix(), - null === this.parent - ? this.matrixWorld.copy(this.matrix) - : this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix), - !0 === e) - ) { - const t = this.children - for (let e = 0, n = t.length; e < n; e++) t[e].updateWorldMatrix(!1, !0) - } - } - toJSON(t) { - const e = void 0 === t || 'string' === typeof t, - n = {} - e && - ((t = { - geometries: {}, - materials: {}, - textures: {}, - images: {}, - shapes: {}, - skeletons: {}, - animations: {}, - }), - (n.metadata = { version: 4.5, type: 'Object', generator: 'Object3D.toJSON' })) - const i = {} - function r(e, n) { - return void 0 === e[n.uuid] && (e[n.uuid] = n.toJSON(t)), n.uuid - } - if ( - ((i.uuid = this.uuid), - (i.type = this.type), - '' !== this.name && (i.name = this.name), - !0 === this.castShadow && (i.castShadow = !0), - !0 === this.receiveShadow && (i.receiveShadow = !0), - !1 === this.visible && (i.visible = !1), - !1 === this.frustumCulled && (i.frustumCulled = !1), - 0 !== this.renderOrder && (i.renderOrder = this.renderOrder), - '{}' !== JSON.stringify(this.userData) && (i.userData = this.userData), - (i.layers = this.layers.mask), - (i.matrix = this.matrix.toArray()), - !1 === this.matrixAutoUpdate && (i.matrixAutoUpdate = !1), - this.isInstancedMesh && - ((i.type = 'InstancedMesh'), - (i.count = this.count), - (i.instanceMatrix = this.instanceMatrix.toJSON()), - null !== this.instanceColor && (i.instanceColor = this.instanceColor.toJSON())), - this.isScene) - ) - this.background && - (this.background.isColor - ? (i.background = this.background.toJSON()) - : this.background.isTexture && (i.background = this.background.toJSON(t).uuid)), - this.environment && - this.environment.isTexture && - (i.environment = this.environment.toJSON(t).uuid) - else if (this.isMesh || this.isLine || this.isPoints) { - i.geometry = r(t.geometries, this.geometry) - const e = this.geometry.parameters - if (void 0 !== e && void 0 !== e.shapes) { - const n = e.shapes - if (Array.isArray(n)) - for (let e = 0, i = n.length; e < i; e++) { - const i = n[e] - r(t.shapes, i) - } - else r(t.shapes, n) - } - } - if ( - (this.isSkinnedMesh && - ((i.bindMode = this.bindMode), - (i.bindMatrix = this.bindMatrix.toArray()), - void 0 !== this.skeleton && - (r(t.skeletons, this.skeleton), (i.skeleton = this.skeleton.uuid))), - void 0 !== this.material) - ) - if (Array.isArray(this.material)) { - const e = [] - for (let n = 0, i = this.material.length; n < i; n++) - e.push(r(t.materials, this.material[n])) - i.material = e - } else i.material = r(t.materials, this.material) - if (this.children.length > 0) { - i.children = [] - for (let e = 0; e < this.children.length; e++) - i.children.push(this.children[e].toJSON(t).object) - } - if (this.animations.length > 0) { - i.animations = [] - for (let e = 0; e < this.animations.length; e++) { - const n = this.animations[e] - i.animations.push(r(t.animations, n)) - } - } - if (e) { - const e = s(t.geometries), - i = s(t.materials), - r = s(t.textures), - a = s(t.images), - o = s(t.shapes), - l = s(t.skeletons), - c = s(t.animations) - e.length > 0 && (n.geometries = e), - i.length > 0 && (n.materials = i), - r.length > 0 && (n.textures = r), - a.length > 0 && (n.images = a), - o.length > 0 && (n.shapes = o), - l.length > 0 && (n.skeletons = l), - c.length > 0 && (n.animations = c) - } - return (n.object = i), n - function s(t) { - const e = [] - for (const n in t) { - const i = t[n] - delete i.metadata, e.push(i) - } - return e - } - } - clone(t) { - return new this.constructor().copy(this, t) - } - copy(t, e = !0) { - if ( - ((this.name = t.name), - this.up.copy(t.up), - this.position.copy(t.position), - (this.rotation.order = t.rotation.order), - this.quaternion.copy(t.quaternion), - this.scale.copy(t.scale), - this.matrix.copy(t.matrix), - this.matrixWorld.copy(t.matrixWorld), - (this.matrixAutoUpdate = t.matrixAutoUpdate), - (this.matrixWorldNeedsUpdate = t.matrixWorldNeedsUpdate), - (this.layers.mask = t.layers.mask), - (this.visible = t.visible), - (this.castShadow = t.castShadow), - (this.receiveShadow = t.receiveShadow), - (this.frustumCulled = t.frustumCulled), - (this.renderOrder = t.renderOrder), - (this.userData = JSON.parse(JSON.stringify(t.userData))), - !0 === e) - ) - for (let n = 0; n < t.children.length; n++) { - const e = t.children[n] - this.add(e.clone()) - } - return this - } - } - ;(pe.DefaultUp = new ut(0, 1, 0)), - (pe.DefaultMatrixAutoUpdate = !0), - (pe.prototype.isObject3D = !0) - const me = new ut(), - fe = new ut(), - ge = new ut(), - ve = new ut(), - ye = new ut(), - xe = new ut(), - _e = new ut(), - be = new ut(), - Me = new ut(), - we = new ut() - class Se { - constructor(t = new ut(), e = new ut(), n = new ut()) { - ;(this.a = t), (this.b = e), (this.c = n) - } - static getNormal(t, e, n, i) { - i.subVectors(n, e), me.subVectors(t, e), i.cross(me) - const r = i.lengthSq() - return r > 0 ? i.multiplyScalar(1 / Math.sqrt(r)) : i.set(0, 0, 0) - } - static getBarycoord(t, e, n, i, r) { - me.subVectors(i, e), fe.subVectors(n, e), ge.subVectors(t, e) - const s = me.dot(me), - a = me.dot(fe), - o = me.dot(ge), - l = fe.dot(fe), - c = fe.dot(ge), - h = s * l - a * a - if (0 === h) return r.set(-2, -1, -1) - const u = 1 / h, - d = (l * o - a * c) * u, - p = (s * c - a * o) * u - return r.set(1 - d - p, p, d) - } - static containsPoint(t, e, n, i) { - return this.getBarycoord(t, e, n, i, ve), ve.x >= 0 && ve.y >= 0 && ve.x + ve.y <= 1 - } - static getUV(t, e, n, i, r, s, a, o) { - return ( - this.getBarycoord(t, e, n, i, ve), - o.set(0, 0), - o.addScaledVector(r, ve.x), - o.addScaledVector(s, ve.y), - o.addScaledVector(a, ve.z), - o - ) - } - static isFrontFacing(t, e, n, i) { - return me.subVectors(n, e), fe.subVectors(t, e), me.cross(fe).dot(i) < 0 - } - set(t, e, n) { - return this.a.copy(t), this.b.copy(e), this.c.copy(n), this - } - setFromPointsAndIndices(t, e, n, i) { - return this.a.copy(t[e]), this.b.copy(t[n]), this.c.copy(t[i]), this - } - clone() { - return new this.constructor().copy(this) - } - copy(t) { - return this.a.copy(t.a), this.b.copy(t.b), this.c.copy(t.c), this - } - getArea() { - return ( - me.subVectors(this.c, this.b), - fe.subVectors(this.a, this.b), - 0.5 * me.cross(fe).length() - ) - } - getMidpoint(t) { - return t - .addVectors(this.a, this.b) - .add(this.c) - .multiplyScalar(1 / 3) - } - getNormal(t) { - return Se.getNormal(this.a, this.b, this.c, t) - } - getPlane(t) { - return t.setFromCoplanarPoints(this.a, this.b, this.c) - } - getBarycoord(t, e) { - return Se.getBarycoord(t, this.a, this.b, this.c, e) - } - getUV(t, e, n, i, r) { - return Se.getUV(t, this.a, this.b, this.c, e, n, i, r) - } - containsPoint(t) { - return Se.containsPoint(t, this.a, this.b, this.c) - } - isFrontFacing(t) { - return Se.isFrontFacing(this.a, this.b, this.c, t) - } - intersectsBox(t) { - return t.intersectsTriangle(this) - } - closestPointToPoint(t, e) { - const n = this.a, - i = this.b, - r = this.c - let s, a - ye.subVectors(i, n), xe.subVectors(r, n), be.subVectors(t, n) - const o = ye.dot(be), - l = xe.dot(be) - if (o <= 0 && l <= 0) return e.copy(n) - Me.subVectors(t, i) - const c = ye.dot(Me), - h = xe.dot(Me) - if (c >= 0 && h <= c) return e.copy(i) - const u = o * h - c * l - if (u <= 0 && o >= 0 && c <= 0) return (s = o / (o - c)), e.copy(n).addScaledVector(ye, s) - we.subVectors(t, r) - const d = ye.dot(we), - p = xe.dot(we) - if (p >= 0 && d <= p) return e.copy(r) - const m = d * l - o * p - if (m <= 0 && l >= 0 && p <= 0) return (a = l / (l - p)), e.copy(n).addScaledVector(xe, a) - const f = c * p - d * h - if (f <= 0 && h - c >= 0 && d - p >= 0) - return ( - _e.subVectors(r, i), - (a = (h - c) / (h - c + (d - p))), - e.copy(i).addScaledVector(_e, a) - ) - const g = 1 / (f + m + u) - return (s = m * g), (a = u * g), e.copy(n).addScaledVector(ye, s).addScaledVector(xe, a) - } - equals(t) { - return t.a.equals(this.a) && t.b.equals(this.b) && t.c.equals(this.c) - } - } - let Te = 0 - class Ee extends W { - constructor() { - super(), - Object.defineProperty(this, 'id', { value: Te++ }), - (this.uuid = Y()), - (this.name = ''), - (this.type = 'Material'), - (this.fog = !0), - (this.blending = 1), - (this.side = 0), - (this.vertexColors = !1), - (this.opacity = 1), - (this.transparent = !1), - (this.blendSrc = 204), - (this.blendDst = 205), - (this.blendEquation = a), - (this.blendSrcAlpha = null), - (this.blendDstAlpha = null), - (this.blendEquationAlpha = null), - (this.depthFunc = 3), - (this.depthTest = !0), - (this.depthWrite = !0), - (this.stencilWriteMask = 255), - (this.stencilFunc = 519), - (this.stencilRef = 0), - (this.stencilFuncMask = 255), - (this.stencilFail = H), - (this.stencilZFail = H), - (this.stencilZPass = H), - (this.stencilWrite = !1), - (this.clippingPlanes = null), - (this.clipIntersection = !1), - (this.clipShadows = !1), - (this.shadowSide = null), - (this.colorWrite = !0), - (this.precision = null), - (this.polygonOffset = !1), - (this.polygonOffsetFactor = 0), - (this.polygonOffsetUnits = 0), - (this.dithering = !1), - (this.alphaTest = 0), - (this.alphaToCoverage = !1), - (this.premultipliedAlpha = !1), - (this.visible = !0), - (this.toneMapped = !0), - (this.userData = {}), - (this.version = 0) - } - onBuild() {} - onBeforeCompile() {} - customProgramCacheKey() { - return this.onBeforeCompile.toString() - } - setValues(t) { - if (void 0 !== t) - for (const e in t) { - const n = t[e] - if (void 0 === n) { - console.warn("THREE.Material: '" + e + "' parameter is undefined.") - continue - } - if ('shading' === e) { - console.warn( - 'THREE.' + - this.type + - ': .shading has been removed. Use the boolean .flatShading instead.', - ), - (this.flatShading = 1 === n) - continue - } - const i = this[e] - void 0 !== i - ? i && i.isColor - ? i.set(n) - : i && i.isVector3 && n && n.isVector3 - ? i.copy(n) - : (this[e] = n) - : console.warn( - 'THREE.' + this.type + ": '" + e + "' is not a property of this material.", - ) - } - } - toJSON(t) { - const e = void 0 === t || 'string' === typeof t - e && (t = { textures: {}, images: {} }) - const n = { metadata: { version: 4.5, type: 'Material', generator: 'Material.toJSON' } } - function i(t) { - const e = [] - for (const n in t) { - const i = t[n] - delete i.metadata, e.push(i) - } - return e - } - if ( - ((n.uuid = this.uuid), - (n.type = this.type), - '' !== this.name && (n.name = this.name), - this.color && this.color.isColor && (n.color = this.color.getHex()), - void 0 !== this.roughness && (n.roughness = this.roughness), - void 0 !== this.metalness && (n.metalness = this.metalness), - this.sheen && this.sheen.isColor && (n.sheen = this.sheen.getHex()), - this.emissive && this.emissive.isColor && (n.emissive = this.emissive.getHex()), - this.emissiveIntensity && - 1 !== this.emissiveIntensity && - (n.emissiveIntensity = this.emissiveIntensity), - this.specular && this.specular.isColor && (n.specular = this.specular.getHex()), - void 0 !== this.shininess && (n.shininess = this.shininess), - void 0 !== this.clearcoat && (n.clearcoat = this.clearcoat), - void 0 !== this.clearcoatRoughness && (n.clearcoatRoughness = this.clearcoatRoughness), - this.clearcoatMap && - this.clearcoatMap.isTexture && - (n.clearcoatMap = this.clearcoatMap.toJSON(t).uuid), - this.clearcoatRoughnessMap && - this.clearcoatRoughnessMap.isTexture && - (n.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON(t).uuid), - this.clearcoatNormalMap && - this.clearcoatNormalMap.isTexture && - ((n.clearcoatNormalMap = this.clearcoatNormalMap.toJSON(t).uuid), - (n.clearcoatNormalScale = this.clearcoatNormalScale.toArray())), - this.map && this.map.isTexture && (n.map = this.map.toJSON(t).uuid), - this.matcap && this.matcap.isTexture && (n.matcap = this.matcap.toJSON(t).uuid), - this.alphaMap && this.alphaMap.isTexture && (n.alphaMap = this.alphaMap.toJSON(t).uuid), - this.lightMap && - this.lightMap.isTexture && - ((n.lightMap = this.lightMap.toJSON(t).uuid), - (n.lightMapIntensity = this.lightMapIntensity)), - this.aoMap && - this.aoMap.isTexture && - ((n.aoMap = this.aoMap.toJSON(t).uuid), (n.aoMapIntensity = this.aoMapIntensity)), - this.bumpMap && - this.bumpMap.isTexture && - ((n.bumpMap = this.bumpMap.toJSON(t).uuid), (n.bumpScale = this.bumpScale)), - this.normalMap && - this.normalMap.isTexture && - ((n.normalMap = this.normalMap.toJSON(t).uuid), - (n.normalMapType = this.normalMapType), - (n.normalScale = this.normalScale.toArray())), - this.displacementMap && - this.displacementMap.isTexture && - ((n.displacementMap = this.displacementMap.toJSON(t).uuid), - (n.displacementScale = this.displacementScale), - (n.displacementBias = this.displacementBias)), - this.roughnessMap && - this.roughnessMap.isTexture && - (n.roughnessMap = this.roughnessMap.toJSON(t).uuid), - this.metalnessMap && - this.metalnessMap.isTexture && - (n.metalnessMap = this.metalnessMap.toJSON(t).uuid), - this.emissiveMap && - this.emissiveMap.isTexture && - (n.emissiveMap = this.emissiveMap.toJSON(t).uuid), - this.specularMap && - this.specularMap.isTexture && - (n.specularMap = this.specularMap.toJSON(t).uuid), - this.envMap && - this.envMap.isTexture && - ((n.envMap = this.envMap.toJSON(t).uuid), - void 0 !== this.combine && (n.combine = this.combine)), - void 0 !== this.envMapIntensity && (n.envMapIntensity = this.envMapIntensity), - void 0 !== this.reflectivity && (n.reflectivity = this.reflectivity), - void 0 !== this.refractionRatio && (n.refractionRatio = this.refractionRatio), - this.gradientMap && - this.gradientMap.isTexture && - (n.gradientMap = this.gradientMap.toJSON(t).uuid), - void 0 !== this.transmission && (n.transmission = this.transmission), - this.transmissionMap && - this.transmissionMap.isTexture && - (n.transmissionMap = this.transmissionMap.toJSON(t).uuid), - void 0 !== this.thickness && (n.thickness = this.thickness), - this.thicknessMap && - this.thicknessMap.isTexture && - (n.thicknessMap = this.thicknessMap.toJSON(t).uuid), - void 0 !== this.attenuationDistance && - (n.attenuationDistance = this.attenuationDistance), - void 0 !== this.attenuationColor && - (n.attenuationColor = this.attenuationColor.getHex()), - void 0 !== this.size && (n.size = this.size), - null !== this.shadowSide && (n.shadowSide = this.shadowSide), - void 0 !== this.sizeAttenuation && (n.sizeAttenuation = this.sizeAttenuation), - 1 !== this.blending && (n.blending = this.blending), - 0 !== this.side && (n.side = this.side), - this.vertexColors && (n.vertexColors = !0), - this.opacity < 1 && (n.opacity = this.opacity), - !0 === this.transparent && (n.transparent = this.transparent), - (n.depthFunc = this.depthFunc), - (n.depthTest = this.depthTest), - (n.depthWrite = this.depthWrite), - (n.colorWrite = this.colorWrite), - (n.stencilWrite = this.stencilWrite), - (n.stencilWriteMask = this.stencilWriteMask), - (n.stencilFunc = this.stencilFunc), - (n.stencilRef = this.stencilRef), - (n.stencilFuncMask = this.stencilFuncMask), - (n.stencilFail = this.stencilFail), - (n.stencilZFail = this.stencilZFail), - (n.stencilZPass = this.stencilZPass), - this.rotation && 0 !== this.rotation && (n.rotation = this.rotation), - !0 === this.polygonOffset && (n.polygonOffset = !0), - 0 !== this.polygonOffsetFactor && (n.polygonOffsetFactor = this.polygonOffsetFactor), - 0 !== this.polygonOffsetUnits && (n.polygonOffsetUnits = this.polygonOffsetUnits), - this.linewidth && 1 !== this.linewidth && (n.linewidth = this.linewidth), - void 0 !== this.dashSize && (n.dashSize = this.dashSize), - void 0 !== this.gapSize && (n.gapSize = this.gapSize), - void 0 !== this.scale && (n.scale = this.scale), - !0 === this.dithering && (n.dithering = !0), - this.alphaTest > 0 && (n.alphaTest = this.alphaTest), - !0 === this.alphaToCoverage && (n.alphaToCoverage = this.alphaToCoverage), - !0 === this.premultipliedAlpha && (n.premultipliedAlpha = this.premultipliedAlpha), - !0 === this.wireframe && (n.wireframe = this.wireframe), - this.wireframeLinewidth > 1 && (n.wireframeLinewidth = this.wireframeLinewidth), - 'round' !== this.wireframeLinecap && (n.wireframeLinecap = this.wireframeLinecap), - 'round' !== this.wireframeLinejoin && (n.wireframeLinejoin = this.wireframeLinejoin), - !0 === this.morphTargets && (n.morphTargets = !0), - !0 === this.morphNormals && (n.morphNormals = !0), - !0 === this.flatShading && (n.flatShading = this.flatShading), - !1 === this.visible && (n.visible = !1), - !1 === this.toneMapped && (n.toneMapped = !1), - '{}' !== JSON.stringify(this.userData) && (n.userData = this.userData), - e) - ) { - const e = i(t.textures), - r = i(t.images) - e.length > 0 && (n.textures = e), r.length > 0 && (n.images = r) - } - return n - } - clone() { - return new this.constructor().copy(this) - } - copy(t) { - ;(this.name = t.name), - (this.fog = t.fog), - (this.blending = t.blending), - (this.side = t.side), - (this.vertexColors = t.vertexColors), - (this.opacity = t.opacity), - (this.transparent = t.transparent), - (this.blendSrc = t.blendSrc), - (this.blendDst = t.blendDst), - (this.blendEquation = t.blendEquation), - (this.blendSrcAlpha = t.blendSrcAlpha), - (this.blendDstAlpha = t.blendDstAlpha), - (this.blendEquationAlpha = t.blendEquationAlpha), - (this.depthFunc = t.depthFunc), - (this.depthTest = t.depthTest), - (this.depthWrite = t.depthWrite), - (this.stencilWriteMask = t.stencilWriteMask), - (this.stencilFunc = t.stencilFunc), - (this.stencilRef = t.stencilRef), - (this.stencilFuncMask = t.stencilFuncMask), - (this.stencilFail = t.stencilFail), - (this.stencilZFail = t.stencilZFail), - (this.stencilZPass = t.stencilZPass), - (this.stencilWrite = t.stencilWrite) - const e = t.clippingPlanes - let n = null - if (null !== e) { - const t = e.length - n = new Array(t) - for (let i = 0; i !== t; ++i) n[i] = e[i].clone() - } - return ( - (this.clippingPlanes = n), - (this.clipIntersection = t.clipIntersection), - (this.clipShadows = t.clipShadows), - (this.shadowSide = t.shadowSide), - (this.colorWrite = t.colorWrite), - (this.precision = t.precision), - (this.polygonOffset = t.polygonOffset), - (this.polygonOffsetFactor = t.polygonOffsetFactor), - (this.polygonOffsetUnits = t.polygonOffsetUnits), - (this.dithering = t.dithering), - (this.alphaTest = t.alphaTest), - (this.alphaToCoverage = t.alphaToCoverage), - (this.premultipliedAlpha = t.premultipliedAlpha), - (this.visible = t.visible), - (this.toneMapped = t.toneMapped), - (this.userData = JSON.parse(JSON.stringify(t.userData))), - this - ) - } - dispose() { - this.dispatchEvent({ type: 'dispose' }) - } - set needsUpdate(t) { - !0 === t && this.version++ - } - } - Ee.prototype.isMaterial = !0 - const Le = { - aliceblue: 15792383, - antiquewhite: 16444375, - aqua: 65535, - aquamarine: 8388564, - azure: 15794175, - beige: 16119260, - bisque: 16770244, - black: 0, - blanchedalmond: 16772045, - blue: 255, - blueviolet: 9055202, - brown: 10824234, - burlywood: 14596231, - cadetblue: 6266528, - chartreuse: 8388352, - chocolate: 13789470, - coral: 16744272, - cornflowerblue: 6591981, - cornsilk: 16775388, - crimson: 14423100, - cyan: 65535, - darkblue: 139, - darkcyan: 35723, - darkgoldenrod: 12092939, - darkgray: 11119017, - darkgreen: 25600, - darkgrey: 11119017, - darkkhaki: 12433259, - darkmagenta: 9109643, - darkolivegreen: 5597999, - darkorange: 16747520, - darkorchid: 10040012, - darkred: 9109504, - darksalmon: 15308410, - darkseagreen: 9419919, - darkslateblue: 4734347, - darkslategray: 3100495, - darkslategrey: 3100495, - darkturquoise: 52945, - darkviolet: 9699539, - deeppink: 16716947, - deepskyblue: 49151, - dimgray: 6908265, - dimgrey: 6908265, - dodgerblue: 2003199, - firebrick: 11674146, - floralwhite: 16775920, - forestgreen: 2263842, - fuchsia: 16711935, - gainsboro: 14474460, - ghostwhite: 16316671, - gold: 16766720, - goldenrod: 14329120, - gray: 8421504, - green: 32768, - greenyellow: 11403055, - grey: 8421504, - honeydew: 15794160, - hotpink: 16738740, - indianred: 13458524, - indigo: 4915330, - ivory: 16777200, - khaki: 15787660, - lavender: 15132410, - lavenderblush: 16773365, - lawngreen: 8190976, - lemonchiffon: 16775885, - lightblue: 11393254, - lightcoral: 15761536, - lightcyan: 14745599, - lightgoldenrodyellow: 16448210, - lightgray: 13882323, - lightgreen: 9498256, - lightgrey: 13882323, - lightpink: 16758465, - lightsalmon: 16752762, - lightseagreen: 2142890, - lightskyblue: 8900346, - lightslategray: 7833753, - lightslategrey: 7833753, - lightsteelblue: 11584734, - lightyellow: 16777184, - lime: 65280, - limegreen: 3329330, - linen: 16445670, - magenta: 16711935, - maroon: 8388608, - mediumaquamarine: 6737322, - mediumblue: 205, - mediumorchid: 12211667, - mediumpurple: 9662683, - mediumseagreen: 3978097, - mediumslateblue: 8087790, - mediumspringgreen: 64154, - mediumturquoise: 4772300, - mediumvioletred: 13047173, - midnightblue: 1644912, - mintcream: 16121850, - mistyrose: 16770273, - moccasin: 16770229, - navajowhite: 16768685, - navy: 128, - oldlace: 16643558, - olive: 8421376, - olivedrab: 7048739, - orange: 16753920, - orangered: 16729344, - orchid: 14315734, - palegoldenrod: 15657130, - palegreen: 10025880, - paleturquoise: 11529966, - palevioletred: 14381203, - papayawhip: 16773077, - peachpuff: 16767673, - peru: 13468991, - pink: 16761035, - plum: 14524637, - powderblue: 11591910, - purple: 8388736, - rebeccapurple: 6697881, - red: 16711680, - rosybrown: 12357519, - royalblue: 4286945, - saddlebrown: 9127187, - salmon: 16416882, - sandybrown: 16032864, - seagreen: 3050327, - seashell: 16774638, - sienna: 10506797, - silver: 12632256, - skyblue: 8900331, - slateblue: 6970061, - slategray: 7372944, - slategrey: 7372944, - snow: 16775930, - springgreen: 65407, - steelblue: 4620980, - tan: 13808780, - teal: 32896, - thistle: 14204888, - tomato: 16737095, - turquoise: 4251856, - violet: 15631086, - wheat: 16113331, - white: 16777215, - whitesmoke: 16119285, - yellow: 16776960, - yellowgreen: 10145074, - }, - Ae = { h: 0, s: 0, l: 0 }, - Re = { h: 0, s: 0, l: 0 } - function Ce(t, e, n) { - return ( - n < 0 && (n += 1), - n > 1 && (n -= 1), - n < 1 / 6 - ? t + 6 * (e - t) * n - : n < 0.5 - ? e - : n < 2 / 3 - ? t + 6 * (e - t) * (2 / 3 - n) - : t - ) - } - function Pe(t) { - return t < 0.04045 ? 0.0773993808 * t : Math.pow(0.9478672986 * t + 0.0521327014, 2.4) - } - function De(t) { - return t < 0.0031308 ? 12.92 * t : 1.055 * Math.pow(t, 0.41666) - 0.055 - } - class Ie { - constructor(t, e, n) { - return void 0 === e && void 0 === n ? this.set(t) : this.setRGB(t, e, n) - } - set(t) { - return ( - t && t.isColor - ? this.copy(t) - : 'number' === typeof t - ? this.setHex(t) - : 'string' === typeof t && this.setStyle(t), - this - ) - } - setScalar(t) { - return (this.r = t), (this.g = t), (this.b = t), this - } - setHex(t) { - return ( - (t = Math.floor(t)), - (this.r = ((t >> 16) & 255) / 255), - (this.g = ((t >> 8) & 255) / 255), - (this.b = (255 & t) / 255), - this - ) - } - setRGB(t, e, n) { - return (this.r = t), (this.g = e), (this.b = n), this - } - setHSL(t, e, n) { - if (((t = Z(t, 1)), (e = J(e, 0, 1)), (n = J(n, 0, 1)), 0 === e)) - this.r = this.g = this.b = n - else { - const i = n <= 0.5 ? n * (1 + e) : n + e - n * e, - r = 2 * n - i - ;(this.r = Ce(r, i, t + 1 / 3)), (this.g = Ce(r, i, t)), (this.b = Ce(r, i, t - 1 / 3)) - } - return this - } - setStyle(t) { - function e(e) { - void 0 !== e && - parseFloat(e) < 1 && - console.warn('THREE.Color: Alpha component of ' + t + ' will be ignored.') - } - let n - if ((n = /^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(t))) { - let t - const i = n[1], - r = n[2] - switch (i) { - case 'rgb': - case 'rgba': - if ((t = /^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r))) - return ( - (this.r = Math.min(255, parseInt(t[1], 10)) / 255), - (this.g = Math.min(255, parseInt(t[2], 10)) / 255), - (this.b = Math.min(255, parseInt(t[3], 10)) / 255), - e(t[4]), - this - ) - if ( - (t = /^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(r)) - ) - return ( - (this.r = Math.min(100, parseInt(t[1], 10)) / 100), - (this.g = Math.min(100, parseInt(t[2], 10)) / 100), - (this.b = Math.min(100, parseInt(t[3], 10)) / 100), - e(t[4]), - this - ) - break - case 'hsl': - case 'hsla': - if ( - (t = - /^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec( - r, - )) - ) { - const n = parseFloat(t[1]) / 360, - i = parseInt(t[2], 10) / 100, - r = parseInt(t[3], 10) / 100 - return e(t[4]), this.setHSL(n, i, r) - } - } - } else if ((n = /^\#([A-Fa-f\d]+)$/.exec(t))) { - const t = n[1], - e = t.length - if (3 === e) - return ( - (this.r = parseInt(t.charAt(0) + t.charAt(0), 16) / 255), - (this.g = parseInt(t.charAt(1) + t.charAt(1), 16) / 255), - (this.b = parseInt(t.charAt(2) + t.charAt(2), 16) / 255), - this - ) - if (6 === e) - return ( - (this.r = parseInt(t.charAt(0) + t.charAt(1), 16) / 255), - (this.g = parseInt(t.charAt(2) + t.charAt(3), 16) / 255), - (this.b = parseInt(t.charAt(4) + t.charAt(5), 16) / 255), - this - ) - } - return t && t.length > 0 ? this.setColorName(t) : this - } - setColorName(t) { - const e = Le[t.toLowerCase()] - return ( - void 0 !== e ? this.setHex(e) : console.warn('THREE.Color: Unknown color ' + t), this - ) - } - clone() { - return new this.constructor(this.r, this.g, this.b) - } - copy(t) { - return (this.r = t.r), (this.g = t.g), (this.b = t.b), this - } - copyGammaToLinear(t, e = 2) { - return ( - (this.r = Math.pow(t.r, e)), - (this.g = Math.pow(t.g, e)), - (this.b = Math.pow(t.b, e)), - this - ) - } - copyLinearToGamma(t, e = 2) { - const n = e > 0 ? 1 / e : 1 - return ( - (this.r = Math.pow(t.r, n)), - (this.g = Math.pow(t.g, n)), - (this.b = Math.pow(t.b, n)), - this - ) - } - convertGammaToLinear(t) { - return this.copyGammaToLinear(this, t), this - } - convertLinearToGamma(t) { - return this.copyLinearToGamma(this, t), this - } - copySRGBToLinear(t) { - return (this.r = Pe(t.r)), (this.g = Pe(t.g)), (this.b = Pe(t.b)), this - } - copyLinearToSRGB(t) { - return (this.r = De(t.r)), (this.g = De(t.g)), (this.b = De(t.b)), this - } - convertSRGBToLinear() { - return this.copySRGBToLinear(this), this - } - convertLinearToSRGB() { - return this.copyLinearToSRGB(this), this - } - getHex() { - return ((255 * this.r) << 16) ^ ((255 * this.g) << 8) ^ ((255 * this.b) << 0) - } - getHexString() { - return ('000000' + this.getHex().toString(16)).slice(-6) - } - getHSL(t) { - const e = this.r, - n = this.g, - i = this.b, - r = Math.max(e, n, i), - s = Math.min(e, n, i) - let a, o - const l = (s + r) / 2 - if (s === r) (a = 0), (o = 0) - else { - const t = r - s - switch (((o = l <= 0.5 ? t / (r + s) : t / (2 - r - s)), r)) { - case e: - a = (n - i) / t + (n < i ? 6 : 0) - break - case n: - a = (i - e) / t + 2 - break - case i: - a = (e - n) / t + 4 - } - a /= 6 - } - return (t.h = a), (t.s = o), (t.l = l), t - } - getStyle() { - return ( - 'rgb(' + - ((255 * this.r) | 0) + - ',' + - ((255 * this.g) | 0) + - ',' + - ((255 * this.b) | 0) + - ')' - ) - } - offsetHSL(t, e, n) { - return ( - this.getHSL(Ae), - (Ae.h += t), - (Ae.s += e), - (Ae.l += n), - this.setHSL(Ae.h, Ae.s, Ae.l), - this - ) - } - add(t) { - return (this.r += t.r), (this.g += t.g), (this.b += t.b), this - } - addColors(t, e) { - return (this.r = t.r + e.r), (this.g = t.g + e.g), (this.b = t.b + e.b), this - } - addScalar(t) { - return (this.r += t), (this.g += t), (this.b += t), this - } - sub(t) { - return ( - (this.r = Math.max(0, this.r - t.r)), - (this.g = Math.max(0, this.g - t.g)), - (this.b = Math.max(0, this.b - t.b)), - this - ) - } - multiply(t) { - return (this.r *= t.r), (this.g *= t.g), (this.b *= t.b), this - } - multiplyScalar(t) { - return (this.r *= t), (this.g *= t), (this.b *= t), this - } - lerp(t, e) { - return ( - (this.r += (t.r - this.r) * e), - (this.g += (t.g - this.g) * e), - (this.b += (t.b - this.b) * e), - this - ) - } - lerpColors(t, e, n) { - return ( - (this.r = t.r + (e.r - t.r) * n), - (this.g = t.g + (e.g - t.g) * n), - (this.b = t.b + (e.b - t.b) * n), - this - ) - } - lerpHSL(t, e) { - this.getHSL(Ae), t.getHSL(Re) - const n = Q(Ae.h, Re.h, e), - i = Q(Ae.s, Re.s, e), - r = Q(Ae.l, Re.l, e) - return this.setHSL(n, i, r), this - } - equals(t) { - return t.r === this.r && t.g === this.g && t.b === this.b - } - fromArray(t, e = 0) { - return (this.r = t[e]), (this.g = t[e + 1]), (this.b = t[e + 2]), this - } - toArray(t = [], e = 0) { - return (t[e] = this.r), (t[e + 1] = this.g), (t[e + 2] = this.b), t - } - fromBufferAttribute(t, e) { - return ( - (this.r = t.getX(e)), - (this.g = t.getY(e)), - (this.b = t.getZ(e)), - !0 === t.normalized && ((this.r /= 255), (this.g /= 255), (this.b /= 255)), - this - ) - } - toJSON() { - return this.getHex() - } - } - ;(Ie.NAMES = Le), - (Ie.prototype.isColor = !0), - (Ie.prototype.r = 1), - (Ie.prototype.g = 1), - (Ie.prototype.b = 1) - class Ne extends Ee { - constructor(t) { - super(), - (this.type = 'MeshBasicMaterial'), - (this.color = new Ie(16777215)), - (this.map = null), - (this.lightMap = null), - (this.lightMapIntensity = 1), - (this.aoMap = null), - (this.aoMapIntensity = 1), - (this.specularMap = null), - (this.alphaMap = null), - (this.envMap = null), - (this.combine = 0), - (this.reflectivity = 1), - (this.refractionRatio = 0.98), - (this.wireframe = !1), - (this.wireframeLinewidth = 1), - (this.wireframeLinecap = 'round'), - (this.wireframeLinejoin = 'round'), - (this.morphTargets = !1), - this.setValues(t) - } - copy(t) { - return ( - super.copy(t), - this.color.copy(t.color), - (this.map = t.map), - (this.lightMap = t.lightMap), - (this.lightMapIntensity = t.lightMapIntensity), - (this.aoMap = t.aoMap), - (this.aoMapIntensity = t.aoMapIntensity), - (this.specularMap = t.specularMap), - (this.alphaMap = t.alphaMap), - (this.envMap = t.envMap), - (this.combine = t.combine), - (this.reflectivity = t.reflectivity), - (this.refractionRatio = t.refractionRatio), - (this.wireframe = t.wireframe), - (this.wireframeLinewidth = t.wireframeLinewidth), - (this.wireframeLinecap = t.wireframeLinecap), - (this.wireframeLinejoin = t.wireframeLinejoin), - (this.morphTargets = t.morphTargets), - this - ) - } - } - Ne.prototype.isMeshBasicMaterial = !0 - const ze = new ut(), - Oe = new tt() - class Be { - constructor(t, e, n) { - if (Array.isArray(t)) - throw new TypeError('THREE.BufferAttribute: array should be a Typed Array.') - ;(this.name = ''), - (this.array = t), - (this.itemSize = e), - (this.count = void 0 !== t ? t.length / e : 0), - (this.normalized = !0 === n), - (this.usage = G), - (this.updateRange = { offset: 0, count: -1 }), - (this.version = 0) - } - onUploadCallback() {} - set needsUpdate(t) { - !0 === t && this.version++ - } - setUsage(t) { - return (this.usage = t), this - } - copy(t) { - return ( - (this.name = t.name), - (this.array = new t.array.constructor(t.array)), - (this.itemSize = t.itemSize), - (this.count = t.count), - (this.normalized = t.normalized), - (this.usage = t.usage), - this - ) - } - copyAt(t, e, n) { - ;(t *= this.itemSize), (n *= e.itemSize) - for (let i = 0, r = this.itemSize; i < r; i++) this.array[t + i] = e.array[n + i] - return this - } - copyArray(t) { - return this.array.set(t), this - } - copyColorsArray(t) { - const e = this.array - let n = 0 - for (let i = 0, r = t.length; i < r; i++) { - let r = t[i] - void 0 === r && - (console.warn('THREE.BufferAttribute.copyColorsArray(): color is undefined', i), - (r = new Ie())), - (e[n++] = r.r), - (e[n++] = r.g), - (e[n++] = r.b) - } - return this - } - copyVector2sArray(t) { - const e = this.array - let n = 0 - for (let i = 0, r = t.length; i < r; i++) { - let r = t[i] - void 0 === r && - (console.warn('THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i), - (r = new tt())), - (e[n++] = r.x), - (e[n++] = r.y) - } - return this - } - copyVector3sArray(t) { - const e = this.array - let n = 0 - for (let i = 0, r = t.length; i < r; i++) { - let r = t[i] - void 0 === r && - (console.warn('THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i), - (r = new ut())), - (e[n++] = r.x), - (e[n++] = r.y), - (e[n++] = r.z) - } - return this - } - copyVector4sArray(t) { - const e = this.array - let n = 0 - for (let i = 0, r = t.length; i < r; i++) { - let r = t[i] - void 0 === r && - (console.warn('THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i), - (r = new ot())), - (e[n++] = r.x), - (e[n++] = r.y), - (e[n++] = r.z), - (e[n++] = r.w) - } - return this - } - applyMatrix3(t) { - if (2 === this.itemSize) - for (let e = 0, n = this.count; e < n; e++) - Oe.fromBufferAttribute(this, e), Oe.applyMatrix3(t), this.setXY(e, Oe.x, Oe.y) - else if (3 === this.itemSize) - for (let e = 0, n = this.count; e < n; e++) - ze.fromBufferAttribute(this, e), ze.applyMatrix3(t), this.setXYZ(e, ze.x, ze.y, ze.z) - return this - } - applyMatrix4(t) { - for (let e = 0, n = this.count; e < n; e++) - (ze.x = this.getX(e)), - (ze.y = this.getY(e)), - (ze.z = this.getZ(e)), - ze.applyMatrix4(t), - this.setXYZ(e, ze.x, ze.y, ze.z) - return this - } - applyNormalMatrix(t) { - for (let e = 0, n = this.count; e < n; e++) - (ze.x = this.getX(e)), - (ze.y = this.getY(e)), - (ze.z = this.getZ(e)), - ze.applyNormalMatrix(t), - this.setXYZ(e, ze.x, ze.y, ze.z) - return this - } - transformDirection(t) { - for (let e = 0, n = this.count; e < n; e++) - (ze.x = this.getX(e)), - (ze.y = this.getY(e)), - (ze.z = this.getZ(e)), - ze.transformDirection(t), - this.setXYZ(e, ze.x, ze.y, ze.z) - return this - } - set(t, e = 0) { - return this.array.set(t, e), this - } - getX(t) { - return this.array[t * this.itemSize] - } - setX(t, e) { - return (this.array[t * this.itemSize] = e), this - } - getY(t) { - return this.array[t * this.itemSize + 1] - } - setY(t, e) { - return (this.array[t * this.itemSize + 1] = e), this - } - getZ(t) { - return this.array[t * this.itemSize + 2] - } - setZ(t, e) { - return (this.array[t * this.itemSize + 2] = e), this - } - getW(t) { - return this.array[t * this.itemSize + 3] - } - setW(t, e) { - return (this.array[t * this.itemSize + 3] = e), this - } - setXY(t, e, n) { - return (t *= this.itemSize), (this.array[t + 0] = e), (this.array[t + 1] = n), this - } - setXYZ(t, e, n, i) { - return ( - (t *= this.itemSize), - (this.array[t + 0] = e), - (this.array[t + 1] = n), - (this.array[t + 2] = i), - this - ) - } - setXYZW(t, e, n, i, r) { - return ( - (t *= this.itemSize), - (this.array[t + 0] = e), - (this.array[t + 1] = n), - (this.array[t + 2] = i), - (this.array[t + 3] = r), - this - ) - } - onUpload(t) { - return (this.onUploadCallback = t), this - } - clone() { - return new this.constructor(this.array, this.itemSize).copy(this) - } - toJSON() { - const t = { - itemSize: this.itemSize, - type: this.array.constructor.name, - array: Array.prototype.slice.call(this.array), - normalized: this.normalized, - } - return ( - '' !== this.name && (t.name = this.name), - this.usage !== G && (t.usage = this.usage), - (0 === this.updateRange.offset && -1 === this.updateRange.count) || - (t.updateRange = this.updateRange), - t - ) - } - } - Be.prototype.isBufferAttribute = !0 - class Fe extends Be { - constructor(t, e, n) { - super(new Uint16Array(t), e, n) - } - } - class Ue extends Be { - constructor(t, e, n) { - super(new Uint32Array(t), e, n) - } - } - ;(class extends Be { - constructor(t, e, n) { - super(new Uint16Array(t), e, n) - } - }.prototype.isFloat16BufferAttribute = !0) - class He extends Be { - constructor(t, e, n) { - super(new Float32Array(t), e, n) - } - } - function Ge(t) { - if (0 === t.length) return -1 / 0 - let e = t[0] - for (let n = 1, i = t.length; n < i; ++n) t[n] > e && (e = t[n]) - return e - } - Int8Array, - Uint8Array, - Uint8ClampedArray, - Int16Array, - Uint16Array, - Int32Array, - Uint32Array, - Float32Array, - Float64Array - let Ve = 0 - const ke = new Vt(), - We = new pe(), - je = new ut(), - qe = new mt(), - Xe = new mt(), - Ye = new ut() - class Je extends W { - constructor() { - super(), - Object.defineProperty(this, 'id', { value: Ve++ }), - (this.uuid = Y()), - (this.name = ''), - (this.type = 'BufferGeometry'), - (this.index = null), - (this.attributes = {}), - (this.morphAttributes = {}), - (this.morphTargetsRelative = !1), - (this.groups = []), - (this.boundingBox = null), - (this.boundingSphere = null), - (this.drawRange = { start: 0, count: 1 / 0 }), - (this.userData = {}) - } - getIndex() { - return this.index - } - setIndex(t) { - return ( - Array.isArray(t) - ? (this.index = new (Ge(t) > 65535 ? Ue : Fe)(t, 1)) - : (this.index = t), - this - ) - } - getAttribute(t) { - return this.attributes[t] - } - setAttribute(t, e) { - return (this.attributes[t] = e), this - } - deleteAttribute(t) { - return delete this.attributes[t], this - } - hasAttribute(t) { - return void 0 !== this.attributes[t] - } - addGroup(t, e, n = 0) { - this.groups.push({ start: t, count: e, materialIndex: n }) - } - clearGroups() { - this.groups = [] - } - setDrawRange(t, e) { - ;(this.drawRange.start = t), (this.drawRange.count = e) - } - applyMatrix4(t) { - const e = this.attributes.position - void 0 !== e && (e.applyMatrix4(t), (e.needsUpdate = !0)) - const n = this.attributes.normal - if (void 0 !== n) { - const e = new et().getNormalMatrix(t) - n.applyNormalMatrix(e), (n.needsUpdate = !0) - } - const i = this.attributes.tangent - return ( - void 0 !== i && (i.transformDirection(t), (i.needsUpdate = !0)), - null !== this.boundingBox && this.computeBoundingBox(), - null !== this.boundingSphere && this.computeBoundingSphere(), - this - ) - } - applyQuaternion(t) { - return ke.makeRotationFromQuaternion(t), this.applyMatrix4(ke), this - } - rotateX(t) { - return ke.makeRotationX(t), this.applyMatrix4(ke), this - } - rotateY(t) { - return ke.makeRotationY(t), this.applyMatrix4(ke), this - } - rotateZ(t) { - return ke.makeRotationZ(t), this.applyMatrix4(ke), this - } - translate(t, e, n) { - return ke.makeTranslation(t, e, n), this.applyMatrix4(ke), this - } - scale(t, e, n) { - return ke.makeScale(t, e, n), this.applyMatrix4(ke), this - } - lookAt(t) { - return We.lookAt(t), We.updateMatrix(), this.applyMatrix4(We.matrix), this - } - center() { - return ( - this.computeBoundingBox(), - this.boundingBox.getCenter(je).negate(), - this.translate(je.x, je.y, je.z), - this - ) - } - setFromPoints(t) { - const e = [] - for (let n = 0, i = t.length; n < i; n++) { - const i = t[n] - e.push(i.x, i.y, i.z || 0) - } - return this.setAttribute('position', new He(e, 3)), this - } - computeBoundingBox() { - null === this.boundingBox && (this.boundingBox = new mt()) - const t = this.attributes.position, - e = this.morphAttributes.position - if (t && t.isGLBufferAttribute) - return ( - console.error( - 'THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".', - this, - ), - void this.boundingBox.set(new ut(-1 / 0, -1 / 0, -1 / 0), new ut(1 / 0, 1 / 0, 1 / 0)) - ) - if (void 0 !== t) { - if ((this.boundingBox.setFromBufferAttribute(t), e)) - for (let n = 0, i = e.length; n < i; n++) { - const t = e[n] - qe.setFromBufferAttribute(t), - this.morphTargetsRelative - ? (Ye.addVectors(this.boundingBox.min, qe.min), - this.boundingBox.expandByPoint(Ye), - Ye.addVectors(this.boundingBox.max, qe.max), - this.boundingBox.expandByPoint(Ye)) - : (this.boundingBox.expandByPoint(qe.min), - this.boundingBox.expandByPoint(qe.max)) - } - } else this.boundingBox.makeEmpty() - ;(isNaN(this.boundingBox.min.x) || - isNaN(this.boundingBox.min.y) || - isNaN(this.boundingBox.min.z)) && - console.error( - 'THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', - this, - ) - } - computeBoundingSphere() { - null === this.boundingSphere && (this.boundingSphere = new It()) - const t = this.attributes.position, - e = this.morphAttributes.position - if (t && t.isGLBufferAttribute) - return ( - console.error( - 'THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".', - this, - ), - void this.boundingSphere.set(new ut(), 1 / 0) - ) - if (t) { - const n = this.boundingSphere.center - if ((qe.setFromBufferAttribute(t), e)) - for (let t = 0, r = e.length; t < r; t++) { - const n = e[t] - Xe.setFromBufferAttribute(n), - this.morphTargetsRelative - ? (Ye.addVectors(qe.min, Xe.min), - qe.expandByPoint(Ye), - Ye.addVectors(qe.max, Xe.max), - qe.expandByPoint(Ye)) - : (qe.expandByPoint(Xe.min), qe.expandByPoint(Xe.max)) - } - qe.getCenter(n) - let i = 0 - for (let e = 0, r = t.count; e < r; e++) - Ye.fromBufferAttribute(t, e), (i = Math.max(i, n.distanceToSquared(Ye))) - if (e) - for (let r = 0, s = e.length; r < s; r++) { - const s = e[r], - a = this.morphTargetsRelative - for (let e = 0, r = s.count; e < r; e++) - Ye.fromBufferAttribute(s, e), - a && (je.fromBufferAttribute(t, e), Ye.add(je)), - (i = Math.max(i, n.distanceToSquared(Ye))) - } - ;(this.boundingSphere.radius = Math.sqrt(i)), - isNaN(this.boundingSphere.radius) && - console.error( - 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', - this, - ) - } - } - computeFaceNormals() {} - computeTangents() { - const t = this.index, - e = this.attributes - if (null === t || void 0 === e.position || void 0 === e.normal || void 0 === e.uv) - return void console.error( - 'THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)', - ) - const n = t.array, - i = e.position.array, - r = e.normal.array, - s = e.uv.array, - a = i.length / 3 - void 0 === e.tangent && this.setAttribute('tangent', new Be(new Float32Array(4 * a), 4)) - const o = e.tangent.array, - l = [], - c = [] - for (let T = 0; T < a; T++) (l[T] = new ut()), (c[T] = new ut()) - const h = new ut(), - u = new ut(), - d = new ut(), - p = new tt(), - m = new tt(), - f = new tt(), - g = new ut(), - v = new ut() - function y(t, e, n) { - h.fromArray(i, 3 * t), - u.fromArray(i, 3 * e), - d.fromArray(i, 3 * n), - p.fromArray(s, 2 * t), - m.fromArray(s, 2 * e), - f.fromArray(s, 2 * n), - u.sub(h), - d.sub(h), - m.sub(p), - f.sub(p) - const r = 1 / (m.x * f.y - f.x * m.y) - isFinite(r) && - (g.copy(u).multiplyScalar(f.y).addScaledVector(d, -m.y).multiplyScalar(r), - v.copy(d).multiplyScalar(m.x).addScaledVector(u, -f.x).multiplyScalar(r), - l[t].add(g), - l[e].add(g), - l[n].add(g), - c[t].add(v), - c[e].add(v), - c[n].add(v)) - } - let x = this.groups - 0 === x.length && (x = [{ start: 0, count: n.length }]) - for (let T = 0, E = x.length; T < E; ++T) { - const t = x[T], - e = t.start - for (let i = e, r = e + t.count; i < r; i += 3) y(n[i + 0], n[i + 1], n[i + 2]) - } - const _ = new ut(), - b = new ut(), - M = new ut(), - w = new ut() - function S(t) { - M.fromArray(r, 3 * t), w.copy(M) - const e = l[t] - _.copy(e), _.sub(M.multiplyScalar(M.dot(e))).normalize(), b.crossVectors(w, e) - const n = b.dot(c[t]) < 0 ? -1 : 1 - ;(o[4 * t] = _.x), (o[4 * t + 1] = _.y), (o[4 * t + 2] = _.z), (o[4 * t + 3] = n) - } - for (let T = 0, E = x.length; T < E; ++T) { - const t = x[T], - e = t.start - for (let i = e, r = e + t.count; i < r; i += 3) S(n[i + 0]), S(n[i + 1]), S(n[i + 2]) - } - } - computeVertexNormals() { - const t = this.index, - e = this.getAttribute('position') - if (void 0 !== e) { - let n = this.getAttribute('normal') - if (void 0 === n) - (n = new Be(new Float32Array(3 * e.count), 3)), this.setAttribute('normal', n) - else for (let t = 0, e = n.count; t < e; t++) n.setXYZ(t, 0, 0, 0) - const i = new ut(), - r = new ut(), - s = new ut(), - a = new ut(), - o = new ut(), - l = new ut(), - c = new ut(), - h = new ut() - if (t) - for (let u = 0, d = t.count; u < d; u += 3) { - const d = t.getX(u + 0), - p = t.getX(u + 1), - m = t.getX(u + 2) - i.fromBufferAttribute(e, d), - r.fromBufferAttribute(e, p), - s.fromBufferAttribute(e, m), - c.subVectors(s, r), - h.subVectors(i, r), - c.cross(h), - a.fromBufferAttribute(n, d), - o.fromBufferAttribute(n, p), - l.fromBufferAttribute(n, m), - a.add(c), - o.add(c), - l.add(c), - n.setXYZ(d, a.x, a.y, a.z), - n.setXYZ(p, o.x, o.y, o.z), - n.setXYZ(m, l.x, l.y, l.z) - } - else - for (let t = 0, u = e.count; t < u; t += 3) - i.fromBufferAttribute(e, t + 0), - r.fromBufferAttribute(e, t + 1), - s.fromBufferAttribute(e, t + 2), - c.subVectors(s, r), - h.subVectors(i, r), - c.cross(h), - n.setXYZ(t + 0, c.x, c.y, c.z), - n.setXYZ(t + 1, c.x, c.y, c.z), - n.setXYZ(t + 2, c.x, c.y, c.z) - this.normalizeNormals(), (n.needsUpdate = !0) - } - } - merge(t, e) { - if (!t || !t.isBufferGeometry) - return void console.error( - 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', - t, - ) - void 0 === e && - ((e = 0), - console.warn( - 'THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.', - )) - const n = this.attributes - for (const i in n) { - if (void 0 === t.attributes[i]) continue - const r = n[i].array, - s = t.attributes[i], - a = s.array, - o = s.itemSize * e, - l = Math.min(a.length, r.length - o) - for (let t = 0, e = o; t < l; t++, e++) r[e] = a[t] - } - return this - } - normalizeNormals() { - const t = this.attributes.normal - for (let e = 0, n = t.count; e < n; e++) - Ye.fromBufferAttribute(t, e), Ye.normalize(), t.setXYZ(e, Ye.x, Ye.y, Ye.z) - } - toNonIndexed() { - function t(t, e) { - const n = t.array, - i = t.itemSize, - r = t.normalized, - s = new n.constructor(e.length * i) - let a = 0, - o = 0 - for (let l = 0, c = e.length; l < c; l++) { - a = t.isInterleavedBufferAttribute ? e[l] * t.data.stride + t.offset : e[l] * i - for (let t = 0; t < i; t++) s[o++] = n[a++] - } - return new Be(s, i, r) - } - if (null === this.index) - return ( - console.warn( - 'THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed.', - ), - this - ) - const e = new Je(), - n = this.index.array, - i = this.attributes - for (const a in i) { - const r = t(i[a], n) - e.setAttribute(a, r) - } - const r = this.morphAttributes - for (const a in r) { - const i = [], - s = r[a] - for (let e = 0, r = s.length; e < r; e++) { - const r = t(s[e], n) - i.push(r) - } - e.morphAttributes[a] = i - } - e.morphTargetsRelative = this.morphTargetsRelative - const s = this.groups - for (let a = 0, o = s.length; a < o; a++) { - const t = s[a] - e.addGroup(t.start, t.count, t.materialIndex) - } - return e - } - toJSON() { - const t = { - metadata: { version: 4.5, type: 'BufferGeometry', generator: 'BufferGeometry.toJSON' }, - } - if ( - ((t.uuid = this.uuid), - (t.type = this.type), - '' !== this.name && (t.name = this.name), - Object.keys(this.userData).length > 0 && (t.userData = this.userData), - void 0 !== this.parameters) - ) { - const e = this.parameters - for (const n in e) void 0 !== e[n] && (t[n] = e[n]) - return t - } - t.data = { attributes: {} } - const e = this.index - null !== e && - (t.data.index = { - type: e.array.constructor.name, - array: Array.prototype.slice.call(e.array), - }) - const n = this.attributes - for (const o in n) { - const e = n[o] - t.data.attributes[o] = e.toJSON(t.data) - } - const i = {} - let r = !1 - for (const o in this.morphAttributes) { - const e = this.morphAttributes[o], - n = [] - for (let i = 0, r = e.length; i < r; i++) { - const r = e[i] - n.push(r.toJSON(t.data)) - } - n.length > 0 && ((i[o] = n), (r = !0)) - } - r && - ((t.data.morphAttributes = i), - (t.data.morphTargetsRelative = this.morphTargetsRelative)) - const s = this.groups - s.length > 0 && (t.data.groups = JSON.parse(JSON.stringify(s))) - const a = this.boundingSphere - return ( - null !== a && - (t.data.boundingSphere = { center: a.center.toArray(), radius: a.radius }), - t - ) - } - clone() { - return new Je().copy(this) - } - copy(t) { - ;(this.index = null), - (this.attributes = {}), - (this.morphAttributes = {}), - (this.groups = []), - (this.boundingBox = null), - (this.boundingSphere = null) - const e = {} - this.name = t.name - const n = t.index - null !== n && this.setIndex(n.clone(e)) - const i = t.attributes - for (const l in i) { - const t = i[l] - this.setAttribute(l, t.clone(e)) - } - const r = t.morphAttributes - for (const l in r) { - const t = [], - n = r[l] - for (let i = 0, r = n.length; i < r; i++) t.push(n[i].clone(e)) - this.morphAttributes[l] = t - } - this.morphTargetsRelative = t.morphTargetsRelative - const s = t.groups - for (let l = 0, c = s.length; l < c; l++) { - const t = s[l] - this.addGroup(t.start, t.count, t.materialIndex) - } - const a = t.boundingBox - null !== a && (this.boundingBox = a.clone()) - const o = t.boundingSphere - return ( - null !== o && (this.boundingSphere = o.clone()), - (this.drawRange.start = t.drawRange.start), - (this.drawRange.count = t.drawRange.count), - (this.userData = t.userData), - this - ) - } - dispose() { - this.dispatchEvent({ type: 'dispose' }) - } - } - Je.prototype.isBufferGeometry = !0 - const Ze = new Vt(), - Qe = new Gt(), - Ke = new It(), - $e = new ut(), - tn = new ut(), - en = new ut(), - nn = new ut(), - rn = new ut(), - sn = new ut(), - an = new ut(), - on = new ut(), - ln = new ut(), - cn = new tt(), - hn = new tt(), - un = new tt(), - dn = new ut(), - pn = new ut() - class mn extends pe { - constructor(t = new Je(), e = new Ne()) { - super(), - (this.type = 'Mesh'), - (this.geometry = t), - (this.material = e), - this.updateMorphTargets() - } - copy(t) { - return ( - super.copy(t), - void 0 !== t.morphTargetInfluences && - (this.morphTargetInfluences = t.morphTargetInfluences.slice()), - void 0 !== t.morphTargetDictionary && - (this.morphTargetDictionary = Object.assign({}, t.morphTargetDictionary)), - (this.material = t.material), - (this.geometry = t.geometry), - this - ) - } - updateMorphTargets() { - const t = this.geometry - if (t.isBufferGeometry) { - const e = t.morphAttributes, - n = Object.keys(e) - if (n.length > 0) { - const t = e[n[0]] - if (void 0 !== t) { - ;(this.morphTargetInfluences = []), (this.morphTargetDictionary = {}) - for (let e = 0, n = t.length; e < n; e++) { - const n = t[e].name || String(e) - this.morphTargetInfluences.push(0), (this.morphTargetDictionary[n] = e) - } - } - } - } else { - const e = t.morphTargets - void 0 !== e && - e.length > 0 && - console.error( - 'THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.', - ) - } - } - raycast(t, e) { - const n = this.geometry, - i = this.material, - r = this.matrixWorld - if (void 0 === i) return - if ( - (null === n.boundingSphere && n.computeBoundingSphere(), - Ke.copy(n.boundingSphere), - Ke.applyMatrix4(r), - !1 === t.ray.intersectsSphere(Ke)) - ) - return - if ( - (Ze.copy(r).invert(), - Qe.copy(t.ray).applyMatrix4(Ze), - null !== n.boundingBox && !1 === Qe.intersectsBox(n.boundingBox)) - ) - return - let s - if (n.isBufferGeometry) { - const r = n.index, - a = n.attributes.position, - o = n.morphAttributes.position, - l = n.morphTargetsRelative, - c = n.attributes.uv, - h = n.attributes.uv2, - u = n.groups, - d = n.drawRange - if (null !== r) - if (Array.isArray(i)) - for (let n = 0, p = u.length; n < p; n++) { - const p = u[n], - m = i[p.materialIndex] - for ( - let n = Math.max(p.start, d.start), - i = Math.min(p.start + p.count, d.start + d.count); - n < i; - n += 3 - ) { - const i = r.getX(n), - u = r.getX(n + 1), - d = r.getX(n + 2) - ;(s = fn(this, m, t, Qe, a, o, l, c, h, i, u, d)), - s && - ((s.faceIndex = Math.floor(n / 3)), - (s.face.materialIndex = p.materialIndex), - e.push(s)) - } - } - else { - for ( - let n = Math.max(0, d.start), u = Math.min(r.count, d.start + d.count); - n < u; - n += 3 - ) { - const u = r.getX(n), - d = r.getX(n + 1), - p = r.getX(n + 2) - ;(s = fn(this, i, t, Qe, a, o, l, c, h, u, d, p)), - s && ((s.faceIndex = Math.floor(n / 3)), e.push(s)) - } - } - else if (void 0 !== a) - if (Array.isArray(i)) - for (let n = 0, p = u.length; n < p; n++) { - const r = u[n], - p = i[r.materialIndex] - for ( - let n = Math.max(r.start, d.start), - i = Math.min(r.start + r.count, d.start + d.count); - n < i; - n += 3 - ) { - ;(s = fn(this, p, t, Qe, a, o, l, c, h, n, n + 1, n + 2)), - s && - ((s.faceIndex = Math.floor(n / 3)), - (s.face.materialIndex = r.materialIndex), - e.push(s)) - } - } - else { - for ( - let n = Math.max(0, d.start), r = Math.min(a.count, d.start + d.count); - n < r; - n += 3 - ) { - ;(s = fn(this, i, t, Qe, a, o, l, c, h, n, n + 1, n + 2)), - s && ((s.faceIndex = Math.floor(n / 3)), e.push(s)) - } - } - } else - n.isGeometry && - console.error( - 'THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.', - ) - } - } - function fn(t, e, n, i, r, a, o, l, c, h, u, d) { - $e.fromBufferAttribute(r, h), tn.fromBufferAttribute(r, u), en.fromBufferAttribute(r, d) - const p = t.morphTargetInfluences - if (e.morphTargets && a && p) { - an.set(0, 0, 0), on.set(0, 0, 0), ln.set(0, 0, 0) - for (let t = 0, e = a.length; t < e; t++) { - const e = p[t], - n = a[t] - 0 !== e && - (nn.fromBufferAttribute(n, h), - rn.fromBufferAttribute(n, u), - sn.fromBufferAttribute(n, d), - o - ? (an.addScaledVector(nn, e), on.addScaledVector(rn, e), ln.addScaledVector(sn, e)) - : (an.addScaledVector(nn.sub($e), e), - on.addScaledVector(rn.sub(tn), e), - ln.addScaledVector(sn.sub(en), e))) - } - $e.add(an), tn.add(on), en.add(ln) - } - t.isSkinnedMesh && (t.boneTransform(h, $e), t.boneTransform(u, tn), t.boneTransform(d, en)) - const m = (function (t, e, n, i, r, a, o, l) { - let c - if ( - ((c = - e.side === s - ? i.intersectTriangle(o, a, r, !0, l) - : i.intersectTriangle(r, a, o, 2 !== e.side, l)), - null === c) - ) - return null - pn.copy(l), pn.applyMatrix4(t.matrixWorld) - const h = n.ray.origin.distanceTo(pn) - return h < n.near || h > n.far ? null : { distance: h, point: pn.clone(), object: t } - })(t, e, n, i, $e, tn, en, dn) - if (m) { - l && - (cn.fromBufferAttribute(l, h), - hn.fromBufferAttribute(l, u), - un.fromBufferAttribute(l, d), - (m.uv = Se.getUV(dn, $e, tn, en, cn, hn, un, new tt()))), - c && - (cn.fromBufferAttribute(c, h), - hn.fromBufferAttribute(c, u), - un.fromBufferAttribute(c, d), - (m.uv2 = Se.getUV(dn, $e, tn, en, cn, hn, un, new tt()))) - const t = { a: h, b: u, c: d, normal: new ut(), materialIndex: 0 } - Se.getNormal($e, tn, en, t.normal), (m.face = t) - } - return m - } - mn.prototype.isMesh = !0 - class gn extends Je { - constructor(t = 1, e = 1, n = 1, i = 1, r = 1, s = 1) { - super(), - (this.type = 'BoxGeometry'), - (this.parameters = { - width: t, - height: e, - depth: n, - widthSegments: i, - heightSegments: r, - depthSegments: s, - }) - const a = this - ;(i = Math.floor(i)), (r = Math.floor(r)), (s = Math.floor(s)) - const o = [], - l = [], - c = [], - h = [] - let u = 0, - d = 0 - function p(t, e, n, i, r, s, p, m, f, g, v) { - const y = s / f, - x = p / g, - _ = s / 2, - b = p / 2, - M = m / 2, - w = f + 1, - S = g + 1 - let T = 0, - E = 0 - const L = new ut() - for (let a = 0; a < S; a++) { - const s = a * x - b - for (let o = 0; o < w; o++) { - const u = o * y - _ - ;(L[t] = u * i), - (L[e] = s * r), - (L[n] = M), - l.push(L.x, L.y, L.z), - (L[t] = 0), - (L[e] = 0), - (L[n] = m > 0 ? 1 : -1), - c.push(L.x, L.y, L.z), - h.push(o / f), - h.push(1 - a / g), - (T += 1) - } - } - for (let a = 0; a < g; a++) - for (let t = 0; t < f; t++) { - const e = u + t + w * a, - n = u + t + w * (a + 1), - i = u + (t + 1) + w * (a + 1), - r = u + (t + 1) + w * a - o.push(e, n, r), o.push(n, i, r), (E += 6) - } - a.addGroup(d, E, v), (d += E), (u += T) - } - p('z', 'y', 'x', -1, -1, n, e, t, s, r, 0), - p('z', 'y', 'x', 1, -1, n, e, -t, s, r, 1), - p('x', 'z', 'y', 1, 1, t, n, e, i, s, 2), - p('x', 'z', 'y', 1, -1, t, n, -e, i, s, 3), - p('x', 'y', 'z', 1, -1, t, e, n, i, r, 4), - p('x', 'y', 'z', -1, -1, t, e, -n, i, r, 5), - this.setIndex(o), - this.setAttribute('position', new He(l, 3)), - this.setAttribute('normal', new He(c, 3)), - this.setAttribute('uv', new He(h, 2)) - } - static fromJSON(t) { - return new gn( - t.width, - t.height, - t.depth, - t.widthSegments, - t.heightSegments, - t.depthSegments, - ) - } - } - function vn(t) { - const e = {} - for (const n in t) { - e[n] = {} - for (const i in t[n]) { - const r = t[n][i] - r && - (r.isColor || - r.isMatrix3 || - r.isMatrix4 || - r.isVector2 || - r.isVector3 || - r.isVector4 || - r.isTexture || - r.isQuaternion) - ? (e[n][i] = r.clone()) - : Array.isArray(r) - ? (e[n][i] = r.slice()) - : (e[n][i] = r) - } - } - return e - } - function yn(t) { - const e = {} - for (let n = 0; n < t.length; n++) { - const i = vn(t[n]) - for (const t in i) e[t] = i[t] - } - return e - } - const xn = { clone: vn, merge: yn } - class _n extends Ee { - constructor(t) { - super(), - (this.type = 'ShaderMaterial'), - (this.defines = {}), - (this.uniforms = {}), - (this.vertexShader = - 'void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}'), - (this.fragmentShader = - 'void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}'), - (this.linewidth = 1), - (this.wireframe = !1), - (this.wireframeLinewidth = 1), - (this.fog = !1), - (this.lights = !1), - (this.clipping = !1), - (this.morphTargets = !1), - (this.morphNormals = !1), - (this.extensions = { - derivatives: !1, - fragDepth: !1, - drawBuffers: !1, - shaderTextureLOD: !1, - }), - (this.defaultAttributeValues = { color: [1, 1, 1], uv: [0, 0], uv2: [0, 0] }), - (this.index0AttributeName = void 0), - (this.uniformsNeedUpdate = !1), - (this.glslVersion = null), - void 0 !== t && - (void 0 !== t.attributes && - console.error( - 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.', - ), - this.setValues(t)) - } - copy(t) { - return ( - super.copy(t), - (this.fragmentShader = t.fragmentShader), - (this.vertexShader = t.vertexShader), - (this.uniforms = vn(t.uniforms)), - (this.defines = Object.assign({}, t.defines)), - (this.wireframe = t.wireframe), - (this.wireframeLinewidth = t.wireframeLinewidth), - (this.lights = t.lights), - (this.clipping = t.clipping), - (this.morphTargets = t.morphTargets), - (this.morphNormals = t.morphNormals), - (this.extensions = Object.assign({}, t.extensions)), - (this.glslVersion = t.glslVersion), - this - ) - } - toJSON(t) { - const e = super.toJSON(t) - ;(e.glslVersion = this.glslVersion), (e.uniforms = {}) - for (const i in this.uniforms) { - const n = this.uniforms[i].value - n && n.isTexture - ? (e.uniforms[i] = { type: 't', value: n.toJSON(t).uuid }) - : n && n.isColor - ? (e.uniforms[i] = { type: 'c', value: n.getHex() }) - : n && n.isVector2 - ? (e.uniforms[i] = { type: 'v2', value: n.toArray() }) - : n && n.isVector3 - ? (e.uniforms[i] = { type: 'v3', value: n.toArray() }) - : n && n.isVector4 - ? (e.uniforms[i] = { type: 'v4', value: n.toArray() }) - : n && n.isMatrix3 - ? (e.uniforms[i] = { type: 'm3', value: n.toArray() }) - : n && n.isMatrix4 - ? (e.uniforms[i] = { type: 'm4', value: n.toArray() }) - : (e.uniforms[i] = { value: n }) - } - Object.keys(this.defines).length > 0 && (e.defines = this.defines), - (e.vertexShader = this.vertexShader), - (e.fragmentShader = this.fragmentShader) - const n = {} - for (const i in this.extensions) !0 === this.extensions[i] && (n[i] = !0) - return Object.keys(n).length > 0 && (e.extensions = n), e - } - } - _n.prototype.isShaderMaterial = !0 - class bn extends pe { - constructor() { - super(), - (this.type = 'Camera'), - (this.matrixWorldInverse = new Vt()), - (this.projectionMatrix = new Vt()), - (this.projectionMatrixInverse = new Vt()) - } - copy(t, e) { - return ( - super.copy(t, e), - this.matrixWorldInverse.copy(t.matrixWorldInverse), - this.projectionMatrix.copy(t.projectionMatrix), - this.projectionMatrixInverse.copy(t.projectionMatrixInverse), - this - ) - } - getWorldDirection(t) { - this.updateWorldMatrix(!0, !1) - const e = this.matrixWorld.elements - return t.set(-e[8], -e[9], -e[10]).normalize() - } - updateMatrixWorld(t) { - super.updateMatrixWorld(t), this.matrixWorldInverse.copy(this.matrixWorld).invert() - } - updateWorldMatrix(t, e) { - super.updateWorldMatrix(t, e), this.matrixWorldInverse.copy(this.matrixWorld).invert() - } - clone() { - return new this.constructor().copy(this) - } - } - bn.prototype.isCamera = !0 - class Mn extends bn { - constructor(t = 50, e = 1, n = 0.1, i = 2e3) { - super(), - (this.type = 'PerspectiveCamera'), - (this.fov = t), - (this.zoom = 1), - (this.near = n), - (this.far = i), - (this.focus = 10), - (this.aspect = e), - (this.view = null), - (this.filmGauge = 35), - (this.filmOffset = 0), - this.updateProjectionMatrix() - } - copy(t, e) { - return ( - super.copy(t, e), - (this.fov = t.fov), - (this.zoom = t.zoom), - (this.near = t.near), - (this.far = t.far), - (this.focus = t.focus), - (this.aspect = t.aspect), - (this.view = null === t.view ? null : Object.assign({}, t.view)), - (this.filmGauge = t.filmGauge), - (this.filmOffset = t.filmOffset), - this - ) - } - setFocalLength(t) { - const e = (0.5 * this.getFilmHeight()) / t - ;(this.fov = 2 * X * Math.atan(e)), this.updateProjectionMatrix() - } - getFocalLength() { - const t = Math.tan(0.5 * q * this.fov) - return (0.5 * this.getFilmHeight()) / t - } - getEffectiveFOV() { - return 2 * X * Math.atan(Math.tan(0.5 * q * this.fov) / this.zoom) - } - getFilmWidth() { - return this.filmGauge * Math.min(this.aspect, 1) - } - getFilmHeight() { - return this.filmGauge / Math.max(this.aspect, 1) - } - setViewOffset(t, e, n, i, r, s) { - ;(this.aspect = t / e), - null === this.view && - (this.view = { - enabled: !0, - fullWidth: 1, - fullHeight: 1, - offsetX: 0, - offsetY: 0, - width: 1, - height: 1, - }), - (this.view.enabled = !0), - (this.view.fullWidth = t), - (this.view.fullHeight = e), - (this.view.offsetX = n), - (this.view.offsetY = i), - (this.view.width = r), - (this.view.height = s), - this.updateProjectionMatrix() - } - clearViewOffset() { - null !== this.view && (this.view.enabled = !1), this.updateProjectionMatrix() - } - updateProjectionMatrix() { - const t = this.near - let e = (t * Math.tan(0.5 * q * this.fov)) / this.zoom, - n = 2 * e, - i = this.aspect * n, - r = -0.5 * i - const s = this.view - if (null !== this.view && this.view.enabled) { - const t = s.fullWidth, - a = s.fullHeight - ;(r += (s.offsetX * i) / t), - (e -= (s.offsetY * n) / a), - (i *= s.width / t), - (n *= s.height / a) - } - const a = this.filmOffset - 0 !== a && (r += (t * a) / this.getFilmWidth()), - this.projectionMatrix.makePerspective(r, r + i, e, e - n, t, this.far), - this.projectionMatrixInverse.copy(this.projectionMatrix).invert() - } - toJSON(t) { - const e = super.toJSON(t) - return ( - (e.object.fov = this.fov), - (e.object.zoom = this.zoom), - (e.object.near = this.near), - (e.object.far = this.far), - (e.object.focus = this.focus), - (e.object.aspect = this.aspect), - null !== this.view && (e.object.view = Object.assign({}, this.view)), - (e.object.filmGauge = this.filmGauge), - (e.object.filmOffset = this.filmOffset), - e - ) - } - } - Mn.prototype.isPerspectiveCamera = !0 - const wn = 90 - class Sn extends pe { - constructor(t, e, n) { - if ((super(), (this.type = 'CubeCamera'), !0 !== n.isWebGLCubeRenderTarget)) - return void console.error( - 'THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter.', - ) - this.renderTarget = n - const i = new Mn(wn, 1, t, e) - ;(i.layers = this.layers), i.up.set(0, -1, 0), i.lookAt(new ut(1, 0, 0)), this.add(i) - const r = new Mn(wn, 1, t, e) - ;(r.layers = this.layers), r.up.set(0, -1, 0), r.lookAt(new ut(-1, 0, 0)), this.add(r) - const s = new Mn(wn, 1, t, e) - ;(s.layers = this.layers), s.up.set(0, 0, 1), s.lookAt(new ut(0, 1, 0)), this.add(s) - const a = new Mn(wn, 1, t, e) - ;(a.layers = this.layers), a.up.set(0, 0, -1), a.lookAt(new ut(0, -1, 0)), this.add(a) - const o = new Mn(wn, 1, t, e) - ;(o.layers = this.layers), o.up.set(0, -1, 0), o.lookAt(new ut(0, 0, 1)), this.add(o) - const l = new Mn(wn, 1, t, e) - ;(l.layers = this.layers), l.up.set(0, -1, 0), l.lookAt(new ut(0, 0, -1)), this.add(l) - } - update(t, e) { - null === this.parent && this.updateMatrixWorld() - const n = this.renderTarget, - [i, r, s, a, o, l] = this.children, - c = t.xr.enabled, - h = t.getRenderTarget() - t.xr.enabled = !1 - const u = n.texture.generateMipmaps - ;(n.texture.generateMipmaps = !1), - t.setRenderTarget(n, 0), - t.render(e, i), - t.setRenderTarget(n, 1), - t.render(e, r), - t.setRenderTarget(n, 2), - t.render(e, s), - t.setRenderTarget(n, 3), - t.render(e, a), - t.setRenderTarget(n, 4), - t.render(e, o), - (n.texture.generateMipmaps = u), - t.setRenderTarget(n, 5), - t.render(e, l), - t.setRenderTarget(h), - (t.xr.enabled = c) - } - } - class Tn extends st { - constructor(t, e, n, i, r, s, a, l, c, h) { - super( - (t = void 0 !== t ? t : []), - (e = void 0 !== e ? e : o), - n, - i, - r, - s, - (a = void 0 !== a ? a : T), - l, - c, - h, - ), - (this._needsFlipEnvMap = !0), - (this.flipY = !1) - } - get images() { - return this.image - } - set images(t) { - this.image = t - } - } - Tn.prototype.isCubeTexture = !0 - class En extends lt { - constructor(t, e, n) { - Number.isInteger(e) && - (console.warn( - 'THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )', - ), - (e = n)), - super(t, t, e), - (e = e || {}), - (this.texture = new Tn( - void 0, - e.mapping, - e.wrapS, - e.wrapT, - e.magFilter, - e.minFilter, - e.format, - e.type, - e.anisotropy, - e.encoding, - )), - (this.texture.generateMipmaps = void 0 !== e.generateMipmaps && e.generateMipmaps), - (this.texture.minFilter = void 0 !== e.minFilter ? e.minFilter : v), - (this.texture._needsFlipEnvMap = !1) - } - fromEquirectangularTexture(t, e) { - ;(this.texture.type = e.type), - (this.texture.format = E), - (this.texture.encoding = e.encoding), - (this.texture.generateMipmaps = e.generateMipmaps), - (this.texture.minFilter = e.minFilter), - (this.texture.magFilter = e.magFilter) - const n = { - uniforms: { tEquirect: { value: null } }, - vertexShader: - '\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\tvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\n\t\t\t\t\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n\n\t\t\t\t}\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvWorldDirection = transformDirection( position, modelMatrix );\n\n\t\t\t\t\t#include <begin_vertex>\n\t\t\t\t\t#include <project_vertex>\n\n\t\t\t\t}\n\t\t\t', - fragmentShader: - '\n\n\t\t\t\tuniform sampler2D tEquirect;\n\n\t\t\t\tvarying vec3 vWorldDirection;\n\n\t\t\t\t#include <common>\n\n\t\t\t\tvoid main() {\n\n\t\t\t\t\tvec3 direction = normalize( vWorldDirection );\n\n\t\t\t\t\tvec2 sampleUV = equirectUv( direction );\n\n\t\t\t\t\tgl_FragColor = texture2D( tEquirect, sampleUV );\n\n\t\t\t\t}\n\t\t\t', - }, - i = new gn(5, 5, 5), - r = new _n({ - name: 'CubemapFromEquirect', - uniforms: vn(n.uniforms), - vertexShader: n.vertexShader, - fragmentShader: n.fragmentShader, - side: s, - blending: 0, - }) - r.uniforms.tEquirect.value = e - const a = new mn(i, r), - o = e.minFilter - e.minFilter === y && (e.minFilter = v) - return ( - new Sn(1, 10, this).update(t, a), - (e.minFilter = o), - a.geometry.dispose(), - a.material.dispose(), - this - ) - } - clear(t, e, n, i) { - const r = t.getRenderTarget() - for (let s = 0; s < 6; s++) t.setRenderTarget(this, s), t.clear(e, n, i) - t.setRenderTarget(r) - } - } - En.prototype.isWebGLCubeRenderTarget = !0 - const Ln = new ut(), - An = new ut(), - Rn = new et() - class Cn { - constructor(t = new ut(1, 0, 0), e = 0) { - ;(this.normal = t), (this.constant = e) - } - set(t, e) { - return this.normal.copy(t), (this.constant = e), this - } - setComponents(t, e, n, i) { - return this.normal.set(t, e, n), (this.constant = i), this - } - setFromNormalAndCoplanarPoint(t, e) { - return this.normal.copy(t), (this.constant = -e.dot(this.normal)), this - } - setFromCoplanarPoints(t, e, n) { - const i = Ln.subVectors(n, e).cross(An.subVectors(t, e)).normalize() - return this.setFromNormalAndCoplanarPoint(i, t), this - } - copy(t) { - return this.normal.copy(t.normal), (this.constant = t.constant), this - } - normalize() { - const t = 1 / this.normal.length() - return this.normal.multiplyScalar(t), (this.constant *= t), this - } - negate() { - return (this.constant *= -1), this.normal.negate(), this - } - distanceToPoint(t) { - return this.normal.dot(t) + this.constant - } - distanceToSphere(t) { - return this.distanceToPoint(t.center) - t.radius - } - projectPoint(t, e) { - return e.copy(this.normal).multiplyScalar(-this.distanceToPoint(t)).add(t) - } - intersectLine(t, e) { - const n = t.delta(Ln), - i = this.normal.dot(n) - if (0 === i) return 0 === this.distanceToPoint(t.start) ? e.copy(t.start) : null - const r = -(t.start.dot(this.normal) + this.constant) / i - return r < 0 || r > 1 ? null : e.copy(n).multiplyScalar(r).add(t.start) - } - intersectsLine(t) { - const e = this.distanceToPoint(t.start), - n = this.distanceToPoint(t.end) - return (e < 0 && n > 0) || (n < 0 && e > 0) - } - intersectsBox(t) { - return t.intersectsPlane(this) - } - intersectsSphere(t) { - return t.intersectsPlane(this) - } - coplanarPoint(t) { - return t.copy(this.normal).multiplyScalar(-this.constant) - } - applyMatrix4(t, e) { - const n = e || Rn.getNormalMatrix(t), - i = this.coplanarPoint(Ln).applyMatrix4(t), - r = this.normal.applyMatrix3(n).normalize() - return (this.constant = -i.dot(r)), this - } - translate(t) { - return (this.constant -= t.dot(this.normal)), this - } - equals(t) { - return t.normal.equals(this.normal) && t.constant === this.constant - } - clone() { - return new this.constructor().copy(this) - } - } - Cn.prototype.isPlane = !0 - const Pn = new It(), - Dn = new ut() - class In { - constructor( - t = new Cn(), - e = new Cn(), - n = new Cn(), - i = new Cn(), - r = new Cn(), - s = new Cn(), - ) { - this.planes = [t, e, n, i, r, s] - } - set(t, e, n, i, r, s) { - const a = this.planes - return ( - a[0].copy(t), a[1].copy(e), a[2].copy(n), a[3].copy(i), a[4].copy(r), a[5].copy(s), this - ) - } - copy(t) { - const e = this.planes - for (let n = 0; n < 6; n++) e[n].copy(t.planes[n]) - return this - } - setFromProjectionMatrix(t) { - const e = this.planes, - n = t.elements, - i = n[0], - r = n[1], - s = n[2], - a = n[3], - o = n[4], - l = n[5], - c = n[6], - h = n[7], - u = n[8], - d = n[9], - p = n[10], - m = n[11], - f = n[12], - g = n[13], - v = n[14], - y = n[15] - return ( - e[0].setComponents(a - i, h - o, m - u, y - f).normalize(), - e[1].setComponents(a + i, h + o, m + u, y + f).normalize(), - e[2].setComponents(a + r, h + l, m + d, y + g).normalize(), - e[3].setComponents(a - r, h - l, m - d, y - g).normalize(), - e[4].setComponents(a - s, h - c, m - p, y - v).normalize(), - e[5].setComponents(a + s, h + c, m + p, y + v).normalize(), - this - ) - } - intersectsObject(t) { - const e = t.geometry - return ( - null === e.boundingSphere && e.computeBoundingSphere(), - Pn.copy(e.boundingSphere).applyMatrix4(t.matrixWorld), - this.intersectsSphere(Pn) - ) - } - intersectsSprite(t) { - return ( - Pn.center.set(0, 0, 0), - (Pn.radius = 0.7071067811865476), - Pn.applyMatrix4(t.matrixWorld), - this.intersectsSphere(Pn) - ) - } - intersectsSphere(t) { - const e = this.planes, - n = t.center, - i = -t.radius - for (let r = 0; r < 6; r++) { - if (e[r].distanceToPoint(n) < i) return !1 - } - return !0 - } - intersectsBox(t) { - const e = this.planes - for (let n = 0; n < 6; n++) { - const i = e[n] - if ( - ((Dn.x = i.normal.x > 0 ? t.max.x : t.min.x), - (Dn.y = i.normal.y > 0 ? t.max.y : t.min.y), - (Dn.z = i.normal.z > 0 ? t.max.z : t.min.z), - i.distanceToPoint(Dn) < 0) - ) - return !1 - } - return !0 - } - containsPoint(t) { - const e = this.planes - for (let n = 0; n < 6; n++) if (e[n].distanceToPoint(t) < 0) return !1 - return !0 - } - clone() { - return new this.constructor().copy(this) - } - } - function Nn() { - let t = null, - e = !1, - n = null, - i = null - function r(e, s) { - n(e, s), (i = t.requestAnimationFrame(r)) - } - return { - start: function () { - !0 !== e && null !== n && ((i = t.requestAnimationFrame(r)), (e = !0)) - }, - stop: function () { - t.cancelAnimationFrame(i), (e = !1) - }, - setAnimationLoop: function (t) { - n = t - }, - setContext: function (e) { - t = e - }, - } - } - function zn(t, e) { - const n = e.isWebGL2, - i = new WeakMap() - return { - get: function (t) { - return t.isInterleavedBufferAttribute && (t = t.data), i.get(t) - }, - remove: function (e) { - e.isInterleavedBufferAttribute && (e = e.data) - const n = i.get(e) - n && (t.deleteBuffer(n.buffer), i.delete(e)) - }, - update: function (e, r) { - if (e.isGLBufferAttribute) { - const t = i.get(e) - return void ( - (!t || t.version < e.version) && - i.set(e, { - buffer: e.buffer, - type: e.type, - bytesPerElement: e.elementSize, - version: e.version, - }) - ) - } - e.isInterleavedBufferAttribute && (e = e.data) - const s = i.get(e) - void 0 === s - ? i.set( - e, - (function (e, i) { - const r = e.array, - s = e.usage, - a = t.createBuffer() - t.bindBuffer(i, a), t.bufferData(i, r, s), e.onUploadCallback() - let o = 5126 - return ( - r instanceof Float32Array - ? (o = 5126) - : r instanceof Float64Array - ? console.warn( - 'THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.', - ) - : r instanceof Uint16Array - ? e.isFloat16BufferAttribute - ? n - ? (o = 5131) - : console.warn( - 'THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.', - ) - : (o = 5123) - : r instanceof Int16Array - ? (o = 5122) - : r instanceof Uint32Array - ? (o = 5125) - : r instanceof Int32Array - ? (o = 5124) - : r instanceof Int8Array - ? (o = 5120) - : (r instanceof Uint8Array || r instanceof Uint8ClampedArray) && (o = 5121), - { - buffer: a, - type: o, - bytesPerElement: r.BYTES_PER_ELEMENT, - version: e.version, - } - ) - })(e, r), - ) - : s.version < e.version && - (!(function (e, i, r) { - const s = i.array, - a = i.updateRange - t.bindBuffer(r, e), - -1 === a.count - ? t.bufferSubData(r, 0, s) - : (n - ? t.bufferSubData(r, a.offset * s.BYTES_PER_ELEMENT, s, a.offset, a.count) - : t.bufferSubData( - r, - a.offset * s.BYTES_PER_ELEMENT, - s.subarray(a.offset, a.offset + a.count), - ), - (a.count = -1)) - })(s.buffer, e, r), - (s.version = e.version)) - }, - } - } - class On extends Je { - constructor(t = 1, e = 1, n = 1, i = 1) { - super(), - (this.type = 'PlaneGeometry'), - (this.parameters = { width: t, height: e, widthSegments: n, heightSegments: i }) - const r = t / 2, - s = e / 2, - a = Math.floor(n), - o = Math.floor(i), - l = a + 1, - c = o + 1, - h = t / a, - u = e / o, - d = [], - p = [], - m = [], - f = [] - for (let g = 0; g < c; g++) { - const t = g * u - s - for (let e = 0; e < l; e++) { - const n = e * h - r - p.push(n, -t, 0), m.push(0, 0, 1), f.push(e / a), f.push(1 - g / o) - } - } - for (let g = 0; g < o; g++) - for (let t = 0; t < a; t++) { - const e = t + l * g, - n = t + l * (g + 1), - i = t + 1 + l * (g + 1), - r = t + 1 + l * g - d.push(e, n, r), d.push(n, i, r) - } - this.setIndex(d), - this.setAttribute('position', new He(p, 3)), - this.setAttribute('normal', new He(m, 3)), - this.setAttribute('uv', new He(f, 2)) - } - static fromJSON(t) { - return new On(t.width, t.height, t.widthSegments, t.heightSegments) - } - } - const Bn = { - alphamap_fragment: - '#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif', - alphamap_pars_fragment: '#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif', - alphatest_fragment: - '#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif', - aomap_fragment: - '#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif', - aomap_pars_fragment: - '#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif', - begin_vertex: 'vec3 transformed = vec3( position );', - beginnormal_vertex: - 'vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif', - bsdfs: - 'vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotVH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotVH - 6.98316 ) * dotVH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif', - bumpmap_pars_fragment: - '#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 ) * faceDirection;\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif', - clipping_planes_fragment: - '#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif', - clipping_planes_pars_fragment: - '#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif', - clipping_planes_pars_vertex: - '#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif', - clipping_planes_vertex: - '#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif', - color_fragment: - '#if defined( USE_COLOR_ALPHA )\n\tdiffuseColor *= vColor;\n#elif defined( USE_COLOR )\n\tdiffuseColor.rgb *= vColor;\n#endif', - color_pars_fragment: - '#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR )\n\tvarying vec3 vColor;\n#endif', - color_pars_vertex: - '#if defined( USE_COLOR_ALPHA )\n\tvarying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvarying vec3 vColor;\n#endif', - color_vertex: - '#if defined( USE_COLOR_ALPHA )\n\tvColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n\tvColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n\tvColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n\tvColor.xyz *= instanceColor.xyz;\n#endif', - common: - '#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n\treturn m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}', - cube_uv_reflection_fragment: - '#ifdef ENVMAP_TYPE_CUBE_UV\n\t#define cubeUV_maxMipLevel 8.0\n\t#define cubeUV_minMipLevel 4.0\n\t#define cubeUV_maxTileSize 256.0\n\t#define cubeUV_minTileSize 16.0\n\tfloat getFace( vec3 direction ) {\n\t\tvec3 absDirection = abs( direction );\n\t\tfloat face = - 1.0;\n\t\tif ( absDirection.x > absDirection.z ) {\n\t\t\tif ( absDirection.x > absDirection.y )\n\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t} else {\n\t\t\tif ( absDirection.z > absDirection.y )\n\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\telse\n\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t}\n\t\treturn face;\n\t}\n\tvec2 getUV( vec3 direction, float face ) {\n\t\tvec2 uv;\n\t\tif ( face == 0.0 ) {\n\t\t\tuv = vec2( direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 1.0 ) {\n\t\t\tuv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n\t\t} else if ( face == 2.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.y ) / abs( direction.z );\n\t\t} else if ( face == 3.0 ) {\n\t\t\tuv = vec2( - direction.z, direction.y ) / abs( direction.x );\n\t\t} else if ( face == 4.0 ) {\n\t\t\tuv = vec2( - direction.x, direction.z ) / abs( direction.y );\n\t\t} else {\n\t\t\tuv = vec2( direction.x, direction.y ) / abs( direction.z );\n\t\t}\n\t\treturn 0.5 * ( uv + 1.0 );\n\t}\n\tvec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n\t\tfloat face = getFace( direction );\n\t\tfloat filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n\t\tmipInt = max( mipInt, cubeUV_minMipLevel );\n\t\tfloat faceSize = exp2( mipInt );\n\t\tfloat texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize );\n\t\tvec2 uv = getUV( direction, face ) * ( faceSize - 1.0 );\n\t\tvec2 f = fract( uv );\n\t\tuv += 0.5 - f;\n\t\tif ( face > 2.0 ) {\n\t\t\tuv.y += faceSize;\n\t\t\tface -= 3.0;\n\t\t}\n\t\tuv.x += face * faceSize;\n\t\tif ( mipInt < cubeUV_maxMipLevel ) {\n\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t}\n\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\tuv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize );\n\t\tuv *= texelSize;\n\t\tvec3 tl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x += texelSize;\n\t\tvec3 tr = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.y += texelSize;\n\t\tvec3 br = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tuv.x -= texelSize;\n\t\tvec3 bl = envMapTexelToLinear( texture2D( envMap, uv ) ).rgb;\n\t\tvec3 tm = mix( tl, tr, f.x );\n\t\tvec3 bm = mix( bl, br, f.x );\n\t\treturn mix( tm, bm, f.y );\n\t}\n\t#define r0 1.0\n\t#define v0 0.339\n\t#define m0 - 2.0\n\t#define r1 0.8\n\t#define v1 0.276\n\t#define m1 - 1.0\n\t#define r4 0.4\n\t#define v4 0.046\n\t#define m4 2.0\n\t#define r5 0.305\n\t#define v5 0.016\n\t#define m5 3.0\n\t#define r6 0.21\n\t#define v6 0.0038\n\t#define m6 4.0\n\tfloat roughnessToMip( float roughness ) {\n\t\tfloat mip = 0.0;\n\t\tif ( roughness >= r1 ) {\n\t\t\tmip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0;\n\t\t} else if ( roughness >= r4 ) {\n\t\t\tmip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1;\n\t\t} else if ( roughness >= r5 ) {\n\t\t\tmip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4;\n\t\t} else if ( roughness >= r6 ) {\n\t\t\tmip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5;\n\t\t} else {\n\t\t\tmip = - 2.0 * log2( 1.16 * roughness );\t\t}\n\t\treturn mip;\n\t}\n\tvec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n\t\tfloat mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel );\n\t\tfloat mipF = fract( mip );\n\t\tfloat mipInt = floor( mip );\n\t\tvec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n\t\tif ( mipF == 0.0 ) {\n\t\t\treturn vec4( color0, 1.0 );\n\t\t} else {\n\t\t\tvec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n\t\t\treturn vec4( mix( color0, color1, mipF ), 1.0 );\n\t\t}\n\t}\n#endif', - defaultnormal_vertex: - 'vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif', - displacementmap_pars_vertex: - '#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif', - displacementmap_vertex: - '#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif', - emissivemap_fragment: - '#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif', - emissivemap_pars_fragment: - '#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif', - encodings_fragment: 'gl_FragColor = linearToOutputTexel( gl_FragColor );', - encodings_pars_fragment: - '\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}', - envmap_fragment: - '#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif', - envmap_common_pars_fragment: - '#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif', - envmap_pars_fragment: - '#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif', - envmap_pars_vertex: - '#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif', - envmap_physical_pars_fragment: - '#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -viewDir, normal );\n\t\t\treflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif', - envmap_vertex: - '#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif', - fog_vertex: '#ifdef USE_FOG\n\tfogDepth = - mvPosition.z;\n#endif', - fog_pars_vertex: '#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif', - fog_fragment: - '#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif', - fog_pars_fragment: - '#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif', - gradientmap_pars_fragment: - '#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}', - lightmap_fragment: - '#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif', - lightmap_pars_fragment: - '#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif', - lights_lambert_vertex: - 'vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif', - lights_pars_begin: - 'uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif', - lights_toon_fragment: 'ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;', - lights_toon_pars_fragment: - 'varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)', - lights_phong_fragment: - 'BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;', - lights_phong_pars_fragment: - 'varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3 diffuseColor;\n\tvec3 specularColor;\n\tfloat specularShininess;\n\tfloat specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)', - lights_physical_fragment: - 'PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif', - lights_physical_pars_fragment: - 'struct PhysicalMaterial {\n\tvec3 diffuseColor;\n\tfloat specularRoughness;\n\tvec3 specularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}', - lights_fragment_begin: - '\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif', - lights_fragment_maps: - '#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif', - lights_fragment_end: - '#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif', - logdepthbuf_fragment: - '#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif', - logdepthbuf_pars_fragment: - '#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif', - logdepthbuf_pars_vertex: - '#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif', - logdepthbuf_vertex: - '#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif', - map_fragment: - '#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif', - map_pars_fragment: '#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif', - map_particle_fragment: - '#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif', - map_particle_pars_fragment: - '#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif', - metalnessmap_fragment: - 'float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif', - metalnessmap_pars_fragment: - '#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif', - morphnormal_vertex: - '#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif', - morphtarget_pars_vertex: - '#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\t\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\t\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif', - morphtarget_vertex: - '#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\t\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\t\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\t\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\t\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif', - normal_fragment_begin: - 'float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * faceDirection;\n\t\t\tbitangent = bitangent * faceDirection;\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;', - normal_fragment_maps: - '#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * faceDirection;\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN, faceDirection );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif', - normalmap_pars_fragment: - '#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 N = surf_norm;\n\t\tvec3 q1perp = cross( q1, N );\n\t\tvec3 q0perp = cross( N, q0 );\n\t\tvec3 T = q1perp * st0.x + q0perp * st1.x;\n\t\tvec3 B = q1perp * st0.y + q0perp * st1.y;\n\t\tfloat det = max( dot( T, T ), dot( B, B ) );\n\t\tfloat scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n\t\treturn normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n\t}\n#endif', - clearcoat_normal_fragment_begin: - '#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif', - clearcoat_normal_fragment_maps: - '#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n\t#endif\n#endif', - clearcoat_pars_fragment: - '#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif', - packing: - 'vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}', - premultiplied_alpha_fragment: - '#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif', - project_vertex: - 'vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;', - dithering_fragment: - '#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif', - dithering_pars_fragment: - '#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif', - roughnessmap_fragment: - 'float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif', - roughnessmap_pars_fragment: - '#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif', - shadowmap_pars_fragment: - '#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif', - shadowmap_pars_vertex: - '#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif', - shadowmap_vertex: - '#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif', - shadowmask_pars_fragment: - 'float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}', - skinbase_vertex: - '#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif', - skinning_pars_vertex: - '#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif', - skinning_vertex: - '#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif', - skinnormal_vertex: - '#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif', - specularmap_fragment: - 'float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif', - specularmap_pars_fragment: - '#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif', - tonemapping_fragment: - '#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif', - tonemapping_pars_fragment: - '#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3( 1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108, 1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605, 1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }', - transmission_fragment: - '#ifdef USE_TRANSMISSION\n\tfloat transmissionFactor = transmission;\n\tfloat thicknessFactor = thickness;\n\t#ifdef USE_TRANSMISSIONMAP\n\t\ttransmissionFactor *= texture2D( transmissionMap, vUv ).r;\n\t#endif\n\t#ifdef USE_THICKNESSNMAP\n\t\tthicknessFactor *= texture2D( thicknessMap, vUv ).g;\n\t#endif\n\tvec3 pos = vWorldPosition.xyz / vWorldPosition.w;\n\tvec3 v = normalize( cameraPosition - pos );\n\tfloat ior = ( 1.0 + 0.4 * reflectivity ) / ( 1.0 - 0.4 * reflectivity );\n\tvec3 transmission = transmissionFactor * getIBLVolumeRefraction(\n\t\tnormal, v, roughnessFactor, material.diffuseColor, totalSpecular,\n\t\tpos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor,\n\t\tattenuationColor, attenuationDistance );\n\ttotalDiffuse = mix( totalDiffuse, transmission, transmissionFactor );\n#endif', - transmission_pars_fragment: - '#ifdef USE_TRANSMISSION\n\t#ifdef USE_TRANSMISSIONMAP\n\t\tuniform sampler2D transmissionMap;\n\t#endif\n\t#ifdef USE_THICKNESSMAP\n\t\tuniform sampler2D thicknessMap;\n\t#endif\n\tuniform vec2 transmissionSamplerSize;\n\tuniform sampler2D transmissionSamplerMap;\n\tuniform mat4 modelMatrix;\n\tuniform mat4 projectionMatrix;\n\tvarying vec4 vWorldPosition;\n\tvec3 getVolumeTransmissionRay(vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix) {\n\t\tvec3 refractionVector = refract(-v, normalize(n), 1.0 / ior);\n\t\tvec3 modelScale;\n\t\tmodelScale.x = length(vec3(modelMatrix[0].xyz));\n\t\tmodelScale.y = length(vec3(modelMatrix[1].xyz));\n\t\tmodelScale.z = length(vec3(modelMatrix[2].xyz));\n\t\treturn normalize(refractionVector) * thickness * modelScale;\n\t}\n\tfloat applyIorToRoughness(float roughness, float ior) {\n\t\treturn roughness * clamp(ior * 2.0 - 2.0, 0.0, 1.0);\n\t}\n\tvec3 getTransmissionSample(vec2 fragCoord, float roughness, float ior) {\n\t\tfloat framebufferLod = log2(transmissionSamplerSize.x) * applyIorToRoughness(roughness, ior);\n\t\treturn texture2DLodEXT(transmissionSamplerMap, fragCoord.xy, framebufferLod).rgb;\n\t}\n\tvec3 applyVolumeAttenuation(vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance) {\n\t\tif (attenuationDistance == 0.0) {\n\t\t\treturn radiance;\n\t\t} else {\n\t\t\tvec3 attenuationCoefficient = -log(attenuationColor) / attenuationDistance;\n\t\t\tvec3 transmittance = exp(-attenuationCoefficient * transmissionDistance);\t\t\treturn transmittance * radiance;\n\t\t}\n\t}\n\tvec3 getIBLVolumeRefraction(vec3 n, vec3 v, float perceptualRoughness, vec3 baseColor, vec3 specularColor,\n\t\tvec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness,\n\t\tvec3 attenuationColor, float attenuationDistance) {\n\t\tvec3 transmissionRay = getVolumeTransmissionRay(n, v, thickness, ior, modelMatrix);\n\t\tvec3 refractedRayExit = position + transmissionRay;\n\t\tvec4 ndcPos = projMatrix * viewMatrix * vec4(refractedRayExit, 1.0);\n\t\tvec2 refractionCoords = ndcPos.xy / ndcPos.w;\n\t\trefractionCoords += 1.0;\n\t\trefractionCoords /= 2.0;\n\t\tvec3 transmittedLight = getTransmissionSample(refractionCoords, perceptualRoughness, ior);\n\t\tvec3 attenuatedColor = applyVolumeAttenuation(transmittedLight, length(transmissionRay), attenuationColor, attenuationDistance);\n\t\treturn (1.0 - specularColor) * attenuatedColor * baseColor;\n\t}\n#endif', - uv_pars_fragment: - '#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif', - uv_pars_vertex: - '#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif', - uv_vertex: '#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif', - uv2_pars_fragment: - '#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif', - uv2_pars_vertex: - '#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif', - uv2_vertex: - '#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif', - worldpos_vertex: - '#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif', - background_frag: - 'uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}', - background_vert: - 'varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}', - cube_frag: - '#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}', - cube_vert: - 'varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}', - depth_frag: - '#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}', - depth_vert: - '#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}', - distanceRGBA_frag: - '#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}', - distanceRGBA_vert: - '#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}', - equirect_frag: - 'uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}', - equirect_vert: - 'varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}', - linedashed_frag: - 'uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}', - linedashed_vert: - 'uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}', - meshbasic_frag: - 'uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}', - meshbasic_vert: - '#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}', - meshlambert_frag: - 'uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}', - meshlambert_vert: - '#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}', - meshmatcap_frag: - '#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}', - meshmatcap_vert: - '#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}', - meshtoon_frag: - '#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}', - meshtoon_vert: - '#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}', - meshphong_frag: - '#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}', - meshphong_vert: - '#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}', - meshphysical_frag: - '#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef USE_TRANSMISSION\n\tuniform float transmission;\n\tuniform float thickness;\n\tuniform vec3 attenuationColor;\n\tuniform float attenuationDistance;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <transmission_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n\tvec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n\t#include <transmission_fragment>\n\tvec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}', - meshphysical_vert: - '#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#ifdef USE_TRANSMISSION\n\tvarying vec4 vWorldPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n\tvWorldPosition = worldPosition;\n#endif\n}', - normal_frag: - '#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}', - normal_vert: - '#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}', - points_frag: - 'uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}', - points_vert: - 'uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}', - shadow_frag: - 'uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}', - shadow_vert: - '#include <common>\n#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}', - sprite_frag: - 'uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}', - sprite_vert: - 'uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}', - }, - Fn = { - common: { - diffuse: { value: new Ie(16777215) }, - opacity: { value: 1 }, - map: { value: null }, - uvTransform: { value: new et() }, - uv2Transform: { value: new et() }, - alphaMap: { value: null }, - }, - specularmap: { specularMap: { value: null } }, - envmap: { - envMap: { value: null }, - flipEnvMap: { value: -1 }, - reflectivity: { value: 1 }, - refractionRatio: { value: 0.98 }, - maxMipLevel: { value: 0 }, - }, - aomap: { aoMap: { value: null }, aoMapIntensity: { value: 1 } }, - lightmap: { lightMap: { value: null }, lightMapIntensity: { value: 1 } }, - emissivemap: { emissiveMap: { value: null } }, - bumpmap: { bumpMap: { value: null }, bumpScale: { value: 1 } }, - normalmap: { normalMap: { value: null }, normalScale: { value: new tt(1, 1) } }, - displacementmap: { - displacementMap: { value: null }, - displacementScale: { value: 1 }, - displacementBias: { value: 0 }, - }, - roughnessmap: { roughnessMap: { value: null } }, - metalnessmap: { metalnessMap: { value: null } }, - gradientmap: { gradientMap: { value: null } }, - fog: { - fogDensity: { value: 25e-5 }, - fogNear: { value: 1 }, - fogFar: { value: 2e3 }, - fogColor: { value: new Ie(16777215) }, - }, - lights: { - ambientLightColor: { value: [] }, - lightProbe: { value: [] }, - directionalLights: { value: [], properties: { direction: {}, color: {} } }, - directionalLightShadows: { - value: [], - properties: { - shadowBias: {}, - shadowNormalBias: {}, - shadowRadius: {}, - shadowMapSize: {}, - }, - }, - directionalShadowMap: { value: [] }, - directionalShadowMatrix: { value: [] }, - spotLights: { - value: [], - properties: { - color: {}, - position: {}, - direction: {}, - distance: {}, - coneCos: {}, - penumbraCos: {}, - decay: {}, - }, - }, - spotLightShadows: { - value: [], - properties: { - shadowBias: {}, - shadowNormalBias: {}, - shadowRadius: {}, - shadowMapSize: {}, - }, - }, - spotShadowMap: { value: [] }, - spotShadowMatrix: { value: [] }, - pointLights: { - value: [], - properties: { color: {}, position: {}, decay: {}, distance: {} }, - }, - pointLightShadows: { - value: [], - properties: { - shadowBias: {}, - shadowNormalBias: {}, - shadowRadius: {}, - shadowMapSize: {}, - shadowCameraNear: {}, - shadowCameraFar: {}, - }, - }, - pointShadowMap: { value: [] }, - pointShadowMatrix: { value: [] }, - hemisphereLights: { - value: [], - properties: { direction: {}, skyColor: {}, groundColor: {} }, - }, - rectAreaLights: { - value: [], - properties: { color: {}, position: {}, width: {}, height: {} }, - }, - ltc_1: { value: null }, - ltc_2: { value: null }, - }, - points: { - diffuse: { value: new Ie(16777215) }, - opacity: { value: 1 }, - size: { value: 1 }, - scale: { value: 1 }, - map: { value: null }, - alphaMap: { value: null }, - uvTransform: { value: new et() }, - }, - sprite: { - diffuse: { value: new Ie(16777215) }, - opacity: { value: 1 }, - center: { value: new tt(0.5, 0.5) }, - rotation: { value: 0 }, - map: { value: null }, - alphaMap: { value: null }, - uvTransform: { value: new et() }, - }, - }, - Un = { - basic: { - uniforms: yn([Fn.common, Fn.specularmap, Fn.envmap, Fn.aomap, Fn.lightmap, Fn.fog]), - vertexShader: Bn.meshbasic_vert, - fragmentShader: Bn.meshbasic_frag, - }, - lambert: { - uniforms: yn([ - Fn.common, - Fn.specularmap, - Fn.envmap, - Fn.aomap, - Fn.lightmap, - Fn.emissivemap, - Fn.fog, - Fn.lights, - { emissive: { value: new Ie(0) } }, - ]), - vertexShader: Bn.meshlambert_vert, - fragmentShader: Bn.meshlambert_frag, - }, - phong: { - uniforms: yn([ - Fn.common, - Fn.specularmap, - Fn.envmap, - Fn.aomap, - Fn.lightmap, - Fn.emissivemap, - Fn.bumpmap, - Fn.normalmap, - Fn.displacementmap, - Fn.fog, - Fn.lights, - { - emissive: { value: new Ie(0) }, - specular: { value: new Ie(1118481) }, - shininess: { value: 30 }, - }, - ]), - vertexShader: Bn.meshphong_vert, - fragmentShader: Bn.meshphong_frag, - }, - standard: { - uniforms: yn([ - Fn.common, - Fn.envmap, - Fn.aomap, - Fn.lightmap, - Fn.emissivemap, - Fn.bumpmap, - Fn.normalmap, - Fn.displacementmap, - Fn.roughnessmap, - Fn.metalnessmap, - Fn.fog, - Fn.lights, - { - emissive: { value: new Ie(0) }, - roughness: { value: 1 }, - metalness: { value: 0 }, - envMapIntensity: { value: 1 }, - }, - ]), - vertexShader: Bn.meshphysical_vert, - fragmentShader: Bn.meshphysical_frag, - }, - toon: { - uniforms: yn([ - Fn.common, - Fn.aomap, - Fn.lightmap, - Fn.emissivemap, - Fn.bumpmap, - Fn.normalmap, - Fn.displacementmap, - Fn.gradientmap, - Fn.fog, - Fn.lights, - { emissive: { value: new Ie(0) } }, - ]), - vertexShader: Bn.meshtoon_vert, - fragmentShader: Bn.meshtoon_frag, - }, - matcap: { - uniforms: yn([ - Fn.common, - Fn.bumpmap, - Fn.normalmap, - Fn.displacementmap, - Fn.fog, - { matcap: { value: null } }, - ]), - vertexShader: Bn.meshmatcap_vert, - fragmentShader: Bn.meshmatcap_frag, - }, - points: { - uniforms: yn([Fn.points, Fn.fog]), - vertexShader: Bn.points_vert, - fragmentShader: Bn.points_frag, - }, - dashed: { - uniforms: yn([ - Fn.common, - Fn.fog, - { scale: { value: 1 }, dashSize: { value: 1 }, totalSize: { value: 2 } }, - ]), - vertexShader: Bn.linedashed_vert, - fragmentShader: Bn.linedashed_frag, - }, - depth: { - uniforms: yn([Fn.common, Fn.displacementmap]), - vertexShader: Bn.depth_vert, - fragmentShader: Bn.depth_frag, - }, - normal: { - uniforms: yn([ - Fn.common, - Fn.bumpmap, - Fn.normalmap, - Fn.displacementmap, - { opacity: { value: 1 } }, - ]), - vertexShader: Bn.normal_vert, - fragmentShader: Bn.normal_frag, - }, - sprite: { - uniforms: yn([Fn.sprite, Fn.fog]), - vertexShader: Bn.sprite_vert, - fragmentShader: Bn.sprite_frag, - }, - background: { - uniforms: { uvTransform: { value: new et() }, t2D: { value: null } }, - vertexShader: Bn.background_vert, - fragmentShader: Bn.background_frag, - }, - cube: { - uniforms: yn([Fn.envmap, { opacity: { value: 1 } }]), - vertexShader: Bn.cube_vert, - fragmentShader: Bn.cube_frag, - }, - equirect: { - uniforms: { tEquirect: { value: null } }, - vertexShader: Bn.equirect_vert, - fragmentShader: Bn.equirect_frag, - }, - distanceRGBA: { - uniforms: yn([ - Fn.common, - Fn.displacementmap, - { - referencePosition: { value: new ut() }, - nearDistance: { value: 1 }, - farDistance: { value: 1e3 }, - }, - ]), - vertexShader: Bn.distanceRGBA_vert, - fragmentShader: Bn.distanceRGBA_frag, - }, - shadow: { - uniforms: yn([ - Fn.lights, - Fn.fog, - { color: { value: new Ie(0) }, opacity: { value: 1 } }, - ]), - vertexShader: Bn.shadow_vert, - fragmentShader: Bn.shadow_frag, - }, - } - function Hn(t, e, n, i, r) { - const a = new Ie(0) - let o, - l, - h = 0, - u = null, - d = 0, - p = null - function m(t, e) { - n.buffers.color.setClear(t.r, t.g, t.b, e, r) - } - return { - getClearColor: function () { - return a - }, - setClearColor: function (t, e = 1) { - a.set(t), (h = e), m(a, h) - }, - getClearAlpha: function () { - return h - }, - setClearAlpha: function (t) { - ;(h = t), m(a, h) - }, - render: function (n, r) { - let f = !1, - g = !0 === r.isScene ? r.background : null - g && g.isTexture && (g = e.get(g)) - const v = t.xr, - y = v.getSession && v.getSession() - y && 'additive' === y.environmentBlendMode && (g = null), - null === g ? m(a, h) : g && g.isColor && (m(g, 1), (f = !0)), - (t.autoClear || f) && t.clear(t.autoClearColor, t.autoClearDepth, t.autoClearStencil), - g && (g.isCubeTexture || g.mapping === c) - ? (void 0 === l && - ((l = new mn( - new gn(1, 1, 1), - new _n({ - name: 'BackgroundCubeMaterial', - uniforms: vn(Un.cube.uniforms), - vertexShader: Un.cube.vertexShader, - fragmentShader: Un.cube.fragmentShader, - side: s, - depthTest: !1, - depthWrite: !1, - fog: !1, - }), - )), - l.geometry.deleteAttribute('normal'), - l.geometry.deleteAttribute('uv'), - (l.onBeforeRender = function (t, e, n) { - this.matrixWorld.copyPosition(n.matrixWorld) - }), - Object.defineProperty(l.material, 'envMap', { - get: function () { - return this.uniforms.envMap.value - }, - }), - i.update(l)), - (l.material.uniforms.envMap.value = g), - (l.material.uniforms.flipEnvMap.value = - g.isCubeTexture && g._needsFlipEnvMap ? -1 : 1), - (u === g && d === g.version && p === t.toneMapping) || - ((l.material.needsUpdate = !0), (u = g), (d = g.version), (p = t.toneMapping)), - n.unshift(l, l.geometry, l.material, 0, 0, null)) - : g && - g.isTexture && - (void 0 === o && - ((o = new mn( - new On(2, 2), - new _n({ - name: 'BackgroundMaterial', - uniforms: vn(Un.background.uniforms), - vertexShader: Un.background.vertexShader, - fragmentShader: Un.background.fragmentShader, - side: 0, - depthTest: !1, - depthWrite: !1, - fog: !1, - }), - )), - o.geometry.deleteAttribute('normal'), - Object.defineProperty(o.material, 'map', { - get: function () { - return this.uniforms.t2D.value - }, - }), - i.update(o)), - (o.material.uniforms.t2D.value = g), - !0 === g.matrixAutoUpdate && g.updateMatrix(), - o.material.uniforms.uvTransform.value.copy(g.matrix), - (u === g && d === g.version && p === t.toneMapping) || - ((o.material.needsUpdate = !0), (u = g), (d = g.version), (p = t.toneMapping)), - n.unshift(o, o.geometry, o.material, 0, 0, null)) - }, - } - } - function Gn(t, e, n, i) { - const r = t.getParameter(34921), - s = i.isWebGL2 ? null : e.get('OES_vertex_array_object'), - a = i.isWebGL2 || null !== s, - o = {}, - l = d(null) - let c = l - function h(e) { - return i.isWebGL2 ? t.bindVertexArray(e) : s.bindVertexArrayOES(e) - } - function u(e) { - return i.isWebGL2 ? t.deleteVertexArray(e) : s.deleteVertexArrayOES(e) - } - function d(t) { - const e = [], - n = [], - i = [] - for (let s = 0; s < r; s++) (e[s] = 0), (n[s] = 0), (i[s] = 0) - return { - geometry: null, - program: null, - wireframe: !1, - newAttributes: e, - enabledAttributes: n, - attributeDivisors: i, - object: t, - attributes: {}, - index: null, - } - } - function p() { - const t = c.newAttributes - for (let e = 0, n = t.length; e < n; e++) t[e] = 0 - } - function m(t) { - f(t, 0) - } - function f(n, r) { - const s = c.newAttributes, - a = c.enabledAttributes, - o = c.attributeDivisors - if (((s[n] = 1), 0 === a[n] && (t.enableVertexAttribArray(n), (a[n] = 1)), o[n] !== r)) { - ;(i.isWebGL2 ? t : e.get('ANGLE_instanced_arrays'))[ - i.isWebGL2 ? 'vertexAttribDivisor' : 'vertexAttribDivisorANGLE' - ](n, r), - (o[n] = r) - } - } - function g() { - const e = c.newAttributes, - n = c.enabledAttributes - for (let i = 0, r = n.length; i < r; i++) - n[i] !== e[i] && (t.disableVertexAttribArray(i), (n[i] = 0)) - } - function v(e, n, r, s, a, o) { - !0 !== i.isWebGL2 || (5124 !== r && 5125 !== r) - ? t.vertexAttribPointer(e, n, r, s, a, o) - : t.vertexAttribIPointer(e, n, r, a, o) - } - function y() { - x(), c !== l && ((c = l), h(c.object)) - } - function x() { - ;(l.geometry = null), (l.program = null), (l.wireframe = !1) - } - return { - setup: function (r, l, u, y, x) { - let _ = !1 - if (a) { - const e = (function (e, n, r) { - const a = !0 === r.wireframe - let l = o[e.id] - void 0 === l && ((l = {}), (o[e.id] = l)) - let c = l[n.id] - void 0 === c && ((c = {}), (l[n.id] = c)) - let h = c[a] - void 0 === h && - ((h = d(i.isWebGL2 ? t.createVertexArray() : s.createVertexArrayOES())), - (c[a] = h)) - return h - })(y, u, l) - c !== e && ((c = e), h(c.object)), - (_ = (function (t, e) { - const n = c.attributes, - i = t.attributes - let r = 0 - for (const s in i) { - const t = n[s], - e = i[s] - if (void 0 === t) return !0 - if (t.attribute !== e) return !0 - if (t.data !== e.data) return !0 - r++ - } - return c.attributesNum !== r || c.index !== e - })(y, x)), - _ && - (function (t, e) { - const n = {}, - i = t.attributes - let r = 0 - for (const s in i) { - const t = i[s], - e = {} - ;(e.attribute = t), t.data && (e.data = t.data), (n[s] = e), r++ - } - ;(c.attributes = n), (c.attributesNum = r), (c.index = e) - })(y, x) - } else { - const t = !0 === l.wireframe - ;(c.geometry === y.id && c.program === u.id && c.wireframe === t) || - ((c.geometry = y.id), (c.program = u.id), (c.wireframe = t), (_ = !0)) - } - !0 === r.isInstancedMesh && (_ = !0), - null !== x && n.update(x, 34963), - _ && - (!(function (r, s, a, o) { - if ( - !1 === i.isWebGL2 && - (r.isInstancedMesh || o.isInstancedBufferGeometry) && - null === e.get('ANGLE_instanced_arrays') - ) - return - p() - const l = o.attributes, - c = a.getAttributes(), - h = s.defaultAttributeValues - for (const e in c) { - const i = c[e] - if (i >= 0) { - const s = l[e] - if (void 0 !== s) { - const e = s.normalized, - r = s.itemSize, - a = n.get(s) - if (void 0 === a) continue - const l = a.buffer, - c = a.type, - h = a.bytesPerElement - if (s.isInterleavedBufferAttribute) { - const n = s.data, - a = n.stride, - u = s.offset - n && n.isInstancedInterleavedBuffer - ? (f(i, n.meshPerAttribute), - void 0 === o._maxInstanceCount && - (o._maxInstanceCount = n.meshPerAttribute * n.count)) - : m(i), - t.bindBuffer(34962, l), - v(i, r, c, e, a * h, u * h) - } else - s.isInstancedBufferAttribute - ? (f(i, s.meshPerAttribute), - void 0 === o._maxInstanceCount && - (o._maxInstanceCount = s.meshPerAttribute * s.count)) - : m(i), - t.bindBuffer(34962, l), - v(i, r, c, e, 0, 0) - } else if ('instanceMatrix' === e) { - const e = n.get(r.instanceMatrix) - if (void 0 === e) continue - const s = e.buffer, - a = e.type - f(i + 0, 1), - f(i + 1, 1), - f(i + 2, 1), - f(i + 3, 1), - t.bindBuffer(34962, s), - t.vertexAttribPointer(i + 0, 4, a, !1, 64, 0), - t.vertexAttribPointer(i + 1, 4, a, !1, 64, 16), - t.vertexAttribPointer(i + 2, 4, a, !1, 64, 32), - t.vertexAttribPointer(i + 3, 4, a, !1, 64, 48) - } else if ('instanceColor' === e) { - const e = n.get(r.instanceColor) - if (void 0 === e) continue - const s = e.buffer, - a = e.type - f(i, 1), t.bindBuffer(34962, s), t.vertexAttribPointer(i, 3, a, !1, 12, 0) - } else if (void 0 !== h) { - const n = h[e] - if (void 0 !== n) - switch (n.length) { - case 2: - t.vertexAttrib2fv(i, n) - break - case 3: - t.vertexAttrib3fv(i, n) - break - case 4: - t.vertexAttrib4fv(i, n) - break - default: - t.vertexAttrib1fv(i, n) - } - } - } - } - g() - })(r, l, u, y), - null !== x && t.bindBuffer(34963, n.get(x).buffer)) - }, - reset: y, - resetDefaultState: x, - dispose: function () { - y() - for (const t in o) { - const e = o[t] - for (const t in e) { - const n = e[t] - for (const t in n) u(n[t].object), delete n[t] - delete e[t] - } - delete o[t] - } - }, - releaseStatesOfGeometry: function (t) { - if (void 0 === o[t.id]) return - const e = o[t.id] - for (const n in e) { - const t = e[n] - for (const e in t) u(t[e].object), delete t[e] - delete e[n] - } - delete o[t.id] - }, - releaseStatesOfProgram: function (t) { - for (const e in o) { - const n = o[e] - if (void 0 === n[t.id]) continue - const i = n[t.id] - for (const t in i) u(i[t].object), delete i[t] - delete n[t.id] - } - }, - initAttributes: p, - enableAttribute: m, - disableUnusedAttributes: g, - } - } - function Vn(t, e, n, i) { - const r = i.isWebGL2 - let s - ;(this.setMode = function (t) { - s = t - }), - (this.render = function (e, i) { - t.drawArrays(s, e, i), n.update(i, s, 1) - }), - (this.renderInstances = function (i, a, o) { - if (0 === o) return - let l, c - if (r) (l = t), (c = 'drawArraysInstanced') - else if ( - ((l = e.get('ANGLE_instanced_arrays')), (c = 'drawArraysInstancedANGLE'), null === l) - ) - return void console.error( - 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.', - ) - l[c](s, i, a, o), n.update(a, s, o) - }) - } - function kn(t, e, n) { - let i - function r(e) { - if ('highp' === e) { - if ( - t.getShaderPrecisionFormat(35633, 36338).precision > 0 && - t.getShaderPrecisionFormat(35632, 36338).precision > 0 - ) - return 'highp' - e = 'mediump' - } - return 'mediump' === e && - t.getShaderPrecisionFormat(35633, 36337).precision > 0 && - t.getShaderPrecisionFormat(35632, 36337).precision > 0 - ? 'mediump' - : 'lowp' - } - const s = - ('undefined' !== typeof WebGL2RenderingContext && t instanceof WebGL2RenderingContext) || - ('undefined' !== typeof WebGL2ComputeRenderingContext && - t instanceof WebGL2ComputeRenderingContext) - let a = void 0 !== n.precision ? n.precision : 'highp' - const o = r(a) - o !== a && - (console.warn('THREE.WebGLRenderer:', a, 'not supported, using', o, 'instead.'), (a = o)) - const l = s || e.has('WEBGL_draw_buffers'), - c = !0 === n.logarithmicDepthBuffer, - h = t.getParameter(34930), - u = t.getParameter(35660), - d = t.getParameter(3379), - p = t.getParameter(34076), - m = t.getParameter(34921), - f = t.getParameter(36347), - g = t.getParameter(36348), - v = t.getParameter(36349), - y = u > 0, - x = s || e.has('OES_texture_float') - return { - isWebGL2: s, - drawBuffers: l, - getMaxAnisotropy: function () { - if (void 0 !== i) return i - if (!0 === e.has('EXT_texture_filter_anisotropic')) { - const n = e.get('EXT_texture_filter_anisotropic') - i = t.getParameter(n.MAX_TEXTURE_MAX_ANISOTROPY_EXT) - } else i = 0 - return i - }, - getMaxPrecision: r, - precision: a, - logarithmicDepthBuffer: c, - maxTextures: h, - maxVertexTextures: u, - maxTextureSize: d, - maxCubemapSize: p, - maxAttributes: m, - maxVertexUniforms: f, - maxVaryings: g, - maxFragmentUniforms: v, - vertexTextures: y, - floatFragmentTextures: x, - floatVertexTextures: y && x, - maxSamples: s ? t.getParameter(36183) : 0, - } - } - function Wn(t) { - const e = this - let n = null, - i = 0, - r = !1, - s = !1 - const a = new Cn(), - o = new et(), - l = { value: null, needsUpdate: !1 } - function c() { - l.value !== n && ((l.value = n), (l.needsUpdate = i > 0)), - (e.numPlanes = i), - (e.numIntersection = 0) - } - function h(t, n, i, r) { - const s = null !== t ? t.length : 0 - let c = null - if (0 !== s) { - if (((c = l.value), !0 !== r || null === c)) { - const e = i + 4 * s, - r = n.matrixWorldInverse - o.getNormalMatrix(r), (null === c || c.length < e) && (c = new Float32Array(e)) - for (let n = 0, l = i; n !== s; ++n, l += 4) - a.copy(t[n]).applyMatrix4(r, o), a.normal.toArray(c, l), (c[l + 3] = a.constant) - } - ;(l.value = c), (l.needsUpdate = !0) - } - return (e.numPlanes = s), (e.numIntersection = 0), c - } - ;(this.uniform = l), - (this.numPlanes = 0), - (this.numIntersection = 0), - (this.init = function (t, e, s) { - const a = 0 !== t.length || e || 0 !== i || r - return (r = e), (n = h(t, s, 0)), (i = t.length), a - }), - (this.beginShadows = function () { - ;(s = !0), h(null) - }), - (this.endShadows = function () { - ;(s = !1), c() - }), - (this.setState = function (e, a, o) { - const u = e.clippingPlanes, - d = e.clipIntersection, - p = e.clipShadows, - m = t.get(e) - if (!r || null === u || 0 === u.length || (s && !p)) s ? h(null) : c() - else { - const t = s ? 0 : i, - e = 4 * t - let r = m.clippingState || null - ;(l.value = r), (r = h(u, a, e, o)) - for (let i = 0; i !== e; ++i) r[i] = n[i] - ;(m.clippingState = r), - (this.numIntersection = d ? this.numPlanes : 0), - (this.numPlanes += t) - } - }) - } - function jn(t) { - let e = new WeakMap() - function n(t, e) { - return 303 === e ? (t.mapping = o) : 304 === e && (t.mapping = l), t - } - function i(t) { - const n = t.target - n.removeEventListener('dispose', i) - const r = e.get(n) - void 0 !== r && (e.delete(n), r.dispose()) - } - return { - get: function (r) { - if (r && r.isTexture) { - const s = r.mapping - if (303 === s || 304 === s) { - if (e.has(r)) { - return n(e.get(r).texture, r.mapping) - } - { - const s = r.image - if (s && s.height > 0) { - const a = t.getRenderTarget(), - o = new En(s.height / 2) - return ( - o.fromEquirectangularTexture(t, r), - e.set(r, o), - t.setRenderTarget(a), - r.addEventListener('dispose', i), - n(o.texture, r.mapping) - ) - } - return null - } - } - } - return r - }, - dispose: function () { - e = new WeakMap() - }, - } - } - function qn(t) { - const e = {} - function n(n) { - if (void 0 !== e[n]) return e[n] - let i - switch (n) { - case 'WEBGL_depth_texture': - i = - t.getExtension('WEBGL_depth_texture') || - t.getExtension('MOZ_WEBGL_depth_texture') || - t.getExtension('WEBKIT_WEBGL_depth_texture') - break - case 'EXT_texture_filter_anisotropic': - i = - t.getExtension('EXT_texture_filter_anisotropic') || - t.getExtension('MOZ_EXT_texture_filter_anisotropic') || - t.getExtension('WEBKIT_EXT_texture_filter_anisotropic') - break - case 'WEBGL_compressed_texture_s3tc': - i = - t.getExtension('WEBGL_compressed_texture_s3tc') || - t.getExtension('MOZ_WEBGL_compressed_texture_s3tc') || - t.getExtension('WEBKIT_WEBGL_compressed_texture_s3tc') - break - case 'WEBGL_compressed_texture_pvrtc': - i = - t.getExtension('WEBGL_compressed_texture_pvrtc') || - t.getExtension('WEBKIT_WEBGL_compressed_texture_pvrtc') - break - default: - i = t.getExtension(n) - } - return (e[n] = i), i - } - return { - has: function (t) { - return null !== n(t) - }, - init: function (t) { - t.isWebGL2 - ? n('EXT_color_buffer_float') - : (n('WEBGL_depth_texture'), - n('OES_texture_float'), - n('OES_texture_half_float'), - n('OES_texture_half_float_linear'), - n('OES_standard_derivatives'), - n('OES_element_index_uint'), - n('OES_vertex_array_object'), - n('ANGLE_instanced_arrays')), - n('OES_texture_float_linear'), - n('EXT_color_buffer_half_float') - }, - get: function (t) { - const e = n(t) - return ( - null === e && console.warn('THREE.WebGLRenderer: ' + t + ' extension not supported.'), - e - ) - }, - } - } - function Xn(t, e, n, i) { - const r = {}, - s = new WeakMap() - function a(t) { - const o = t.target - null !== o.index && e.remove(o.index) - for (const n in o.attributes) e.remove(o.attributes[n]) - o.removeEventListener('dispose', a), delete r[o.id] - const l = s.get(o) - l && (e.remove(l), s.delete(o)), - i.releaseStatesOfGeometry(o), - !0 === o.isInstancedBufferGeometry && delete o._maxInstanceCount, - n.memory.geometries-- - } - function o(t) { - const n = [], - i = t.index, - r = t.attributes.position - let a = 0 - if (null !== i) { - const t = i.array - a = i.version - for (let e = 0, i = t.length; e < i; e += 3) { - const i = t[e + 0], - r = t[e + 1], - s = t[e + 2] - n.push(i, r, r, s, s, i) - } - } else { - const t = r.array - a = r.version - for (let e = 0, i = t.length / 3 - 1; e < i; e += 3) { - const t = e + 0, - i = e + 1, - r = e + 2 - n.push(t, i, i, r, r, t) - } - } - const o = new (Ge(n) > 65535 ? Ue : Fe)(n, 1) - o.version = a - const l = s.get(t) - l && e.remove(l), s.set(t, o) - } - return { - get: function (t, e) { - return ( - !0 === r[e.id] || - (e.addEventListener('dispose', a), (r[e.id] = !0), n.memory.geometries++), - e - ) - }, - update: function (t) { - const n = t.attributes - for (const r in n) e.update(n[r], 34962) - const i = t.morphAttributes - for (const r in i) { - const t = i[r] - for (let n = 0, i = t.length; n < i; n++) e.update(t[n], 34962) - } - }, - getWireframeAttribute: function (t) { - const e = s.get(t) - if (e) { - const n = t.index - null !== n && e.version < n.version && o(t) - } else o(t) - return s.get(t) - }, - } - } - function Yn(t, e, n, i) { - const r = i.isWebGL2 - let s, a, o - ;(this.setMode = function (t) { - s = t - }), - (this.setIndex = function (t) { - ;(a = t.type), (o = t.bytesPerElement) - }), - (this.render = function (e, i) { - t.drawElements(s, i, a, e * o), n.update(i, s, 1) - }), - (this.renderInstances = function (i, l, c) { - if (0 === c) return - let h, u - if (r) (h = t), (u = 'drawElementsInstanced') - else if ( - ((h = e.get('ANGLE_instanced_arrays')), - (u = 'drawElementsInstancedANGLE'), - null === h) - ) - return void console.error( - 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.', - ) - h[u](s, l, a, i * o, c), n.update(l, s, c) - }) - } - function Jn(t) { - const e = { frame: 0, calls: 0, triangles: 0, points: 0, lines: 0 } - return { - memory: { geometries: 0, textures: 0 }, - render: e, - programs: null, - autoReset: !0, - reset: function () { - e.frame++, (e.calls = 0), (e.triangles = 0), (e.points = 0), (e.lines = 0) - }, - update: function (t, n, i) { - switch ((e.calls++, n)) { - case 4: - e.triangles += i * (t / 3) - break - case 1: - e.lines += i * (t / 2) - break - case 3: - e.lines += i * (t - 1) - break - case 2: - e.lines += i * t - break - case 0: - e.points += i * t - break - default: - console.error('THREE.WebGLInfo: Unknown draw mode:', n) - } - }, - } - } - function Zn(t, e) { - return t[0] - e[0] - } - function Qn(t, e) { - return Math.abs(e[1]) - Math.abs(t[1]) - } - function Kn(t) { - const e = {}, - n = new Float32Array(8), - i = [] - for (let r = 0; r < 8; r++) i[r] = [r, 0] - return { - update: function (r, s, a, o) { - const l = r.morphTargetInfluences, - c = void 0 === l ? 0 : l.length - let h = e[s.id] - if (void 0 === h || h.length !== c) { - h = [] - for (let t = 0; t < c; t++) h[t] = [t, 0] - e[s.id] = h - } - for (let t = 0; t < c; t++) { - const e = h[t] - ;(e[0] = t), (e[1] = l[t]) - } - h.sort(Qn) - for (let t = 0; t < 8; t++) - t < c && h[t][1] - ? ((i[t][0] = h[t][0]), (i[t][1] = h[t][1])) - : ((i[t][0] = Number.MAX_SAFE_INTEGER), (i[t][1] = 0)) - i.sort(Zn) - const u = a.morphTargets && s.morphAttributes.position, - d = a.morphNormals && s.morphAttributes.normal - let p = 0 - for (let t = 0; t < 8; t++) { - const e = i[t], - r = e[0], - a = e[1] - r !== Number.MAX_SAFE_INTEGER && a - ? (u && - s.getAttribute('morphTarget' + t) !== u[r] && - s.setAttribute('morphTarget' + t, u[r]), - d && - s.getAttribute('morphNormal' + t) !== d[r] && - s.setAttribute('morphNormal' + t, d[r]), - (n[t] = a), - (p += a)) - : (u && - !0 === s.hasAttribute('morphTarget' + t) && - s.deleteAttribute('morphTarget' + t), - d && - !0 === s.hasAttribute('morphNormal' + t) && - s.deleteAttribute('morphNormal' + t), - (n[t] = 0)) - } - const m = s.morphTargetsRelative ? 1 : 1 - p - o.getUniforms().setValue(t, 'morphTargetBaseInfluence', m), - o.getUniforms().setValue(t, 'morphTargetInfluences', n) - }, - } - } - function $n(t, e, n, i) { - let r = new WeakMap() - function s(t) { - const e = t.target - e.removeEventListener('dispose', s), - n.remove(e.instanceMatrix), - null !== e.instanceColor && n.remove(e.instanceColor) - } - return { - update: function (t) { - const a = i.render.frame, - o = t.geometry, - l = e.get(t, o) - return ( - r.get(l) !== a && (e.update(l), r.set(l, a)), - t.isInstancedMesh && - (!1 === t.hasEventListener('dispose', s) && t.addEventListener('dispose', s), - n.update(t.instanceMatrix, 34962), - null !== t.instanceColor && n.update(t.instanceColor, 34962)), - l - ) - }, - dispose: function () { - r = new WeakMap() - }, - } - } - Un.physical = { - uniforms: yn([ - Un.standard.uniforms, - { - clearcoat: { value: 0 }, - clearcoatMap: { value: null }, - clearcoatRoughness: { value: 0 }, - clearcoatRoughnessMap: { value: null }, - clearcoatNormalScale: { value: new tt(1, 1) }, - clearcoatNormalMap: { value: null }, - sheen: { value: new Ie(0) }, - transmission: { value: 0 }, - transmissionMap: { value: null }, - transmissionSamplerSize: { value: new tt() }, - transmissionSamplerMap: { value: null }, - thickness: { value: 0 }, - thicknessMap: { value: null }, - attenuationDistance: { value: 0 }, - attenuationColor: { value: new Ie(0) }, - }, - ]), - vertexShader: Bn.meshphysical_vert, - fragmentShader: Bn.meshphysical_frag, - } - class ti extends st { - constructor(t = null, e = 1, n = 1, i = 1) { - super(null), - (this.image = { data: t, width: e, height: n, depth: i }), - (this.magFilter = m), - (this.minFilter = m), - (this.wrapR = d), - (this.generateMipmaps = !1), - (this.flipY = !1), - (this.unpackAlignment = 1), - (this.needsUpdate = !0) - } - } - ti.prototype.isDataTexture2DArray = !0 - class ei extends st { - constructor(t = null, e = 1, n = 1, i = 1) { - super(null), - (this.image = { data: t, width: e, height: n, depth: i }), - (this.magFilter = m), - (this.minFilter = m), - (this.wrapR = d), - (this.generateMipmaps = !1), - (this.flipY = !1), - (this.unpackAlignment = 1), - (this.needsUpdate = !0) - } - } - ei.prototype.isDataTexture3D = !0 - const ni = new st(), - ii = new ti(), - ri = new ei(), - si = new Tn(), - ai = [], - oi = [], - li = new Float32Array(16), - ci = new Float32Array(9), - hi = new Float32Array(4) - function ui(t, e, n) { - const i = t[0] - if (i <= 0 || i > 0) return t - const r = e * n - let s = ai[r] - if ((void 0 === s && ((s = new Float32Array(r)), (ai[r] = s)), 0 !== e)) { - i.toArray(s, 0) - for (let i = 1, r = 0; i !== e; ++i) (r += n), t[i].toArray(s, r) - } - return s - } - function di(t, e) { - if (t.length !== e.length) return !1 - for (let n = 0, i = t.length; n < i; n++) if (t[n] !== e[n]) return !1 - return !0 - } - function pi(t, e) { - for (let n = 0, i = e.length; n < i; n++) t[n] = e[n] - } - function mi(t, e) { - let n = oi[e] - void 0 === n && ((n = new Int32Array(e)), (oi[e] = n)) - for (let i = 0; i !== e; ++i) n[i] = t.allocateTextureUnit() - return n - } - function fi(t, e) { - const n = this.cache - n[0] !== e && (t.uniform1f(this.addr, e), (n[0] = e)) - } - function gi(t, e) { - const n = this.cache - if (void 0 !== e.x) - (n[0] === e.x && n[1] === e.y) || - (t.uniform2f(this.addr, e.x, e.y), (n[0] = e.x), (n[1] = e.y)) - else { - if (di(n, e)) return - t.uniform2fv(this.addr, e), pi(n, e) - } - } - function vi(t, e) { - const n = this.cache - if (void 0 !== e.x) - (n[0] === e.x && n[1] === e.y && n[2] === e.z) || - (t.uniform3f(this.addr, e.x, e.y, e.z), (n[0] = e.x), (n[1] = e.y), (n[2] = e.z)) - 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} - function Ri(t, e) { - const n = this.cache - di(n, e) || (t.uniform4uiv(this.addr, e), pi(n, e)) - } - function Ci(t, e, n) { - const i = this.cache, - r = n.allocateTextureUnit() - i[0] !== r && (t.uniform1i(this.addr, r), (i[0] = r)), n.safeSetTexture2D(e || ni, r) - } - function Pi(t, e, n) { - const i = this.cache, - r = n.allocateTextureUnit() - i[0] !== r && (t.uniform1i(this.addr, r), (i[0] = r)), n.setTexture3D(e || ri, r) - } - function Di(t, e, n) { - const i = this.cache, - r = n.allocateTextureUnit() - i[0] !== r && (t.uniform1i(this.addr, r), (i[0] = r)), n.safeSetTextureCube(e || si, r) - } - function Ii(t, e, n) { - const i = this.cache, - r = n.allocateTextureUnit() - i[0] !== r && (t.uniform1i(this.addr, r), (i[0] = r)), n.setTexture2DArray(e || ii, r) - } - function Ni(t, e) { - t.uniform1fv(this.addr, e) - } - function zi(t, e) { - const n = ui(e, this.size, 2) - t.uniform2fv(this.addr, n) - } - function Oi(t, e) { - const n = ui(e, this.size, 3) - t.uniform3fv(this.addr, n) - } - function Bi(t, e) { - const n = ui(e, this.size, 4) - t.uniform4fv(this.addr, n) - } - function Fi(t, e) { - const n = ui(e, this.size, 4) - t.uniformMatrix2fv(this.addr, !1, n) - } - function Ui(t, e) { - const n = ui(e, this.size, 9) - t.uniformMatrix3fv(this.addr, !1, n) - } - function Hi(t, e) { - const n = ui(e, this.size, 16) - t.uniformMatrix4fv(this.addr, !1, n) - } - function Gi(t, e) { - t.uniform1iv(this.addr, e) - } - function Vi(t, e) { - t.uniform2iv(this.addr, e) - } - function ki(t, e) { - t.uniform3iv(this.addr, e) - } - function Wi(t, e) { - t.uniform4iv(this.addr, e) - } - function ji(t, e) { - t.uniform1uiv(this.addr, e) - } - function qi(t, e) { - t.uniform2uiv(this.addr, e) - } - function Xi(t, e) { - t.uniform3uiv(this.addr, e) - } - function Yi(t, e) { - t.uniform4uiv(this.addr, e) - } - function Ji(t, e, n) { - const i = e.length, - r = mi(n, i) - t.uniform1iv(this.addr, r) - for (let s = 0; s !== i; ++s) n.safeSetTexture2D(e[s] || ni, r[s]) - } - function Zi(t, e, n) { - const i = e.length, - r = mi(n, i) - t.uniform1iv(this.addr, r) - for (let s = 0; s !== i; ++s) n.safeSetTextureCube(e[s] || si, r[s]) - } - function Qi(t, e, n) { - ;(this.id = t), - (this.addr = n), - (this.cache = []), - (this.setValue = (function (t) { - switch (t) { - case 5126: - return fi - case 35664: - return gi - case 35665: - return vi - case 35666: - return yi - case 35674: - return xi - case 35675: - return _i - case 35676: - return bi - case 5124: - case 35670: - return Mi - case 35667: - case 35671: - return wi - case 35668: - case 35672: - return Si - case 35669: - case 35673: - return Ti - case 5125: - return Ei - case 36294: - return Li - case 36295: - return Ai - case 36296: - return Ri - case 35678: - case 36198: - case 36298: - case 36306: - case 35682: - return Ci - case 35679: - case 36299: - case 36307: - return Pi - case 35680: - case 36300: - case 36308: - case 36293: - return Di - case 36289: - case 36303: - case 36311: - case 36292: - return Ii - } - })(e.type)) - } - function Ki(t, e, n) { - ;(this.id = t), - (this.addr = n), - (this.cache = []), - (this.size = e.size), - (this.setValue = (function (t) { - switch (t) { - case 5126: - return Ni - case 35664: - return zi - case 35665: - return Oi - case 35666: - return Bi - case 35674: - return Fi - case 35675: - return Ui - case 35676: - return Hi - case 5124: - case 35670: - return Gi - case 35667: - case 35671: - return Vi - case 35668: - case 35672: - return ki - case 35669: - case 35673: - return Wi - case 5125: - return ji - case 36294: - return qi - case 36295: - return Xi - case 36296: - return Yi - case 35678: - case 36198: - case 36298: - case 36306: - case 35682: - return Ji - case 35680: - case 36300: - case 36308: - case 36293: - return Zi - } - })(e.type)) - } - function $i(t) { - ;(this.id = t), (this.seq = []), (this.map = {}) - } - ;(Ki.prototype.updateCache = function (t) { - const e = this.cache - t instanceof Float32Array && - e.length !== t.length && - (this.cache = new Float32Array(t.length)), - pi(e, t) - }), - ($i.prototype.setValue = function (t, e, n) { - const i = this.seq - for (let r = 0, s = i.length; r !== s; ++r) { - const s = i[r] - s.setValue(t, e[s.id], n) - } - }) - const tr = /(\w+)(\])?(\[|\.)?/g - function er(t, e) { - t.seq.push(e), (t.map[e.id] = e) - } - function nr(t, e, n) { - const i = t.name, - r = i.length - for (tr.lastIndex = 0; ; ) { - const s = tr.exec(i), - a = tr.lastIndex - let o = s[1] - const l = ']' === s[2], - c = s[3] - if ((l && (o |= 0), void 0 === c || ('[' === c && a + 2 === r))) { - er(n, void 0 === c ? new Qi(o, t, e) : new Ki(o, t, e)) - break - } - { - let t = n.map[o] - void 0 === t && ((t = new $i(o)), er(n, t)), (n = t) - } - } - } - function ir(t, e) { - ;(this.seq = []), (this.map = {}) - const n = t.getProgramParameter(e, 35718) - for (let i = 0; i < n; ++i) { - const n = t.getActiveUniform(e, i) - nr(n, t.getUniformLocation(e, n.name), this) - } - } - function rr(t, e, n) { - const i = t.createShader(e) - return t.shaderSource(i, n), t.compileShader(i), i - } - ;(ir.prototype.setValue = function (t, e, n, i) { - const r = this.map[e] - void 0 !== r && r.setValue(t, n, i) - }), - (ir.prototype.setOptional = function (t, e, n) { - const i = e[n] - void 0 !== i && this.setValue(t, n, i) - }), - (ir.upload = function (t, e, n, i) { - for (let r = 0, s = e.length; r !== s; ++r) { - const s = e[r], - a = n[s.id] - !1 !== a.needsUpdate && s.setValue(t, a.value, i) - } - }), - (ir.seqWithValue = function (t, e) { - const n = [] - for (let i = 0, r = t.length; i !== r; ++i) { - const r = t[i] - r.id in e && n.push(r) - } - return n - }) - let sr = 0 - function ar(t) { - switch (t) { - case O: - return ['Linear', '( value )'] - case B: - return ['sRGB', '( value )'] - case U: - return ['RGBE', '( value )'] - case 3004: - return ['RGBM', '( value, 7.0 )'] - case 3005: - return ['RGBM', '( value, 16.0 )'] - case 3006: - return ['RGBD', '( value, 256.0 )'] - case F: - return ['Gamma', '( value, float( GAMMA_FACTOR ) )'] - case 3003: - return ['LogLuv', '( value )'] - 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} - return 'vec3 ' + t + '( vec3 color ) { return ' + n + 'ToneMapping( color ); }' - } - function ur(t) { - return '' !== t - } - function dr(t, e) { - return t - .replace(/NUM_DIR_LIGHTS/g, e.numDirLights) - .replace(/NUM_SPOT_LIGHTS/g, e.numSpotLights) - .replace(/NUM_RECT_AREA_LIGHTS/g, e.numRectAreaLights) - .replace(/NUM_POINT_LIGHTS/g, e.numPointLights) - .replace(/NUM_HEMI_LIGHTS/g, e.numHemiLights) - .replace(/NUM_DIR_LIGHT_SHADOWS/g, e.numDirLightShadows) - .replace(/NUM_SPOT_LIGHT_SHADOWS/g, e.numSpotLightShadows) - .replace(/NUM_POINT_LIGHT_SHADOWS/g, e.numPointLightShadows) - } - function pr(t, e) { - return t - .replace(/NUM_CLIPPING_PLANES/g, e.numClippingPlanes) - .replace(/UNION_CLIPPING_PLANES/g, e.numClippingPlanes - e.numClipIntersection) - } - const mr = /^[ \t]*#include +<([\w\d./]+)>/gm - function fr(t) { - return t.replace(mr, gr) - } - function gr(t, e) { - const n = Bn[e] - if (void 0 === n) throw new Error('Can not resolve #include <' + e + '>') - return fr(n) - } - const vr = - /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g, - yr = - /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g - function xr(t) { - return t.replace(yr, br).replace(vr, _r) - } - function _r(t, e, n, i) { - return ( - console.warn( - 'WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead.', - ), - br(t, e, n, i) - ) - } - function br(t, e, n, i) { - let r = '' - for (let s = parseInt(e); s < parseInt(n); s++) - r += i.replace(/\[\s*i\s*\]/g, '[ ' + s + ' ]').replace(/UNROLLED_LOOP_INDEX/g, s) - return r - } - function Mr(t) { - let e = 'precision ' + t.precision + ' float;\nprecision ' + t.precision + ' int;' - return ( - 'highp' === t.precision - ? (e += '\n#define HIGH_PRECISION') - : 'mediump' === t.precision - ? (e += '\n#define MEDIUM_PRECISION') - : 'lowp' === t.precision && (e += '\n#define LOW_PRECISION'), - e - ) - } - function wr(t, e, n, i) { - const r = t.getContext(), - s = n.defines - let a = n.vertexShader, - u = n.fragmentShader - const d = (function (t) { - let e = 'SHADOWMAP_TYPE_BASIC' - return ( - 1 === t.shadowMapType - ? (e = 'SHADOWMAP_TYPE_PCF') - : 2 === t.shadowMapType - ? (e = 'SHADOWMAP_TYPE_PCF_SOFT') - : 3 === t.shadowMapType && (e = 'SHADOWMAP_TYPE_VSM'), - e - ) - })(n), - p = (function (t) { - let e = 'ENVMAP_TYPE_CUBE' - if (t.envMap) - switch (t.envMapMode) { - case o: - case l: - e = 'ENVMAP_TYPE_CUBE' - break - case c: - case h: - e = 'ENVMAP_TYPE_CUBE_UV' - } - return e - })(n), - m = (function (t) { - let e = 'ENVMAP_MODE_REFLECTION' - if (t.envMap) - switch (t.envMapMode) { - case l: - case h: - e = 'ENVMAP_MODE_REFRACTION' - } - return e - })(n), - f = (function (t) { - let e = 'ENVMAP_BLENDING_NONE' - if (t.envMap) - switch (t.combine) { - case 0: - e = 'ENVMAP_BLENDING_MULTIPLY' - break - case 1: - e = 'ENVMAP_BLENDING_MIX' - break - case 2: - e = 'ENVMAP_BLENDING_ADD' - } - return e - })(n), - g = t.gammaFactor > 0 ? t.gammaFactor : 1, - v = n.isWebGL2 - ? '' - : (function (t) { - return [ - t.extensionDerivatives || - t.envMapCubeUV || - t.bumpMap || - t.tangentSpaceNormalMap || - t.clearcoatNormalMap || - t.flatShading || - 'physical' === t.shaderID - ? '#extension GL_OES_standard_derivatives : enable' - : '', - (t.extensionFragDepth || t.logarithmicDepthBuffer) && t.rendererExtensionFragDepth - ? '#extension GL_EXT_frag_depth : enable' - : '', - t.extensionDrawBuffers && t.rendererExtensionDrawBuffers - ? '#extension GL_EXT_draw_buffers : require' - : '', - (t.extensionShaderTextureLOD || t.envMap || t.transmission > 0) && - t.rendererExtensionShaderTextureLod - ? '#extension GL_EXT_shader_texture_lod : enable' - : '', - ] - .filter(ur) - .join('\n') - })(n), - y = (function (t) { - const e = [] - for (const n in t) { - const i = t[n] - !1 !== i && e.push('#define ' + n + ' ' + i) - } - return e.join('\n') - })(s), - x = r.createProgram() - let _, - b, - M = n.glslVersion ? '#version ' + n.glslVersion + '\n' : '' - n.isRawShaderMaterial - ? ((_ = [y].filter(ur).join('\n')), - _.length > 0 && (_ += '\n'), - (b = [v, y].filter(ur).join('\n')), - b.length > 0 && (b += '\n')) - : ((_ = [ - Mr(n), - '#define SHADER_NAME ' + n.shaderName, - y, - n.instancing ? '#define USE_INSTANCING' : '', - n.instancingColor ? '#define USE_INSTANCING_COLOR' : '', - n.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '', - '#define GAMMA_FACTOR ' + g, - '#define MAX_BONES ' + n.maxBones, - n.useFog && n.fog ? '#define USE_FOG' : '', - n.useFog && n.fogExp2 ? '#define FOG_EXP2' : '', - n.map ? '#define USE_MAP' : '', - n.envMap ? '#define USE_ENVMAP' : '', - n.envMap ? '#define ' + m : '', - n.lightMap ? '#define USE_LIGHTMAP' : '', - n.aoMap ? '#define USE_AOMAP' : '', - n.emissiveMap ? '#define USE_EMISSIVEMAP' : '', - n.bumpMap ? '#define USE_BUMPMAP' : '', - n.normalMap ? '#define USE_NORMALMAP' : '', - n.normalMap && n.objectSpaceNormalMap ? '#define OBJECTSPACE_NORMALMAP' : '', - n.normalMap && n.tangentSpaceNormalMap ? '#define TANGENTSPACE_NORMALMAP' : '', - n.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', - n.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', - n.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', - n.displacementMap && n.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '', - n.specularMap ? '#define USE_SPECULARMAP' : '', - n.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', - n.metalnessMap ? '#define USE_METALNESSMAP' : '', - n.alphaMap ? '#define USE_ALPHAMAP' : '', - n.transmission ? '#define USE_TRANSMISSION' : '', - n.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '', - n.thicknessMap ? '#define USE_THICKNESSMAP' : '', - n.vertexTangents ? '#define USE_TANGENT' : '', - n.vertexColors ? '#define USE_COLOR' : '', - n.vertexAlphas ? '#define USE_COLOR_ALPHA' : '', - n.vertexUvs ? '#define USE_UV' : '', - n.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', - n.flatShading ? '#define FLAT_SHADED' : '', - n.skinning ? '#define USE_SKINNING' : '', - n.useVertexTexture ? '#define BONE_TEXTURE' : '', - n.morphTargets ? '#define USE_MORPHTARGETS' : '', - n.morphNormals && !1 === n.flatShading ? '#define USE_MORPHNORMALS' : '', - n.doubleSided ? '#define DOUBLE_SIDED' : '', - n.flipSided ? '#define FLIP_SIDED' : '', - n.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', - n.shadowMapEnabled ? '#define ' + d : '', - n.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '', - n.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', - n.logarithmicDepthBuffer && n.rendererExtensionFragDepth - ? '#define USE_LOGDEPTHBUF_EXT' - : '', - 'uniform mat4 modelMatrix;', - 'uniform mat4 modelViewMatrix;', - 'uniform mat4 projectionMatrix;', - 'uniform mat4 viewMatrix;', - 'uniform mat3 normalMatrix;', - 'uniform vec3 cameraPosition;', - 'uniform bool isOrthographic;', - '#ifdef USE_INSTANCING', - '\tattribute mat4 instanceMatrix;', - '#endif', - '#ifdef USE_INSTANCING_COLOR', - '\tattribute vec3 instanceColor;', - '#endif', - 'attribute vec3 position;', - 'attribute vec3 normal;', - 'attribute vec2 uv;', - '#ifdef USE_TANGENT', - '\tattribute vec4 tangent;', - '#endif', - '#if defined( USE_COLOR_ALPHA )', - '\tattribute vec4 color;', - '#elif defined( USE_COLOR )', - '\tattribute vec3 color;', - '#endif', - '#ifdef USE_MORPHTARGETS', - '\tattribute vec3 morphTarget0;', - '\tattribute vec3 morphTarget1;', - '\tattribute vec3 morphTarget2;', - '\tattribute vec3 morphTarget3;', - '\t#ifdef USE_MORPHNORMALS', - '\t\tattribute vec3 morphNormal0;', - '\t\tattribute vec3 morphNormal1;', - '\t\tattribute vec3 morphNormal2;', - '\t\tattribute vec3 morphNormal3;', - '\t#else', - '\t\tattribute vec3 morphTarget4;', - '\t\tattribute vec3 morphTarget5;', - '\t\tattribute vec3 morphTarget6;', - '\t\tattribute vec3 morphTarget7;', - '\t#endif', - '#endif', - '#ifdef USE_SKINNING', - '\tattribute vec4 skinIndex;', - '\tattribute vec4 skinWeight;', - '#endif', - '\n', - ] - .filter(ur) - .join('\n')), - (b = [ - v, - Mr(n), - '#define SHADER_NAME ' + n.shaderName, - y, - n.alphaTest ? '#define ALPHATEST ' + n.alphaTest + (n.alphaTest % 1 ? '' : '.0') : '', - '#define GAMMA_FACTOR ' + g, - n.useFog && n.fog ? '#define USE_FOG' : '', - n.useFog && n.fogExp2 ? '#define FOG_EXP2' : '', - n.map ? '#define USE_MAP' : '', - n.matcap ? '#define USE_MATCAP' : '', - n.envMap ? '#define USE_ENVMAP' : '', - n.envMap ? '#define ' + p : '', - n.envMap ? '#define ' + m : '', - n.envMap ? '#define ' + f : '', - n.lightMap ? '#define USE_LIGHTMAP' : '', - n.aoMap ? '#define USE_AOMAP' : '', - n.emissiveMap ? '#define USE_EMISSIVEMAP' : '', - n.bumpMap ? '#define USE_BUMPMAP' : '', - n.normalMap ? '#define USE_NORMALMAP' : '', - n.normalMap && n.objectSpaceNormalMap ? '#define OBJECTSPACE_NORMALMAP' : '', - n.normalMap && n.tangentSpaceNormalMap ? '#define TANGENTSPACE_NORMALMAP' : '', - n.clearcoatMap ? '#define USE_CLEARCOATMAP' : '', - n.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '', - n.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '', - n.specularMap ? '#define USE_SPECULARMAP' : '', - n.roughnessMap ? '#define USE_ROUGHNESSMAP' : '', - n.metalnessMap ? '#define USE_METALNESSMAP' : '', - n.alphaMap ? '#define USE_ALPHAMAP' : '', - n.sheen ? '#define USE_SHEEN' : '', - n.transmission ? '#define USE_TRANSMISSION' : '', - n.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '', - n.thicknessMap ? '#define USE_THICKNESSMAP' : '', - n.vertexTangents ? '#define USE_TANGENT' : '', - n.vertexColors || n.instancingColor ? '#define USE_COLOR' : '', - n.vertexAlphas ? '#define USE_COLOR_ALPHA' : '', - n.vertexUvs ? '#define USE_UV' : '', - n.uvsVertexOnly ? '#define UVS_VERTEX_ONLY' : '', - n.gradientMap ? '#define USE_GRADIENTMAP' : '', - n.flatShading ? '#define FLAT_SHADED' : '', - n.doubleSided ? '#define DOUBLE_SIDED' : '', - n.flipSided ? '#define FLIP_SIDED' : '', - n.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', - n.shadowMapEnabled ? '#define ' + d : '', - n.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '', - n.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '', - n.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', - n.logarithmicDepthBuffer && n.rendererExtensionFragDepth - ? '#define USE_LOGDEPTHBUF_EXT' - : '', - (n.extensionShaderTextureLOD || n.envMap) && n.rendererExtensionShaderTextureLod - ? '#define TEXTURE_LOD_EXT' - : '', - 'uniform mat4 viewMatrix;', - 'uniform vec3 cameraPosition;', - 'uniform bool isOrthographic;', - 0 !== n.toneMapping ? '#define TONE_MAPPING' : '', - 0 !== n.toneMapping ? Bn.tonemapping_pars_fragment : '', - 0 !== n.toneMapping ? hr('toneMapping', n.toneMapping) : '', - n.dithering ? '#define DITHERING' : '', - Bn.encodings_pars_fragment, - n.map ? lr('mapTexelToLinear', n.mapEncoding) : '', - n.matcap ? lr('matcapTexelToLinear', n.matcapEncoding) : '', - n.envMap ? lr('envMapTexelToLinear', n.envMapEncoding) : '', - n.emissiveMap ? lr('emissiveMapTexelToLinear', n.emissiveMapEncoding) : '', - n.lightMap ? lr('lightMapTexelToLinear', n.lightMapEncoding) : '', - cr('linearToOutputTexel', n.outputEncoding), - n.depthPacking ? '#define DEPTH_PACKING ' + n.depthPacking : '', - '\n', - ] - .filter(ur) - .join('\n'))), - (a = fr(a)), - (a = dr(a, n)), - (a = pr(a, n)), - (u = fr(u)), - (u = dr(u, n)), - (u = pr(u, n)), - (a = xr(a)), - (u = xr(u)), - n.isWebGL2 && - !0 !== n.isRawShaderMaterial && - ((M = '#version 300 es\n'), - (_ = - ['#define attribute in', '#define varying out', '#define texture2D texture'].join( - '\n', - ) + - '\n' + - _), - (b = - [ - '#define varying in', - n.glslVersion === k ? '' : 'out highp vec4 pc_fragColor;', - n.glslVersion === k ? '' : '#define gl_FragColor pc_fragColor', - '#define gl_FragDepthEXT gl_FragDepth', - '#define texture2D texture', - '#define textureCube texture', - '#define texture2DProj textureProj', - '#define texture2DLodEXT textureLod', - '#define texture2DProjLodEXT textureProjLod', - '#define textureCubeLodEXT textureLod', - '#define texture2DGradEXT textureGrad', - '#define texture2DProjGradEXT textureProjGrad', - '#define textureCubeGradEXT textureGrad', - ].join('\n') + - '\n' + - b)) - const w = M + b + u, - S = rr(r, 35633, M + _ + a), - T = rr(r, 35632, w) - if ( - (r.attachShader(x, S), - r.attachShader(x, T), - void 0 !== n.index0AttributeName - ? r.bindAttribLocation(x, 0, n.index0AttributeName) - : !0 === n.morphTargets && r.bindAttribLocation(x, 0, 'position'), - r.linkProgram(x), - t.debug.checkShaderErrors) - ) { - const t = r.getProgramInfoLog(x).trim(), - e = r.getShaderInfoLog(S).trim(), - n = r.getShaderInfoLog(T).trim() - let i = !0, - s = !0 - if (!1 === r.getProgramParameter(x, 35714)) { - i = !1 - const e = or(r, S, 'vertex'), - n = or(r, T, 'fragment') - console.error( - 'THREE.WebGLProgram: shader error: ', - r.getError(), - '35715', - r.getProgramParameter(x, 35715), - 'gl.getProgramInfoLog', - t, - e, - n, - ) - } else - '' !== t - ? console.warn('THREE.WebGLProgram: gl.getProgramInfoLog()', t) - : ('' !== e && '' !== n) || (s = !1) - s && - (this.diagnostics = { - runnable: i, - programLog: t, - vertexShader: { log: e, prefix: _ }, - fragmentShader: { log: n, prefix: b }, - }) - } - let E, L - return ( - r.deleteShader(S), - r.deleteShader(T), - (this.getUniforms = function () { - return void 0 === E && (E = new ir(r, x)), E - }), - (this.getAttributes = function () { - return ( - void 0 === L && - (L = (function (t, e) { - const n = {}, - i = t.getProgramParameter(e, 35721) - for (let r = 0; r < i; r++) { - const i = t.getActiveAttrib(e, r).name - n[i] = t.getAttribLocation(e, i) - } - return n - })(r, x)), - L - ) - }), - (this.destroy = function () { - i.releaseStatesOfProgram(this), r.deleteProgram(x), (this.program = void 0) - }), - (this.name = n.shaderName), - (this.id = sr++), - (this.cacheKey = e), - (this.usedTimes = 1), - (this.program = x), - (this.vertexShader = S), - (this.fragmentShader = T), - this - ) - } - function Sr(t, e, n, i, r, a) { - const o = [], - l = i.isWebGL2, - u = i.logarithmicDepthBuffer, - d = i.floatVertexTextures, - p = i.maxVertexUniforms, - m = i.vertexTextures - let f = i.precision - const g = { - MeshDepthMaterial: 'depth', - MeshDistanceMaterial: 'distanceRGBA', - MeshNormalMaterial: 'normal', - MeshBasicMaterial: 'basic', - MeshLambertMaterial: 'lambert', - MeshPhongMaterial: 'phong', - MeshToonMaterial: 'toon', - MeshStandardMaterial: 'physical', - MeshPhysicalMaterial: 'physical', - MeshMatcapMaterial: 'matcap', - LineBasicMaterial: 'basic', - LineDashedMaterial: 'dashed', - PointsMaterial: 'points', - ShadowMaterial: 'shadow', - SpriteMaterial: 'sprite', - }, - v = [ - 'precision', - 'isWebGL2', - 'supportsVertexTextures', - 'outputEncoding', - 'instancing', - 'instancingColor', - 'map', - 'mapEncoding', - 'matcap', - 'matcapEncoding', - 'envMap', - 'envMapMode', - 'envMapEncoding', - 'envMapCubeUV', - 'lightMap', - 'lightMapEncoding', - 'aoMap', - 'emissiveMap', - 'emissiveMapEncoding', - 'bumpMap', - 'normalMap', - 'objectSpaceNormalMap', - 'tangentSpaceNormalMap', - 'clearcoatMap', - 'clearcoatRoughnessMap', - 'clearcoatNormalMap', - 'displacementMap', - 'specularMap', - 'roughnessMap', - 'metalnessMap', - 'gradientMap', - 'alphaMap', - 'combine', - 'vertexColors', - 'vertexAlphas', - 'vertexTangents', - 'vertexUvs', - 'uvsVertexOnly', - 'fog', - 'useFog', - 'fogExp2', - 'flatShading', - 'sizeAttenuation', - 'logarithmicDepthBuffer', - 'skinning', - 'maxBones', - 'useVertexTexture', - 'morphTargets', - 'morphNormals', - 'premultipliedAlpha', - 'numDirLights', - 'numPointLights', - 'numSpotLights', - 'numHemiLights', - 'numRectAreaLights', - 'numDirLightShadows', - 'numPointLightShadows', - 'numSpotLightShadows', - 'shadowMapEnabled', - 'shadowMapType', - 'toneMapping', - 'physicallyCorrectLights', - 'alphaTest', - 'doubleSided', - 'flipSided', - 'numClippingPlanes', - 'numClipIntersection', - 'depthPacking', - 'dithering', - 'sheen', - 'transmission', - 'transmissionMap', - 'thicknessMap', - ] - function y(t) { - let e - return ( - t && t.isTexture - ? (e = t.encoding) - : t && t.isWebGLRenderTarget - ? (console.warn( - "THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead.", - ), - (e = t.texture.encoding)) - : (e = O), - e - ) - } - return { - getParameters: function (r, o, v, x, _) { - const b = x.fog, - M = r.isMeshStandardMaterial ? x.environment : null, - w = e.get(r.envMap || M), - S = g[r.type], - T = _.isSkinnedMesh - ? (function (t) { - const e = t.skeleton.bones - if (d) return 1024 - { - const t = p, - n = Math.floor((t - 20) / 4), - i = Math.min(n, e.length) - return i < e.length - ? (console.warn( - 'THREE.WebGLRenderer: Skeleton has ' + - e.length + - ' bones. This GPU supports ' + - i + - '.', - ), - 0) - : i - } - })(_) - : 0 - let E, L - if ( - (null !== r.precision && - ((f = i.getMaxPrecision(r.precision)), - f !== r.precision && - console.warn( - 'THREE.WebGLProgram.getParameters:', - r.precision, - 'not supported, using', - f, - 'instead.', - )), - S) - ) { - const t = Un[S] - ;(E = t.vertexShader), (L = t.fragmentShader) - } else (E = r.vertexShader), (L = r.fragmentShader) - const A = t.getRenderTarget() - return { - isWebGL2: l, - shaderID: S, - shaderName: r.type, - vertexShader: E, - fragmentShader: L, - defines: r.defines, - isRawShaderMaterial: !0 === r.isRawShaderMaterial, - glslVersion: r.glslVersion, - precision: f, - instancing: !0 === _.isInstancedMesh, - instancingColor: !0 === _.isInstancedMesh && null !== _.instanceColor, - supportsVertexTextures: m, - outputEncoding: null !== A ? y(A.texture) : t.outputEncoding, - map: !!r.map, - mapEncoding: y(r.map), - matcap: !!r.matcap, - matcapEncoding: y(r.matcap), - envMap: !!w, - envMapMode: w && w.mapping, - envMapEncoding: y(w), - envMapCubeUV: !!w && (w.mapping === c || w.mapping === h), - lightMap: !!r.lightMap, - lightMapEncoding: y(r.lightMap), - aoMap: !!r.aoMap, - emissiveMap: !!r.emissiveMap, - emissiveMapEncoding: y(r.emissiveMap), - bumpMap: !!r.bumpMap, - normalMap: !!r.normalMap, - objectSpaceNormalMap: 1 === r.normalMapType, - tangentSpaceNormalMap: 0 === r.normalMapType, - clearcoatMap: !!r.clearcoatMap, - clearcoatRoughnessMap: !!r.clearcoatRoughnessMap, - clearcoatNormalMap: !!r.clearcoatNormalMap, - displacementMap: !!r.displacementMap, - roughnessMap: !!r.roughnessMap, - metalnessMap: !!r.metalnessMap, - specularMap: !!r.specularMap, - alphaMap: !!r.alphaMap, - gradientMap: !!r.gradientMap, - sheen: !!r.sheen, - transmission: !!r.transmission, - transmissionMap: !!r.transmissionMap, - thicknessMap: !!r.thicknessMap, - combine: r.combine, - vertexTangents: r.normalMap && r.vertexTangents, - vertexColors: r.vertexColors, - vertexAlphas: - !0 === r.vertexColors && - _.geometry && - _.geometry.attributes.color && - 4 === _.geometry.attributes.color.itemSize, - vertexUvs: - !!r.map || - !!r.bumpMap || - !!r.normalMap || - !!r.specularMap || - !!r.alphaMap || - !!r.emissiveMap || - !!r.roughnessMap || - !!r.metalnessMap || - !!r.clearcoatMap || - !!r.clearcoatRoughnessMap || - !!r.clearcoatNormalMap || - !!r.displacementMap || - !!r.transmissionMap || - !!r.thicknessMap, - uvsVertexOnly: - !( - r.map || - r.bumpMap || - r.normalMap || - r.specularMap || - r.alphaMap || - r.emissiveMap || - r.roughnessMap || - r.metalnessMap || - r.clearcoatNormalMap || - r.transmission || - r.transmissionMap || - r.thicknessMap - ) && !!r.displacementMap, - fog: !!b, - useFog: r.fog, - fogExp2: b && b.isFogExp2, - flatShading: !!r.flatShading, - sizeAttenuation: r.sizeAttenuation, - logarithmicDepthBuffer: u, - skinning: !0 === _.isSkinnedMesh && T > 0, - maxBones: T, - useVertexTexture: d, - morphTargets: r.morphTargets, - morphNormals: r.morphNormals, - numDirLights: o.directional.length, - numPointLights: o.point.length, - numSpotLights: o.spot.length, - numRectAreaLights: o.rectArea.length, - numHemiLights: o.hemi.length, - numDirLightShadows: o.directionalShadowMap.length, - numPointLightShadows: o.pointShadowMap.length, - numSpotLightShadows: o.spotShadowMap.length, - numClippingPlanes: a.numPlanes, - numClipIntersection: a.numIntersection, - dithering: r.dithering, - shadowMapEnabled: t.shadowMap.enabled && v.length > 0, - shadowMapType: t.shadowMap.type, - toneMapping: r.toneMapped ? t.toneMapping : 0, - physicallyCorrectLights: t.physicallyCorrectLights, - premultipliedAlpha: r.premultipliedAlpha, - alphaTest: r.alphaTest, - doubleSided: 2 === r.side, - flipSided: r.side === s, - depthPacking: void 0 !== r.depthPacking && r.depthPacking, - index0AttributeName: r.index0AttributeName, - extensionDerivatives: r.extensions && r.extensions.derivatives, - extensionFragDepth: r.extensions && r.extensions.fragDepth, - extensionDrawBuffers: r.extensions && r.extensions.drawBuffers, - extensionShaderTextureLOD: r.extensions && r.extensions.shaderTextureLOD, - rendererExtensionFragDepth: l || n.has('EXT_frag_depth'), - rendererExtensionDrawBuffers: l || n.has('WEBGL_draw_buffers'), - rendererExtensionShaderTextureLod: l || n.has('EXT_shader_texture_lod'), - customProgramCacheKey: r.customProgramCacheKey(), - } - }, - getProgramCacheKey: function (e) { - const n = [] - if ( - (e.shaderID ? n.push(e.shaderID) : (n.push(e.fragmentShader), n.push(e.vertexShader)), - void 0 !== e.defines) - ) - for (const t in e.defines) n.push(t), n.push(e.defines[t]) - if (!1 === e.isRawShaderMaterial) { - for (let t = 0; t < v.length; t++) n.push(e[v[t]]) - n.push(t.outputEncoding), n.push(t.gammaFactor) - } - return n.push(e.customProgramCacheKey), n.join() - }, - getUniforms: function (t) { - const e = g[t.type] - let n - if (e) { - const t = Un[e] - n = xn.clone(t.uniforms) - } else n = t.uniforms - return n - }, - acquireProgram: function (e, n) { - let i - for (let t = 0, r = o.length; t < r; t++) { - const e = o[t] - if (e.cacheKey === n) { - ;(i = e), ++i.usedTimes - break - } - } - return void 0 === i && ((i = new wr(t, n, e, r)), o.push(i)), i - }, - releaseProgram: function (t) { - if (0 === --t.usedTimes) { - const e = o.indexOf(t) - ;(o[e] = o[o.length - 1]), o.pop(), t.destroy() - } - }, - programs: o, - } - } - function Tr() { - let t = new WeakMap() - return { - get: function (e) { - let n = t.get(e) - return void 0 === n && ((n = {}), t.set(e, n)), n - }, - remove: function (e) { - t.delete(e) - }, - update: function (e, n, i) { - t.get(e)[n] = i - }, - dispose: function () { - t = new WeakMap() - }, - } - } - function Er(t, e) { - return t.groupOrder !== e.groupOrder - ? t.groupOrder - e.groupOrder - : t.renderOrder !== e.renderOrder - ? t.renderOrder - e.renderOrder - : t.program !== e.program - ? t.program.id - e.program.id - : t.material.id !== e.material.id - ? t.material.id - e.material.id - : t.z !== e.z - ? t.z - e.z - : t.id - e.id - } - function Lr(t, e) { - return t.groupOrder !== e.groupOrder - ? t.groupOrder - e.groupOrder - : t.renderOrder !== e.renderOrder - ? t.renderOrder - e.renderOrder - : t.z !== e.z - ? e.z - t.z - : t.id - e.id - } - function Ar(t) { - const e = [] - let n = 0 - const i = [], - r = [], - s = [], - a = { id: -1 } - function o(i, r, s, o, l, c) { - let h = e[n] - const u = t.get(s) - return ( - void 0 === h - ? ((h = { - id: i.id, - object: i, - geometry: r, - material: s, - program: u.program || a, - groupOrder: o, - renderOrder: i.renderOrder, - z: l, - group: c, - }), - (e[n] = h)) - : ((h.id = i.id), - (h.object = i), - (h.geometry = r), - (h.material = s), - (h.program = u.program || a), - (h.groupOrder = o), - (h.renderOrder = i.renderOrder), - (h.z = l), - (h.group = c)), - n++, - h - ) - } - return { - opaque: i, - transmissive: r, - transparent: s, - init: function () { - ;(n = 0), (i.length = 0), (r.length = 0), (s.length = 0) - }, - push: function (t, e, n, a, l, c) { - const h = o(t, e, n, a, l, c) - n.transmission > 0 ? r.push(h) : !0 === n.transparent ? s.push(h) : i.push(h) - }, - unshift: function (t, e, n, a, l, c) { - const h = o(t, e, n, a, l, c) - n.transmission > 0 ? r.unshift(h) : !0 === n.transparent ? s.unshift(h) : i.unshift(h) - }, - finish: function () { - for (let t = n, i = e.length; t < i; t++) { - const n = e[t] - if (null === n.id) break - ;(n.id = null), - (n.object = null), - (n.geometry = null), - (n.material = null), - (n.program = null), - (n.group = null) - } - }, - sort: function (t, e) { - i.length > 1 && i.sort(t || Er), - r.length > 1 && r.sort(e || Lr), - s.length > 1 && s.sort(e || Lr) - }, - } - } - function Rr(t) { - let e = new WeakMap() - return { - get: function (n, i) { - let r - return ( - !1 === e.has(n) - ? ((r = new Ar(t)), e.set(n, [r])) - : i >= e.get(n).length - ? ((r = new Ar(t)), e.get(n).push(r)) - : (r = e.get(n)[i]), - r - ) - }, - dispose: function () { - e = new WeakMap() - }, - } - } - function Cr() { - const t = {} - return { - get: function (e) { - if (void 0 !== t[e.id]) return t[e.id] - let n - switch (e.type) { - case 'DirectionalLight': - n = { direction: new ut(), color: new Ie() } - break - case 'SpotLight': - n = { - position: new ut(), - direction: new ut(), - color: new Ie(), - distance: 0, - coneCos: 0, - penumbraCos: 0, - decay: 0, - } - break - case 'PointLight': - n = { position: new ut(), color: new Ie(), distance: 0, decay: 0 } - break - case 'HemisphereLight': - n = { direction: new ut(), skyColor: new Ie(), groundColor: new Ie() } - break - case 'RectAreaLight': - n = { - color: new Ie(), - position: new ut(), - halfWidth: new ut(), - halfHeight: new ut(), - } - } - return (t[e.id] = n), n - }, - } - } - let Pr = 0 - function Dr(t, e) { - return (e.castShadow ? 1 : 0) - (t.castShadow ? 1 : 0) - } - function Ir(t, e) { - const n = new Cr(), - i = (function () { - const t = {} - return { - get: function (e) { - if (void 0 !== t[e.id]) return t[e.id] - let n - switch (e.type) { - case 'DirectionalLight': - case 'SpotLight': - n = { - shadowBias: 0, - shadowNormalBias: 0, - shadowRadius: 1, - shadowMapSize: new tt(), - } - break - case 'PointLight': - n = { - shadowBias: 0, - shadowNormalBias: 0, - shadowRadius: 1, - shadowMapSize: new tt(), - shadowCameraNear: 1, - shadowCameraFar: 1e3, - } - } - return (t[e.id] = n), n - }, - } - })(), - r = { - version: 0, - hash: { - directionalLength: -1, - pointLength: -1, - spotLength: -1, - rectAreaLength: -1, - hemiLength: -1, - numDirectionalShadows: -1, - numPointShadows: -1, - numSpotShadows: -1, - }, - ambient: [0, 0, 0], - probe: [], - directional: [], - directionalShadow: [], - directionalShadowMap: [], - directionalShadowMatrix: [], - spot: [], - spotShadow: [], - spotShadowMap: [], - spotShadowMatrix: [], - rectArea: [], - rectAreaLTC1: null, - rectAreaLTC2: null, - point: [], - pointShadow: [], - pointShadowMap: [], - pointShadowMatrix: [], - hemi: [], - } - for (let l = 0; l < 9; l++) r.probe.push(new ut()) - const s = new ut(), - a = new Vt(), - o = new Vt() - return { - setup: function (s) { - let a = 0, - o = 0, - l = 0 - for (let t = 0; t < 9; t++) r.probe[t].set(0, 0, 0) - let c = 0, - h = 0, - u = 0, - d = 0, - p = 0, - m = 0, - f = 0, - g = 0 - s.sort(Dr) - for (let t = 0, e = s.length; t < e; t++) { - const e = s[t], - v = e.color, - y = e.intensity, - x = e.distance, - _ = e.shadow && e.shadow.map ? e.shadow.map.texture : null - if (e.isAmbientLight) (a += v.r * y), (o += v.g * y), (l += v.b * y) - else if (e.isLightProbe) - for (let t = 0; t < 9; t++) r.probe[t].addScaledVector(e.sh.coefficients[t], y) - else if (e.isDirectionalLight) { - const t = n.get(e) - if ((t.color.copy(e.color).multiplyScalar(e.intensity), e.castShadow)) { - const t = e.shadow, - n = i.get(e) - ;(n.shadowBias = t.bias), - (n.shadowNormalBias = t.normalBias), - (n.shadowRadius = t.radius), - (n.shadowMapSize = t.mapSize), - (r.directionalShadow[c] = n), - (r.directionalShadowMap[c] = _), - (r.directionalShadowMatrix[c] = e.shadow.matrix), - m++ - } - ;(r.directional[c] = t), c++ - } else if (e.isSpotLight) { - const t = n.get(e) - if ( - (t.position.setFromMatrixPosition(e.matrixWorld), - t.color.copy(v).multiplyScalar(y), - (t.distance = x), - (t.coneCos = Math.cos(e.angle)), - (t.penumbraCos = Math.cos(e.angle * (1 - e.penumbra))), - (t.decay = e.decay), - e.castShadow) - ) { - const t = e.shadow, - n = i.get(e) - ;(n.shadowBias = t.bias), - (n.shadowNormalBias = t.normalBias), - (n.shadowRadius = t.radius), - (n.shadowMapSize = t.mapSize), - (r.spotShadow[u] = n), - (r.spotShadowMap[u] = _), - (r.spotShadowMatrix[u] = e.shadow.matrix), - g++ - } - ;(r.spot[u] = t), u++ - } else if (e.isRectAreaLight) { - const t = n.get(e) - t.color.copy(v).multiplyScalar(y), - t.halfWidth.set(0.5 * e.width, 0, 0), - t.halfHeight.set(0, 0.5 * e.height, 0), - (r.rectArea[d] = t), - d++ - } else if (e.isPointLight) { - const t = n.get(e) - if ( - (t.color.copy(e.color).multiplyScalar(e.intensity), - (t.distance = e.distance), - (t.decay = e.decay), - e.castShadow) - ) { - const t = e.shadow, - n = i.get(e) - ;(n.shadowBias = t.bias), - (n.shadowNormalBias = t.normalBias), - (n.shadowRadius = t.radius), - (n.shadowMapSize = t.mapSize), - (n.shadowCameraNear = t.camera.near), - (n.shadowCameraFar = t.camera.far), - (r.pointShadow[h] = n), - (r.pointShadowMap[h] = _), - (r.pointShadowMatrix[h] = e.shadow.matrix), - f++ - } - ;(r.point[h] = t), h++ - } else if (e.isHemisphereLight) { - const t = n.get(e) - t.skyColor.copy(e.color).multiplyScalar(y), - t.groundColor.copy(e.groundColor).multiplyScalar(y), - (r.hemi[p] = t), - p++ - } - } - d > 0 && - (e.isWebGL2 || !0 === t.has('OES_texture_float_linear') - ? ((r.rectAreaLTC1 = Fn.LTC_FLOAT_1), (r.rectAreaLTC2 = Fn.LTC_FLOAT_2)) - : !0 === t.has('OES_texture_half_float_linear') - ? ((r.rectAreaLTC1 = Fn.LTC_HALF_1), (r.rectAreaLTC2 = Fn.LTC_HALF_2)) - : console.error( - 'THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.', - )), - (r.ambient[0] = a), - (r.ambient[1] = o), - (r.ambient[2] = l) - const v = r.hash - ;(v.directionalLength === c && - v.pointLength === h && - v.spotLength === u && - v.rectAreaLength === d && - v.hemiLength === p && - v.numDirectionalShadows === m && - v.numPointShadows === f && - v.numSpotShadows === g) || - ((r.directional.length = c), - (r.spot.length = u), - (r.rectArea.length = d), - (r.point.length = h), - (r.hemi.length = p), - (r.directionalShadow.length = m), - (r.directionalShadowMap.length = m), - (r.pointShadow.length = f), - (r.pointShadowMap.length = f), - (r.spotShadow.length = g), - (r.spotShadowMap.length = g), - (r.directionalShadowMatrix.length = m), - (r.pointShadowMatrix.length = f), - (r.spotShadowMatrix.length = g), - (v.directionalLength = c), - (v.pointLength = h), - (v.spotLength = u), - (v.rectAreaLength = d), - (v.hemiLength = p), - (v.numDirectionalShadows = m), - (v.numPointShadows = f), - (v.numSpotShadows = g), - (r.version = Pr++)) - }, - setupView: function (t, e) { - let n = 0, - i = 0, - l = 0, - c = 0, - h = 0 - const u = e.matrixWorldInverse - for (let d = 0, p = t.length; d < p; d++) { - const e = t[d] - if (e.isDirectionalLight) { - const t = r.directional[n] - t.direction.setFromMatrixPosition(e.matrixWorld), - s.setFromMatrixPosition(e.target.matrixWorld), - t.direction.sub(s), - t.direction.transformDirection(u), - n++ - } else if (e.isSpotLight) { - const t = r.spot[l] - t.position.setFromMatrixPosition(e.matrixWorld), - t.position.applyMatrix4(u), - t.direction.setFromMatrixPosition(e.matrixWorld), - s.setFromMatrixPosition(e.target.matrixWorld), - t.direction.sub(s), - t.direction.transformDirection(u), - l++ - } else if (e.isRectAreaLight) { - const t = r.rectArea[c] - t.position.setFromMatrixPosition(e.matrixWorld), - t.position.applyMatrix4(u), - o.identity(), - a.copy(e.matrixWorld), - a.premultiply(u), - o.extractRotation(a), - t.halfWidth.set(0.5 * e.width, 0, 0), - t.halfHeight.set(0, 0.5 * e.height, 0), - t.halfWidth.applyMatrix4(o), - t.halfHeight.applyMatrix4(o), - c++ - } else if (e.isPointLight) { - const t = r.point[i] - t.position.setFromMatrixPosition(e.matrixWorld), t.position.applyMatrix4(u), i++ - } else if (e.isHemisphereLight) { - const t = r.hemi[h] - t.direction.setFromMatrixPosition(e.matrixWorld), - t.direction.transformDirection(u), - t.direction.normalize(), - h++ - } - } - }, - state: r, - } - } - function Nr(t, e) { - const n = new Ir(t, e), - i = [], - r = [] - return { - init: function () { - ;(i.length = 0), (r.length = 0) - }, - state: { lightsArray: i, shadowsArray: r, lights: n }, - setupLights: function () { - n.setup(i) - }, - setupLightsView: function (t) { - n.setupView(i, t) - }, - pushLight: function (t) { - i.push(t) - }, - pushShadow: function (t) { - r.push(t) - }, - } - } - function zr(t, e) { - let n = new WeakMap() - return { - get: function (i, r = 0) { - let s - return ( - !1 === n.has(i) - ? ((s = new Nr(t, e)), n.set(i, [s])) - : r >= n.get(i).length - ? ((s = new Nr(t, e)), n.get(i).push(s)) - : (s = n.get(i)[r]), - s - ) - }, - dispose: function () { - n = new WeakMap() - }, - } - } - class Or extends Ee { - constructor(t) { - super(), - (this.type = 'MeshDepthMaterial'), - (this.depthPacking = 3200), - (this.morphTargets = !1), - (this.map = null), - (this.alphaMap = null), - (this.displacementMap = null), - (this.displacementScale = 1), - (this.displacementBias = 0), - (this.wireframe = !1), - (this.wireframeLinewidth = 1), - (this.fog = !1), - this.setValues(t) - } - copy(t) { - return ( - super.copy(t), - (this.depthPacking = t.depthPacking), - (this.morphTargets = t.morphTargets), - (this.map = t.map), - (this.alphaMap = t.alphaMap), - (this.displacementMap = t.displacementMap), - (this.displacementScale = t.displacementScale), - (this.displacementBias = t.displacementBias), - (this.wireframe = t.wireframe), - (this.wireframeLinewidth = t.wireframeLinewidth), - this - ) - } - } - Or.prototype.isMeshDepthMaterial = !0 - class Br extends Ee { - constructor(t) { - super(), - (this.type = 'MeshDistanceMaterial'), - (this.referencePosition = new ut()), - (this.nearDistance = 1), - (this.farDistance = 1e3), - (this.morphTargets = !1), - (this.map = null), - (this.alphaMap = null), - (this.displacementMap = null), - (this.displacementScale = 1), - (this.displacementBias = 0), - (this.fog = !1), - this.setValues(t) - } - copy(t) { - return ( - super.copy(t), - this.referencePosition.copy(t.referencePosition), - (this.nearDistance = t.nearDistance), - (this.farDistance = t.farDistance), - (this.morphTargets = t.morphTargets), - (this.map = t.map), - (this.alphaMap = t.alphaMap), - (this.displacementMap = t.displacementMap), - (this.displacementScale = t.displacementScale), - (this.displacementBias = t.displacementBias), - this - ) - } - } - Br.prototype.isMeshDistanceMaterial = !0 - function Fr(t, e, n) { - let i = new In() - const r = new tt(), - a = new tt(), - o = new ot(), - l = [], - c = [], - h = {}, - u = n.maxTextureSize, - d = { 0: s, 1: 0, 2: 2 }, - p = new _n({ - defines: { SAMPLE_RATE: 2 / 8, HALF_SAMPLE_RATE: 1 / 8 }, - uniforms: { - shadow_pass: { value: null }, - resolution: { value: new tt() }, - radius: { value: 4 }, - }, - vertexShader: 'void main() {\n\tgl_Position = vec4( position, 1.0 );\n}', - fragmentShader: - 'uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n\tfloat mean = 0.0;\n\tfloat squared_mean = 0.0;\n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n\tfor ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n\t\t#ifdef HORIZONTAL_PASS\n\t\t\tvec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n\t\t\tmean += distribution.x;\n\t\t\tsquared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n\t\t#else\n\t\t\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n\t\t\tmean += depth;\n\t\t\tsquared_mean += depth * depth;\n\t\t#endif\n\t}\n\tmean = mean * HALF_SAMPLE_RATE;\n\tsquared_mean = squared_mean * HALF_SAMPLE_RATE;\n\tfloat std_dev = sqrt( squared_mean - mean * mean );\n\tgl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );\n}', - }), - f = p.clone() - f.defines.HORIZONTAL_PASS = 1 - const g = new Je() - g.setAttribute( - 'position', - new Be(new Float32Array([-1, -1, 0.5, 3, -1, 0.5, -1, 3, 0.5]), 3), - ) - const y = new mn(g, p), - x = this - function _(n, i) { - const r = e.update(y) - ;(p.uniforms.shadow_pass.value = n.map.texture), - (p.uniforms.resolution.value = n.mapSize), - (p.uniforms.radius.value = n.radius), - t.setRenderTarget(n.mapPass), - t.clear(), - t.renderBufferDirect(i, null, r, p, y, null), - (f.uniforms.shadow_pass.value = n.mapPass.texture), - (f.uniforms.resolution.value = n.mapSize), - (f.uniforms.radius.value = n.radius), - t.setRenderTarget(n.map), - t.clear(), - t.renderBufferDirect(i, null, r, f, y, null) - } - function b(t) { - const e = t << 0 - let n = l[e] - return ( - void 0 === n && ((n = new Or({ depthPacking: 3201, morphTargets: t })), (l[e] = n)), n - ) - } - function M(t) { - const e = t << 0 - let n = c[e] - return void 0 === n && ((n = new Br({ morphTargets: t })), (c[e] = n)), n - } - function w(e, n, i, r, s, a, o) { - let l = null, - c = b, - u = e.customDepthMaterial - if ((!0 === r.isPointLight && ((c = M), (u = e.customDistanceMaterial)), void 0 === u)) { - let t = !1 - !0 === i.morphTargets && - (t = - n.morphAttributes && - n.morphAttributes.position && - n.morphAttributes.position.length > 0), - (l = c(t)) - } else l = u - if (t.localClippingEnabled && !0 === i.clipShadows && 0 !== i.clippingPlanes.length) { - const t = l.uuid, - e = i.uuid - let n = h[t] - void 0 === n && ((n = {}), (h[t] = n)) - let r = n[e] - void 0 === r && ((r = l.clone()), (n[e] = r)), (l = r) - } - return ( - (l.visible = i.visible), - (l.wireframe = i.wireframe), - (l.side = - 3 === o - ? null !== i.shadowSide - ? i.shadowSide - : i.side - : null !== i.shadowSide - ? i.shadowSide - : d[i.side]), - (l.clipShadows = i.clipShadows), - (l.clippingPlanes = i.clippingPlanes), - (l.clipIntersection = i.clipIntersection), - (l.wireframeLinewidth = i.wireframeLinewidth), - (l.linewidth = i.linewidth), - !0 === r.isPointLight && - !0 === l.isMeshDistanceMaterial && - (l.referencePosition.setFromMatrixPosition(r.matrixWorld), - (l.nearDistance = s), - (l.farDistance = a)), - l - ) - } - function S(n, r, s, a, o) { - if (!1 === n.visible) return - if ( - n.layers.test(r.layers) && - (n.isMesh || n.isLine || n.isPoints) && - (n.castShadow || (n.receiveShadow && 3 === o)) && - (!n.frustumCulled || i.intersectsObject(n)) - ) { - n.modelViewMatrix.multiplyMatrices(s.matrixWorldInverse, n.matrixWorld) - const i = e.update(n), - r = n.material - if (Array.isArray(r)) { - const e = i.groups - for (let l = 0, c = e.length; l < c; l++) { - const c = e[l], - h = r[c.materialIndex] - if (h && h.visible) { - const e = w(n, i, h, a, s.near, s.far, o) - t.renderBufferDirect(s, null, i, e, n, c) - } - } - } else if (r.visible) { - const e = w(n, i, r, a, s.near, s.far, o) - t.renderBufferDirect(s, null, i, e, n, null) - } - } - const l = n.children - for (let t = 0, e = l.length; t < e; t++) S(l[t], r, s, a, o) - } - ;(this.enabled = !1), - (this.autoUpdate = !0), - (this.needsUpdate = !1), - (this.type = 1), - (this.render = function (e, n, s) { - if (!1 === x.enabled) return - if (!1 === x.autoUpdate && !1 === x.needsUpdate) return - if (0 === e.length) return - const l = t.getRenderTarget(), - c = t.getActiveCubeFace(), - h = t.getActiveMipmapLevel(), - d = t.state - d.setBlending(0), - d.buffers.color.setClear(1, 1, 1, 1), - d.buffers.depth.setTest(!0), - d.setScissorTest(!1) - for (let p = 0, f = e.length; p < f; p++) { - const l = e[p], - c = l.shadow - if (void 0 === c) { - console.warn('THREE.WebGLShadowMap:', l, 'has no shadow.') - continue - } - if (!1 === c.autoUpdate && !1 === c.needsUpdate) continue - r.copy(c.mapSize) - const h = c.getFrameExtents() - if ( - (r.multiply(h), - a.copy(c.mapSize), - (r.x > u || r.y > u) && - (r.x > u && ((a.x = Math.floor(u / h.x)), (r.x = a.x * h.x), (c.mapSize.x = a.x)), - r.y > u && ((a.y = Math.floor(u / h.y)), (r.y = a.y * h.y), (c.mapSize.y = a.y))), - null === c.map && !c.isPointLightShadow && 3 === this.type) - ) { - const t = { minFilter: v, magFilter: v, format: E } - ;(c.map = new lt(r.x, r.y, t)), - (c.map.texture.name = l.name + '.shadowMap'), - (c.mapPass = new lt(r.x, r.y, t)), - c.camera.updateProjectionMatrix() - } - if (null === c.map) { - const t = { minFilter: m, magFilter: m, format: E } - ;(c.map = new lt(r.x, r.y, t)), - (c.map.texture.name = l.name + '.shadowMap'), - c.camera.updateProjectionMatrix() - } - t.setRenderTarget(c.map), t.clear() - const f = c.getViewportCount() - for (let t = 0; t < f; t++) { - const e = c.getViewport(t) - o.set(a.x * e.x, a.y * e.y, a.x * e.z, a.y * e.w), - d.viewport(o), - c.updateMatrices(l, t), - (i = c.getFrustum()), - S(n, s, c.camera, l, this.type) - } - c.isPointLightShadow || 3 !== this.type || _(c, s), (c.needsUpdate = !1) - } - ;(x.needsUpdate = !1), t.setRenderTarget(l, c, h) - }) - } - function Ur(t, e, n) { - const i = n.isWebGL2 - const r = new (function () { - let e = !1 - const n = new ot() - let i = null - const r = new ot(0, 0, 0, 0) - return { - setMask: function (n) { - i === n || e || (t.colorMask(n, n, n, n), (i = n)) - }, - setLocked: function (t) { - e = t - }, - setClear: function (e, i, s, a, o) { - !0 === o && ((e *= a), (i *= a), (s *= a)), - n.set(e, i, s, a), - !1 === r.equals(n) && (t.clearColor(e, i, s, a), r.copy(n)) - }, - reset: function () { - ;(e = !1), (i = null), r.set(-1, 0, 0, 0) - }, - } - })(), - o = new (function () { - let e = !1, - n = null, - i = null, - r = null - return { - setTest: function (t) { - t ? 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(t.texParameteri(n, 10242, W[s.wrapS]), - t.texParameteri(n, 10243, W[s.wrapT]), - (32879 !== n && 35866 !== n) || t.texParameteri(n, 32882, W[s.wrapR]), - t.texParameteri(n, 10240, j[s.magFilter]), - t.texParameteri(n, 10241, j[s.minFilter])) - : (t.texParameteri(n, 10242, 33071), - t.texParameteri(n, 10243, 33071), - (32879 !== n && 35866 !== n) || t.texParameteri(n, 32882, 33071), - (s.wrapS === d && s.wrapT === d) || - console.warn( - 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', - ), - t.texParameteri(n, 10240, F(s.magFilter)), - t.texParameteri(n, 10241, F(s.minFilter)), - s.minFilter !== m && - s.minFilter !== v && - console.warn( - 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', - )), - !0 === e.has('EXT_texture_filter_anisotropic')) - ) { - const a = e.get('EXT_texture_filter_anisotropic') - if (s.type === M && !1 === e.has('OES_texture_float_linear')) return - if (!1 === o && s.type === w && !1 === e.has('OES_texture_half_float_linear')) return - ;(s.anisotropy > 1 || i.get(s).__currentAnisotropy) && - (t.texParameterf( - n, - a.TEXTURE_MAX_ANISOTROPY_EXT, - Math.min(s.anisotropy, r.getMaxAnisotropy()), - ), - (i.get(s).__currentAnisotropy = s.anisotropy)) - } - } - function X(e, n) { - void 0 === e.__webglInit && - ((e.__webglInit = !0), - n.addEventListener('dispose', U), - (e.__webglTexture = t.createTexture()), - a.memory.textures++) - } - function Y(e, i, r) { - let a = 3553 - i.isDataTexture2DArray && (a = 35866), - i.isDataTexture3D && (a = 32879), - X(e, i), - n.activeTexture(33984 + r), - n.bindTexture(a, e.__webglTexture), - t.pixelStorei(37440, i.flipY), - t.pixelStorei(37441, i.premultiplyAlpha), - t.pixelStorei(3317, i.unpackAlignment), - t.pixelStorei(37443, 0) - const l = - (function (t) { - return ( - !o && (t.wrapS !== d || t.wrapT !== d || (t.minFilter !== m && t.minFilter !== v)) - ) - })(i) && !1 === N(i.image), - c = I(i.image, l, !1, h), - u = N(c) || o, - p = s.convert(i.format) - let f, - g = s.convert(i.type), - y = B(i.internalFormat, p, g) - q(a, i, u) - const x = i.mipmaps - if (i.isDepthTexture) - (y = 6402), - o - ? (y = i.type === M ? 36012 : i.type === b ? 33190 : i.type === S ? 35056 : 33189) - : i.type === M && - console.error('WebGLRenderer: Floating point depth texture requires WebGL2.'), - i.format === L && - 6402 === y && - i.type !== _ && - i.type !== b && - (console.warn( - 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.', - ), - (i.type = _), - (g = s.convert(i.type))), - i.format === A && - 6402 === y && - ((y = 34041), - i.type !== S && - (console.warn( - 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.', - ), - (i.type = S), - (g = s.convert(i.type)))), - n.texImage2D(3553, 0, y, c.width, c.height, 0, p, g, null) - else if (i.isDataTexture) - if (x.length > 0 && u) { - for (let t = 0, e = x.length; t < e; t++) - (f = x[t]), n.texImage2D(3553, t, y, f.width, f.height, 0, p, g, f.data) - ;(i.generateMipmaps = !1), (e.__maxMipLevel = x.length - 1) - } else - n.texImage2D(3553, 0, y, c.width, c.height, 0, p, g, c.data), (e.__maxMipLevel = 0) - else if (i.isCompressedTexture) { - for (let t = 0, e = x.length; t < e; t++) - (f = x[t]), - i.format !== E && i.format !== T - ? null !== p - ? n.compressedTexImage2D(3553, t, y, f.width, f.height, 0, f.data) - : console.warn( - 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()', - ) - : n.texImage2D(3553, t, y, f.width, f.height, 0, p, g, f.data) - e.__maxMipLevel = x.length - 1 - } else if (i.isDataTexture2DArray) - n.texImage3D(35866, 0, y, c.width, c.height, c.depth, 0, p, g, c.data), - (e.__maxMipLevel = 0) - else if (i.isDataTexture3D) - n.texImage3D(32879, 0, y, c.width, c.height, c.depth, 0, p, g, c.data), - (e.__maxMipLevel = 0) - else if (x.length > 0 && u) { - for (let t = 0, e = x.length; t < e; t++) (f = x[t]), n.texImage2D(3553, t, y, p, g, f) - ;(i.generateMipmaps = !1), (e.__maxMipLevel = x.length - 1) - } else n.texImage2D(3553, 0, y, p, g, c), (e.__maxMipLevel = 0) - z(i, u) && O(a, i, c.width, c.height), - (e.__version = i.version), - i.onUpdate && i.onUpdate(i) - } - function J(e, r, a, o, l) { - const c = s.convert(a.format), - h = s.convert(a.type), - u = B(a.internalFormat, c, h) - 32879 === l || 35866 === l - ? n.texImage3D(l, 0, u, r.width, r.height, r.depth, 0, c, h, null) - : n.texImage2D(l, 0, u, r.width, r.height, 0, c, h, null), - n.bindFramebuffer(36160, e), - t.framebufferTexture2D(36160, o, l, i.get(a).__webglTexture, 0), - n.bindFramebuffer(36160, null) - } - function Z(e, n, i) { - if ((t.bindRenderbuffer(36161, e), n.depthBuffer && !n.stencilBuffer)) { - let r = 33189 - if (i) { - const e = n.depthTexture - e && e.isDepthTexture && (e.type === M ? (r = 36012) : e.type === b && (r = 33190)) - const i = tt(n) - t.renderbufferStorageMultisample(36161, i, r, n.width, n.height) - } else t.renderbufferStorage(36161, r, n.width, n.height) - t.framebufferRenderbuffer(36160, 36096, 36161, e) - } else if (n.depthBuffer && n.stencilBuffer) { - if (i) { - const e = tt(n) - t.renderbufferStorageMultisample(36161, e, 35056, n.width, n.height) - } else t.renderbufferStorage(36161, 34041, n.width, n.height) - t.framebufferRenderbuffer(36160, 33306, 36161, e) - } else { - const e = !0 === n.isWebGLMultipleRenderTargets ? n.texture[0] : n.texture, - r = s.convert(e.format), - a = s.convert(e.type), - o = B(e.internalFormat, r, a) - if (i) { - const e = tt(n) - t.renderbufferStorageMultisample(36161, e, o, n.width, n.height) - } else t.renderbufferStorage(36161, o, n.width, n.height) - } - t.bindRenderbuffer(36161, null) - } - function Q(e) { - const r = i.get(e), - s = !0 === e.isWebGLCubeRenderTarget - if (e.depthTexture) { - if (s) throw new Error('target.depthTexture not supported in Cube render targets') - !(function (e, r) { - if (r && r.isWebGLCubeRenderTarget) - throw new Error('Depth Texture with cube render targets is not supported') - if ((n.bindFramebuffer(36160, e), !r.depthTexture || !r.depthTexture.isDepthTexture)) - throw new Error( - 'renderTarget.depthTexture must be an instance of THREE.DepthTexture', - ) - ;(i.get(r.depthTexture).__webglTexture && - r.depthTexture.image.width === r.width && - r.depthTexture.image.height === r.height) || - ((r.depthTexture.image.width = r.width), - (r.depthTexture.image.height = r.height), - (r.depthTexture.needsUpdate = !0)), - V(r.depthTexture, 0) - const s = i.get(r.depthTexture).__webglTexture - if (r.depthTexture.format === L) t.framebufferTexture2D(36160, 36096, 3553, s, 0) - else { - if (r.depthTexture.format !== A) throw new Error('Unknown depthTexture format') - t.framebufferTexture2D(36160, 33306, 3553, s, 0) - } - })(r.__webglFramebuffer, e) - } else if (s) { - r.__webglDepthbuffer = [] - for (let i = 0; i < 6; i++) - n.bindFramebuffer(36160, r.__webglFramebuffer[i]), - (r.__webglDepthbuffer[i] = t.createRenderbuffer()), - Z(r.__webglDepthbuffer[i], e, !1) - } else - n.bindFramebuffer(36160, r.__webglFramebuffer), - (r.__webglDepthbuffer = t.createRenderbuffer()), - Z(r.__webglDepthbuffer, e, !1) - n.bindFramebuffer(36160, null) - } - function tt(t) { - return o && t.isWebGLMultisampleRenderTarget ? Math.min(x, t.samples) : 0 - } - let et = !1, - nt = !1 - ;(this.allocateTextureUnit = function () { - const t = G - return ( - t >= l && - console.warn( - 'THREE.WebGLTextures: Trying to use ' + - t + - ' texture units while this GPU supports only ' + - l, - ), - (G += 1), - t - ) - }), - (this.resetTextureUnits = function () { - G = 0 - }), - (this.setTexture2D = V), - (this.setTexture2DArray = function (t, e) { - const r = i.get(t) - t.version > 0 && r.__version !== t.version - ? Y(r, t, e) - : (n.activeTexture(33984 + e), n.bindTexture(35866, r.__webglTexture)) - }), - (this.setTexture3D = function (t, e) { - const r = i.get(t) - t.version > 0 && r.__version !== t.version - ? Y(r, t, e) - : (n.activeTexture(33984 + e), n.bindTexture(32879, r.__webglTexture)) - }), - (this.setTextureCube = k), - (this.setupRenderTarget = function (e) { - const l = e.texture, - c = i.get(e), - h = i.get(l) - e.addEventListener('dispose', H), - !0 !== e.isWebGLMultipleRenderTargets && - ((h.__webglTexture = t.createTexture()), - (h.__version = l.version), - a.memory.textures++) - const u = !0 === e.isWebGLCubeRenderTarget, - d = !0 === e.isWebGLMultipleRenderTargets, - p = !0 === e.isWebGLMultisampleRenderTarget, - m = l.isDataTexture3D || l.isDataTexture2DArray, - f = N(e) || o - if ( - (!o || - l.format !== T || - (l.type !== M && l.type !== w) || - ((l.format = E), - console.warn( - 'THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.', - )), - u) - ) { - c.__webglFramebuffer = [] - for (let e = 0; e < 6; e++) c.__webglFramebuffer[e] = t.createFramebuffer() - } else if (((c.__webglFramebuffer = t.createFramebuffer()), d)) - if (r.drawBuffers) { - const n = e.texture - for (let e = 0, r = n.length; e < r; e++) { - const r = i.get(n[e]) - void 0 === r.__webglTexture && - ((r.__webglTexture = t.createTexture()), a.memory.textures++) - } - } else - console.warn( - 'THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.', - ) - else if (p) - if (o) { - ;(c.__webglMultisampledFramebuffer = t.createFramebuffer()), - (c.__webglColorRenderbuffer = t.createRenderbuffer()), - t.bindRenderbuffer(36161, c.__webglColorRenderbuffer) - const i = s.convert(l.format), - r = s.convert(l.type), - a = B(l.internalFormat, i, r), - o = tt(e) - t.renderbufferStorageMultisample(36161, o, a, e.width, e.height), - n.bindFramebuffer(36160, c.__webglMultisampledFramebuffer), - t.framebufferRenderbuffer(36160, 36064, 36161, c.__webglColorRenderbuffer), - t.bindRenderbuffer(36161, null), - e.depthBuffer && - ((c.__webglDepthRenderbuffer = t.createRenderbuffer()), - Z(c.__webglDepthRenderbuffer, e, !0)), - n.bindFramebuffer(36160, null) - } else - console.warn( - 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.', - ) - if (u) { - n.bindTexture(34067, h.__webglTexture), q(34067, l, f) - for (let t = 0; t < 6; t++) J(c.__webglFramebuffer[t], e, l, 36064, 34069 + t) - z(l, f) && O(34067, l, e.width, e.height), n.bindTexture(34067, null) - } else if (d) { - const t = e.texture - for (let r = 0, s = t.length; r < s; r++) { - const s = t[r], - a = i.get(s) - n.bindTexture(3553, a.__webglTexture), - q(3553, s, f), - J(c.__webglFramebuffer, e, s, 36064 + r, 3553), - z(s, f) && O(3553, s, e.width, e.height) - } - n.bindTexture(3553, null) - } else { - let t = 3553 - if (m) - if (o) { - t = l.isDataTexture3D ? 32879 : 35866 - } else - console.warn( - 'THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2.', - ) - n.bindTexture(t, h.__webglTexture), - q(t, l, f), - J(c.__webglFramebuffer, e, l, 36064, t), - z(l, f) && O(t, l, e.width, e.height, e.depth), - n.bindTexture(t, null) - } - e.depthBuffer && Q(e) - }), - (this.updateRenderTargetMipmap = function (t) { - const e = N(t) || o, - r = !0 === t.isWebGLMultipleRenderTargets ? t.texture : [t.texture] - for (let s = 0, a = r.length; s < a; s++) { - const a = r[s] - if (z(a, e)) { - const e = t.isWebGLCubeRenderTarget ? 34067 : 3553, - r = i.get(a).__webglTexture - n.bindTexture(e, r), O(e, a, t.width, t.height), n.bindTexture(e, null) - } - } - }), - (this.updateMultisampleRenderTarget = function (e) { - if (e.isWebGLMultisampleRenderTarget) - if (o) { - const r = e.width, - s = e.height - let a = 16384 - e.depthBuffer && (a |= 256), e.stencilBuffer && (a |= 1024) - const o = i.get(e) - n.bindFramebuffer(36008, o.__webglMultisampledFramebuffer), - n.bindFramebuffer(36009, o.__webglFramebuffer), - t.blitFramebuffer(0, 0, r, s, 0, 0, r, s, a, 9728), - n.bindFramebuffer(36008, null), - n.bindFramebuffer(36009, o.__webglMultisampledFramebuffer) - } else - console.warn( - 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.', - ) - }), - (this.safeSetTexture2D = function (t, e) { - t && - t.isWebGLRenderTarget && - (!1 === et && - (console.warn( - "THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead.", - ), - (et = !0)), - (t = t.texture)), - V(t, e) - }), - (this.safeSetTextureCube = function (t, e) { - t && - t.isWebGLCubeRenderTarget && - (!1 === nt && - (console.warn( - "THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead.", - ), - (nt = !0)), - (t = t.texture)), - k(t, e) - }) - } - function Gr(t, e, n) { - const i = n.isWebGL2 - return { - convert: function (t) { - let n - if (t === x) return 5121 - if (1017 === t) return 32819 - if (1018 === t) return 32820 - if (1019 === t) return 33635 - if (1010 === t) return 5120 - if (1011 === t) return 5122 - if (t === _) return 5123 - if (1013 === t) return 5124 - if (t === b) return 5125 - if (t === M) return 5126 - if (t === w) - return i - ? 5131 - : ((n = e.get('OES_texture_half_float')), null !== n ? n.HALF_FLOAT_OES : null) - if (1021 === t) return 6406 - if (t === T) return 6407 - if (t === E) return 6408 - if (1024 === t) return 6409 - if (1025 === t) return 6410 - if (t === L) return 6402 - if (t === A) return 34041 - if (1028 === t) return 6403 - if (1029 === t) return 36244 - if (1030 === t) return 33319 - if (1031 === t) return 33320 - if (1032 === t) return 36248 - if (1033 === t) return 36249 - if (33776 === t || 33777 === t || 33778 === t || 33779 === t) { - if (((n = e.get('WEBGL_compressed_texture_s3tc')), null === n)) return null - if (33776 === t) return n.COMPRESSED_RGB_S3TC_DXT1_EXT - if (33777 === t) return n.COMPRESSED_RGBA_S3TC_DXT1_EXT - if (33778 === t) return n.COMPRESSED_RGBA_S3TC_DXT3_EXT - if (33779 === t) return n.COMPRESSED_RGBA_S3TC_DXT5_EXT - } - if (35840 === t || 35841 === t || 35842 === t || 35843 === t) { - if (((n = e.get('WEBGL_compressed_texture_pvrtc')), null === n)) return null - if (35840 === t) return n.COMPRESSED_RGB_PVRTC_4BPPV1_IMG - if (35841 === t) return n.COMPRESSED_RGB_PVRTC_2BPPV1_IMG - if (35842 === t) return n.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG - if (35843 === t) return n.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG - } - if (36196 === t) - return ( - (n = e.get('WEBGL_compressed_texture_etc1')), - null !== n ? n.COMPRESSED_RGB_ETC1_WEBGL : null - ) - if ( - (37492 === t || 37496 === t) && - ((n = e.get('WEBGL_compressed_texture_etc')), null !== n) - ) { - if (37492 === t) return n.COMPRESSED_RGB8_ETC2 - if (37496 === t) return n.COMPRESSED_RGBA8_ETC2_EAC - } - return 37808 === t || - 37809 === t || - 37810 === t || - 37811 === t || - 37812 === t || - 37813 === t || - 37814 === t || - 37815 === t || - 37816 === t || - 37817 === t || - 37818 === t || - 37819 === t || - 37820 === t || - 37821 === t || - 37840 === t || - 37841 === t || - 37842 === t || - 37843 === t || - 37844 === t || - 37845 === t || - 37846 === t || - 37847 === t || - 37848 === t || - 37849 === t || - 37850 === t || - 37851 === t || - 37852 === t || - 37853 === t - ? ((n = e.get('WEBGL_compressed_texture_astc')), null !== n ? t : null) - : 36492 === t - ? ((n = e.get('EXT_texture_compression_bptc')), null !== n ? t : null) - : t === S - ? i - ? 34042 - : ((n = e.get('WEBGL_depth_texture')), - null !== n ? n.UNSIGNED_INT_24_8_WEBGL : null) - : void 0 - }, - } - } - class Vr extends Mn { - constructor(t = []) { - super(), (this.cameras = t) - } - } - Vr.prototype.isArrayCamera = !0 - class kr extends pe { - constructor() { - super(), (this.type = 'Group') - } - } - kr.prototype.isGroup = !0 - const Wr = { type: 'move' } - class jr { - constructor() { - ;(this._targetRay = null), (this._grip = null), (this._hand = null) - } - getHandSpace() { - return ( - null === this._hand && - ((this._hand = new kr()), - (this._hand.matrixAutoUpdate = !1), - (this._hand.visible = !1), - (this._hand.joints = {}), - (this._hand.inputState = { pinching: !1 })), - this._hand - ) - } - getTargetRaySpace() { - return ( - null === this._targetRay && - ((this._targetRay = new kr()), - (this._targetRay.matrixAutoUpdate = !1), - (this._targetRay.visible = !1), - (this._targetRay.hasLinearVelocity = !1), - (this._targetRay.linearVelocity = new ut()), - (this._targetRay.hasAngularVelocity = !1), - (this._targetRay.angularVelocity = new ut())), - this._targetRay - ) - } - getGripSpace() { - return ( - null === this._grip && - ((this._grip = new kr()), - (this._grip.matrixAutoUpdate = !1), - (this._grip.visible = !1), - (this._grip.hasLinearVelocity = !1), - (this._grip.linearVelocity = new ut()), - (this._grip.hasAngularVelocity = !1), - (this._grip.angularVelocity = new ut())), - this._grip - ) - } - dispatchEvent(t) { - return ( - null !== this._targetRay && this._targetRay.dispatchEvent(t), - null !== this._grip && this._grip.dispatchEvent(t), - null !== this._hand && this._hand.dispatchEvent(t), - this - ) - } - disconnect(t) { - return ( - this.dispatchEvent({ type: 'disconnected', data: t }), - null !== this._targetRay && (this._targetRay.visible = !1), - null !== this._grip && (this._grip.visible = !1), - null !== this._hand && (this._hand.visible = !1), - this - ) - } - update(t, e, n) { - let i = null, - r = null, - s = null - const a = this._targetRay, - o = this._grip, - l = this._hand - if (t && 'visible-blurred' !== e.session.visibilityState) - if ( - (null !== a && - ((i = e.getPose(t.targetRaySpace, n)), - null !== i && - (a.matrix.fromArray(i.transform.matrix), - a.matrix.decompose(a.position, a.rotation, a.scale), - i.linearVelocity - ? ((a.hasLinearVelocity = !0), a.linearVelocity.copy(i.linearVelocity)) - : (a.hasLinearVelocity = !1), - i.angularVelocity - ? ((a.hasAngularVelocity = !0), a.angularVelocity.copy(i.angularVelocity)) - : (a.hasAngularVelocity = !1), - this.dispatchEvent(Wr))), - l && t.hand) - ) { - s = !0 - for (const s of t.hand.values()) { - const t = e.getJointPose(s, n) - if (void 0 === l.joints[s.jointName]) { - const t = new kr() - ;(t.matrixAutoUpdate = !1), - (t.visible = !1), - (l.joints[s.jointName] = t), - l.add(t) - } - const i = l.joints[s.jointName] - null !== t && - (i.matrix.fromArray(t.transform.matrix), - i.matrix.decompose(i.position, i.rotation, i.scale), - (i.jointRadius = t.radius)), - (i.visible = null !== t) - } - const i = l.joints['index-finger-tip'], - r = l.joints['thumb-tip'], - a = i.position.distanceTo(r.position), - o = 0.02, - c = 0.005 - l.inputState.pinching && a > o + c - ? ((l.inputState.pinching = !1), - this.dispatchEvent({ type: 'pinchend', handedness: t.handedness, target: this })) - : !l.inputState.pinching && - a <= o - c && - ((l.inputState.pinching = !0), - this.dispatchEvent({ - type: 'pinchstart', - handedness: t.handedness, - target: this, - })) - } else - null !== o && - t.gripSpace && - ((r = e.getPose(t.gripSpace, n)), - null !== r && - (o.matrix.fromArray(r.transform.matrix), - o.matrix.decompose(o.position, o.rotation, o.scale), - r.linearVelocity - ? ((o.hasLinearVelocity = !0), o.linearVelocity.copy(r.linearVelocity)) - : (o.hasLinearVelocity = !1), - r.angularVelocity - ? ((o.hasAngularVelocity = !0), o.angularVelocity.copy(r.angularVelocity)) - : (o.hasAngularVelocity = !1))) - return ( - null !== a && (a.visible = null !== i), - null !== o && (o.visible = null !== r), - null !== l && (l.visible = null !== s), - this - ) - } - } - class qr extends W { - constructor(t, e) { - super() - const n = this, - i = t.state - let r = null, - s = 1, - a = null, - o = 'local-floor', - l = null, - c = null, - h = null, - u = null - const d = [], - p = new Map(), - m = new Mn() - m.layers.enable(1), (m.viewport = new ot()) - const f = new Mn() - f.layers.enable(2), (f.viewport = new ot()) - const g = [m, f], - v = new Vr() - v.layers.enable(1), v.layers.enable(2) - let y = null, - x = null - function _(t) { - const e = p.get(t.inputSource) - e && e.dispatchEvent({ type: t.type, data: t.inputSource }) - } - function b() { - p.forEach(function (t, e) { - t.disconnect(e) - }), - p.clear(), - (y = null), - (x = null), - i.bindXRFramebuffer(null), - t.setRenderTarget(t.getRenderTarget()), - L.stop(), - (n.isPresenting = !1), - n.dispatchEvent({ type: 'sessionend' }) - } - function M(t) { - const e = r.inputSources - for (let n = 0; n < d.length; n++) p.set(e[n], d[n]) - for (let n = 0; n < t.removed.length; n++) { - const e = t.removed[n], - i = p.get(e) - i && (i.dispatchEvent({ type: 'disconnected', data: e }), p.delete(e)) - } - for (let n = 0; n < t.added.length; n++) { - const e = t.added[n], - i = p.get(e) - i && i.dispatchEvent({ type: 'connected', data: e }) - } - } - ;(this.cameraAutoUpdate = !0), - (this.enabled = !1), - (this.isPresenting = !1), - (this.getController = function (t) { - let e = d[t] - return void 0 === e && ((e = new jr()), (d[t] = e)), e.getTargetRaySpace() - }), - (this.getControllerGrip = function (t) { - let e = d[t] - return void 0 === e && ((e = new jr()), (d[t] = e)), e.getGripSpace() - }), - (this.getHand = function (t) { - let e = d[t] - return void 0 === e && ((e = new jr()), (d[t] = e)), e.getHandSpace() - }), - (this.setFramebufferScaleFactor = function (t) { - ;(s = t), - !0 === n.isPresenting && - console.warn( - 'THREE.WebXRManager: Cannot change framebuffer scale while presenting.', - ) - }), - (this.setReferenceSpaceType = function (t) { - ;(o = t), - !0 === n.isPresenting && - console.warn( - 'THREE.WebXRManager: Cannot change reference space type while presenting.', - ) - }), - (this.getReferenceSpace = function () { - return a - }), - (this.getSession = function () { - return r - }), - (this.setSession = async function (t) { - if (((r = t), null !== r)) { - r.addEventListener('select', _), - r.addEventListener('selectstart', _), - r.addEventListener('selectend', _), - r.addEventListener('squeeze', _), - r.addEventListener('squeezestart', _), - r.addEventListener('squeezeend', _), - r.addEventListener('end', b), - r.addEventListener('inputsourceschange', M) - const t = e.getContextAttributes() - if ( - (!0 !== t.xrCompatible && (await e.makeXRCompatible()), - void 0 === r.renderState.layers) - ) { - const n = { - antialias: t.antialias, - alpha: t.alpha, - depth: t.depth, - stencil: t.stencil, - framebufferScaleFactor: s, - }, - i = new XRWebGLLayer(r, e, n) - r.updateRenderState({ baseLayer: i }) - } else { - let n = 0 - t.depth && (n = t.stencil ? 34041 : 6402) - const i = { colorFormat: t.alpha ? 6408 : 6407, depthFormat: n, scaleFactor: s } - ;(c = new XRWebGLBinding(r, e)), - (u = c.createProjectionLayer(i)), - (h = e.createFramebuffer()), - r.updateRenderState({ layers: [u] }) - } - ;(a = await r.requestReferenceSpace(o)), - L.setContext(r), - L.start(), - (n.isPresenting = !0), - n.dispatchEvent({ type: 'sessionstart' }) - } - }) - const w = new ut(), - S = new ut() - function T(t, e) { - null === e - ? t.matrixWorld.copy(t.matrix) - : t.matrixWorld.multiplyMatrices(e.matrixWorld, t.matrix), - t.matrixWorldInverse.copy(t.matrixWorld).invert() - } - ;(this.updateCamera = function (t) { - if (null === r) return - ;(v.near = f.near = m.near = t.near), - (v.far = f.far = m.far = t.far), - (y === v.near && x === v.far) || - (r.updateRenderState({ depthNear: v.near, depthFar: v.far }), - (y = v.near), - (x = v.far)) - const e = t.parent, - n = v.cameras - T(v, e) - for (let r = 0; r < n.length; r++) T(n[r], e) - v.matrixWorld.decompose(v.position, v.quaternion, v.scale), - t.position.copy(v.position), - t.quaternion.copy(v.quaternion), - t.scale.copy(v.scale), - t.matrix.copy(v.matrix), - t.matrixWorld.copy(v.matrixWorld) - const i = t.children - for (let r = 0, s = i.length; r < s; r++) i[r].updateMatrixWorld(!0) - 2 === n.length - ? (function (t, e, n) { - w.setFromMatrixPosition(e.matrixWorld), S.setFromMatrixPosition(n.matrixWorld) - const i = w.distanceTo(S), - r = e.projectionMatrix.elements, - s = n.projectionMatrix.elements, - a = r[14] / (r[10] - 1), - o = r[14] / (r[10] + 1), - l = (r[9] + 1) / r[5], - c = (r[9] - 1) / r[5], - h = (r[8] - 1) / r[0], - u = (s[8] + 1) / s[0], - d = a * h, - p = a * u, - m = i / (-h + u), - f = m * -h - e.matrixWorld.decompose(t.position, t.quaternion, t.scale), - t.translateX(f), - t.translateZ(m), - t.matrixWorld.compose(t.position, t.quaternion, t.scale), - t.matrixWorldInverse.copy(t.matrixWorld).invert() - const g = a + m, - v = o + m, - y = d - f, - x = p + (i - f), - _ = ((l * o) / v) * g, - b = ((c * o) / v) * g - t.projectionMatrix.makePerspective(y, x, _, b, g, v) - })(v, m, f) - : v.projectionMatrix.copy(m.projectionMatrix) - }), - (this.getCamera = function () { - return v - }) - let E = null - const L = new Nn() - L.setAnimationLoop(function (t, n) { - if (((l = n.getViewerPose(a)), null !== l)) { - const t = l.views, - n = r.renderState.baseLayer - void 0 === r.renderState.layers && i.bindXRFramebuffer(n.framebuffer) - let s = !1 - t.length !== v.cameras.length && ((v.cameras.length = 0), (s = !0)) - for (let a = 0; a < t.length; a++) { - const o = t[a] - let l = null - if (void 0 === r.renderState.layers) l = n.getViewport(o) - else { - const t = c.getViewSubImage(u, o) - i.bindXRFramebuffer(h), - e.framebufferTexture2D(36160, 36064, 3553, t.colorTexture, 0), - void 0 !== t.depthStencilTexture && - e.framebufferTexture2D(36160, 36096, 3553, t.depthStencilTexture, 0), - (l = t.viewport) - } - const d = g[a] - d.matrix.fromArray(o.transform.matrix), - d.projectionMatrix.fromArray(o.projectionMatrix), - d.viewport.set(l.x, l.y, l.width, l.height), - 0 === a && v.matrix.copy(d.matrix), - !0 === s && v.cameras.push(d) - } - } - const s = r.inputSources - for (let e = 0; e < d.length; e++) { - const t = d[e], - i = s[e] - t.update(i, n, a) - } - E && E(t, n) - }), - (this.setAnimationLoop = function (t) { - E = t - }), - (this.dispose = function () {}) - } - } - function Xr(t) { - function e(e, n) { - ;(e.opacity.value = n.opacity), - n.color && e.diffuse.value.copy(n.color), - n.emissive && e.emissive.value.copy(n.emissive).multiplyScalar(n.emissiveIntensity), - n.map && (e.map.value = n.map), - n.alphaMap && (e.alphaMap.value = n.alphaMap), - n.specularMap && (e.specularMap.value = n.specularMap) - const i = t.get(n).envMap - if (i) { - ;(e.envMap.value = i), - (e.flipEnvMap.value = i.isCubeTexture && i._needsFlipEnvMap ? -1 : 1), - (e.reflectivity.value = n.reflectivity), - (e.refractionRatio.value = n.refractionRatio) - const r = t.get(i).__maxMipLevel - void 0 !== r && (e.maxMipLevel.value = r) - } - let r, s - n.lightMap && - ((e.lightMap.value = n.lightMap), (e.lightMapIntensity.value = n.lightMapIntensity)), - n.aoMap && ((e.aoMap.value = n.aoMap), (e.aoMapIntensity.value = n.aoMapIntensity)), - n.map - ? (r = n.map) - : n.specularMap - ? (r = n.specularMap) - : n.displacementMap - ? (r = n.displacementMap) - : n.normalMap - ? (r = n.normalMap) - : n.bumpMap - ? (r = n.bumpMap) - : n.roughnessMap - ? (r = n.roughnessMap) - : n.metalnessMap - ? (r = n.metalnessMap) - : n.alphaMap - ? (r = n.alphaMap) - : n.emissiveMap - ? (r = n.emissiveMap) - : n.clearcoatMap - ? (r = n.clearcoatMap) - : n.clearcoatNormalMap - ? (r = n.clearcoatNormalMap) - : n.clearcoatRoughnessMap && (r = n.clearcoatRoughnessMap), - void 0 !== r && - (r.isWebGLRenderTarget && (r = r.texture), - !0 === r.matrixAutoUpdate && r.updateMatrix(), - e.uvTransform.value.copy(r.matrix)), - n.aoMap ? (s = n.aoMap) : n.lightMap && (s = n.lightMap), - void 0 !== s && - (s.isWebGLRenderTarget && (s = s.texture), - !0 === s.matrixAutoUpdate && s.updateMatrix(), - e.uv2Transform.value.copy(s.matrix)) - } - function n(e, n) { - ;(e.roughness.value = n.roughness), - (e.metalness.value = n.metalness), - n.roughnessMap && (e.roughnessMap.value = n.roughnessMap), - n.metalnessMap && (e.metalnessMap.value = n.metalnessMap), - n.emissiveMap && (e.emissiveMap.value = n.emissiveMap), - n.bumpMap && - ((e.bumpMap.value = n.bumpMap), - (e.bumpScale.value = n.bumpScale), - n.side === s && (e.bumpScale.value *= -1)), - n.normalMap && - ((e.normalMap.value = n.normalMap), - e.normalScale.value.copy(n.normalScale), - n.side === s && e.normalScale.value.negate()), - n.displacementMap && - ((e.displacementMap.value = n.displacementMap), - (e.displacementScale.value = n.displacementScale), - (e.displacementBias.value = n.displacementBias)) - t.get(n).envMap && (e.envMapIntensity.value = n.envMapIntensity) - } - return { - refreshFogUniforms: function (t, e) { - t.fogColor.value.copy(e.color), - e.isFog - ? ((t.fogNear.value = e.near), (t.fogFar.value = e.far)) - : e.isFogExp2 && (t.fogDensity.value = e.density) - }, - refreshMaterialUniforms: function (t, i, r, a, o) { - i.isMeshBasicMaterial - ? e(t, i) - : i.isMeshLambertMaterial - ? (e(t, i), - (function (t, e) { - e.emissiveMap && (t.emissiveMap.value = e.emissiveMap) - })(t, i)) - : i.isMeshToonMaterial - ? (e(t, i), - (function (t, e) { - e.gradientMap && (t.gradientMap.value = e.gradientMap) - e.emissiveMap && (t.emissiveMap.value = e.emissiveMap) - e.bumpMap && - ((t.bumpMap.value = e.bumpMap), - (t.bumpScale.value = e.bumpScale), - e.side === s && (t.bumpScale.value *= -1)) - e.normalMap && - ((t.normalMap.value = e.normalMap), - t.normalScale.value.copy(e.normalScale), - e.side === s && t.normalScale.value.negate()) - e.displacementMap && - ((t.displacementMap.value = e.displacementMap), - (t.displacementScale.value = e.displacementScale), - (t.displacementBias.value = e.displacementBias)) - })(t, i)) - : i.isMeshPhongMaterial - ? (e(t, i), - (function (t, e) { - t.specular.value.copy(e.specular), - (t.shininess.value = Math.max(e.shininess, 1e-4)), - e.emissiveMap && (t.emissiveMap.value = e.emissiveMap) - e.bumpMap && - ((t.bumpMap.value = e.bumpMap), - (t.bumpScale.value = e.bumpScale), - e.side === s && (t.bumpScale.value *= -1)) - e.normalMap && - ((t.normalMap.value = e.normalMap), - t.normalScale.value.copy(e.normalScale), - e.side === s && t.normalScale.value.negate()) - e.displacementMap && - ((t.displacementMap.value = e.displacementMap), - (t.displacementScale.value = e.displacementScale), - (t.displacementBias.value = e.displacementBias)) - })(t, i)) - : i.isMeshStandardMaterial - ? (e(t, i), - i.isMeshPhysicalMaterial - ? (function (t, e, i) { - n(t, e), - (t.reflectivity.value = e.reflectivity), - (t.clearcoat.value = e.clearcoat), - (t.clearcoatRoughness.value = e.clearcoatRoughness), - e.sheen && t.sheen.value.copy(e.sheen) - e.clearcoatMap && (t.clearcoatMap.value = e.clearcoatMap) - e.clearcoatRoughnessMap && - (t.clearcoatRoughnessMap.value = e.clearcoatRoughnessMap) - e.clearcoatNormalMap && - (t.clearcoatNormalScale.value.copy(e.clearcoatNormalScale), - (t.clearcoatNormalMap.value = e.clearcoatNormalMap), - e.side === s && t.clearcoatNormalScale.value.negate()) - ;(t.transmission.value = e.transmission), - e.transmissionMap && (t.transmissionMap.value = e.transmissionMap) - e.transmission > 0 && - ((t.transmissionSamplerMap.value = i.texture), - t.transmissionSamplerSize.value.set(i.width, i.height)) - ;(t.thickness.value = e.thickness), - e.thicknessMap && (t.thicknessMap.value = e.thicknessMap) - ;(t.attenuationDistance.value = e.attenuationDistance), - t.attenuationColor.value.copy(e.attenuationColor) - })(t, i, o) - : n(t, i)) - : i.isMeshMatcapMaterial - ? (e(t, i), - (function (t, e) { - e.matcap && (t.matcap.value = e.matcap) - e.bumpMap && - ((t.bumpMap.value = e.bumpMap), - (t.bumpScale.value = e.bumpScale), - e.side === s && (t.bumpScale.value *= -1)) - e.normalMap && - ((t.normalMap.value = e.normalMap), - t.normalScale.value.copy(e.normalScale), - e.side === s && t.normalScale.value.negate()) - e.displacementMap && - ((t.displacementMap.value = e.displacementMap), - (t.displacementScale.value = e.displacementScale), - (t.displacementBias.value = e.displacementBias)) - })(t, i)) - : i.isMeshDepthMaterial - ? (e(t, i), - (function (t, e) { - e.displacementMap && - ((t.displacementMap.value = e.displacementMap), - (t.displacementScale.value = e.displacementScale), - (t.displacementBias.value = e.displacementBias)) - })(t, i)) - : i.isMeshDistanceMaterial - ? (e(t, i), - (function (t, e) { - e.displacementMap && - ((t.displacementMap.value = e.displacementMap), - (t.displacementScale.value = e.displacementScale), - (t.displacementBias.value = e.displacementBias)) - t.referencePosition.value.copy(e.referencePosition), - (t.nearDistance.value = e.nearDistance), - (t.farDistance.value = e.farDistance) - })(t, i)) - : i.isMeshNormalMaterial - ? (e(t, i), - (function (t, e) { - e.bumpMap && - ((t.bumpMap.value = e.bumpMap), - (t.bumpScale.value = e.bumpScale), - e.side === s && (t.bumpScale.value *= -1)) - e.normalMap && - ((t.normalMap.value = e.normalMap), - t.normalScale.value.copy(e.normalScale), - e.side === s && t.normalScale.value.negate()) - e.displacementMap && - ((t.displacementMap.value = e.displacementMap), - (t.displacementScale.value = e.displacementScale), - (t.displacementBias.value = e.displacementBias)) - })(t, i)) - : i.isLineBasicMaterial - ? ((function (t, e) { - t.diffuse.value.copy(e.color), (t.opacity.value = e.opacity) - })(t, i), - i.isLineDashedMaterial && - (function (t, e) { - ;(t.dashSize.value = e.dashSize), - (t.totalSize.value = e.dashSize + e.gapSize), - (t.scale.value = e.scale) - })(t, i)) - : i.isPointsMaterial - ? (function (t, e, n, i) { - t.diffuse.value.copy(e.color), - (t.opacity.value = e.opacity), - (t.size.value = e.size * n), - (t.scale.value = 0.5 * i), - e.map && (t.map.value = e.map) - e.alphaMap && (t.alphaMap.value = e.alphaMap) - let r - e.map ? (r = e.map) : e.alphaMap && (r = e.alphaMap) - void 0 !== r && - (!0 === r.matrixAutoUpdate && r.updateMatrix(), - t.uvTransform.value.copy(r.matrix)) - })(t, i, r, a) - : i.isSpriteMaterial - ? (function (t, e) { - t.diffuse.value.copy(e.color), - (t.opacity.value = e.opacity), - (t.rotation.value = e.rotation), - e.map && (t.map.value = e.map) - e.alphaMap && (t.alphaMap.value = e.alphaMap) - let n - e.map ? (n = e.map) : e.alphaMap && (n = e.alphaMap) - void 0 !== n && - (!0 === n.matrixAutoUpdate && n.updateMatrix(), - t.uvTransform.value.copy(n.matrix)) - })(t, i) - : i.isShadowMaterial - ? (t.color.value.copy(i.color), (t.opacity.value = i.opacity)) - : i.isShaderMaterial && (i.uniformsNeedUpdate = !1) - }, - } - } - function Yr(t = {}) { - const e = - void 0 !== t.canvas - ? t.canvas - : (function () { - const t = document.createElementNS('http://www.w3.org/1999/xhtml', 'canvas') - return (t.style.display = 'block'), t - })(), - n = void 0 !== t.context ? t.context : null, - i = void 0 !== t.alpha && t.alpha, - r = void 0 === t.depth || t.depth, - a = void 0 === t.stencil || t.stencil, - o = void 0 !== t.antialias && t.antialias, - l = void 0 === t.premultipliedAlpha || t.premultipliedAlpha, - c = void 0 !== t.preserveDrawingBuffer && t.preserveDrawingBuffer, - h = void 0 !== t.powerPreference ? t.powerPreference : 'default', - u = void 0 !== t.failIfMajorPerformanceCaveat && t.failIfMajorPerformanceCaveat - let p = null, - f = null - const g = [], - v = [] - ;(this.domElement = e), - (this.debug = { checkShaderErrors: !0 }), - (this.autoClear = !0), - (this.autoClearColor = !0), - (this.autoClearDepth = !0), - (this.autoClearStencil = !0), - (this.sortObjects = !0), - (this.clippingPlanes = []), - (this.localClippingEnabled = !1), - (this.gammaFactor = 2), - (this.outputEncoding = O), - (this.physicallyCorrectLights = !1), - (this.toneMapping = 0), - (this.toneMappingExposure = 1) - const _ = this - let b = !1, - S = 0, - T = 0, - L = null, - A = -1, - R = null - const C = new ot(), - P = new ot() - let D = null, - I = e.width, - N = e.height, - z = 1, - B = null, - F = null - const U = new ot(0, 0, I, N), - H = new ot(0, 0, I, N) - let G = !1 - const V = [], - k = new In() - let W = !1, - j = !1, - q = null - const X = new Vt(), - Y = new ut(), - J = { - background: null, - fog: null, - environment: null, - overrideMaterial: null, - isScene: !0, - } - function Z() { - return null === L ? 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console.warn( - "THREE.WebGLRenderer: Can't change size while VR device is presenting.", - ) - : ((I = t), - (N = n), - (e.width = Math.floor(t * z)), - (e.height = Math.floor(n * z)), - !1 !== i && ((e.style.width = t + 'px'), (e.style.height = n + 'px')), - this.setViewport(0, 0, t, n)) - }), - (this.getDrawingBufferSize = function (t) { - return t.set(I * z, N * z).floor() - }), - (this.setDrawingBufferSize = function (t, n, i) { - ;(I = t), - (N = n), - (z = i), - (e.width = Math.floor(t * i)), - (e.height = Math.floor(n * i)), - this.setViewport(0, 0, t, n) - }), - (this.getCurrentViewport = function (t) { - return t.copy(C) - }), - (this.getViewport = function (t) { - return t.copy(U) - }), - (this.setViewport = function (t, e, n, i) { - t.isVector4 ? U.set(t.x, t.y, t.z, t.w) : U.set(t, e, n, i), - $.viewport(C.copy(U).multiplyScalar(z).floor()) - }), - (this.getScissor = function (t) { - return t.copy(H) - }), - (this.setScissor = function (t, e, n, i) { - t.isVector4 ? H.set(t.x, t.y, t.z, t.w) : H.set(t, e, n, i), - $.scissor(P.copy(H).multiplyScalar(z).floor()) - }), - (this.getScissorTest = function () { - return G - }), - (this.setScissorTest = function (t) { - $.setScissorTest((G = t)) - }), - (this.setOpaqueSort = function (t) { - B = t - }), - (this.setTransparentSort = function (t) { - F = t - }), - (this.getClearColor = function (t) { - return t.copy(vt.getClearColor()) - }), - (this.setClearColor = function () { - vt.setClearColor.apply(vt, arguments) - }), - (this.getClearAlpha = function () { - return vt.getClearAlpha() - }), - (this.setClearAlpha = function () { - vt.setClearAlpha.apply(vt, arguments) - }), - (this.clear = function (t, e, n) { - let i = 0 - ;(void 0 === t || t) && (i |= 16384), - (void 0 === e || e) && (i |= 256), - (void 0 === n || n) && (i |= 1024), - wt.clear(i) - }), - (this.clearColor = function () { - this.clear(!0, !1, !1) - }), - (this.clearDepth = function () { - this.clear(!1, !0, !1) - }), - (this.clearStencil = function () { - this.clear(!1, !1, !0) - }), - (this.dispose = function () { - e.removeEventListener('webglcontextlost', Lt, !1), - e.removeEventListener('webglcontextrestored', At, !1), - pt.dispose(), - mt.dispose(), - et.dispose(), - it.dispose(), - at.dispose(), - Mt.dispose(), - Et.dispose(), - Et.removeEventListener('sessionstart', Pt), - Et.removeEventListener('sessionend', Dt), - q && (q.dispose(), (q = null)), - It.stop() - }), - (this.renderBufferImmediate = function (t, e) { - Mt.initAttributes() - const n = et.get(t) - t.hasPositions && !n.position && (n.position = wt.createBuffer()), - t.hasNormals && !n.normal && (n.normal = wt.createBuffer()), - t.hasUvs && !n.uv && (n.uv = wt.createBuffer()), - t.hasColors && !n.color && (n.color = wt.createBuffer()) - const i = e.getAttributes() - t.hasPositions && - (wt.bindBuffer(34962, n.position), - wt.bufferData(34962, t.positionArray, 35048), - Mt.enableAttribute(i.position), - wt.vertexAttribPointer(i.position, 3, 5126, !1, 0, 0)), - t.hasNormals && - (wt.bindBuffer(34962, n.normal), - wt.bufferData(34962, t.normalArray, 35048), - Mt.enableAttribute(i.normal), - wt.vertexAttribPointer(i.normal, 3, 5126, !1, 0, 0)), - t.hasUvs && - (wt.bindBuffer(34962, n.uv), - wt.bufferData(34962, t.uvArray, 35048), - Mt.enableAttribute(i.uv), - wt.vertexAttribPointer(i.uv, 2, 5126, !1, 0, 0)), - t.hasColors && - (wt.bindBuffer(34962, n.color), - wt.bufferData(34962, t.colorArray, 35048), - Mt.enableAttribute(i.color), - wt.vertexAttribPointer(i.color, 3, 5126, !1, 0, 0)), - Mt.disableUnusedAttributes(), - wt.drawArrays(4, 0, t.count), - (t.count = 0) - }), - (this.renderBufferDirect = function (t, e, n, i, r, s) { - null === e && (e = J) - const a = r.isMesh && r.matrixWorld.determinant() < 0, - o = Ut(t, e, i, r) - $.setMaterial(i, a) - let l = n.index - const c = n.attributes.position - if (null === l) { - if (void 0 === c || 0 === c.count) return - } else if (0 === l.count) return - let h, - u = 1 - !0 === i.wireframe && ((l = st.getWireframeAttribute(n)), (u = 2)), - (i.morphTargets || i.morphNormals) && yt.update(r, n, i, o), - Mt.setup(r, i, o, n, l) - let d = xt - null !== l && ((h = rt.get(l)), (d = _t), d.setIndex(h)) - const p = null !== l ? l.count : c.count, - m = n.drawRange.start * u, - f = n.drawRange.count * u, - g = null !== s ? s.start * u : 0, - v = null !== s ? s.count * u : 1 / 0, - y = Math.max(m, g), - x = Math.min(p, m + f, g + v) - 1, - _ = Math.max(0, x - y + 1) - if (0 !== _) { - if (r.isMesh) - !0 === i.wireframe - ? ($.setLineWidth(i.wireframeLinewidth * Z()), d.setMode(1)) - : d.setMode(4) - else if (r.isLine) { - let t = i.linewidth - void 0 === t && (t = 1), - $.setLineWidth(t * Z()), - r.isLineSegments ? d.setMode(1) : r.isLineLoop ? d.setMode(2) : d.setMode(3) - } else r.isPoints ? d.setMode(0) : r.isSprite && d.setMode(4) - if (r.isInstancedMesh) d.renderInstances(y, _, r.count) - else if (n.isInstancedBufferGeometry) { - const t = Math.min(n.instanceCount, n._maxInstanceCount) - d.renderInstances(y, _, t) - } else d.render(y, _) - } - }), - (this.compile = function (t, e) { - ;(f = mt.get(t)), - f.init(), - t.traverseVisible(function (t) { - t.isLight && - t.layers.test(e.layers) && - (f.pushLight(t), t.castShadow && f.pushShadow(t)) - }), - f.setupLights(), - t.traverse(function (e) { - const n = e.material - if (n) - if (Array.isArray(n)) - for (let i = 0; i < n.length; i++) { - Bt(n[i], t, e) - } - else Bt(n, t, e) - }) - }) - let Ct = null - function Pt() { - It.stop() - } - function Dt() { - It.start() - } - const It = new Nn() - function Nt(t, e, n, i) { - if (!1 === t.visible) return - if (t.layers.test(e.layers)) - if (t.isGroup) n = t.renderOrder - else if (t.isLOD) !0 === t.autoUpdate && t.update(e) - else if (t.isLight) f.pushLight(t), t.castShadow && f.pushShadow(t) - else if (t.isSprite) { - if (!t.frustumCulled || k.intersectsSprite(t)) { - i && Y.setFromMatrixPosition(t.matrixWorld).applyMatrix4(X) - const e = at.update(t), - r = t.material - r.visible && p.push(t, e, r, n, Y.z, null) - } - } else if (t.isImmediateRenderObject) - i && Y.setFromMatrixPosition(t.matrixWorld).applyMatrix4(X), - p.push(t, null, t.material, n, Y.z, null) - else if ( - (t.isMesh || t.isLine || t.isPoints) && - (t.isSkinnedMesh && - t.skeleton.frame !== tt.render.frame && - (t.skeleton.update(), (t.skeleton.frame = tt.render.frame)), - !t.frustumCulled || k.intersectsObject(t)) - ) { - i && Y.setFromMatrixPosition(t.matrixWorld).applyMatrix4(X) - const e = at.update(t), - r = t.material - if (Array.isArray(r)) { - const i = e.groups - for (let s = 0, a = i.length; s < a; s++) { - const a = i[s], - o = r[a.materialIndex] - o && o.visible && p.push(t, e, o, n, Y.z, a) - } - } else r.visible && p.push(t, e, r, n, Y.z, null) - } - const r = t.children - for (let s = 0, a = r.length; s < a; s++) Nt(r[s], e, n, i) - } - function zt(t, e, n) { - const i = !0 === e.isScene ? e.overrideMaterial : null - for (let r = 0, s = t.length; r < s; r++) { - const s = t[r], - a = s.object, - o = s.geometry, - l = null === i ? s.material : i, - c = s.group - if (n.isArrayCamera) { - const t = n.cameras - for (let n = 0, i = t.length; n < i; n++) { - const i = t[n] - a.layers.test(i.layers) && - ($.viewport(C.copy(i.viewport)), f.setupLightsView(i), Ot(a, e, i, o, l, c)) - } - } else Ot(a, e, n, o, l, c) - } - } - function Ot(t, e, n, i, r, a) { - if ( - (t.onBeforeRender(_, e, n, i, r, a), - t.modelViewMatrix.multiplyMatrices(n.matrixWorldInverse, t.matrixWorld), - t.normalMatrix.getNormalMatrix(t.modelViewMatrix), - t.isImmediateRenderObject) - ) { - const i = Ut(n, e, r, t) - $.setMaterial(r), - Mt.reset(), - (function (t, e) { - t.render(function (t) { - _.renderBufferImmediate(t, e) - }) - })(t, i) - } else - !0 === r.transparent && 2 === r.side - ? ((r.side = s), - (r.needsUpdate = !0), - _.renderBufferDirect(n, e, i, r, t, a), - (r.side = 0), - (r.needsUpdate = !0), - _.renderBufferDirect(n, e, i, r, t, a), - (r.side = 2)) - : _.renderBufferDirect(n, e, i, r, t, a) - t.onAfterRender(_, e, n, i, r, a) - } - function Bt(t, e, n) { - !0 !== e.isScene && (e = J) - const i = et.get(t), - r = f.state.lights, - s = f.state.shadowsArray, - a = r.state.version, - o = ht.getParameters(t, r.state, s, e, n), - l = ht.getProgramCacheKey(o) - let c = i.programs - ;(i.environment = t.isMeshStandardMaterial ? e.environment : null), - (i.fog = e.fog), - (i.envMap = it.get(t.envMap || i.environment)), - void 0 === c && (t.addEventListener('dispose', Rt), (c = new Map()), (i.programs = c)) - let h = c.get(l) - if (void 0 !== h) { - if (i.currentProgram === h && i.lightsStateVersion === a) return Ft(t, o), h - } else - (o.uniforms = ht.getUniforms(t)), - t.onBuild(o, _), - t.onBeforeCompile(o, _), - (h = ht.acquireProgram(o, l)), - c.set(l, h), - (i.uniforms = o.uniforms) - const u = i.uniforms - ;((t.isShaderMaterial || t.isRawShaderMaterial) && !0 !== t.clipping) || - (u.clippingPlanes = ft.uniform), - Ft(t, o), - (i.needsLights = (function (t) { - return ( - t.isMeshLambertMaterial || - t.isMeshToonMaterial || - t.isMeshPhongMaterial || - t.isMeshStandardMaterial || - t.isShadowMaterial || - (t.isShaderMaterial && !0 === t.lights) - ) - })(t)), - (i.lightsStateVersion = a), - i.needsLights && - ((u.ambientLightColor.value = r.state.ambient), - (u.lightProbe.value = r.state.probe), - (u.directionalLights.value = r.state.directional), - (u.directionalLightShadows.value = r.state.directionalShadow), - (u.spotLights.value = r.state.spot), - (u.spotLightShadows.value = r.state.spotShadow), - (u.rectAreaLights.value = r.state.rectArea), - (u.ltc_1.value = r.state.rectAreaLTC1), - (u.ltc_2.value = r.state.rectAreaLTC2), - (u.pointLights.value = r.state.point), - (u.pointLightShadows.value = r.state.pointShadow), - (u.hemisphereLights.value = r.state.hemi), - (u.directionalShadowMap.value = r.state.directionalShadowMap), - (u.directionalShadowMatrix.value = r.state.directionalShadowMatrix), - (u.spotShadowMap.value = r.state.spotShadowMap), - (u.spotShadowMatrix.value = r.state.spotShadowMatrix), - (u.pointShadowMap.value = r.state.pointShadowMap), - (u.pointShadowMatrix.value = r.state.pointShadowMatrix)) - const d = h.getUniforms(), - p = ir.seqWithValue(d.seq, u) - return (i.currentProgram = h), (i.uniformsList = p), h - } - function Ft(t, e) { - const n = et.get(t) - ;(n.outputEncoding = e.outputEncoding), - (n.instancing = e.instancing), - (n.skinning = e.skinning), - (n.numClippingPlanes = e.numClippingPlanes), - (n.numIntersection = e.numClipIntersection), - (n.vertexAlphas = e.vertexAlphas) - } - function Ut(t, e, n, i) { - !0 !== e.isScene && (e = J), nt.resetTextureUnits() - const r = e.fog, - s = n.isMeshStandardMaterial ? e.environment : null, - a = null === L ? _.outputEncoding : L.texture.encoding, - o = it.get(n.envMap || s), - l = - !0 === n.vertexColors && - i.geometry && - i.geometry.attributes.color && - 4 === i.geometry.attributes.color.itemSize, - c = et.get(n), - h = f.state.lights - if (!0 === W && (!0 === j || t !== R)) { - const e = t === R && n.id === A - ft.setState(n, t, e) - } - let u = !1 - n.version === c.__version - ? (c.needsLights && c.lightsStateVersion !== h.state.version) || - c.outputEncoding !== a || - (i.isInstancedMesh && !1 === c.instancing) - ? (u = !0) - : i.isInstancedMesh || !0 !== c.instancing - ? i.isSkinnedMesh && !1 === c.skinning - ? (u = !0) - : i.isSkinnedMesh || !0 !== c.skinning - ? c.envMap !== o || (n.fog && c.fog !== r) - ? (u = !0) - : void 0 === c.numClippingPlanes || - (c.numClippingPlanes === ft.numPlanes && - c.numIntersection === ft.numIntersection) - ? c.vertexAlphas !== l && (u = !0) - : (u = !0) - : (u = !0) - : (u = !0) - : ((u = !0), (c.__version = n.version)) - let d = c.currentProgram - !0 === u && (d = Bt(n, e, i)) - let p = !1, - m = !1, - g = !1 - const v = d.getUniforms(), - y = c.uniforms - if ( - ($.useProgram(d.program) && ((p = !0), (m = !0), (g = !0)), - n.id !== A && ((A = n.id), (m = !0)), - p || R !== t) - ) { - if ( - (v.setValue(wt, 'projectionMatrix', t.projectionMatrix), - K.logarithmicDepthBuffer && - v.setValue(wt, 'logDepthBufFC', 2 / (Math.log(t.far + 1) / Math.LN2)), - R !== t && ((R = t), (m = !0), (g = !0)), - n.isShaderMaterial || - n.isMeshPhongMaterial || - n.isMeshToonMaterial || - n.isMeshStandardMaterial || - n.envMap) - ) { - const e = v.map.cameraPosition - void 0 !== e && e.setValue(wt, Y.setFromMatrixPosition(t.matrixWorld)) - } - ;(n.isMeshPhongMaterial || - n.isMeshToonMaterial || - n.isMeshLambertMaterial || - n.isMeshBasicMaterial || - n.isMeshStandardMaterial || - n.isShaderMaterial) && - v.setValue(wt, 'isOrthographic', !0 === t.isOrthographicCamera), - (n.isMeshPhongMaterial || - n.isMeshToonMaterial || - n.isMeshLambertMaterial || - n.isMeshBasicMaterial || - n.isMeshStandardMaterial || - n.isShaderMaterial || - n.isShadowMaterial || - i.isSkinnedMesh) && - v.setValue(wt, 'viewMatrix', t.matrixWorldInverse) - } - if (i.isSkinnedMesh) { - v.setOptional(wt, i, 'bindMatrix'), v.setOptional(wt, i, 'bindMatrixInverse') - const t = i.skeleton - t && - (K.floatVertexTextures - ? (null === t.boneTexture && t.computeBoneTexture(), - v.setValue(wt, 'boneTexture', t.boneTexture, nt), - v.setValue(wt, 'boneTextureSize', t.boneTextureSize)) - : v.setOptional(wt, t, 'boneMatrices')) - } - var x, b - return ( - (m || c.receiveShadow !== i.receiveShadow) && - ((c.receiveShadow = i.receiveShadow), - v.setValue(wt, 'receiveShadow', i.receiveShadow)), - m && - (v.setValue(wt, 'toneMappingExposure', _.toneMappingExposure), - c.needsLights && - ((b = g), - ((x = y).ambientLightColor.needsUpdate = b), - (x.lightProbe.needsUpdate = b), - (x.directionalLights.needsUpdate = b), - (x.directionalLightShadows.needsUpdate = b), - (x.pointLights.needsUpdate = b), - (x.pointLightShadows.needsUpdate = b), - (x.spotLights.needsUpdate = b), - (x.spotLightShadows.needsUpdate = b), - (x.rectAreaLights.needsUpdate = b), - (x.hemisphereLights.needsUpdate = b)), - r && n.fog && dt.refreshFogUniforms(y, r), - dt.refreshMaterialUniforms(y, n, z, N, q), - ir.upload(wt, c.uniformsList, y, nt)), - n.isShaderMaterial && - !0 === n.uniformsNeedUpdate && - (ir.upload(wt, c.uniformsList, y, nt), (n.uniformsNeedUpdate = !1)), - n.isSpriteMaterial && v.setValue(wt, 'center', i.center), - v.setValue(wt, 'modelViewMatrix', i.modelViewMatrix), - v.setValue(wt, 'normalMatrix', i.normalMatrix), - v.setValue(wt, 'modelMatrix', i.matrixWorld), - d - ) - } - It.setAnimationLoop(function (t) { - Ct && Ct(t) - }), - 'undefined' !== typeof window && It.setContext(window), - (this.setAnimationLoop = function (t) { - ;(Ct = t), Et.setAnimationLoop(t), null === t ? It.stop() : It.start() - }), - Et.addEventListener('sessionstart', Pt), - Et.addEventListener('sessionend', Dt), - (this.render = function (t, e) { - if (void 0 !== e && !0 !== e.isCamera) - return void console.error( - 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.', - ) - if (!0 === b) return - !0 === t.autoUpdate && t.updateMatrixWorld(), - null === e.parent && e.updateMatrixWorld(), - !0 === Et.enabled && - !0 === Et.isPresenting && - (!0 === Et.cameraAutoUpdate && Et.updateCamera(e), (e = Et.getCamera())), - !0 === t.isScene && t.onBeforeRender(_, t, e, L), - (f = mt.get(t, v.length)), - f.init(), - v.push(f), - X.multiplyMatrices(e.projectionMatrix, e.matrixWorldInverse), - k.setFromProjectionMatrix(X), - (j = this.localClippingEnabled), - (W = ft.init(this.clippingPlanes, j, e)), - (p = pt.get(t, g.length)), - p.init(), - g.push(p), - Nt(t, e, 0, _.sortObjects), - p.finish(), - !0 === _.sortObjects && p.sort(B, F), - !0 === W && ft.beginShadows() - const n = f.state.shadowsArray - gt.render(n, t, e), - f.setupLights(), - f.setupLightsView(e), - !0 === W && ft.endShadows(), - !0 === this.info.autoReset && this.info.reset(), - vt.render(p, t) - const i = p.opaque, - r = p.transmissive, - s = p.transparent - i.length > 0 && zt(i, t, e), - r.length > 0 && - (function (t, e, n, i) { - if (null === q) { - const t = !0 === o && !0 === K.isWebGL2 - q = new (t ? ct : lt)(1024, 1024, { - generateMipmaps: !0, - type: null !== bt.convert(w) ? w : x, - minFilter: y, - magFilter: m, - wrapS: d, - wrapT: d, - }) - } - const r = _.getRenderTarget() - _.setRenderTarget(q), _.clear() - const s = _.toneMapping - ;(_.toneMapping = 0), - zt(t, n, i), - (_.toneMapping = s), - nt.updateMultisampleRenderTarget(q), - nt.updateRenderTargetMipmap(q), - _.setRenderTarget(r), - zt(e, n, i) - })(i, r, t, e), - s.length > 0 && zt(s, t, e), - null !== L && (nt.updateMultisampleRenderTarget(L), nt.updateRenderTargetMipmap(L)), - !0 === t.isScene && t.onAfterRender(_, t, e), - $.buffers.depth.setTest(!0), - $.buffers.depth.setMask(!0), - $.buffers.color.setMask(!0), - $.setPolygonOffset(!1), - Mt.resetDefaultState(), - (A = -1), - (R = null), - v.pop(), - (f = v.length > 0 ? v[v.length - 1] : null), - g.pop(), - (p = g.length > 0 ? g[g.length - 1] : null) - }), - (this.getActiveCubeFace = function () { - return S - }), - (this.getActiveMipmapLevel = function () { - return T - }), - (this.getRenderTarget = function () { - return L - }), - (this.setRenderTarget = function (t, e = 0, n = 0) { - ;(L = t), - (S = e), - (T = n), - t && void 0 === et.get(t).__webglFramebuffer && nt.setupRenderTarget(t) - let i = null, - r = !1, - s = !1 - if (t) { - const n = t.texture - ;(n.isDataTexture3D || n.isDataTexture2DArray) && (s = !0) - const a = et.get(t).__webglFramebuffer - t.isWebGLCubeRenderTarget - ? ((i = a[e]), (r = !0)) - : (i = t.isWebGLMultisampleRenderTarget - ? et.get(t).__webglMultisampledFramebuffer - : a), - C.copy(t.viewport), - P.copy(t.scissor), - (D = t.scissorTest) - } else C.copy(U).multiplyScalar(z).floor(), P.copy(H).multiplyScalar(z).floor(), (D = G) - if ($.bindFramebuffer(36160, i) && K.drawBuffers) { - let e = !1 - if (t) - if (t.isWebGLMultipleRenderTargets) { - const n = t.texture - if (V.length !== n.length || 36064 !== V[0]) { - for (let t = 0, e = n.length; t < e; t++) V[t] = 36064 + t - ;(V.length = n.length), (e = !0) - } - } else - (1 === V.length && 36064 === V[0]) || ((V[0] = 36064), (V.length = 1), (e = !0)) - else (1 === V.length && 1029 === V[0]) || ((V[0] = 1029), (V.length = 1), (e = !0)) - e && - (K.isWebGL2 ? wt.drawBuffers(V) : Q.get('WEBGL_draw_buffers').drawBuffersWEBGL(V)) - } - if (($.viewport(C), $.scissor(P), $.setScissorTest(D), r)) { - const i = et.get(t.texture) - wt.framebufferTexture2D(36160, 36064, 34069 + e, i.__webglTexture, n) - } else if (s) { - const i = et.get(t.texture), - r = e || 0 - wt.framebufferTextureLayer(36160, 36064, i.__webglTexture, n || 0, r) - } - }), - (this.readRenderTargetPixels = function (t, e, n, i, r, s, a) { - if (!t || !t.isWebGLRenderTarget) - return void console.error( - 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.', - ) - let o = et.get(t).__webglFramebuffer - if ((t.isWebGLCubeRenderTarget && void 0 !== a && (o = o[a]), o)) { - $.bindFramebuffer(36160, o) - try { - const a = t.texture, - o = a.format, - l = a.type - if (o !== E && bt.convert(o) !== wt.getParameter(35739)) - return void console.error( - 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.', - ) - const c = - l === w && - (Q.has('EXT_color_buffer_half_float') || - (K.isWebGL2 && Q.has('EXT_color_buffer_float'))) - if ( - l !== x && - bt.convert(l) !== wt.getParameter(35738) && - (l !== M || - !( - K.isWebGL2 || - Q.has('OES_texture_float') || - Q.has('WEBGL_color_buffer_float') - )) && - !c - ) - return void console.error( - 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.', - ) - 36053 === wt.checkFramebufferStatus(36160) - ? e >= 0 && - e <= t.width - i && - n >= 0 && - n <= t.height - r && - wt.readPixels(e, n, i, r, bt.convert(o), bt.convert(l), s) - : console.error( - 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.', - ) - } finally { - const t = null !== L ? et.get(L).__webglFramebuffer : null - $.bindFramebuffer(36160, t) - } - } - }), - (this.copyFramebufferToTexture = function (t, e, n = 0) { - const i = Math.pow(2, -n), - r = Math.floor(e.image.width * i), - s = Math.floor(e.image.height * i) - let a = bt.convert(e.format) - K.isWebGL2 && (6407 === a && (a = 32849), 6408 === a && (a = 32856)), - nt.setTexture2D(e, 0), - wt.copyTexImage2D(3553, n, a, t.x, t.y, r, s, 0), - $.unbindTexture() - }), - (this.copyTextureToTexture = function (t, e, n, i = 0) { - const r = e.image.width, - s = e.image.height, - a = bt.convert(n.format), - o = bt.convert(n.type) - nt.setTexture2D(n, 0), - wt.pixelStorei(37440, n.flipY), - wt.pixelStorei(37441, n.premultiplyAlpha), - wt.pixelStorei(3317, n.unpackAlignment), - e.isDataTexture - ? wt.texSubImage2D(3553, i, t.x, t.y, r, s, a, o, e.image.data) - : e.isCompressedTexture - ? wt.compressedTexSubImage2D( - 3553, - i, - t.x, - t.y, - e.mipmaps[0].width, - e.mipmaps[0].height, - a, - e.mipmaps[0].data, - ) - : wt.texSubImage2D(3553, i, t.x, t.y, a, o, e.image), - 0 === i && n.generateMipmaps && wt.generateMipmap(3553), - $.unbindTexture() - }), - (this.copyTextureToTexture3D = function (t, e, n, i, r = 0) { - if (_.isWebGL1Renderer) - return void console.warn( - 'THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.', - ) - const s = t.max.x - t.min.x + 1, - a = t.max.y - t.min.y + 1, - o = t.max.z - t.min.z + 1, - l = bt.convert(i.format), - c = bt.convert(i.type) - let h - if (i.isDataTexture3D) nt.setTexture3D(i, 0), (h = 32879) - else { - if (!i.isDataTexture2DArray) - return void console.warn( - 'THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.', - ) - nt.setTexture2DArray(i, 0), (h = 35866) - } - wt.pixelStorei(37440, i.flipY), - wt.pixelStorei(37441, i.premultiplyAlpha), - wt.pixelStorei(3317, i.unpackAlignment) - const u = wt.getParameter(3314), - d = wt.getParameter(32878), - p = wt.getParameter(3316), - m = wt.getParameter(3315), - f = wt.getParameter(32877), - g = n.isCompressedTexture ? n.mipmaps[0] : n.image - wt.pixelStorei(3314, g.width), - wt.pixelStorei(32878, g.height), - wt.pixelStorei(3316, t.min.x), - wt.pixelStorei(3315, t.min.y), - wt.pixelStorei(32877, t.min.z), - n.isDataTexture || n.isDataTexture3D - ? wt.texSubImage3D(h, r, e.x, e.y, e.z, s, a, o, l, c, g.data) - : n.isCompressedTexture - ? (console.warn( - 'THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture.', - ), - wt.compressedTexSubImage3D(h, r, e.x, e.y, e.z, s, a, o, l, g.data)) - : wt.texSubImage3D(h, r, e.x, e.y, e.z, s, a, o, l, c, g), - wt.pixelStorei(3314, u), - wt.pixelStorei(32878, d), - wt.pixelStorei(3316, p), - wt.pixelStorei(3315, m), - wt.pixelStorei(32877, f), - 0 === r && i.generateMipmaps && wt.generateMipmap(h), - $.unbindTexture() - }), - (this.initTexture = function (t) { - nt.setTexture2D(t, 0), $.unbindTexture() - }), - (this.resetState = function () { - ;(S = 0), (T = 0), (L = null), $.reset(), Mt.reset() - }), - 'undefined' !== typeof __THREE_DEVTOOLS__ && - __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent('observe', { detail: this })) - } - ;(class extends Yr {}.prototype.isWebGL1Renderer = !0) - class Jr { - constructor(t, e = 25e-5) { - ;(this.name = ''), (this.color = new Ie(t)), (this.density = e) - } - clone() { - return new Jr(this.color, this.density) - } - toJSON() { - return { type: 'FogExp2', color: this.color.getHex(), density: this.density } - } - } - Jr.prototype.isFogExp2 = !0 - class Zr { - constructor(t, e = 1, n = 1e3) { - ;(this.name = ''), (this.color = new Ie(t)), (this.near = e), (this.far = n) - } - clone() { - return new Zr(this.color, this.near, this.far) - } - toJSON() { - return { type: 'Fog', color: this.color.getHex(), near: this.near, far: this.far } - } - } - Zr.prototype.isFog = !0 - class Qr extends pe { - constructor() { - super(), - (this.type = 'Scene'), - (this.background = null), - (this.environment = null), - (this.fog = null), - (this.overrideMaterial = null), - (this.autoUpdate = !0), - 'undefined' !== typeof __THREE_DEVTOOLS__ && - __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent('observe', { detail: this })) - } - copy(t, e) { - return ( - super.copy(t, e), - null !== t.background && (this.background = t.background.clone()), - null !== t.environment && (this.environment = t.environment.clone()), - null !== t.fog && (this.fog = t.fog.clone()), - null !== t.overrideMaterial && (this.overrideMaterial = t.overrideMaterial.clone()), - (this.autoUpdate = t.autoUpdate), - (this.matrixAutoUpdate = t.matrixAutoUpdate), - this - ) - } - toJSON(t) { - const e = super.toJSON(t) - return null !== this.fog && (e.object.fog = this.fog.toJSON()), e - } - } - Qr.prototype.isScene = !0 - class Kr { - constructor(t, e) { - ;(this.array = t), - (this.stride = e), - (this.count = void 0 !== t ? t.length / e : 0), - (this.usage = G), - (this.updateRange = { offset: 0, count: -1 }), - (this.version = 0), - (this.uuid = Y()) - } - onUploadCallback() {} - set needsUpdate(t) { - !0 === t && this.version++ - } - setUsage(t) { - return (this.usage = t), this - } - copy(t) { - return ( - (this.array = new t.array.constructor(t.array)), - (this.count = t.count), - (this.stride = t.stride), - (this.usage = t.usage), - this - ) - } - copyAt(t, e, n) { - ;(t *= this.stride), (n *= e.stride) - for (let i = 0, r = this.stride; i < r; i++) this.array[t + i] = e.array[n + i] - return this - } - set(t, e = 0) { - return this.array.set(t, e), this - } - clone(t) { - void 0 === t.arrayBuffers && (t.arrayBuffers = {}), - void 0 === this.array.buffer._uuid && (this.array.buffer._uuid = Y()), - void 0 === t.arrayBuffers[this.array.buffer._uuid] && - (t.arrayBuffers[this.array.buffer._uuid] = this.array.slice(0).buffer) - const e = new this.array.constructor(t.arrayBuffers[this.array.buffer._uuid]), - n = new this.constructor(e, this.stride) - return n.setUsage(this.usage), n - } - onUpload(t) { - return (this.onUploadCallback = t), this - } - toJSON(t) { - return ( - void 0 === t.arrayBuffers && (t.arrayBuffers = {}), - void 0 === this.array.buffer._uuid && (this.array.buffer._uuid = Y()), - void 0 === t.arrayBuffers[this.array.buffer._uuid] && - (t.arrayBuffers[this.array.buffer._uuid] = Array.prototype.slice.call( - new Uint32Array(this.array.buffer), - )), - { - uuid: this.uuid, - buffer: this.array.buffer._uuid, - type: this.array.constructor.name, - stride: this.stride, - } - ) - } - } - Kr.prototype.isInterleavedBuffer = !0 - const $r = new ut() - class ts { - constructor(t, e, n, i = !1) { - ;(this.name = ''), - (this.data = t), - (this.itemSize = e), - (this.offset = n), - (this.normalized = !0 === i) - } - get count() { - return this.data.count - } - get array() { - return this.data.array - } - set needsUpdate(t) { - this.data.needsUpdate = t - } - applyMatrix4(t) { - for (let e = 0, n = this.data.count; e < n; e++) - ($r.x = this.getX(e)), - ($r.y = this.getY(e)), - ($r.z = this.getZ(e)), - $r.applyMatrix4(t), - this.setXYZ(e, $r.x, $r.y, $r.z) - return this - } - applyNormalMatrix(t) { - for (let e = 0, n = this.count; e < n; e++) - ($r.x = this.getX(e)), - ($r.y = this.getY(e)), - ($r.z = this.getZ(e)), - $r.applyNormalMatrix(t), - this.setXYZ(e, $r.x, $r.y, $r.z) - return this - } - transformDirection(t) { - for (let e = 0, n = this.count; e < n; e++) - ($r.x = this.getX(e)), - ($r.y = this.getY(e)), - ($r.z = this.getZ(e)), - $r.transformDirection(t), - this.setXYZ(e, $r.x, $r.y, $r.z) - return this - } - setX(t, e) { - return (this.data.array[t * this.data.stride + this.offset] = e), this - } - setY(t, e) { - return (this.data.array[t * this.data.stride + this.offset + 1] = e), this - } - setZ(t, e) { - return (this.data.array[t * this.data.stride + this.offset + 2] = e), this - } - setW(t, e) { - return (this.data.array[t * this.data.stride + this.offset + 3] = e), this - } - getX(t) { - return this.data.array[t * this.data.stride + this.offset] - } - getY(t) { - return this.data.array[t * this.data.stride + this.offset + 1] - } - getZ(t) { - return this.data.array[t * this.data.stride + this.offset + 2] - } - getW(t) { - return this.data.array[t * this.data.stride + this.offset + 3] - } - setXY(t, e, n) { - return ( - (t = t * this.data.stride + this.offset), - (this.data.array[t + 0] = e), - (this.data.array[t + 1] = n), - this - ) - } - setXYZ(t, e, n, i) { - return ( - (t = t * this.data.stride + this.offset), - (this.data.array[t + 0] = e), - (this.data.array[t + 1] = n), - (this.data.array[t + 2] = i), - this - ) - } - setXYZW(t, e, n, i, r) { - return ( - (t = t * this.data.stride + this.offset), - (this.data.array[t + 0] = e), - (this.data.array[t + 1] = n), - (this.data.array[t + 2] = i), - (this.data.array[t + 3] = r), - this - ) - } - clone(t) { - if (void 0 === t) { - console.log( - 'THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.', - ) - const t = [] - for (let e = 0; e < this.count; e++) { - const n = e * this.data.stride + this.offset - for (let e = 0; e < this.itemSize; e++) t.push(this.data.array[n + e]) - } - return new Be(new this.array.constructor(t), this.itemSize, this.normalized) - } - return ( - void 0 === t.interleavedBuffers && (t.interleavedBuffers = {}), - void 0 === t.interleavedBuffers[this.data.uuid] && - (t.interleavedBuffers[this.data.uuid] = this.data.clone(t)), - new ts( - t.interleavedBuffers[this.data.uuid], - this.itemSize, - this.offset, - this.normalized, - ) - ) - } - toJSON(t) { - if (void 0 === t) { - console.log( - 'THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.', - ) - const t = [] - for (let e = 0; e < this.count; e++) { - const n = e * this.data.stride + this.offset - for (let e = 0; e < this.itemSize; e++) t.push(this.data.array[n + e]) - } - return { - itemSize: this.itemSize, - type: this.array.constructor.name, - array: t, - normalized: this.normalized, - } - } - return ( - void 0 === t.interleavedBuffers && (t.interleavedBuffers = {}), - void 0 === t.interleavedBuffers[this.data.uuid] && - (t.interleavedBuffers[this.data.uuid] = this.data.toJSON(t)), - { - isInterleavedBufferAttribute: !0, - itemSize: this.itemSize, - data: this.data.uuid, - offset: this.offset, - normalized: this.normalized, - } - ) - } - } - ts.prototype.isInterleavedBufferAttribute = !0 - class es extends Ee { - constructor(t) { - super(), - (this.type = 'SpriteMaterial'), - (this.color = new Ie(16777215)), - (this.map = null), - (this.alphaMap = null), - (this.rotation = 0), - (this.sizeAttenuation = !0), - (this.transparent = !0), - this.setValues(t) - } - copy(t) { - return ( - super.copy(t), - this.color.copy(t.color), - (this.map = t.map), - (this.alphaMap = t.alphaMap), - (this.rotation = t.rotation), - (this.sizeAttenuation = t.sizeAttenuation), - this - ) - } - } - let ns - es.prototype.isSpriteMaterial = !0 - const is = new ut(), - rs = new ut(), - ss = new ut(), - as = new tt(), - os = new tt(), - ls = new Vt(), - cs = new ut(), - hs = new ut(), - us = new ut(), - ds = new tt(), - ps = new tt(), - ms = new tt() - class fs extends pe { - constructor(t) { - if ((super(), (this.type = 'Sprite'), void 0 === ns)) { - ns = new Je() - const t = new Float32Array([ - -0.5, -0.5, 0, 0, 0, 0.5, -0.5, 0, 1, 0, 0.5, 0.5, 0, 1, 1, -0.5, 0.5, 0, 0, 1, - ]), - e = new Kr(t, 5) - ns.setIndex([0, 1, 2, 0, 2, 3]), - ns.setAttribute('position', new ts(e, 3, 0, !1)), - ns.setAttribute('uv', new ts(e, 2, 3, !1)) - } - ;(this.geometry = ns), - (this.material = void 0 !== t ? t : new es()), - (this.center = new tt(0.5, 0.5)) - } - raycast(t, e) { - null === t.camera && - console.error( - 'THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.', - ), - rs.setFromMatrixScale(this.matrixWorld), - ls.copy(t.camera.matrixWorld), - this.modelViewMatrix.multiplyMatrices(t.camera.matrixWorldInverse, this.matrixWorld), - ss.setFromMatrixPosition(this.modelViewMatrix), - t.camera.isPerspectiveCamera && - !1 === this.material.sizeAttenuation && - rs.multiplyScalar(-ss.z) - const n = this.material.rotation - let i, r - 0 !== n && ((r = Math.cos(n)), (i = Math.sin(n))) - const s = this.center - gs(cs.set(-0.5, -0.5, 0), ss, s, rs, i, r), - gs(hs.set(0.5, -0.5, 0), ss, s, rs, i, r), - gs(us.set(0.5, 0.5, 0), ss, s, rs, i, r), - ds.set(0, 0), - ps.set(1, 0), - ms.set(1, 1) - let a = t.ray.intersectTriangle(cs, hs, us, !1, is) - if ( - null === a && - (gs(hs.set(-0.5, 0.5, 0), ss, s, rs, i, r), - ps.set(0, 1), - (a = t.ray.intersectTriangle(cs, us, hs, !1, is)), - null === a) - ) - return - const o = t.ray.origin.distanceTo(is) - o < t.near || - o > t.far || - e.push({ - distance: o, - point: is.clone(), - uv: Se.getUV(is, cs, hs, us, ds, ps, ms, new tt()), - face: null, - object: this, - }) - } - copy(t) { - return ( - super.copy(t), - void 0 !== t.center && this.center.copy(t.center), - (this.material = t.material), - this - ) - } - } - function gs(t, e, n, i, r, s) { - as.subVectors(t, n).addScalar(0.5).multiply(i), - void 0 !== r ? ((os.x = s * as.x - r * as.y), (os.y = r * as.x + s * as.y)) : os.copy(as), - t.copy(e), - (t.x += os.x), - (t.y += os.y), - t.applyMatrix4(ls) - } - fs.prototype.isSprite = !0 - const vs = new ut(), - ys = new ot(), - xs = new ot(), - _s = new ut(), - bs = new Vt() - class Ms extends mn { - constructor(t, e) { - super(t, e), - (this.type = 'SkinnedMesh'), - (this.bindMode = 'attached'), - (this.bindMatrix = new Vt()), - (this.bindMatrixInverse = new Vt()) - } - copy(t) { - return ( - super.copy(t), - (this.bindMode = t.bindMode), - this.bindMatrix.copy(t.bindMatrix), - this.bindMatrixInverse.copy(t.bindMatrixInverse), - (this.skeleton = t.skeleton), - this - ) - } - bind(t, e) { - ;(this.skeleton = t), - void 0 === e && - (this.updateMatrixWorld(!0), - this.skeleton.calculateInverses(), - (e = this.matrixWorld)), - this.bindMatrix.copy(e), - this.bindMatrixInverse.copy(e).invert() - } - pose() { - this.skeleton.pose() - } - normalizeSkinWeights() { - const t = new ot(), - e = this.geometry.attributes.skinWeight - for (let n = 0, i = e.count; n < i; n++) { - ;(t.x = e.getX(n)), (t.y = e.getY(n)), (t.z = e.getZ(n)), (t.w = e.getW(n)) - const i = 1 / t.manhattanLength() - i !== 1 / 0 ? t.multiplyScalar(i) : t.set(1, 0, 0, 0), e.setXYZW(n, t.x, t.y, t.z, t.w) - } - } - updateMatrixWorld(t) { - super.updateMatrixWorld(t), - 'attached' === this.bindMode - ? this.bindMatrixInverse.copy(this.matrixWorld).invert() - : 'detached' === this.bindMode - ? this.bindMatrixInverse.copy(this.bindMatrix).invert() - : console.warn('THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode) - } - boneTransform(t, e) { - const n = this.skeleton, - i = this.geometry - ys.fromBufferAttribute(i.attributes.skinIndex, t), - xs.fromBufferAttribute(i.attributes.skinWeight, t), - vs.fromBufferAttribute(i.attributes.position, t).applyMatrix4(this.bindMatrix), - e.set(0, 0, 0) - for (let r = 0; r < 4; r++) { - const t = xs.getComponent(r) - if (0 !== t) { - const i = ys.getComponent(r) - bs.multiplyMatrices(n.bones[i].matrixWorld, n.boneInverses[i]), - e.addScaledVector(_s.copy(vs).applyMatrix4(bs), t) - } - } - return e.applyMatrix4(this.bindMatrixInverse) - } - } - Ms.prototype.isSkinnedMesh = !0 - class ws extends pe { - constructor() { - super(), (this.type = 'Bone') - } - } - ws.prototype.isBone = !0 - class Ss extends st { - constructor(t = null, e = 1, n = 1, i, r, s, a, o, l = 1003, c = 1003, h, u) { - super(null, s, a, o, l, c, i, r, h, u), - (this.image = { data: t, width: e, height: n }), - (this.magFilter = l), - (this.minFilter = c), - (this.generateMipmaps = !1), - (this.flipY = !1), - (this.unpackAlignment = 1), - (this.needsUpdate = !0) - } - } - Ss.prototype.isDataTexture = !0 - const Ts = new Vt(), - Es = new Vt(), - Ls = [], - As = new mn() - class Rs extends mn { - constructor(t, e, n) { - super(t, e), - (this.instanceMatrix = new Be(new Float32Array(16 * n), 16)), - (this.instanceColor = null), - (this.count = n), - (this.frustumCulled = !1) - } - copy(t) { - return ( - super.copy(t), - this.instanceMatrix.copy(t.instanceMatrix), - null !== t.instanceColor && (this.instanceColor = t.instanceColor.clone()), - (this.count = t.count), - this - ) - } - getColorAt(t, e) { - e.fromArray(this.instanceColor.array, 3 * t) - } - getMatrixAt(t, e) { - e.fromArray(this.instanceMatrix.array, 16 * t) - } - raycast(t, e) { - const n = this.matrixWorld, - i = this.count - if ( - ((As.geometry = this.geometry), (As.material = this.material), void 0 !== As.material) - ) - for (let r = 0; r < i; r++) { - this.getMatrixAt(r, Ts), - Es.multiplyMatrices(n, Ts), - (As.matrixWorld = Es), - As.raycast(t, Ls) - for (let t = 0, n = Ls.length; t < n; t++) { - const n = Ls[t] - ;(n.instanceId = r), (n.object = this), e.push(n) - } - Ls.length = 0 - } - } - setColorAt(t, e) { - null === this.instanceColor && - (this.instanceColor = new Be(new Float32Array(3 * this.count), 3)), - e.toArray(this.instanceColor.array, 3 * t) - } - setMatrixAt(t, e) { - e.toArray(this.instanceMatrix.array, 16 * t) - } - updateMorphTargets() {} - dispose() { - this.dispatchEvent({ type: 'dispose' }) - } - } - Rs.prototype.isInstancedMesh = !0 - class Cs extends Ee { - constructor(t) { - super(), - (this.type = 'LineBasicMaterial'), - (this.color = new Ie(16777215)), - (this.linewidth = 1), - (this.linecap = 'round'), - (this.linejoin = 'round'), - (this.morphTargets = !1), - this.setValues(t) - } - copy(t) { - return ( - super.copy(t), - this.color.copy(t.color), - (this.linewidth = t.linewidth), - (this.linecap = t.linecap), - (this.linejoin = t.linejoin), - (this.morphTargets = t.morphTargets), - this - ) - } - } - Cs.prototype.isLineBasicMaterial = !0 - const Ps = new ut(), - Ds = new ut(), - Is = new Vt(), - Ns = new Gt(), - zs = new It() - class Os extends pe { - constructor(t = new Je(), e = new Cs()) { - super(), - (this.type = 'Line'), - (this.geometry = t), - (this.material = e), - this.updateMorphTargets() - } - copy(t) { - return super.copy(t), (this.material = t.material), (this.geometry = t.geometry), this - } - computeLineDistances() { - const t = this.geometry - if (t.isBufferGeometry) - if (null === t.index) { - const e = t.attributes.position, - n = [0] - for (let t = 1, i = e.count; t < i; t++) - Ps.fromBufferAttribute(e, t - 1), - Ds.fromBufferAttribute(e, t), - (n[t] = n[t - 1]), - (n[t] += Ps.distanceTo(Ds)) - t.setAttribute('lineDistance', new He(n, 1)) - } else - console.warn( - 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.', - ) - else - t.isGeometry && - console.error( - 'THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.', - ) - return this - } - raycast(t, e) { - const n = this.geometry, - i = this.matrixWorld, - r = t.params.Line.threshold, - s = n.drawRange - if ( - (null === n.boundingSphere && n.computeBoundingSphere(), - zs.copy(n.boundingSphere), - zs.applyMatrix4(i), - (zs.radius += r), - !1 === t.ray.intersectsSphere(zs)) - ) - return - Is.copy(i).invert(), Ns.copy(t.ray).applyMatrix4(Is) - const a = r / ((this.scale.x + this.scale.y + this.scale.z) / 3), - o = a * a, - l = new ut(), - c = new ut(), - h = new ut(), - u = new ut(), - d = this.isLineSegments ? 2 : 1 - if (n.isBufferGeometry) { - const i = n.index, - r = n.attributes.position - if (null !== i) { - for ( - let n = Math.max(0, s.start), a = Math.min(i.count, s.start + s.count) - 1; - n < a; - n += d - ) { - const s = i.getX(n), - a = i.getX(n + 1) - l.fromBufferAttribute(r, s), c.fromBufferAttribute(r, a) - if (Ns.distanceSqToSegment(l, c, u, h) > o) continue - u.applyMatrix4(this.matrixWorld) - const d = t.ray.origin.distanceTo(u) - d < t.near || - d > t.far || - e.push({ - distance: d, - point: h.clone().applyMatrix4(this.matrixWorld), - index: n, - face: null, - faceIndex: null, - object: this, - }) - } - } else { - for ( - let n = Math.max(0, s.start), i = Math.min(r.count, s.start + s.count) - 1; - n < i; - n += d - ) { - l.fromBufferAttribute(r, n), c.fromBufferAttribute(r, n + 1) - if (Ns.distanceSqToSegment(l, c, u, h) > o) continue - u.applyMatrix4(this.matrixWorld) - const i = t.ray.origin.distanceTo(u) - i < t.near || - i > t.far || - e.push({ - distance: i, - point: h.clone().applyMatrix4(this.matrixWorld), - index: n, - face: null, - faceIndex: null, - object: this, - }) - } - } - } else - n.isGeometry && - console.error( - 'THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.', - ) - } - updateMorphTargets() { - const t = this.geometry - if (t.isBufferGeometry) { - const e = t.morphAttributes, - n = Object.keys(e) - if (n.length > 0) { - const t = e[n[0]] - if (void 0 !== t) { - ;(this.morphTargetInfluences = []), (this.morphTargetDictionary = {}) - for (let e = 0, n = t.length; e < n; e++) { - const n = t[e].name || String(e) - this.morphTargetInfluences.push(0), (this.morphTargetDictionary[n] = e) - } - } - } - } else { - const e = t.morphTargets - void 0 !== e && - e.length > 0 && - console.error( - 'THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.', - ) - } - } - } - Os.prototype.isLine = !0 - const Bs = new ut(), - Fs = new ut() - class Us extends Os { - constructor(t, e) { - super(t, e), (this.type = 'LineSegments') - } - computeLineDistances() { - const t = this.geometry - if (t.isBufferGeometry) - if (null === t.index) { - const e = t.attributes.position, - n = [] - for (let t = 0, i = e.count; t < i; t += 2) - Bs.fromBufferAttribute(e, t), - Fs.fromBufferAttribute(e, t + 1), - (n[t] = 0 === t ? 0 : n[t - 1]), - (n[t + 1] = n[t] + Bs.distanceTo(Fs)) - t.setAttribute('lineDistance', new He(n, 1)) - } else - console.warn( - 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.', - ) - else - t.isGeometry && - console.error( - 'THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.', - ) - return this - } - } - Us.prototype.isLineSegments = !0 - class Hs extends Os { - constructor(t, e) { - super(t, e), (this.type = 'LineLoop') - } - } - Hs.prototype.isLineLoop = !0 - class Gs extends Ee { - constructor(t) { - super(), - (this.type = 'PointsMaterial'), - (this.color = new Ie(16777215)), - (this.map = null), - (this.alphaMap = null), - (this.size = 1), - (this.sizeAttenuation = !0), - (this.morphTargets = !1), - this.setValues(t) - } - copy(t) { - return ( - super.copy(t), - this.color.copy(t.color), - (this.map = t.map), - (this.alphaMap = t.alphaMap), - (this.size = t.size), - (this.sizeAttenuation = t.sizeAttenuation), - (this.morphTargets = t.morphTargets), - this - ) - } - } - Gs.prototype.isPointsMaterial = !0 - const Vs = new Vt(), - ks = new Gt(), - Ws = new It(), - js = new ut() - class qs extends pe { - constructor(t = new Je(), e = new Gs()) { - super(), - (this.type = 'Points'), - (this.geometry = t), - (this.material = e), - this.updateMorphTargets() - } - copy(t) { - return super.copy(t), (this.material = t.material), (this.geometry = t.geometry), this - } - raycast(t, e) { - const n = this.geometry, - i = this.matrixWorld, - r = t.params.Points.threshold, - s = n.drawRange - if ( - (null === n.boundingSphere && n.computeBoundingSphere(), - Ws.copy(n.boundingSphere), - Ws.applyMatrix4(i), - (Ws.radius += r), - !1 === t.ray.intersectsSphere(Ws)) - ) - return - Vs.copy(i).invert(), ks.copy(t.ray).applyMatrix4(Vs) - const a = r / ((this.scale.x + this.scale.y + this.scale.z) / 3), - o = a * a - if (n.isBufferGeometry) { - const r = n.index, - a = n.attributes.position - if (null !== r) { - for ( - let n = Math.max(0, s.start), l = Math.min(r.count, s.start + s.count); - n < l; - n++ - ) { - const s = r.getX(n) - js.fromBufferAttribute(a, s), Xs(js, s, o, i, t, e, this) - } - } else { - for ( - let n = Math.max(0, s.start), r = Math.min(a.count, s.start + s.count); - n < r; - n++ - ) - js.fromBufferAttribute(a, n), Xs(js, n, o, i, t, e, this) - } - } else - console.error( - 'THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.', - ) - } - updateMorphTargets() { - const t = this.geometry - if (t.isBufferGeometry) { - const e = t.morphAttributes, - n = Object.keys(e) - if (n.length > 0) { - const t = e[n[0]] - if (void 0 !== t) { - ;(this.morphTargetInfluences = []), (this.morphTargetDictionary = {}) - for (let e = 0, n = t.length; e < n; e++) { - const n = t[e].name || String(e) - this.morphTargetInfluences.push(0), (this.morphTargetDictionary[n] = e) - } - } - } - } else { - const e = t.morphTargets - void 0 !== e && - e.length > 0 && - console.error( - 'THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.', - ) - } - } - } - function Xs(t, e, n, i, r, s, a) { - const o = ks.distanceSqToPoint(t) - if (o < n) { - const n = new ut() - ks.closestPointToPoint(t, n), n.applyMatrix4(i) - const l = r.ray.origin.distanceTo(n) - if (l < r.near || l > r.far) return - s.push({ - distance: l, - distanceToRay: Math.sqrt(o), - point: n, - index: e, - face: null, - object: a, - }) - } - } - qs.prototype.isPoints = !0 - ;(class extends st { - constructor(t, e, n, i, r, s, a, o, l) { - super(t, e, n, i, r, s, a, o, l), - (this.format = void 0 !== a ? a : T), - (this.minFilter = void 0 !== s ? s : v), - (this.magFilter = void 0 !== r ? r : v), - (this.generateMipmaps = !1) - const c = this - 'requestVideoFrameCallback' in t && - t.requestVideoFrameCallback(function e() { - ;(c.needsUpdate = !0), t.requestVideoFrameCallback(e) - }) - } - clone() { - return new this.constructor(this.image).copy(this) - } - update() { - const t = this.image - !1 === 'requestVideoFrameCallback' in t && - t.readyState >= t.HAVE_CURRENT_DATA && - (this.needsUpdate = !0) - } - }.prototype.isVideoTexture = !0) - class Ys extends st { - constructor(t, e, n, i, r, s, a, o, l, c, h, u) { - super(null, s, a, o, l, c, i, r, h, u), - (this.image = { width: e, height: n }), - (this.mipmaps = t), - (this.flipY = !1), - (this.generateMipmaps = !1) - } - } - Ys.prototype.isCompressedTexture = !0 - ;(class extends st { - constructor(t, e, n, i, r, s, a, o, l) { - super(t, e, n, i, r, s, a, o, l), (this.needsUpdate = !0) - } - }.prototype.isCanvasTexture = !0) - ;(class extends st { - constructor(t, e, n, i, r, s, a, o, l, c) { - if ((c = void 0 !== c ? c : L) !== L && c !== A) - throw new Error( - 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat', - ) - void 0 === n && c === L && (n = _), - void 0 === n && c === A && (n = S), - super(null, i, r, s, a, o, c, n, l), - (this.image = { width: t, height: e }), - (this.magFilter = void 0 !== a ? a : m), - (this.minFilter = void 0 !== o ? o : m), - (this.flipY = !1), - (this.generateMipmaps = !1) - } - }.prototype.isDepthTexture = !0) - class Js extends Je { - constructor(t = 1, e = 1, n = 1, i = 8, r = 1, s = !1, a = 0, o = 2 * Math.PI) { - super(), - (this.type = 'CylinderGeometry'), - (this.parameters = { - radiusTop: t, - radiusBottom: e, - height: n, - radialSegments: i, - heightSegments: r, - openEnded: s, - thetaStart: a, - thetaLength: o, - }) - const l = this - ;(i = Math.floor(i)), (r = Math.floor(r)) - const c = [], - h = [], - u = [], - d = [] - let p = 0 - const m = [], - f = n / 2 - let g = 0 - function v(n) { - const r = p, - s = new tt(), - m = new ut() - let v = 0 - const y = !0 === n ? t : e, - x = !0 === n ? 1 : -1 - for (let t = 1; t <= i; t++) h.push(0, f * x, 0), u.push(0, x, 0), d.push(0.5, 0.5), p++ - const _ = p - for (let t = 0; t <= i; t++) { - const e = (t / i) * o + a, - n = Math.cos(e), - r = Math.sin(e) - ;(m.x = y * r), - (m.y = f * x), - (m.z = y * n), - h.push(m.x, m.y, m.z), - u.push(0, x, 0), - (s.x = 0.5 * n + 0.5), - (s.y = 0.5 * r * x + 0.5), - d.push(s.x, s.y), - p++ - } - for (let t = 0; t < i; t++) { - const e = r + t, - i = _ + t - !0 === n ? c.push(i, i + 1, e) : c.push(i + 1, i, e), (v += 3) - } - l.addGroup(g, v, !0 === n ? 1 : 2), (g += v) - } - !(function () { - const s = new ut(), - v = new ut() - let y = 0 - const x = (e - t) / n - for (let l = 0; l <= r; l++) { - const c = [], - g = l / r, - y = g * (e - t) + t - for (let t = 0; t <= i; t++) { - const e = t / i, - r = e * o + a, - l = Math.sin(r), - m = Math.cos(r) - ;(v.x = y * l), - (v.y = -g * n + f), - (v.z = y * m), - h.push(v.x, v.y, v.z), - s.set(l, x, m).normalize(), - u.push(s.x, s.y, s.z), - d.push(e, 1 - g), - c.push(p++) - } - m.push(c) - } - for (let t = 0; t < i; t++) - for (let e = 0; e < r; e++) { - const n = m[e][t], - i = m[e + 1][t], - r = m[e + 1][t + 1], - s = m[e][t + 1] - c.push(n, i, s), c.push(i, r, s), (y += 6) - } - l.addGroup(g, y, 0), (g += y) - })(), - !1 === s && (t > 0 && v(!0), e > 0 && v(!1)), - this.setIndex(c), - this.setAttribute('position', new He(h, 3)), - this.setAttribute('normal', new He(u, 3)), - this.setAttribute('uv', new He(d, 2)) - } - static fromJSON(t) { - return new Js( - t.radiusTop, - t.radiusBottom, - t.height, - t.radialSegments, - t.heightSegments, - t.openEnded, - t.thetaStart, - t.thetaLength, - ) - } - } - class Zs extends Js { - constructor(t = 1, e = 1, n = 8, i = 1, r = !1, s = 0, a = 2 * Math.PI) { - super(0, t, e, n, i, r, s, a), - (this.type = 'ConeGeometry'), - (this.parameters = { - radius: t, - height: e, - radialSegments: n, - heightSegments: i, - openEnded: r, - thetaStart: s, - thetaLength: a, - }) - } - static fromJSON(t) { - return new Zs( - t.radius, - t.height, - t.radialSegments, - t.heightSegments, - t.openEnded, - t.thetaStart, - t.thetaLength, - ) - } - } - new ut(), new ut(), new ut(), new Se() - class Qs { - constructor() { - ;(this.type = 'Curve'), (this.arcLengthDivisions = 200) - } - getPoint() { - return console.warn('THREE.Curve: .getPoint() not implemented.'), null - } - getPointAt(t, e) { - const n = this.getUtoTmapping(t) - return this.getPoint(n, e) - } - getPoints(t = 5) { - const e = [] - for (let n = 0; n <= t; n++) e.push(this.getPoint(n / t)) - return e - } - getSpacedPoints(t = 5) { - const e = [] - for (let n = 0; n <= t; n++) e.push(this.getPointAt(n / t)) - return e - } - getLength() { - const t = this.getLengths() - return t[t.length - 1] - } - getLengths(t = this.arcLengthDivisions) { - if (this.cacheArcLengths && this.cacheArcLengths.length === t + 1 && !this.needsUpdate) - return this.cacheArcLengths - this.needsUpdate = !1 - const e = [] - let n, - i = this.getPoint(0), - r = 0 - e.push(0) - for (let s = 1; s <= t; s++) - (n = this.getPoint(s / t)), (r += n.distanceTo(i)), e.push(r), (i = n) - return (this.cacheArcLengths = e), e - } - updateArcLengths() { - ;(this.needsUpdate = !0), this.getLengths() - } - getUtoTmapping(t, e) { - const n = this.getLengths() - let i = 0 - const r = n.length - let s - s = e || t * n[r - 1] - let a, - o = 0, - l = r - 1 - for (; o <= l; ) - if (((i = Math.floor(o + (l - o) / 2)), (a = n[i] - s), a < 0)) o = i + 1 - else { - if (!(a > 0)) { - l = i - break - } - l = i - 1 - } - if (((i = l), n[i] === s)) return i / (r - 1) - const c = n[i] - return (i + (s - c) / (n[i + 1] - c)) / (r - 1) - } - getTangent(t, e) { - const n = 1e-4 - let i = t - n, - r = t + n - i < 0 && (i = 0), r > 1 && (r = 1) - const s = this.getPoint(i), - a = this.getPoint(r), - o = e || (s.isVector2 ? new tt() : new ut()) - return o.copy(a).sub(s).normalize(), o - } - getTangentAt(t, e) { - const n = this.getUtoTmapping(t) - return this.getTangent(n, e) - } - computeFrenetFrames(t, e) { - const n = new ut(), - i = [], - r = [], - s = [], - a = new ut(), - o = new Vt() - for (let d = 0; d <= t; d++) { - const e = d / t - ;(i[d] = this.getTangentAt(e, new ut())), i[d].normalize() - } - ;(r[0] = new ut()), (s[0] = new ut()) - let l = Number.MAX_VALUE - const c = Math.abs(i[0].x), - h = Math.abs(i[0].y), - u = Math.abs(i[0].z) - c <= l && ((l = c), n.set(1, 0, 0)), - h <= l && ((l = h), n.set(0, 1, 0)), - u <= l && n.set(0, 0, 1), - a.crossVectors(i[0], n).normalize(), - r[0].crossVectors(i[0], a), - s[0].crossVectors(i[0], r[0]) - for (let d = 1; d <= t; d++) { - if ( - ((r[d] = r[d - 1].clone()), - (s[d] = s[d - 1].clone()), - a.crossVectors(i[d - 1], i[d]), - a.length() > Number.EPSILON) - ) { - a.normalize() - const t = Math.acos(J(i[d - 1].dot(i[d]), -1, 1)) - r[d].applyMatrix4(o.makeRotationAxis(a, t)) - } - s[d].crossVectors(i[d], r[d]) - } - if (!0 === e) { - let e = Math.acos(J(r[0].dot(r[t]), -1, 1)) - ;(e /= t), i[0].dot(a.crossVectors(r[0], r[t])) > 0 && (e = -e) - for (let n = 1; n <= t; n++) - r[n].applyMatrix4(o.makeRotationAxis(i[n], e * n)), s[n].crossVectors(i[n], r[n]) - } - return { tangents: i, normals: r, binormals: s } - } - clone() { - return new this.constructor().copy(this) - } - copy(t) { - return (this.arcLengthDivisions = t.arcLengthDivisions), this - } - toJSON() { - const t = { metadata: { version: 4.5, type: 'Curve', generator: 'Curve.toJSON' } } - return (t.arcLengthDivisions = this.arcLengthDivisions), (t.type = this.type), t - } - fromJSON(t) { - return (this.arcLengthDivisions = t.arcLengthDivisions), this - } - } - class Ks extends Qs { - constructor(t = 0, e = 0, n = 1, i = 1, r = 0, s = 2 * Math.PI, a = !1, o = 0) { - super(), - (this.type = 'EllipseCurve'), - (this.aX = t), - (this.aY = e), - (this.xRadius = n), - (this.yRadius = i), - (this.aStartAngle = r), - (this.aEndAngle = s), - (this.aClockwise = a), - (this.aRotation = o) - } - getPoint(t, e) { - const n = e || new tt(), - i = 2 * Math.PI - let r = this.aEndAngle - this.aStartAngle - const s = Math.abs(r) < Number.EPSILON - for (; r < 0; ) r += i - for (; r > i; ) r -= i - r < Number.EPSILON && (r = s ? 0 : i), - !0 !== this.aClockwise || s || (r === i ? (r = -i) : (r -= i)) - const a = this.aStartAngle + t * r - let o = this.aX + this.xRadius * Math.cos(a), - l = this.aY + this.yRadius * Math.sin(a) - if (0 !== this.aRotation) { - const t = Math.cos(this.aRotation), - e = Math.sin(this.aRotation), - n = o - this.aX, - i = l - this.aY - ;(o = n * t - i * e + this.aX), (l = n * e + i * t + this.aY) - } - return n.set(o, l) - } - copy(t) { - return ( - super.copy(t), - (this.aX = t.aX), - (this.aY = t.aY), - (this.xRadius = t.xRadius), - (this.yRadius = t.yRadius), - (this.aStartAngle = t.aStartAngle), - (this.aEndAngle = t.aEndAngle), - (this.aClockwise = t.aClockwise), - (this.aRotation = t.aRotation), - this - ) - } - toJSON() { - const t = super.toJSON() - return ( - (t.aX = this.aX), - (t.aY = this.aY), - (t.xRadius = this.xRadius), - (t.yRadius = this.yRadius), - (t.aStartAngle = this.aStartAngle), - (t.aEndAngle = this.aEndAngle), - (t.aClockwise = this.aClockwise), - (t.aRotation = this.aRotation), - t - ) - } - fromJSON(t) { - return ( - super.fromJSON(t), - (this.aX = t.aX), - (this.aY = t.aY), - (this.xRadius = t.xRadius), - (this.yRadius = t.yRadius), - (this.aStartAngle = t.aStartAngle), - (this.aEndAngle = t.aEndAngle), - (this.aClockwise = t.aClockwise), - (this.aRotation = t.aRotation), - this - ) - } - } - Ks.prototype.isEllipseCurve = !0 - class $s extends Ks { - constructor(t, e, n, i, r, s) { - super(t, e, n, n, i, r, s), (this.type = 'ArcCurve') - } - } - function ta() { - let t = 0, - e = 0, - n = 0, - i = 0 - function r(r, s, a, o) { - ;(t = r), (e = a), (n = -3 * r + 3 * s - 2 * a - o), (i = 2 * r - 2 * s + a + o) - } - return { - initCatmullRom: function (t, e, n, i, s) { - r(e, n, s * (n - t), s * (i - e)) - }, - initNonuniformCatmullRom: function (t, e, n, i, s, a, o) { - let l = (e - t) / s - (n - t) / (s + a) + (n - e) / a, - c = (n - e) / a - (i - e) / (a + o) + (i - n) / o - ;(l *= a), (c *= a), r(e, n, l, c) - }, - calc: function (r) { - const s = r * r - return t + e * r + n * s + i * (s * r) - }, - } - } - $s.prototype.isArcCurve = !0 - const ea = new ut(), - na = new ta(), - ia = new ta(), - ra = new ta() - class sa extends Qs { - constructor(t = [], e = !1, n = 'centripetal', i = 0.5) { - super(), - (this.type = 'CatmullRomCurve3'), - (this.points = t), - (this.closed = e), - (this.curveType = n), - (this.tension = i) - } - getPoint(t, e = new ut()) { - const n = e, - i = this.points, - r = i.length, - s = (r - (this.closed ? 0 : 1)) * t - let a, - o, - l = Math.floor(s), - c = s - l - this.closed - ? (l += l > 0 ? 0 : (Math.floor(Math.abs(l) / r) + 1) * r) - : 0 === c && l === r - 1 && ((l = r - 2), (c = 1)), - this.closed || l > 0 - ? (a = i[(l - 1) % r]) - : (ea.subVectors(i[0], i[1]).add(i[0]), (a = ea)) - const h = i[l % r], - u = i[(l + 1) % r] - if ( - (this.closed || l + 2 < r - ? (o = i[(l + 2) % r]) - : (ea.subVectors(i[r - 1], i[r - 2]).add(i[r - 1]), (o = ea)), - 'centripetal' === this.curveType || 'chordal' === this.curveType) - ) { - const t = 'chordal' === this.curveType ? 0.5 : 0.25 - let e = Math.pow(a.distanceToSquared(h), t), - n = Math.pow(h.distanceToSquared(u), t), - i = Math.pow(u.distanceToSquared(o), t) - n < 1e-4 && (n = 1), - e < 1e-4 && (e = n), - i < 1e-4 && (i = n), - na.initNonuniformCatmullRom(a.x, h.x, u.x, o.x, e, n, i), - ia.initNonuniformCatmullRom(a.y, h.y, u.y, o.y, e, n, i), - ra.initNonuniformCatmullRom(a.z, h.z, u.z, o.z, e, n, i) - } else - 'catmullrom' === this.curveType && - (na.initCatmullRom(a.x, h.x, u.x, o.x, this.tension), - ia.initCatmullRom(a.y, h.y, u.y, o.y, this.tension), - ra.initCatmullRom(a.z, h.z, u.z, o.z, this.tension)) - return n.set(na.calc(c), ia.calc(c), ra.calc(c)), n - } - copy(t) { - super.copy(t), (this.points = []) - for (let e = 0, n = t.points.length; e < n; e++) { - const n = t.points[e] - this.points.push(n.clone()) - } - return ( - (this.closed = t.closed), - (this.curveType = t.curveType), - (this.tension = t.tension), - this - ) - } - toJSON() { - const t = super.toJSON() - t.points = [] - for (let e = 0, n = this.points.length; e < n; e++) { - const n = this.points[e] - t.points.push(n.toArray()) - } - return ( - (t.closed = this.closed), (t.curveType = this.curveType), (t.tension = this.tension), t - ) - } - fromJSON(t) { - super.fromJSON(t), (this.points = []) - for (let e = 0, n = t.points.length; e < n; e++) { - const n = t.points[e] - this.points.push(new ut().fromArray(n)) - } - return ( - (this.closed = t.closed), - (this.curveType = t.curveType), - (this.tension = t.tension), - this - ) - } - } - function aa(t, e, n, i, r) { - const s = 0.5 * (i - e), - a = 0.5 * (r - n), - o = t * t - return (2 * n - 2 * i + s + a) * (t * o) + (-3 * n + 3 * i - 2 * s - a) * o + s * t + n - } - function oa(t, e, n, i) { - return ( - (function (t, e) { - const n = 1 - t - return n * n * e - })(t, e) + - (function (t, e) { - return 2 * (1 - t) * t * e - })(t, n) + - (function (t, e) { - return t * t * e - })(t, i) - ) - } - function la(t, e, n, i, r) { - return ( - (function (t, e) { - const n = 1 - t - return n * n * n * e - })(t, e) + - (function (t, e) { - const n = 1 - t - return 3 * n * n * t * e - })(t, n) + - (function (t, e) { - return 3 * (1 - t) * t * t * e - })(t, i) + - (function (t, e) { - return t * t * t * e - })(t, r) - ) - } - sa.prototype.isCatmullRomCurve3 = !0 - class ca extends Qs { - constructor(t = new tt(), e = new tt(), n = new tt(), i = new tt()) { - super(), - (this.type = 'CubicBezierCurve'), - (this.v0 = t), - (this.v1 = e), - (this.v2 = n), - (this.v3 = i) - } - getPoint(t, e = new tt()) { - const n = e, - i = this.v0, - r = this.v1, - s = this.v2, - a = this.v3 - return n.set(la(t, i.x, r.x, s.x, a.x), la(t, i.y, r.y, s.y, a.y)), n - } - copy(t) { - return ( - super.copy(t), - this.v0.copy(t.v0), - this.v1.copy(t.v1), - this.v2.copy(t.v2), - this.v3.copy(t.v3), - this - ) - } - toJSON() { - const t = super.toJSON() - return ( - (t.v0 = this.v0.toArray()), - (t.v1 = this.v1.toArray()), - (t.v2 = this.v2.toArray()), - (t.v3 = this.v3.toArray()), - t - ) - } - fromJSON(t) { - return ( - super.fromJSON(t), - this.v0.fromArray(t.v0), - this.v1.fromArray(t.v1), - this.v2.fromArray(t.v2), - this.v3.fromArray(t.v3), - this - ) - } - } - ca.prototype.isCubicBezierCurve = !0 - class ha extends Qs { - constructor(t = new ut(), e = new ut(), n = new ut(), i = new ut()) { - super(), - (this.type = 'CubicBezierCurve3'), - (this.v0 = t), - (this.v1 = e), - (this.v2 = n), - (this.v3 = i) - } - getPoint(t, e = new ut()) { - const n = e, - i = this.v0, - r = this.v1, - s = this.v2, - a = this.v3 - return ( - n.set(la(t, i.x, r.x, s.x, a.x), la(t, i.y, r.y, s.y, a.y), la(t, i.z, r.z, s.z, a.z)), - n - ) - } - copy(t) { - return ( - super.copy(t), - this.v0.copy(t.v0), - this.v1.copy(t.v1), - this.v2.copy(t.v2), - this.v3.copy(t.v3), - this - ) - } - toJSON() { - const t = super.toJSON() - return ( - (t.v0 = this.v0.toArray()), - (t.v1 = this.v1.toArray()), - (t.v2 = this.v2.toArray()), - (t.v3 = this.v3.toArray()), - t - ) - } - fromJSON(t) { - return ( - super.fromJSON(t), - this.v0.fromArray(t.v0), - this.v1.fromArray(t.v1), - this.v2.fromArray(t.v2), - this.v3.fromArray(t.v3), - this - ) - } - } - ha.prototype.isCubicBezierCurve3 = !0 - class ua extends Qs { - constructor(t = new tt(), e = new tt()) { - super(), (this.type = 'LineCurve'), (this.v1 = t), (this.v2 = e) - } - getPoint(t, e = new tt()) { - const n = e - return ( - 1 === t - ? n.copy(this.v2) - : (n.copy(this.v2).sub(this.v1), n.multiplyScalar(t).add(this.v1)), - n - ) - } - getPointAt(t, e) { - return this.getPoint(t, e) - } - getTangent(t, e) { - const n = e || new tt() - return n.copy(this.v2).sub(this.v1).normalize(), n - } - copy(t) { - return super.copy(t), this.v1.copy(t.v1), this.v2.copy(t.v2), this - } - toJSON() { - const t = super.toJSON() - return (t.v1 = this.v1.toArray()), (t.v2 = this.v2.toArray()), t - } - fromJSON(t) { - return super.fromJSON(t), this.v1.fromArray(t.v1), this.v2.fromArray(t.v2), this - } - } - ua.prototype.isLineCurve = !0 - class da extends Qs { - constructor(t = new tt(), e = new tt(), n = new tt()) { - super(), (this.type = 'QuadraticBezierCurve'), (this.v0 = t), (this.v1 = e), (this.v2 = n) - } - getPoint(t, e = new tt()) { - const n = e, - i = this.v0, - r = this.v1, - s = this.v2 - return n.set(oa(t, i.x, r.x, s.x), oa(t, i.y, r.y, s.y)), n - } - copy(t) { - return super.copy(t), this.v0.copy(t.v0), this.v1.copy(t.v1), this.v2.copy(t.v2), this - } - toJSON() { - const t = super.toJSON() - return ( - (t.v0 = this.v0.toArray()), (t.v1 = this.v1.toArray()), (t.v2 = this.v2.toArray()), t - ) - } - fromJSON(t) { - return ( - super.fromJSON(t), - this.v0.fromArray(t.v0), - this.v1.fromArray(t.v1), - this.v2.fromArray(t.v2), - this - ) - } - } - da.prototype.isQuadraticBezierCurve = !0 - class pa extends Qs { - constructor(t = new ut(), e = new ut(), n = new ut()) { - super(), - (this.type = 'QuadraticBezierCurve3'), - (this.v0 = t), - (this.v1 = e), - (this.v2 = n) - } - getPoint(t, e = new ut()) { - const n = e, - i = this.v0, - r = this.v1, - s = this.v2 - return n.set(oa(t, i.x, r.x, s.x), oa(t, i.y, r.y, s.y), oa(t, i.z, r.z, s.z)), n - } - copy(t) { - return super.copy(t), this.v0.copy(t.v0), this.v1.copy(t.v1), this.v2.copy(t.v2), this - } - toJSON() { - const t = super.toJSON() - return ( - (t.v0 = this.v0.toArray()), (t.v1 = this.v1.toArray()), (t.v2 = this.v2.toArray()), t - ) - } - fromJSON(t) { - return ( - super.fromJSON(t), - this.v0.fromArray(t.v0), - this.v1.fromArray(t.v1), - this.v2.fromArray(t.v2), - this - ) - } - } - pa.prototype.isQuadraticBezierCurve3 = !0 - class ma extends Qs { - constructor(t = []) { - super(), (this.type = 'SplineCurve'), (this.points = t) - } - getPoint(t, e = new tt()) { - const n = e, - i = this.points, - r = (i.length - 1) * t, - s = Math.floor(r), - a = r - s, - o = i[0 === s ? s : s - 1], - l = i[s], - c = i[s > i.length - 2 ? i.length - 1 : s + 1], - h = i[s > i.length - 3 ? i.length - 1 : s + 2] - return n.set(aa(a, o.x, l.x, c.x, h.x), aa(a, o.y, l.y, c.y, h.y)), n - } - copy(t) { - super.copy(t), (this.points = []) - for (let e = 0, n = t.points.length; e < n; e++) { - const n = t.points[e] - this.points.push(n.clone()) - } - return this - } - toJSON() { - const t = super.toJSON() - t.points = [] - for (let e = 0, n = this.points.length; e < n; e++) { - const n = this.points[e] - t.points.push(n.toArray()) - } - return t - } - fromJSON(t) { - super.fromJSON(t), (this.points = []) - for (let e = 0, n = t.points.length; e < n; e++) { - const n = t.points[e] - this.points.push(new tt().fromArray(n)) - } - return this - } - } - ma.prototype.isSplineCurve = !0 - var fa = Object.freeze({ - __proto__: null, - ArcCurve: $s, - CatmullRomCurve3: sa, - CubicBezierCurve: ca, - CubicBezierCurve3: ha, - EllipseCurve: Ks, - LineCurve: ua, - LineCurve3: class extends Qs { - constructor(t = new ut(), e = new ut()) { - super(), - (this.type = 'LineCurve3'), - (this.isLineCurve3 = !0), - (this.v1 = t), - (this.v2 = e) - } - getPoint(t, e = new ut()) { - const n = e - return ( - 1 === t - ? n.copy(this.v2) - : (n.copy(this.v2).sub(this.v1), n.multiplyScalar(t).add(this.v1)), - n - ) - } - getPointAt(t, e) { - return this.getPoint(t, e) - } - copy(t) { - return super.copy(t), this.v1.copy(t.v1), this.v2.copy(t.v2), this - } - toJSON() { - const t = super.toJSON() - return (t.v1 = this.v1.toArray()), (t.v2 = this.v2.toArray()), t - } - fromJSON(t) { - return super.fromJSON(t), this.v1.fromArray(t.v1), this.v2.fromArray(t.v2), this - } - }, - QuadraticBezierCurve: da, - QuadraticBezierCurve3: pa, - SplineCurve: ma, - }) - const ga = function (t, e, n = 2) { - const i = e && e.length, - r = i ? e[0] * n : t.length - let s = va(t, 0, r, n, !0) - const a = [] - if (!s || s.next === s.prev) return a - let o, l, c, h, u, d, p - if ( - (i && - (s = (function (t, e, n, i) { - const r = [] - let s, a, o, l, c - for (s = 0, a = e.length; s < a; s++) - (o = e[s] * i), - (l = s < a - 1 ? e[s + 1] * i : t.length), - (c = va(t, o, l, i, !1)), - c === c.next && (c.steiner = !0), - r.push(Aa(c)) - for (r.sort(Sa), s = 0; s < r.length; s++) Ta(r[s], n), (n = ya(n, n.next)) - return n - })(t, e, s, n)), - t.length > 80 * n) - ) { - ;(o = c = t[0]), (l = h = t[1]) - for (let e = n; e < r; e += n) - (u = t[e]), - (d = t[e + 1]), - u < o && (o = u), - d < l && (l = d), - u > c && (c = u), - d > h && (h = d) - ;(p = Math.max(c - o, h - l)), (p = 0 !== p ? 1 / p : 0) - } - return xa(s, a, n, o, l, p), a - } - function va(t, e, n, i, r) { - let s, a - if ( - r === - (function (t, e, n, i) { - let r = 0 - for (let s = e, a = n - i; s < n; s += i) - (r += (t[a] - t[s]) * (t[s + 1] + t[a + 1])), (a = s) - return r - })(t, e, n, i) > - 0 - ) - for (s = e; s < n; s += i) a = Fa(s, t[s], t[s + 1], a) - else for (s = n - i; s >= e; s -= i) a = Fa(s, t[s], t[s + 1], a) - return a && Da(a, a.next) && (Ua(a), (a = a.next)), a - } - function ya(t, e) { - if (!t) return t - e || (e = t) - let n, - i = t - do { - if (((n = !1), i.steiner || (!Da(i, i.next) && 0 !== Pa(i.prev, i, i.next)))) i = i.next - else { - if ((Ua(i), (i = e = i.prev), i === i.next)) break - n = !0 - } - } while (n || i !== e) - return e - } - function xa(t, e, n, i, r, s, a) { - if (!t) return - !a && - s && - (function (t, e, n, i) { - let r = t - do { - null === r.z && (r.z = La(r.x, r.y, e, n, i)), - (r.prevZ = r.prev), - (r.nextZ = r.next), - (r = r.next) - } while (r !== t) - ;(r.prevZ.nextZ = null), - (r.prevZ = null), - (function (t) { - let e, - n, - i, - r, - s, - a, - o, - l, - c = 1 - do { - for (n = t, t = null, s = null, a = 0; n; ) { - for (a++, i = n, o = 0, e = 0; e < c && (o++, (i = i.nextZ), i); e++); - for (l = c; o > 0 || (l > 0 && i); ) - 0 !== o && (0 === l || !i || n.z <= i.z) - ? 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((r.next = i.next), (r.prev = i), (i.next.prev = r), (i.next = r)) - : ((r.prev = r), (r.next = r)), - r - ) - } - function Ua(t) { - ;(t.next.prev = t.prev), - (t.prev.next = t.next), - t.prevZ && (t.prevZ.nextZ = t.nextZ), - t.nextZ && (t.nextZ.prevZ = t.prevZ) - } - function Ha(t, e, n) { - ;(this.i = t), - (this.x = e), - (this.y = n), - (this.prev = null), - (this.next = null), - (this.z = null), - (this.prevZ = null), - (this.nextZ = null), - (this.steiner = !1) - } - class Ga { - static area(t) { - const e = t.length - let n = 0 - for (let i = e - 1, r = 0; r < e; i = r++) n += t[i].x * t[r].y - t[r].x * t[i].y - return 0.5 * n - } - static isClockWise(t) { - return Ga.area(t) < 0 - } - static triangulateShape(t, e) { - const n = [], - i = [], - r = [] - Va(t), ka(n, t) - let s = t.length - e.forEach(Va) - for (let o = 0; o < e.length; o++) i.push(s), (s += e[o].length), ka(n, e[o]) - const a = ga(n, i) - for (let o = 0; o < a.length; o += 3) r.push(a.slice(o, o + 3)) - return r - } - } - function Va(t) { - const e = t.length - e > 2 && t[e - 1].equals(t[0]) && t.pop() - } - function ka(t, e) { - for (let n = 0; n < e.length; n++) t.push(e[n].x), t.push(e[n].y) - } - class Wa extends Je { - constructor(t, e) { - super(), - (this.type = 'ExtrudeGeometry'), - (this.parameters = { shapes: t, options: e }), - (t = Array.isArray(t) ? t : [t]) - const n = this, - i = [], - r = [] - for (let a = 0, o = t.length; a < o; a++) { - s(t[a]) - } - function s(t) { - const s = [], - a = void 0 !== e.curveSegments ? e.curveSegments : 12, - o = void 0 !== e.steps ? e.steps : 1 - let l = void 0 !== e.depth ? e.depth : 100, - c = void 0 === e.bevelEnabled || e.bevelEnabled, - h = void 0 !== e.bevelThickness ? e.bevelThickness : 6, - u = void 0 !== e.bevelSize ? e.bevelSize : h - 2, - d = void 0 !== e.bevelOffset ? e.bevelOffset : 0, - p = void 0 !== e.bevelSegments ? e.bevelSegments : 3 - const m = e.extrudePath, - f = void 0 !== e.UVGenerator ? e.UVGenerator : ja - void 0 !== e.amount && - (console.warn('THREE.ExtrudeBufferGeometry: amount has been renamed to depth.'), - (l = e.amount)) - let g, - v, - y, - x, - _, - b = !1 - m && - ((g = m.getSpacedPoints(o)), - (b = !0), - (c = !1), - (v = m.computeFrenetFrames(o, !1)), - (y = new ut()), - (x = new ut()), - (_ = new ut())), - c || ((p = 0), (h = 0), (u = 0), (d = 0)) - const M = t.extractPoints(a) - let w = M.shape - const S = M.holes - if (!Ga.isClockWise(w)) { - w = w.reverse() - for (let t = 0, e = S.length; t < e; t++) { - const e = S[t] - Ga.isClockWise(e) && (S[t] = e.reverse()) - } - } - const T = Ga.triangulateShape(w, S), - E = w - for (let e = 0, n = S.length; e < n; e++) { - const t = S[e] - w = w.concat(t) - } - function L(t, e, n) { - return ( - e || console.error('THREE.ExtrudeGeometry: vec does not exist'), - e.clone().multiplyScalar(n).add(t) - ) - } - const A = w.length, - R = T.length - function C(t, e, n) { - let i, r, s - const a = t.x - e.x, - o = t.y - e.y, - l = n.x - t.x, - c = n.y - t.y, - h = a * a + o * o, - u = a * c - o * l - if (Math.abs(u) > Number.EPSILON) { - const u = Math.sqrt(h), - d = Math.sqrt(l * l + c * c), - p = e.x - o / u, - m = e.y + a / u, - f = ((n.x - c / d - p) * c - (n.y + l / d - m) * l) / (a * c - o * l) - ;(i = p + a * f - t.x), (r = m + o * f - t.y) - const g = i * i + r * r - if (g <= 2) return new tt(i, r) - s = Math.sqrt(g / 2) - } else { - let t = !1 - a > Number.EPSILON - ? l > Number.EPSILON && (t = !0) - : a < -Number.EPSILON - ? l < -Number.EPSILON && (t = !0) - : Math.sign(o) === Math.sign(c) && (t = !0), - t - ? ((i = -o), (r = a), (s = Math.sqrt(h))) - : ((i = a), (r = o), (s = Math.sqrt(h / 2))) - } - return new tt(i / s, r / s) - } - const P = [] - for (let e = 0, n = E.length, i = n - 1, r = e + 1; e < n; e++, i++, r++) - i === n && (i = 0), r === n && (r = 0), (P[e] = C(E[e], E[i], E[r])) - const D = [] - let I, - N = P.concat() - for (let e = 0, n = S.length; e < n; e++) { - const t = S[e] - I = [] - for (let e = 0, n = t.length, i = n - 1, r = e + 1; e < n; e++, i++, r++) - i === n && (i = 0), r === n && (r = 0), (I[e] = C(t[e], t[i], t[r])) - D.push(I), (N = N.concat(I)) - } - for (let e = 0; e < p; e++) { - const t = e / p, - n = h * Math.cos((t * Math.PI) / 2), - i = u * Math.sin((t * Math.PI) / 2) + d - for (let e = 0, r = E.length; e < r; e++) { - const t = L(E[e], P[e], i) - B(t.x, t.y, -n) - } - for (let e = 0, r = S.length; e < r; e++) { - const t = S[e] - I = D[e] - for (let e = 0, r = t.length; e < r; e++) { - const r = L(t[e], I[e], i) - B(r.x, r.y, -n) - } - } - } - const z = u + d - for (let e = 0; e < A; e++) { - const t = c ? L(w[e], N[e], z) : w[e] - b - ? (x.copy(v.normals[0]).multiplyScalar(t.x), - y.copy(v.binormals[0]).multiplyScalar(t.y), - _.copy(g[0]).add(x).add(y), - B(_.x, _.y, _.z)) - : B(t.x, t.y, 0) - } - for (let e = 1; e <= o; e++) - for (let t = 0; t < A; t++) { - const n = c ? L(w[t], N[t], z) : w[t] - b - ? (x.copy(v.normals[e]).multiplyScalar(n.x), - y.copy(v.binormals[e]).multiplyScalar(n.y), - _.copy(g[e]).add(x).add(y), - B(_.x, _.y, _.z)) - : B(n.x, n.y, (l / o) * e) - } - for (let e = p - 1; e >= 0; e--) { - const t = e / p, - n = h * Math.cos((t * Math.PI) / 2), - i = u * Math.sin((t * Math.PI) / 2) + d - for (let e = 0, r = E.length; e < r; e++) { - const t = L(E[e], P[e], i) - B(t.x, t.y, l + n) - } - for (let e = 0, r = S.length; e < r; e++) { - const t = S[e] - I = D[e] - for (let e = 0, r = t.length; e < r; e++) { - const r = L(t[e], I[e], i) - b ? B(r.x, r.y + g[o - 1].y, g[o - 1].x + n) : B(r.x, r.y, l + n) - } - } - } - function O(t, e) { - let n = t.length - for (; --n >= 0; ) { - const i = n - let r = n - 1 - r < 0 && (r = t.length - 1) - for (let t = 0, n = o + 2 * p; t < n; t++) { - const n = A * t, - s = A * (t + 1) - U(e + i + n, e + r + n, e + r + s, e + i + s) - } - } - } - function B(t, e, n) { - s.push(t), s.push(e), s.push(n) - } - function F(t, e, r) { - H(t), H(e), H(r) - const s = i.length / 3, - a = f.generateTopUV(n, i, s - 3, s - 2, s - 1) - G(a[0]), G(a[1]), G(a[2]) - } - function U(t, e, r, s) { - H(t), H(e), H(s), H(e), H(r), H(s) - const a = i.length / 3, - o = f.generateSideWallUV(n, i, a - 6, a - 3, a - 2, a - 1) - G(o[0]), G(o[1]), G(o[3]), G(o[1]), G(o[2]), G(o[3]) - } - function H(t) { - i.push(s[3 * t + 0]), i.push(s[3 * t + 1]), i.push(s[3 * t + 2]) - } - function G(t) { - r.push(t.x), r.push(t.y) - } - !(function () { - const t = i.length / 3 - if (c) { - let t = 0, - e = A * t - for (let n = 0; n < R; n++) { - const t = T[n] - F(t[2] + e, t[1] + e, t[0] + e) - } - ;(t = o + 2 * p), (e = A * t) - for (let n = 0; n < R; n++) { - const t = T[n] - F(t[0] + e, t[1] + e, t[2] + e) - } - } else { - for (let t = 0; t < R; t++) { - const e = T[t] - F(e[2], e[1], e[0]) - } - for (let t = 0; t < R; t++) { - const e = T[t] - F(e[0] + A * o, e[1] + A * o, e[2] + A * o) - } - } - n.addGroup(t, i.length / 3 - t, 0) - })(), - (function () { - const t = i.length / 3 - let e = 0 - O(E, e), (e += E.length) - for (let n = 0, i = S.length; n < i; n++) { - const t = S[n] - O(t, e), (e += t.length) - } - n.addGroup(t, i.length / 3 - t, 1) - })() - } - this.setAttribute('position', new He(i, 3)), - this.setAttribute('uv', new He(r, 2)), - this.computeVertexNormals() - } - toJSON() { - const t = super.toJSON() - return (function (t, e, n) { - if (((n.shapes = []), Array.isArray(t))) - for (let i = 0, r = t.length; i < r; i++) { - const e = t[i] - n.shapes.push(e.uuid) - } - else n.shapes.push(t.uuid) - void 0 !== e.extrudePath && (n.options.extrudePath = e.extrudePath.toJSON()) - return n - })(this.parameters.shapes, this.parameters.options, t) - } - static fromJSON(t, e) { - const n = [] - for (let r = 0, s = t.shapes.length; r < s; r++) { - const i = e[t.shapes[r]] - n.push(i) - } - const i = t.options.extrudePath - return ( - void 0 !== i && (t.options.extrudePath = new fa[i.type]().fromJSON(i)), - new Wa(n, t.options) - ) - } - } - const ja = { - generateTopUV: function (t, e, n, i, r) { - const s = e[3 * n], - a = e[3 * n + 1], - o = e[3 * i], - l = e[3 * i + 1], - c = e[3 * r], - h = e[3 * r + 1] - return [new tt(s, a), new tt(o, l), new tt(c, h)] - }, - generateSideWallUV: function (t, e, n, i, r, s) { - const a = e[3 * n], - o = e[3 * n + 1], - l = e[3 * n + 2], - c = e[3 * i], - h = e[3 * i + 1], - u = e[3 * i + 2], - d = e[3 * r], - p = e[3 * r + 1], - m = e[3 * r + 2], - f = e[3 * s], - g = e[3 * s + 1], - v = e[3 * s + 2] - return Math.abs(o - h) < Math.abs(a - c) - ? [new tt(a, 1 - l), new tt(c, 1 - u), new tt(d, 1 - m), new tt(f, 1 - v)] - : [new tt(o, 1 - l), new tt(h, 1 - u), new tt(p, 1 - m), new tt(g, 1 - v)] - }, - } - class qa extends Je { - constructor(t, e = 12) { - super(), - (this.type = 'ShapeGeometry'), - (this.parameters = { shapes: t, curveSegments: e }) - const n = [], - i = [], - r = [], - s = [] - let a = 0, - o = 0 - if (!1 === Array.isArray(t)) l(t) - else for (let c = 0; c < t.length; c++) l(t[c]), this.addGroup(a, o, c), (a += o), (o = 0) - function l(t) { - const a = i.length / 3, - l = t.extractPoints(e) - let c = l.shape - const h = l.holes - !1 === Ga.isClockWise(c) && (c = c.reverse()) - for (let e = 0, n = h.length; e < n; e++) { - const t = h[e] - !0 === Ga.isClockWise(t) && (h[e] = t.reverse()) - } - const u = Ga.triangulateShape(c, h) - for (let e = 0, n = h.length; e < n; e++) { - const t = h[e] - c = c.concat(t) - } - for (let e = 0, n = c.length; e < n; e++) { - const t = c[e] - i.push(t.x, t.y, 0), r.push(0, 0, 1), s.push(t.x, t.y) - } - for (let e = 0, i = u.length; e < i; e++) { - const t = u[e], - i = t[0] + a, - r = t[1] + a, - s = t[2] + a - n.push(i, r, s), (o += 3) - } - } - this.setIndex(n), - this.setAttribute('position', new He(i, 3)), - this.setAttribute('normal', new He(r, 3)), - this.setAttribute('uv', new He(s, 2)) - } - toJSON() { - const t = super.toJSON() - return (function (t, e) { - if (((e.shapes = []), Array.isArray(t))) - for (let n = 0, i = t.length; n < i; n++) { - const i = t[n] - e.shapes.push(i.uuid) - } - else e.shapes.push(t.uuid) - return e - })(this.parameters.shapes, t) - } - static fromJSON(t, e) { - const n = [] - for (let i = 0, r = t.shapes.length; i < r; i++) { - const r = e[t.shapes[i]] - n.push(r) - } - return new qa(n, t.curveSegments) - } - } - class Xa extends Je { - constructor(t = 1, e = 8, n = 6, i = 0, r = 2 * Math.PI, s = 0, a = Math.PI) { - super(), - (this.type = 'SphereGeometry'), - (this.parameters = { - radius: t, - widthSegments: e, - heightSegments: n, - phiStart: i, - phiLength: r, - thetaStart: s, - thetaLength: a, - }), - (e = Math.max(3, Math.floor(e))), - (n = Math.max(2, Math.floor(n))) - const o = Math.min(s + a, Math.PI) - let l = 0 - const c = [], - h = new ut(), - u = new ut(), - d = [], - p = [], - m = [], - f = [] - for (let g = 0; g <= n; g++) { - const d = [], - v = g / n - let y = 0 - 0 == g && 0 == s ? (y = 0.5 / e) : g == n && o == Math.PI && (y = -0.5 / e) - for (let n = 0; n <= e; n++) { - const o = n / e - ;(h.x = -t * Math.cos(i + o * r) * Math.sin(s + v * a)), - (h.y = t * Math.cos(s + v * a)), - (h.z = t * Math.sin(i + o * r) * Math.sin(s + v * a)), - p.push(h.x, h.y, h.z), - u.copy(h).normalize(), - m.push(u.x, u.y, u.z), - f.push(o + y, 1 - v), - d.push(l++) - } - c.push(d) - } - for (let g = 0; g < n; g++) - for (let t = 0; t < e; t++) { - const e = c[g][t + 1], - i = c[g][t], - r = c[g + 1][t], - a = c[g + 1][t + 1] - ;(0 !== g || s > 0) && d.push(e, i, a), - (g !== n - 1 || o < Math.PI) && d.push(i, r, a) - } - this.setIndex(d), - this.setAttribute('position', new He(p, 3)), - this.setAttribute('normal', new He(m, 3)), - this.setAttribute('uv', new He(f, 2)) - } - static fromJSON(t) { - return new Xa( - t.radius, - t.widthSegments, - t.heightSegments, - t.phiStart, - t.phiLength, - t.thetaStart, - t.thetaLength, - ) - } - } - class Ya extends Je { - constructor(t, e = 64, n = 1, i = 8, r = !1) { - super(), - (this.type = 'TubeGeometry'), - (this.parameters = { - path: t, - tubularSegments: e, - radius: n, - radialSegments: i, - closed: r, - }) - const s = t.computeFrenetFrames(e, r) - ;(this.tangents = s.tangents), (this.normals = s.normals), (this.binormals = s.binormals) - const a = new ut(), - o = new ut(), - l = new tt() - let c = new ut() - const h = [], - u = [], - d = [], - p = [] - function m(r) { - c = t.getPointAt(r / e, c) - const l = s.normals[r], - d = s.binormals[r] - for (let t = 0; t <= i; t++) { - const e = (t / i) * Math.PI * 2, - r = Math.sin(e), - s = -Math.cos(e) - ;(o.x = s * l.x + r * d.x), - (o.y = s * l.y + r * d.y), - (o.z = s * l.z + r * d.z), - o.normalize(), - u.push(o.x, o.y, o.z), - (a.x = c.x + n * o.x), - (a.y = c.y + n * o.y), - (a.z = c.z + n * o.z), - h.push(a.x, a.y, a.z) - } - } - !(function () { - for (let t = 0; t < e; t++) m(t) - m(!1 === r ? e : 0), - (function () { - for (let t = 0; t <= e; t++) - for (let n = 0; n <= i; n++) (l.x = t / e), (l.y = n / i), d.push(l.x, l.y) - })(), - (function () { - for (let t = 1; t <= e; t++) - for (let e = 1; e <= i; e++) { - const n = (i + 1) * (t - 1) + (e - 1), - r = (i + 1) * t + (e - 1), - s = (i + 1) * t + e, - a = (i + 1) * (t - 1) + e - p.push(n, r, a), p.push(r, s, a) - } - })() - })(), - this.setIndex(p), - this.setAttribute('position', new He(h, 3)), - this.setAttribute('normal', new He(u, 3)), - this.setAttribute('uv', new He(d, 2)) - } - toJSON() { - const t = super.toJSON() - return (t.path = this.parameters.path.toJSON()), t - } - static fromJSON(t) { - return new Ya( - new fa[t.path.type]().fromJSON(t.path), - t.tubularSegments, - t.radius, - t.radialSegments, - t.closed, - ) - } - } - class Ja extends Ee { - constructor(t) { - super(), - (this.type = 'ShadowMaterial'), - (this.color = new Ie(0)), - (this.transparent = !0), - this.setValues(t) - } - copy(t) { - return super.copy(t), this.color.copy(t.color), this - } - } - Ja.prototype.isShadowMaterial = !0 - class Za extends _n { - constructor(t) { - super(t), (this.type = 'RawShaderMaterial') - } - } - Za.prototype.isRawShaderMaterial = !0 - class Qa extends Ee { - constructor(t) { - super(), - (this.defines = { STANDARD: '' }), - (this.type = 'MeshStandardMaterial'), - (this.color = new Ie(16777215)), - (this.roughness = 1), - (this.metalness = 0), - (this.map = null), - (this.lightMap = null), - (this.lightMapIntensity = 1), - (this.aoMap = null), - (this.aoMapIntensity = 1), - (this.emissive = new Ie(0)), - (this.emissiveIntensity = 1), - (this.emissiveMap = null), - (this.bumpMap = null), - (this.bumpScale = 1), - (this.normalMap = null), - (this.normalMapType = 0), - (this.normalScale = new tt(1, 1)), - (this.displacementMap = null), - (this.displacementScale = 1), - (this.displacementBias = 0), - (this.roughnessMap = null), - (this.metalnessMap = null), - (this.alphaMap = null), - (this.envMap = null), - (this.envMapIntensity = 1), - (this.refractionRatio = 0.98), - (this.wireframe = !1), - (this.wireframeLinewidth = 1), - (this.wireframeLinecap = 'round'), - (this.wireframeLinejoin = 'round'), - (this.morphTargets = !1), - (this.morphNormals = !1), - (this.flatShading = !1), - (this.vertexTangents = !1), - this.setValues(t) - } - copy(t) { - return ( - super.copy(t), - (this.defines = { STANDARD: '' }), - this.color.copy(t.color), - (this.roughness = t.roughness), - (this.metalness = t.metalness), - (this.map = t.map), - (this.lightMap = t.lightMap), - (this.lightMapIntensity = t.lightMapIntensity), - (this.aoMap = t.aoMap), - (this.aoMapIntensity = t.aoMapIntensity), - this.emissive.copy(t.emissive), - (this.emissiveMap = t.emissiveMap), - (this.emissiveIntensity = t.emissiveIntensity), - (this.bumpMap = t.bumpMap), - (this.bumpScale = t.bumpScale), - (this.normalMap = t.normalMap), - (this.normalMapType = t.normalMapType), - this.normalScale.copy(t.normalScale), - (this.displacementMap = t.displacementMap), - (this.displacementScale = t.displacementScale), - (this.displacementBias = t.displacementBias), - (this.roughnessMap = t.roughnessMap), - (this.metalnessMap = t.metalnessMap), - (this.alphaMap = t.alphaMap), - (this.envMap = t.envMap), - (this.envMapIntensity = t.envMapIntensity), - (this.refractionRatio = t.refractionRatio), - (this.wireframe = t.wireframe), - (this.wireframeLinewidth = t.wireframeLinewidth), - (this.wireframeLinecap = t.wireframeLinecap), - (this.wireframeLinejoin = t.wireframeLinejoin), - (this.morphTargets = t.morphTargets), - (this.morphNormals = t.morphNormals), - (this.flatShading = t.flatShading), - (this.vertexTangents = t.vertexTangents), - this - ) - } - } - Qa.prototype.isMeshStandardMaterial = !0 - class Ka extends Qa { - constructor(t) { - super(), - (this.defines = { STANDARD: '', PHYSICAL: '' }), - (this.type = 'MeshPhysicalMaterial'), - (this.clearcoat = 0), - (this.clearcoatMap = null), - (this.clearcoatRoughness = 0), - (this.clearcoatRoughnessMap = null), - (this.clearcoatNormalScale = new tt(1, 1)), - (this.clearcoatNormalMap = null), - (this.reflectivity = 0.5), - Object.defineProperty(this, 'ior', { - get: function () { - return (1 + 0.4 * this.reflectivity) / (1 - 0.4 * this.reflectivity) - }, - set: function (t) { - this.reflectivity = J((2.5 * (t - 1)) / (t + 1), 0, 1) - }, - }), - (this.sheen = null), - (this.transmission = 0), - (this.transmissionMap = null), - (this.thickness = 0.01), - (this.thicknessMap = null), - (this.attenuationDistance = 0), - (this.attenuationColor = new Ie(1, 1, 1)), - this.setValues(t) - } - copy(t) { - return ( - super.copy(t), - (this.defines = { STANDARD: '', PHYSICAL: '' }), - (this.clearcoat = t.clearcoat), - (this.clearcoatMap = t.clearcoatMap), - (this.clearcoatRoughness = t.clearcoatRoughness), - (this.clearcoatRoughnessMap = t.clearcoatRoughnessMap), - (this.clearcoatNormalMap = t.clearcoatNormalMap), - this.clearcoatNormalScale.copy(t.clearcoatNormalScale), - (this.reflectivity = t.reflectivity), - t.sheen ? (this.sheen = (this.sheen || new Ie()).copy(t.sheen)) : (this.sheen = null), - (this.transmission = t.transmission), - (this.transmissionMap = t.transmissionMap), - (this.thickness = t.thickness), - (this.thicknessMap = t.thicknessMap), - (this.attenuationDistance = t.attenuationDistance), - this.attenuationColor.copy(t.attenuationColor), - this - ) - } - } - Ka.prototype.isMeshPhysicalMaterial = !0 - class $a extends Ee { - constructor(t) { - super(), - (this.type = 'MeshPhongMaterial'), - (this.color = new Ie(16777215)), - (this.specular = new Ie(1118481)), - (this.shininess = 30), - (this.map = null), - (this.lightMap = null), - (this.lightMapIntensity = 1), - (this.aoMap = null), - (this.aoMapIntensity = 1), - (this.emissive = new Ie(0)), - (this.emissiveIntensity = 1), - (this.emissiveMap = null), - (this.bumpMap = null), - (this.bumpScale = 1), - (this.normalMap = null), - (this.normalMapType = 0), - (this.normalScale = new tt(1, 1)), - (this.displacementMap = null), - (this.displacementScale = 1), - (this.displacementBias = 0), - (this.specularMap = null), - (this.alphaMap = null), - (this.envMap = null), - (this.combine = 0), - (this.reflectivity = 1), - (this.refractionRatio = 0.98), - (this.wireframe = !1), - (this.wireframeLinewidth = 1), - (this.wireframeLinecap = 'round'), - (this.wireframeLinejoin = 'round'), - (this.morphTargets = !1), - (this.morphNormals = !1), - (this.flatShading = !1), - this.setValues(t) - } - copy(t) { - return ( - super.copy(t), - this.color.copy(t.color), - this.specular.copy(t.specular), - (this.shininess = t.shininess), - (this.map = t.map), - (this.lightMap = t.lightMap), - (this.lightMapIntensity = t.lightMapIntensity), - (this.aoMap = t.aoMap), - (this.aoMapIntensity = t.aoMapIntensity), - this.emissive.copy(t.emissive), - (this.emissiveMap = t.emissiveMap), - (this.emissiveIntensity = t.emissiveIntensity), - (this.bumpMap = t.bumpMap), - (this.bumpScale = t.bumpScale), - (this.normalMap = t.normalMap), - (this.normalMapType = t.normalMapType), - this.normalScale.copy(t.normalScale), - (this.displacementMap = t.displacementMap), - (this.displacementScale = t.displacementScale), - (this.displacementBias = t.displacementBias), - (this.specularMap = t.specularMap), - (this.alphaMap = t.alphaMap), - (this.envMap = t.envMap), - (this.combine = t.combine), - (this.reflectivity = t.reflectivity), - (this.refractionRatio = t.refractionRatio), - (this.wireframe = t.wireframe), - (this.wireframeLinewidth = t.wireframeLinewidth), - (this.wireframeLinecap = t.wireframeLinecap), - (this.wireframeLinejoin = t.wireframeLinejoin), - (this.morphTargets = t.morphTargets), - (this.morphNormals = t.morphNormals), - (this.flatShading = t.flatShading), - this - ) - } - } - $a.prototype.isMeshPhongMaterial = !0 - class to extends Ee { - constructor(t) { - super(), - (this.defines = { TOON: '' }), - (this.type = 'MeshToonMaterial'), - (this.color = new Ie(16777215)), - (this.map = null), - (this.gradientMap = null), - (this.lightMap = null), - (this.lightMapIntensity = 1), - (this.aoMap = null), - (this.aoMapIntensity = 1), - (this.emissive = new Ie(0)), - (this.emissiveIntensity = 1), - (this.emissiveMap = null), - (this.bumpMap = null), - (this.bumpScale = 1), - (this.normalMap = null), - (this.normalMapType = 0), - (this.normalScale = new tt(1, 1)), - (this.displacementMap = null), - (this.displacementScale = 1), - (this.displacementBias = 0), - (this.alphaMap = null), - (this.wireframe = !1), - (this.wireframeLinewidth = 1), - (this.wireframeLinecap = 'round'), - (this.wireframeLinejoin = 'round'), - (this.morphTargets = !1), - (this.morphNormals = !1), - this.setValues(t) - } - copy(t) { - return ( - super.copy(t), - this.color.copy(t.color), - (this.map = t.map), - (this.gradientMap = t.gradientMap), - (this.lightMap = t.lightMap), - (this.lightMapIntensity = t.lightMapIntensity), - (this.aoMap = t.aoMap), - (this.aoMapIntensity = t.aoMapIntensity), - this.emissive.copy(t.emissive), - (this.emissiveMap = t.emissiveMap), - (this.emissiveIntensity = t.emissiveIntensity), - (this.bumpMap = t.bumpMap), - (this.bumpScale = t.bumpScale), - (this.normalMap = t.normalMap), - (this.normalMapType = t.normalMapType), - this.normalScale.copy(t.normalScale), - (this.displacementMap = t.displacementMap), - (this.displacementScale = t.displacementScale), - (this.displacementBias = t.displacementBias), - (this.alphaMap = t.alphaMap), - (this.wireframe = t.wireframe), - (this.wireframeLinewidth = t.wireframeLinewidth), - (this.wireframeLinecap = t.wireframeLinecap), - (this.wireframeLinejoin = t.wireframeLinejoin), - (this.morphTargets = t.morphTargets), - (this.morphNormals = t.morphNormals), - this - ) - } - } - to.prototype.isMeshToonMaterial = !0 - class eo extends Ee { - constructor(t) { - super(), - (this.type = 'MeshNormalMaterial'), - (this.bumpMap = null), - (this.bumpScale = 1), - (this.normalMap = null), - (this.normalMapType = 0), - (this.normalScale = new tt(1, 1)), - (this.displacementMap = null), - (this.displacementScale = 1), - (this.displacementBias = 0), - (this.wireframe = !1), - (this.wireframeLinewidth = 1), - (this.fog = !1), - (this.morphTargets = !1), - (this.morphNormals = !1), - (this.flatShading = !1), - this.setValues(t) - } - copy(t) { - return ( - super.copy(t), - (this.bumpMap = t.bumpMap), - (this.bumpScale = t.bumpScale), - (this.normalMap = t.normalMap), - (this.normalMapType = t.normalMapType), - this.normalScale.copy(t.normalScale), - (this.displacementMap = t.displacementMap), - (this.displacementScale = t.displacementScale), - (this.displacementBias = t.displacementBias), - (this.wireframe = t.wireframe), - (this.wireframeLinewidth = t.wireframeLinewidth), - (this.morphTargets = t.morphTargets), - (this.morphNormals = t.morphNormals), - (this.flatShading = t.flatShading), - this - ) - } - } - eo.prototype.isMeshNormalMaterial = !0 - class no extends Ee { - constructor(t) { - super(), - (this.type = 'MeshLambertMaterial'), - (this.color = new Ie(16777215)), - (this.map = null), - (this.lightMap = null), - (this.lightMapIntensity = 1), - (this.aoMap = null), - (this.aoMapIntensity = 1), - (this.emissive = new Ie(0)), - (this.emissiveIntensity = 1), - (this.emissiveMap = null), - (this.specularMap = null), - (this.alphaMap = null), - (this.envMap = null), - (this.combine = 0), - (this.reflectivity = 1), - (this.refractionRatio = 0.98), - (this.wireframe = !1), - (this.wireframeLinewidth = 1), - (this.wireframeLinecap = 'round'), - (this.wireframeLinejoin = 'round'), - (this.morphTargets = !1), - (this.morphNormals = !1), - this.setValues(t) - } - copy(t) { - return ( - super.copy(t), - this.color.copy(t.color), - (this.map = t.map), - (this.lightMap = t.lightMap), - (this.lightMapIntensity = t.lightMapIntensity), - (this.aoMap = t.aoMap), - (this.aoMapIntensity = t.aoMapIntensity), - this.emissive.copy(t.emissive), - (this.emissiveMap = t.emissiveMap), - (this.emissiveIntensity = t.emissiveIntensity), - (this.specularMap = t.specularMap), - (this.alphaMap = t.alphaMap), - (this.envMap = t.envMap), - (this.combine = t.combine), - (this.reflectivity = t.reflectivity), - (this.refractionRatio = t.refractionRatio), - (this.wireframe = t.wireframe), - (this.wireframeLinewidth = t.wireframeLinewidth), - (this.wireframeLinecap = t.wireframeLinecap), - (this.wireframeLinejoin = t.wireframeLinejoin), - (this.morphTargets = t.morphTargets), - (this.morphNormals = t.morphNormals), - this - ) - } - } - no.prototype.isMeshLambertMaterial = !0 - class io extends Ee { - constructor(t) { - super(), - (this.defines = { MATCAP: '' }), - (this.type = 'MeshMatcapMaterial'), - (this.color = new Ie(16777215)), - (this.matcap = null), - (this.map = null), - (this.bumpMap = null), - (this.bumpScale = 1), - (this.normalMap = null), - (this.normalMapType = 0), - (this.normalScale = new tt(1, 1)), - (this.displacementMap = null), - (this.displacementScale = 1), - (this.displacementBias = 0), - (this.alphaMap = null), - (this.morphTargets = !1), - (this.morphNormals = !1), - (this.flatShading = !1), - this.setValues(t) - } - copy(t) { - return ( - super.copy(t), - (this.defines = { MATCAP: '' }), - this.color.copy(t.color), - (this.matcap = t.matcap), - (this.map = t.map), - (this.bumpMap = t.bumpMap), - (this.bumpScale = t.bumpScale), - (this.normalMap = t.normalMap), - (this.normalMapType = t.normalMapType), - this.normalScale.copy(t.normalScale), - (this.displacementMap = t.displacementMap), - (this.displacementScale = t.displacementScale), - (this.displacementBias = t.displacementBias), - (this.alphaMap = t.alphaMap), - (this.morphTargets = t.morphTargets), - (this.morphNormals = t.morphNormals), - (this.flatShading = t.flatShading), - this - ) - } - } - io.prototype.isMeshMatcapMaterial = !0 - class ro extends Cs { - constructor(t) { - super(), - (this.type = 'LineDashedMaterial'), - (this.scale = 1), - (this.dashSize = 3), - (this.gapSize = 1), - this.setValues(t) - } - copy(t) { - return ( - super.copy(t), - (this.scale = t.scale), - (this.dashSize = t.dashSize), - (this.gapSize = t.gapSize), - this - ) - } - } - ro.prototype.isLineDashedMaterial = !0 - const so = { - arraySlice: function (t, e, n) { - return so.isTypedArray(t) - ? new t.constructor(t.subarray(e, void 0 !== n ? n : t.length)) - : t.slice(e, n) - }, - convertArray: function (t, e, n) { - return !t || (!n && t.constructor === e) - ? t - : 'number' === typeof e.BYTES_PER_ELEMENT - ? new e(t) - : Array.prototype.slice.call(t) - }, - isTypedArray: function (t) { - return ArrayBuffer.isView(t) && !(t instanceof DataView) - }, - getKeyframeOrder: function (t) { - const e = t.length, - n = new Array(e) - for (let i = 0; i !== e; ++i) n[i] = i - return ( - n.sort(function (e, n) { - return t[e] - t[n] - }), - n - ) - }, - sortedArray: function (t, e, n) { - const i = t.length, - r = new t.constructor(i) - for (let s = 0, a = 0; a !== i; ++s) { - const i = n[s] * e - for (let n = 0; n !== e; ++n) r[a++] = t[i + n] - } - return r - }, - flattenJSON: function (t, e, n, i) { - let r = 1, - s = t[0] - for (; void 0 !== s && void 0 === s[i]; ) s = t[r++] - if (void 0 === s) return - let a = s[i] - if (void 0 !== a) - if (Array.isArray(a)) - do { - ;(a = s[i]), void 0 !== a && (e.push(s.time), n.push.apply(n, a)), (s = t[r++]) - } while (void 0 !== s) - else if (void 0 !== a.toArray) - do { - ;(a = s[i]), void 0 !== a && (e.push(s.time), a.toArray(n, n.length)), (s = t[r++]) - } while (void 0 !== s) - else - do { - ;(a = s[i]), void 0 !== a && (e.push(s.time), n.push(a)), (s = t[r++]) - } while (void 0 !== s) - }, - subclip: function (t, e, n, i, r = 30) { - const s = t.clone() - s.name = e - const a = [] - for (let l = 0; l < s.tracks.length; ++l) { - const t = s.tracks[l], - e = t.getValueSize(), - o = [], - c = [] - for (let s = 0; s < t.times.length; ++s) { - const a = t.times[s] * r - if (!(a < n || a >= i)) { - o.push(t.times[s]) - for (let n = 0; n < e; ++n) c.push(t.values[s * e + n]) - } - } - 0 !== o.length && - ((t.times = so.convertArray(o, t.times.constructor)), - (t.values = so.convertArray(c, t.values.constructor)), - a.push(t)) - } - s.tracks = a - let o = 1 / 0 - for (let l = 0; l < s.tracks.length; ++l) - o > s.tracks[l].times[0] && (o = s.tracks[l].times[0]) - for (let l = 0; l < s.tracks.length; ++l) s.tracks[l].shift(-1 * o) - return s.resetDuration(), s - }, - makeClipAdditive: function (t, e = 0, n = t, i = 30) { - i <= 0 && (i = 30) - const r = n.tracks.length, - s = e / i - for (let a = 0; a < r; ++a) { - const e = n.tracks[a], - i = e.ValueTypeName - if ('bool' === i || 'string' === i) continue - const r = t.tracks.find(function (t) { - return t.name === e.name && t.ValueTypeName === i - }) - if (void 0 === r) continue - let o = 0 - const l = e.getValueSize() - e.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline && (o = l / 3) - let c = 0 - const h = r.getValueSize() - r.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline && (c = h / 3) - const u = e.times.length - 1 - let d - if (s <= e.times[0]) { - const t = o, - n = l - o - d = so.arraySlice(e.values, t, n) - } else if (s >= e.times[u]) { - const t = u * l + o, - n = t + l - o - d = so.arraySlice(e.values, t, n) - } else { - const t = e.createInterpolant(), - n = o, - i = l - o - t.evaluate(s), (d = so.arraySlice(t.resultBuffer, n, i)) - } - if ('quaternion' === i) { - new ht().fromArray(d).normalize().conjugate().toArray(d) - } - const p = r.times.length - for (let t = 0; t < p; ++t) { - const e = t * h + c - if ('quaternion' === i) ht.multiplyQuaternionsFlat(r.values, e, d, 0, r.values, e) - else { - const t = h - 2 * c - for (let n = 0; n < t; ++n) r.values[e + n] -= d[n] - } - } - } - return (t.blendMode = 2501), t - }, - } - class ao { - constructor(t, e, n, i) { - ;(this.parameterPositions = t), - (this._cachedIndex = 0), - (this.resultBuffer = void 0 !== i ? i : new e.constructor(n)), - (this.sampleValues = e), - (this.valueSize = n), - (this.settings = null), - (this.DefaultSettings_ = {}) - } - evaluate(t) { - const e = this.parameterPositions - let n = this._cachedIndex, - i = e[n], - r = e[n - 1] - t: { - e: { - let s - n: { - i: if (!(t < i)) { - for (let s = n + 2; ; ) { - if (void 0 === i) { - if (t < r) break i - return (n = e.length), (this._cachedIndex = n), this.afterEnd_(n - 1, t, r) - } - if (n === s) break - if (((r = i), (i = e[++n]), t < i)) break e - } - s = e.length - break n - } - if (t >= r) break t - { - const a = e[1] - t < a && ((n = 2), (r = a)) - for (let s = n - 2; ; ) { - if (void 0 === r) return (this._cachedIndex = 0), this.beforeStart_(0, t, i) - if (n === s) break - if (((i = r), (r = e[--n - 1]), t >= r)) break e - } - ;(s = n), (n = 0) - } - } - for (; n < s; ) { - const i = (n + s) >>> 1 - t < e[i] ? (s = i) : (n = i + 1) - } - if (((i = e[n]), (r = e[n - 1]), void 0 === r)) - return (this._cachedIndex = 0), this.beforeStart_(0, t, i) - if (void 0 === i) - return (n = e.length), (this._cachedIndex = n), this.afterEnd_(n - 1, r, t) - } - ;(this._cachedIndex = n), this.intervalChanged_(n, r, i) - } - return this.interpolate_(n, r, t, i) - } - getSettings_() { - return this.settings || this.DefaultSettings_ - } - copySampleValue_(t) { - const e = this.resultBuffer, - n = this.sampleValues, - i = this.valueSize, - r = t * i - for (let s = 0; s !== i; ++s) e[s] = n[r + s] - return e - } - interpolate_() { - throw new Error('call to abstract method') - } - intervalChanged_() {} - } - ;(ao.prototype.beforeStart_ = ao.prototype.copySampleValue_), - (ao.prototype.afterEnd_ = ao.prototype.copySampleValue_) - class oo extends ao { - constructor(t, e, n, i) { - super(t, e, n, i), - (this._weightPrev = -0), - (this._offsetPrev = -0), - (this._weightNext = -0), - (this._offsetNext = -0), - (this.DefaultSettings_ = { endingStart: D, endingEnd: D }) - } - intervalChanged_(t, e, n) { - const i = this.parameterPositions - let r = t - 2, - s = t + 1, - a = i[r], - o = i[s] - if (void 0 === a) - switch (this.getSettings_().endingStart) { - case I: - ;(r = t), (a = 2 * e - n) - break - case N: - ;(r = i.length - 2), (a = e + i[r] - i[r + 1]) - break - default: - ;(r = t), (a = n) - } - if (void 0 === o) - switch (this.getSettings_().endingEnd) { - case I: - ;(s = t), (o = 2 * n - e) - break - case N: - ;(s = 1), (o = n + i[1] - i[0]) - break - default: - ;(s = t - 1), (o = e) - } - const l = 0.5 * (n - e), - c = this.valueSize - ;(this._weightPrev = l / (e - a)), - (this._weightNext = l / (o - n)), - (this._offsetPrev = r * c), - (this._offsetNext = s * c) - } - interpolate_(t, e, n, i) { - const r = this.resultBuffer, - s = this.sampleValues, - a = this.valueSize, - o = t * a, - l = o - a, - c = this._offsetPrev, - h = this._offsetNext, - u = this._weightPrev, - d = this._weightNext, - p = (n - e) / (i - e), - m = p * p, - f = m * p, - g = -u * f + 2 * u * m - u * p, - v = (1 + u) * f + (-1.5 - 2 * u) * m + (-0.5 + u) * p + 1, - y = (-1 - d) * f + (1.5 + d) * m + 0.5 * p, - x = d * f - d * m - for (let _ = 0; _ !== a; ++_) - r[_] = g * s[c + _] + v * s[l + _] + y * s[o + _] + x * s[h + _] - return r - } - } - class lo extends ao { - constructor(t, e, n, i) { - super(t, e, n, i) - } - interpolate_(t, e, n, i) { - const r = this.resultBuffer, - s = this.sampleValues, - a = this.valueSize, - o = t * a, - l = o - a, - c = (n - e) / (i - e), - h = 1 - c - for (let u = 0; u !== a; ++u) r[u] = s[l + u] * h + s[o + u] * c - return r - } - } - class co extends ao { - constructor(t, e, n, i) { - super(t, e, n, i) - } - interpolate_(t) { - return this.copySampleValue_(t - 1) - } - } - class ho { - constructor(t, e, n, i) { - if (void 0 === t) throw new Error('THREE.KeyframeTrack: track name is undefined') - if (void 0 === e || 0 === e.length) - throw new Error('THREE.KeyframeTrack: no keyframes in track named ' + t) - ;(this.name = t), - (this.times = so.convertArray(e, this.TimeBufferType)), - (this.values = so.convertArray(n, this.ValueBufferType)), - this.setInterpolation(i || this.DefaultInterpolation) - } - static toJSON(t) { - const e = t.constructor - let n - if (e.toJSON !== this.toJSON) n = e.toJSON(t) - else { - n = { - name: t.name, - times: so.convertArray(t.times, Array), - values: so.convertArray(t.values, Array), - } - const e = t.getInterpolation() - e !== t.DefaultInterpolation && (n.interpolation = e) - } - return (n.type = t.ValueTypeName), n - } - InterpolantFactoryMethodDiscrete(t) { - return new co(this.times, this.values, this.getValueSize(), t) - } - InterpolantFactoryMethodLinear(t) { - return new lo(this.times, this.values, this.getValueSize(), t) - } - InterpolantFactoryMethodSmooth(t) { - return new oo(this.times, this.values, this.getValueSize(), t) - } - setInterpolation(t) { - let e - switch (t) { - case R: - e = this.InterpolantFactoryMethodDiscrete - break - case C: - e = this.InterpolantFactoryMethodLinear - break - case P: - e = this.InterpolantFactoryMethodSmooth - } - if (void 0 === e) { - const e = - 'unsupported interpolation for ' + - this.ValueTypeName + - ' keyframe track named ' + - this.name - if (void 0 === this.createInterpolant) { - if (t === this.DefaultInterpolation) throw new Error(e) - this.setInterpolation(this.DefaultInterpolation) - } - return console.warn('THREE.KeyframeTrack:', e), this - } - return (this.createInterpolant = e), this - } - getInterpolation() { - switch (this.createInterpolant) { - case this.InterpolantFactoryMethodDiscrete: - return R - case this.InterpolantFactoryMethodLinear: - return C - case this.InterpolantFactoryMethodSmooth: - return P - } - } - getValueSize() { - return this.values.length / this.times.length - } - shift(t) { - if (0 !== t) { - const e = this.times - for (let n = 0, i = e.length; n !== i; ++n) e[n] += t - } - return this - } - scale(t) { - if (1 !== t) { - const e = this.times - for (let n = 0, i = e.length; n !== i; ++n) e[n] *= t - } - return this - } - trim(t, e) { - const n = this.times, - i = n.length - let r = 0, - s = i - 1 - for (; r !== i && n[r] < t; ) ++r - for (; -1 !== s && n[s] > e; ) --s - if ((++s, 0 !== r || s !== i)) { - r >= s && ((s = Math.max(s, 1)), (r = s - 1)) - const t = this.getValueSize() - ;(this.times = so.arraySlice(n, r, s)), - (this.values = so.arraySlice(this.values, r * t, s * t)) - } - return this - } - validate() { - let t = !0 - const e = this.getValueSize() - e - Math.floor(e) !== 0 && - (console.error('THREE.KeyframeTrack: Invalid value size in track.', this), (t = !1)) - const n = this.times, - i = this.values, - r = n.length - 0 === r && (console.error('THREE.KeyframeTrack: Track is empty.', this), (t = !1)) - let s = null - for (let a = 0; a !== r; a++) { - const e = n[a] - if ('number' === typeof e && isNaN(e)) { - console.error('THREE.KeyframeTrack: Time is not a valid number.', this, a, e), - (t = !1) - break - } - if (null !== s && s > e) { - console.error('THREE.KeyframeTrack: Out of order keys.', this, a, e, s), (t = !1) - break - } - s = e - } - if (void 0 !== i && so.isTypedArray(i)) - for (let a = 0, o = i.length; a !== o; ++a) { - const e = i[a] - if (isNaN(e)) { - console.error('THREE.KeyframeTrack: Value is not a valid number.', this, a, e), - (t = !1) - break - } - } - return t - } - optimize() { - const t = so.arraySlice(this.times), - e = so.arraySlice(this.values), - n = this.getValueSize(), - i = this.getInterpolation() === P, - r = t.length - 1 - let s = 1 - for (let a = 1; a < r; ++a) { - let r = !1 - const o = t[a] - if (o !== t[a + 1] && (1 !== a || o !== t[0])) - if (i) r = !0 - else { - const t = a * n, - i = t - n, - s = t + n - for (let a = 0; a !== n; ++a) { - const n = e[t + a] - if (n !== e[i + a] || n !== e[s + a]) { - r = !0 - break - } - } - } - if (r) { - if (a !== s) { - t[s] = t[a] - const i = a * n, - r = s * n - for (let t = 0; t !== n; ++t) e[r + t] = e[i + t] - } - ++s - } - } - if (r > 0) { - t[s] = t[r] - for (let t = r * n, i = s * n, a = 0; a !== n; ++a) e[i + a] = e[t + a] - ++s - } - return ( - s !== t.length - ? ((this.times = so.arraySlice(t, 0, s)), (this.values = so.arraySlice(e, 0, s * n))) - : ((this.times = t), (this.values = e)), - this - ) - } - clone() { - const t = so.arraySlice(this.times, 0), - e = so.arraySlice(this.values, 0), - n = new (0, this.constructor)(this.name, t, e) - return (n.createInterpolant = this.createInterpolant), n - } - } - ;(ho.prototype.TimeBufferType = Float32Array), - (ho.prototype.ValueBufferType = Float32Array), - (ho.prototype.DefaultInterpolation = C) - class uo extends ho {} - ;(uo.prototype.ValueTypeName = 'bool'), - (uo.prototype.ValueBufferType = Array), - (uo.prototype.DefaultInterpolation = R), - (uo.prototype.InterpolantFactoryMethodLinear = void 0), - (uo.prototype.InterpolantFactoryMethodSmooth = void 0) - class po extends ho {} - po.prototype.ValueTypeName = 'color' - class mo extends ho {} - mo.prototype.ValueTypeName = 'number' - class fo extends ao { - constructor(t, e, n, i) { - super(t, e, n, i) - } - interpolate_(t, e, n, i) { - const r = this.resultBuffer, - s = this.sampleValues, - a = this.valueSize, - o = (n - e) / (i - e) - let l = t * a - for (let c = l + a; l !== c; l += 4) ht.slerpFlat(r, 0, s, l - a, s, l, o) - return r - } - } - class go extends ho { - InterpolantFactoryMethodLinear(t) { - return new fo(this.times, this.values, this.getValueSize(), t) - } - } - ;(go.prototype.ValueTypeName = 'quaternion'), - (go.prototype.DefaultInterpolation = C), - (go.prototype.InterpolantFactoryMethodSmooth = void 0) - class vo extends ho {} - ;(vo.prototype.ValueTypeName = 'string'), - (vo.prototype.ValueBufferType = Array), - (vo.prototype.DefaultInterpolation = R), - (vo.prototype.InterpolantFactoryMethodLinear = void 0), - (vo.prototype.InterpolantFactoryMethodSmooth = void 0) - class yo extends ho {} - yo.prototype.ValueTypeName = 'vector' - class xo { - constructor(t, e = -1, n, i = 2500) { - ;(this.name = t), - (this.tracks = n), - (this.duration = e), - (this.blendMode = i), - (this.uuid = Y()), - this.duration < 0 && this.resetDuration() - } - static parse(t) { - const e = [], - n = t.tracks, - i = 1 / (t.fps || 1) - for (let s = 0, a = n.length; s !== a; ++s) e.push(_o(n[s]).scale(i)) - const r = new this(t.name, t.duration, e, t.blendMode) - return (r.uuid = t.uuid), r - } - static toJSON(t) { - const e = [], - n = t.tracks, - i = { - name: t.name, - duration: t.duration, - tracks: e, - uuid: t.uuid, - blendMode: t.blendMode, - } - for (let r = 0, s = n.length; r !== s; ++r) e.push(ho.toJSON(n[r])) - return i - } - static CreateFromMorphTargetSequence(t, e, n, i) { - const r = e.length, - s = [] - for (let a = 0; a < r; a++) { - let t = [], - o = [] - t.push((a + r - 1) % r, a, (a + 1) % r), o.push(0, 1, 0) - const l = so.getKeyframeOrder(t) - ;(t = so.sortedArray(t, 1, l)), - (o = so.sortedArray(o, 1, l)), - i || 0 !== t[0] || (t.push(r), o.push(o[0])), - s.push(new mo('.morphTargetInfluences[' + e[a].name + ']', t, o).scale(1 / n)) - } - return new this(t, -1, s) - } - static findByName(t, e) { - let n = t - if (!Array.isArray(t)) { - const e = t - n = (e.geometry && e.geometry.animations) || e.animations - } - for (let i = 0; i < n.length; i++) if (n[i].name === e) return n[i] - return null - } - static CreateClipsFromMorphTargetSequences(t, e, n) { - const i = {}, - r = /^([\w-]*?)([\d]+)$/ - for (let a = 0, o = t.length; a < o; a++) { - const e = t[a], - n = e.name.match(r) - if (n && n.length > 1) { - const t = n[1] - let r = i[t] - r || (i[t] = r = []), r.push(e) - } - } - const s = [] - for (const a in i) s.push(this.CreateFromMorphTargetSequence(a, i[a], e, n)) - return s - } - static parseAnimation(t, e) { - if (!t) - return console.error('THREE.AnimationClip: No animation in JSONLoader data.'), null - const n = function (t, e, n, i, r) { - if (0 !== n.length) { - const s = [], - a = [] - so.flattenJSON(n, s, a, i), 0 !== s.length && r.push(new t(e, s, a)) - } - }, - i = [], - r = t.name || 'default', - s = t.fps || 30, - a = t.blendMode - let o = t.length || -1 - const l = t.hierarchy || [] - for (let c = 0; c < l.length; c++) { - const t = l[c].keys - if (t && 0 !== t.length) - if (t[0].morphTargets) { - const e = {} - let n - for (n = 0; n < t.length; n++) - if (t[n].morphTargets) - for (let i = 0; i < t[n].morphTargets.length; i++) e[t[n].morphTargets[i]] = -1 - for (const r in e) { - const e = [], - s = [] - for (let i = 0; i !== t[n].morphTargets.length; ++i) { - const i = t[n] - e.push(i.time), s.push(i.morphTarget === r ? 1 : 0) - } - i.push(new mo('.morphTargetInfluence[' + r + ']', e, s)) - } - o = e.length * (s || 1) - } else { - const r = '.bones[' + e[c].name + ']' - n(yo, r + '.position', t, 'pos', i), - n(go, r + '.quaternion', t, 'rot', i), - n(yo, r + '.scale', t, 'scl', i) - } - } - if (0 === i.length) return null - return new this(r, o, i, a) - } - resetDuration() { - let t = 0 - for (let e = 0, n = this.tracks.length; e !== n; ++e) { - const n = this.tracks[e] - t = Math.max(t, n.times[n.times.length - 1]) - } - return (this.duration = t), this - } - trim() { - for (let t = 0; t < this.tracks.length; t++) this.tracks[t].trim(0, this.duration) - return this - } - validate() { - let t = !0 - for (let e = 0; e < this.tracks.length; e++) t = t && this.tracks[e].validate() - return t - } - optimize() { - for (let t = 0; t < this.tracks.length; t++) this.tracks[t].optimize() - return this - } - clone() { - const t = [] - for (let e = 0; e < this.tracks.length; e++) t.push(this.tracks[e].clone()) - return new this.constructor(this.name, this.duration, t, this.blendMode) - } - toJSON() { - return this.constructor.toJSON(this) - } - } - function _o(t) { - if (void 0 === t.type) - throw new Error('THREE.KeyframeTrack: track type undefined, can not parse') - const e = (function (t) { - switch (t.toLowerCase()) { - case 'scalar': - case 'double': - case 'float': - case 'number': - case 'integer': - return mo - case 'vector': - case 'vector2': - case 'vector3': - case 'vector4': - return yo - case 'color': - return po - case 'quaternion': - return go - case 'bool': - case 'boolean': - return uo - case 'string': - return vo - } - throw new Error('THREE.KeyframeTrack: Unsupported typeName: ' + t) - })(t.type) - if (void 0 === t.times) { - const e = [], - n = [] - so.flattenJSON(t.keys, e, n, 'value'), (t.times = e), (t.values = n) - } - return void 0 !== e.parse ? e.parse(t) : new e(t.name, t.times, t.values, t.interpolation) - } - const bo = { - enabled: !1, - files: {}, - add: function (t, e) { - !1 !== this.enabled && (this.files[t] = e) - }, - get: function (t) { - if (!1 !== this.enabled) return this.files[t] - }, - remove: function (t) { - delete this.files[t] - }, - clear: function () { - this.files = {} - }, - } - class Mo { - constructor(t, e, n) { - const i = this - let r, - s = !1, - a = 0, - o = 0 - const l = [] - ;(this.onStart = void 0), - (this.onLoad = t), - (this.onProgress = e), - (this.onError = n), - (this.itemStart = function (t) { - o++, !1 === s && void 0 !== i.onStart && i.onStart(t, a, o), (s = !0) - }), - (this.itemEnd = function (t) { - a++, - void 0 !== i.onProgress && i.onProgress(t, a, o), - a === o && ((s = !1), void 0 !== i.onLoad && i.onLoad()) - }), - (this.itemError = function (t) { - void 0 !== i.onError && i.onError(t) - }), - (this.resolveURL = function (t) { - return r ? r(t) : t - }), - (this.setURLModifier = function (t) { - return (r = t), this - }), - (this.addHandler = function (t, e) { - return l.push(t, e), this - }), - (this.removeHandler = function (t) { - const e = l.indexOf(t) - return -1 !== e && l.splice(e, 2), this - }), - (this.getHandler = function (t) { - for (let e = 0, n = l.length; e < n; e += 2) { - const n = l[e], - i = l[e + 1] - if ((n.global && (n.lastIndex = 0), n.test(t))) return i - } - return null - }) - } - } - const wo = new Mo() - class So { - constructor(t) { - ;(this.manager = void 0 !== t ? t : wo), - (this.crossOrigin = 'anonymous'), - (this.withCredentials = !1), - (this.path = ''), - (this.resourcePath = ''), - (this.requestHeader = {}) - } - load() {} - loadAsync(t, e) { - const n = this - return new Promise(function (i, r) { - n.load(t, i, e, r) - }) - } - parse() {} - setCrossOrigin(t) { - return (this.crossOrigin = t), this - } - setWithCredentials(t) { - return (this.withCredentials = t), this - } - setPath(t) { - return (this.path = t), this - } - setResourcePath(t) { - return (this.resourcePath = t), this - } - setRequestHeader(t) { - return (this.requestHeader = t), this - } - } - const To = {} - class Eo extends So { - constructor(t) { - super(t) - } - load(t, e, n, i) { - void 0 === t && (t = ''), - void 0 !== this.path && (t = this.path + t), - (t = this.manager.resolveURL(t)) - const r = this, - s = bo.get(t) - if (void 0 !== s) - return ( - r.manager.itemStart(t), - setTimeout(function () { - e && e(s), r.manager.itemEnd(t) - }, 0), - s - ) - if (void 0 !== To[t]) return void To[t].push({ onLoad: e, onProgress: n, onError: i }) - const a = t.match(/^data:(.*?)(;base64)?,(.*)$/) - let o - if (a) { - const n = a[1], - s = !!a[2] - let o = a[3] - ;(o = decodeURIComponent(o)), s && (o = atob(o)) - try { - let i - const s = (this.responseType || '').toLowerCase() - switch (s) { - case 'arraybuffer': - case 'blob': - const t = new Uint8Array(o.length) - for (let n = 0; n < o.length; n++) t[n] = o.charCodeAt(n) - i = 'blob' === s ? new Blob([t.buffer], { type: n }) : t.buffer - break - case 'document': - const e = new DOMParser() - i = e.parseFromString(o, n) - break - case 'json': - i = JSON.parse(o) - break - default: - i = o - } - setTimeout(function () { - e && e(i), r.manager.itemEnd(t) - }, 0) - } catch (l) { - setTimeout(function () { - i && i(l), r.manager.itemError(t), r.manager.itemEnd(t) - }, 0) - } - } else { - ;(To[t] = []), - To[t].push({ onLoad: e, onProgress: n, onError: i }), - (o = new XMLHttpRequest()), - o.open('GET', t, !0), - o.addEventListener( - 'load', - function (e) { - const n = this.response, - i = To[t] - if ((delete To[t], 200 === this.status || 0 === this.status)) { - 0 === this.status && console.warn('THREE.FileLoader: HTTP Status 0 received.'), - bo.add(t, n) - for (let t = 0, e = i.length; t < e; t++) { - const e = i[t] - e.onLoad && e.onLoad(n) - } - r.manager.itemEnd(t) - } else { - for (let t = 0, n = i.length; t < n; t++) { - const n = i[t] - n.onError && n.onError(e) - } - r.manager.itemError(t), r.manager.itemEnd(t) - } - }, - !1, - ), - o.addEventListener( - 'progress', - function (e) { - const n = To[t] - for (let t = 0, i = n.length; t < i; t++) { - const i = n[t] - i.onProgress && i.onProgress(e) - } - }, - !1, - ), - o.addEventListener( - 'error', - function (e) { - const n = To[t] - delete To[t] - for (let t = 0, i = n.length; t < i; t++) { - const i = n[t] - i.onError && i.onError(e) - } - r.manager.itemError(t), r.manager.itemEnd(t) - }, - !1, - ), - o.addEventListener( - 'abort', - function (e) { - const n = To[t] - delete To[t] - for (let t = 0, i = n.length; t < i; t++) { - const i = n[t] - i.onError && i.onError(e) - } - r.manager.itemError(t), r.manager.itemEnd(t) - }, - !1, - ), - void 0 !== this.responseType && (o.responseType = this.responseType), - void 0 !== this.withCredentials && (o.withCredentials = this.withCredentials), - o.overrideMimeType && - o.overrideMimeType(void 0 !== this.mimeType ? this.mimeType : 'text/plain') - for (const t in this.requestHeader) o.setRequestHeader(t, this.requestHeader[t]) - o.send(null) - } - return r.manager.itemStart(t), o - } - setResponseType(t) { - return (this.responseType = t), this - } - setMimeType(t) { - return (this.mimeType = t), this - } - } - class Lo extends So { - constructor(t) { - super(t) - } - load(t, e, n, i) { - void 0 !== this.path && (t = this.path + t), (t = this.manager.resolveURL(t)) - const r = this, - s = bo.get(t) - if (void 0 !== s) - return ( - r.manager.itemStart(t), - setTimeout(function () { - e && e(s), r.manager.itemEnd(t) - }, 0), - s - ) - const a = document.createElementNS('http://www.w3.org/1999/xhtml', 'img') - function o() { - a.removeEventListener('load', o, !1), - a.removeEventListener('error', l, !1), - bo.add(t, this), - e && e(this), - r.manager.itemEnd(t) - } - function l(e) { - a.removeEventListener('load', o, !1), - a.removeEventListener('error', l, !1), - i && i(e), - r.manager.itemError(t), - r.manager.itemEnd(t) - } - return ( - a.addEventListener('load', o, !1), - a.addEventListener('error', l, !1), - 'data:' !== t.substr(0, 5) && - void 0 !== this.crossOrigin && - (a.crossOrigin = this.crossOrigin), - r.manager.itemStart(t), - (a.src = t), - a - ) - } - } - class Ao extends So { - constructor(t) { - super(t) - } - load(t, e, n, i) { - const r = new Tn(), - s = new Lo(this.manager) - s.setCrossOrigin(this.crossOrigin), s.setPath(this.path) - let a = 0 - function o(n) { - s.load( - t[n], - function (t) { - ;(r.images[n] = t), a++, 6 === a && ((r.needsUpdate = !0), e && e(r)) - }, - void 0, - i, - ) - } - for (let l = 0; l < t.length; ++l) o(l) - return r - } - } - class Ro extends So { - constructor(t) { - super(t) - } - load(t, e, n, i) { - const r = new st(), - s = new Lo(this.manager) - return ( - s.setCrossOrigin(this.crossOrigin), - s.setPath(this.path), - s.load( - t, - function (n) { - r.image = n - const i = t.search(/\.jpe?g($|\?)/i) > 0 || 0 === t.search(/^data\:image\/jpeg/) - ;(r.format = i ? T : E), (r.needsUpdate = !0), void 0 !== e && e(r) - }, - n, - i, - ), - r - ) - } - } - class Co extends Qs { - constructor() { - super(), (this.type = 'CurvePath'), (this.curves = []), (this.autoClose = !1) - } - add(t) { - this.curves.push(t) - } - closePath() { - const t = this.curves[0].getPoint(0), - e = this.curves[this.curves.length - 1].getPoint(1) - t.equals(e) || this.curves.push(new ua(e, t)) - } - getPoint(t) { - const e = t * this.getLength(), - n = this.getCurveLengths() - let i = 0 - for (; i < n.length; ) { - if (n[i] >= e) { - const t = n[i] - e, - r = this.curves[i], - s = r.getLength(), - a = 0 === s ? 0 : 1 - t / s - return r.getPointAt(a) - } - i++ - } - return null - } - getLength() { - const t = this.getCurveLengths() - return t[t.length - 1] - } - updateArcLengths() { - ;(this.needsUpdate = !0), (this.cacheLengths = null), this.getCurveLengths() - } - getCurveLengths() { - if (this.cacheLengths && this.cacheLengths.length === this.curves.length) - return this.cacheLengths - const t = [] - let e = 0 - for (let n = 0, i = this.curves.length; n < i; n++) - (e += this.curves[n].getLength()), t.push(e) - return (this.cacheLengths = t), t - } - getSpacedPoints(t = 40) { - const e = [] - for (let n = 0; n <= t; n++) e.push(this.getPoint(n / t)) - return this.autoClose && e.push(e[0]), e - } - getPoints(t = 12) { - const e = [] - let n - for (let i = 0, r = this.curves; i < r.length; i++) { - const s = r[i], - a = - s && s.isEllipseCurve - ? 2 * t - : s && (s.isLineCurve || s.isLineCurve3) - ? 1 - : s && s.isSplineCurve - ? t * s.points.length - : t, - o = s.getPoints(a) - for (let t = 0; t < o.length; t++) { - const i = o[t] - ;(n && n.equals(i)) || (e.push(i), (n = i)) - } - } - return this.autoClose && e.length > 1 && !e[e.length - 1].equals(e[0]) && e.push(e[0]), e - } - copy(t) { - super.copy(t), (this.curves = []) - for (let e = 0, n = t.curves.length; e < n; e++) { - const n = t.curves[e] - this.curves.push(n.clone()) - } - return (this.autoClose = t.autoClose), this - } - toJSON() { - const t = super.toJSON() - ;(t.autoClose = this.autoClose), (t.curves = []) - for (let e = 0, n = this.curves.length; e < n; e++) { - const n = this.curves[e] - t.curves.push(n.toJSON()) - } - return t - } - fromJSON(t) { - super.fromJSON(t), (this.autoClose = t.autoClose), (this.curves = []) - for (let e = 0, n = t.curves.length; e < n; e++) { - const n = t.curves[e] - this.curves.push(new fa[n.type]().fromJSON(n)) - } - return this - } - } - class Po extends Co { - constructor(t) { - super(), (this.type = 'Path'), (this.currentPoint = new tt()), t && this.setFromPoints(t) - } - setFromPoints(t) { - this.moveTo(t[0].x, t[0].y) - for (let e = 1, n = t.length; e < n; e++) this.lineTo(t[e].x, t[e].y) - return this - } - moveTo(t, e) { - return this.currentPoint.set(t, e), this - } - lineTo(t, e) { - const n = new ua(this.currentPoint.clone(), new tt(t, e)) - return this.curves.push(n), this.currentPoint.set(t, e), this - } - quadraticCurveTo(t, e, n, i) { - const r = new da(this.currentPoint.clone(), new tt(t, e), new tt(n, i)) - return this.curves.push(r), this.currentPoint.set(n, i), this - } - bezierCurveTo(t, e, n, i, r, s) { - const a = new ca(this.currentPoint.clone(), new tt(t, e), new tt(n, i), new tt(r, s)) - return this.curves.push(a), this.currentPoint.set(r, s), this - } - splineThru(t) { - const e = [this.currentPoint.clone()].concat(t), - n = new ma(e) - return this.curves.push(n), this.currentPoint.copy(t[t.length - 1]), this - } - arc(t, e, n, i, r, s) { - const a = this.currentPoint.x, - o = this.currentPoint.y - return this.absarc(t + a, e + o, n, i, r, s), this - } - absarc(t, e, n, i, r, s) { - return this.absellipse(t, e, n, n, i, r, s), this - } - ellipse(t, e, n, i, r, s, a, o) { - const l = this.currentPoint.x, - c = this.currentPoint.y - return this.absellipse(t + l, e + c, n, i, r, s, a, o), this - } - absellipse(t, e, n, i, r, s, a, o) { - const l = new Ks(t, e, n, i, r, s, a, o) - if (this.curves.length > 0) { - const t = l.getPoint(0) - t.equals(this.currentPoint) || this.lineTo(t.x, t.y) - } - this.curves.push(l) - const c = l.getPoint(1) - return this.currentPoint.copy(c), this - } - copy(t) { - return super.copy(t), this.currentPoint.copy(t.currentPoint), this - } - toJSON() { - const t = super.toJSON() - return (t.currentPoint = this.currentPoint.toArray()), t - } - fromJSON(t) { - return super.fromJSON(t), this.currentPoint.fromArray(t.currentPoint), this - } - } - class Do extends Po { - constructor(t) { - super(t), (this.uuid = Y()), (this.type = 'Shape'), (this.holes = []) - } - getPointsHoles(t) { - const e = [] - for (let n = 0, i = this.holes.length; n < i; n++) e[n] = this.holes[n].getPoints(t) - return e - } - extractPoints(t) { - return { shape: this.getPoints(t), holes: this.getPointsHoles(t) } - } - copy(t) { - super.copy(t), (this.holes = []) - for (let e = 0, n = t.holes.length; e < n; e++) { - const n = t.holes[e] - this.holes.push(n.clone()) - } - return this - } - toJSON() { - const t = super.toJSON() - ;(t.uuid = this.uuid), (t.holes = []) - for (let e = 0, n = this.holes.length; e < n; e++) { - const n = this.holes[e] - t.holes.push(n.toJSON()) - } - return t - } - fromJSON(t) { - super.fromJSON(t), (this.uuid = t.uuid), (this.holes = []) - for (let e = 0, n = t.holes.length; e < n; e++) { - const n = t.holes[e] - this.holes.push(new Po().fromJSON(n)) - } - return this - } - } - class Io extends pe { - constructor(t, e = 1) { - super(), (this.type = 'Light'), (this.color = new Ie(t)), (this.intensity = e) - } - dispose() {} - copy(t) { - return super.copy(t), this.color.copy(t.color), (this.intensity = t.intensity), this - } - toJSON(t) { - const e = super.toJSON(t) - return ( - (e.object.color = this.color.getHex()), - (e.object.intensity = this.intensity), - void 0 !== this.groundColor && (e.object.groundColor = this.groundColor.getHex()), - void 0 !== this.distance && (e.object.distance = this.distance), - void 0 !== this.angle && (e.object.angle = this.angle), - void 0 !== this.decay && (e.object.decay = this.decay), - void 0 !== this.penumbra && (e.object.penumbra = this.penumbra), - void 0 !== this.shadow && (e.object.shadow = this.shadow.toJSON()), - e - ) - } - } - Io.prototype.isLight = !0 - class No extends Io { - constructor(t, e, n) { - super(t, n), - (this.type = 'HemisphereLight'), - this.position.copy(pe.DefaultUp), - this.updateMatrix(), - (this.groundColor = new Ie(e)) - } - copy(t) { - return Io.prototype.copy.call(this, t), this.groundColor.copy(t.groundColor), this - } - } - No.prototype.isHemisphereLight = !0 - const zo = new Vt(), - Oo = new ut(), - Bo = new ut() - class Fo { - constructor(t) { - ;(this.camera = t), - (this.bias = 0), - (this.normalBias = 0), - (this.radius = 1), - (this.mapSize = new tt(512, 512)), - (this.map = null), - (this.mapPass = null), - (this.matrix = new Vt()), - (this.autoUpdate = !0), - (this.needsUpdate = !1), - (this._frustum = new In()), - (this._frameExtents = new tt(1, 1)), - (this._viewportCount = 1), - (this._viewports = [new ot(0, 0, 1, 1)]) - } - getViewportCount() { - return this._viewportCount - } - getFrustum() { - return this._frustum - } - updateMatrices(t) { - const e = this.camera, - n = this.matrix - Oo.setFromMatrixPosition(t.matrixWorld), - e.position.copy(Oo), - Bo.setFromMatrixPosition(t.target.matrixWorld), - e.lookAt(Bo), - e.updateMatrixWorld(), - zo.multiplyMatrices(e.projectionMatrix, e.matrixWorldInverse), - this._frustum.setFromProjectionMatrix(zo), - n.set(0.5, 0, 0, 0.5, 0, 0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1), - n.multiply(e.projectionMatrix), - n.multiply(e.matrixWorldInverse) - } - getViewport(t) { - return this._viewports[t] - } - getFrameExtents() { - return this._frameExtents - } - dispose() { - this.map && this.map.dispose(), this.mapPass && this.mapPass.dispose() - } - copy(t) { - return ( - (this.camera = t.camera.clone()), - (this.bias = t.bias), - (this.radius = t.radius), - this.mapSize.copy(t.mapSize), - this - ) - } - clone() { - return new this.constructor().copy(this) - } - toJSON() { - const t = {} - return ( - 0 !== this.bias && (t.bias = this.bias), - 0 !== this.normalBias && (t.normalBias = this.normalBias), - 1 !== this.radius && (t.radius = this.radius), - (512 === this.mapSize.x && 512 === this.mapSize.y) || - (t.mapSize = this.mapSize.toArray()), - (t.camera = this.camera.toJSON(!1).object), - delete t.camera.matrix, - t - ) - } - } - class Uo extends Fo { - constructor() { - super(new Mn(50, 1, 0.5, 500)), (this.focus = 1) - } - updateMatrices(t) { - const e = this.camera, - n = 2 * X * t.angle * this.focus, - i = this.mapSize.width / this.mapSize.height, - r = t.distance || e.far - ;(n === e.fov && i === e.aspect && r === e.far) || - ((e.fov = n), (e.aspect = i), (e.far = r), e.updateProjectionMatrix()), - super.updateMatrices(t) - } - copy(t) { - return super.copy(t), (this.focus = t.focus), this - } - } - Uo.prototype.isSpotLightShadow = !0 - class Ho extends Io { - constructor(t, e, n = 0, i = Math.PI / 3, r = 0, s = 1) { - super(t, e), - (this.type = 'SpotLight'), - this.position.copy(pe.DefaultUp), - this.updateMatrix(), - (this.target = new pe()), - (this.distance = n), - (this.angle = i), - (this.penumbra = r), - (this.decay = s), - (this.shadow = new Uo()) - } - get power() { - return this.intensity * Math.PI - } - set power(t) { - this.intensity = t / Math.PI - } - dispose() { - this.shadow.dispose() - } - copy(t) { - return ( - super.copy(t), - (this.distance = t.distance), - (this.angle = t.angle), - (this.penumbra = t.penumbra), - (this.decay = t.decay), - (this.target = t.target.clone()), - (this.shadow = t.shadow.clone()), - this - ) - } - } - Ho.prototype.isSpotLight = !0 - const Go = new Vt(), - Vo = new ut(), - ko = new ut() - class Wo extends Fo { - constructor() { - super(new Mn(90, 1, 0.5, 500)), - (this._frameExtents = new tt(4, 2)), - (this._viewportCount = 6), - (this._viewports = [ - new ot(2, 1, 1, 1), - new ot(0, 1, 1, 1), - new ot(3, 1, 1, 1), - new ot(1, 1, 1, 1), - new ot(3, 0, 1, 1), - new ot(1, 0, 1, 1), - ]), - (this._cubeDirections = [ - new ut(1, 0, 0), - new ut(-1, 0, 0), - new ut(0, 0, 1), - new ut(0, 0, -1), - new ut(0, 1, 0), - new ut(0, -1, 0), - ]), - (this._cubeUps = [ - new ut(0, 1, 0), - new ut(0, 1, 0), - new ut(0, 1, 0), - new ut(0, 1, 0), - new ut(0, 0, 1), - new ut(0, 0, -1), - ]) - } - updateMatrices(t, e = 0) { - const n = this.camera, - i = this.matrix, - r = t.distance || n.far - r !== n.far && ((n.far = r), n.updateProjectionMatrix()), - Vo.setFromMatrixPosition(t.matrixWorld), - n.position.copy(Vo), - ko.copy(n.position), - ko.add(this._cubeDirections[e]), - n.up.copy(this._cubeUps[e]), - n.lookAt(ko), - n.updateMatrixWorld(), - i.makeTranslation(-Vo.x, -Vo.y, -Vo.z), - Go.multiplyMatrices(n.projectionMatrix, n.matrixWorldInverse), - this._frustum.setFromProjectionMatrix(Go) - } - } - Wo.prototype.isPointLightShadow = !0 - class jo extends Io { - constructor(t, e, n = 0, i = 1) { - super(t, e), - (this.type = 'PointLight'), - (this.distance = n), - (this.decay = i), - (this.shadow = new Wo()) - } - get power() { - return 4 * this.intensity * Math.PI - } - set power(t) { - this.intensity = t / (4 * Math.PI) - } - dispose() { - this.shadow.dispose() - } - copy(t) { - return ( - super.copy(t), - (this.distance = t.distance), - (this.decay = t.decay), - (this.shadow = t.shadow.clone()), - this - ) - } - } - jo.prototype.isPointLight = !0 - class qo extends bn { - constructor(t = -1, e = 1, n = 1, i = -1, r = 0.1, s = 2e3) { - super(), - (this.type = 'OrthographicCamera'), - (this.zoom = 1), - (this.view = null), - (this.left = t), - (this.right = e), - (this.top = n), - (this.bottom = i), - (this.near = r), - (this.far = s), - this.updateProjectionMatrix() - } - copy(t, e) { - return ( - super.copy(t, e), - (this.left = t.left), - (this.right = t.right), - (this.top = t.top), - (this.bottom = t.bottom), - (this.near = t.near), - (this.far = t.far), - (this.zoom = t.zoom), - (this.view = null === t.view ? null : Object.assign({}, t.view)), - this - ) - } - setViewOffset(t, e, n, i, r, s) { - null === this.view && - (this.view = { - enabled: !0, - fullWidth: 1, - fullHeight: 1, - offsetX: 0, - offsetY: 0, - width: 1, - height: 1, - }), - (this.view.enabled = !0), - (this.view.fullWidth = t), - (this.view.fullHeight = e), - (this.view.offsetX = n), - (this.view.offsetY = i), - (this.view.width = r), - (this.view.height = s), - this.updateProjectionMatrix() - } - clearViewOffset() { - null !== this.view && (this.view.enabled = !1), this.updateProjectionMatrix() - } - updateProjectionMatrix() { - const t = (this.right - this.left) / (2 * this.zoom), - e = (this.top - this.bottom) / (2 * this.zoom), - n = (this.right + this.left) / 2, - i = (this.top + this.bottom) / 2 - let r = n - t, - s = n + t, - a = i + e, - o = i - e - if (null !== this.view && this.view.enabled) { - const t = (this.right - this.left) / this.view.fullWidth / this.zoom, - e = (this.top - this.bottom) / this.view.fullHeight / this.zoom - ;(r += t * this.view.offsetX), - (s = r + t * this.view.width), - (a -= e * this.view.offsetY), - (o = a - e * this.view.height) - } - this.projectionMatrix.makeOrthographic(r, s, a, o, this.near, this.far), - this.projectionMatrixInverse.copy(this.projectionMatrix).invert() - } - toJSON(t) { - const e = super.toJSON(t) - return ( - (e.object.zoom = this.zoom), - (e.object.left = this.left), - (e.object.right = this.right), - (e.object.top = this.top), - (e.object.bottom = this.bottom), - (e.object.near = this.near), - (e.object.far = this.far), - null !== this.view && (e.object.view = Object.assign({}, this.view)), - e - ) - } - } - qo.prototype.isOrthographicCamera = !0 - class Xo extends Fo { - constructor() { - super(new qo(-5, 5, 5, -5, 0.5, 500)) - } - } - Xo.prototype.isDirectionalLightShadow = !0 - class Yo extends Io { - constructor(t, e) { - super(t, e), - (this.type = 'DirectionalLight'), - this.position.copy(pe.DefaultUp), - this.updateMatrix(), - (this.target = new pe()), - (this.shadow = new Xo()) - } - dispose() { - this.shadow.dispose() - } - copy(t) { - return ( - super.copy(t), (this.target = t.target.clone()), (this.shadow = t.shadow.clone()), this - ) - } - } - Yo.prototype.isDirectionalLight = !0 - class Jo extends Io { - constructor(t, e) { - super(t, e), (this.type = 'AmbientLight') - } - } - Jo.prototype.isAmbientLight = !0 - class Zo extends Io { - constructor(t, e, n = 10, i = 10) { - super(t, e), (this.type = 'RectAreaLight'), (this.width = n), (this.height = i) - } - copy(t) { - return super.copy(t), (this.width = t.width), (this.height = t.height), this - } - toJSON(t) { - const e = super.toJSON(t) - return (e.object.width = this.width), (e.object.height = this.height), e - } - } - Zo.prototype.isRectAreaLight = !0 - class Qo { - constructor() { - this.coefficients = [] - for (let t = 0; t < 9; t++) this.coefficients.push(new ut()) - } - set(t) { - for (let e = 0; e < 9; e++) this.coefficients[e].copy(t[e]) - return this - } - zero() { - for (let t = 0; t < 9; t++) this.coefficients[t].set(0, 0, 0) - return this - } - getAt(t, e) { - const n = t.x, - i = t.y, - r = t.z, - s = this.coefficients - return ( - e.copy(s[0]).multiplyScalar(0.282095), - e.addScaledVector(s[1], 0.488603 * i), - e.addScaledVector(s[2], 0.488603 * r), - e.addScaledVector(s[3], 0.488603 * n), - e.addScaledVector(s[4], n * i * 1.092548), - e.addScaledVector(s[5], i * r * 1.092548), - e.addScaledVector(s[6], 0.315392 * (3 * r * r - 1)), - e.addScaledVector(s[7], n * r * 1.092548), - e.addScaledVector(s[8], 0.546274 * (n * n - i * i)), - e - ) - } - getIrradianceAt(t, e) { - const n = t.x, - i = t.y, - r = t.z, - s = this.coefficients - return ( - e.copy(s[0]).multiplyScalar(0.886227), - e.addScaledVector(s[1], 1.023328 * i), - e.addScaledVector(s[2], 1.023328 * r), - e.addScaledVector(s[3], 1.023328 * n), - e.addScaledVector(s[4], 0.858086 * n * i), - e.addScaledVector(s[5], 0.858086 * i * r), - e.addScaledVector(s[6], 0.743125 * r * r - 0.247708), - e.addScaledVector(s[7], 0.858086 * n * r), - e.addScaledVector(s[8], 0.429043 * (n * n - i * i)), - e - ) - } - add(t) { - for (let e = 0; e < 9; e++) this.coefficients[e].add(t.coefficients[e]) - return this - } - addScaledSH(t, e) { - for (let n = 0; n < 9; n++) this.coefficients[n].addScaledVector(t.coefficients[n], e) - return this - } - scale(t) { - for (let e = 0; e < 9; e++) this.coefficients[e].multiplyScalar(t) - return this - } - lerp(t, e) { - for (let n = 0; n < 9; n++) this.coefficients[n].lerp(t.coefficients[n], e) - return this - } - equals(t) { - for (let e = 0; e < 9; e++) if (!this.coefficients[e].equals(t.coefficients[e])) return !1 - return !0 - } - copy(t) { - return this.set(t.coefficients) - } - clone() { - return new this.constructor().copy(this) - } - fromArray(t, e = 0) { - const n = this.coefficients - for (let i = 0; i < 9; i++) n[i].fromArray(t, e + 3 * i) - return this - } - toArray(t = [], e = 0) { - const n = this.coefficients - for (let i = 0; i < 9; i++) n[i].toArray(t, e + 3 * i) - return t - } - static getBasisAt(t, e) { - const n = t.x, - i = t.y, - r = t.z - ;(e[0] = 0.282095), - (e[1] = 0.488603 * i), - (e[2] = 0.488603 * r), - (e[3] = 0.488603 * n), - (e[4] = 1.092548 * n * i), - (e[5] = 1.092548 * i * r), - (e[6] = 0.315392 * (3 * r * r - 1)), - (e[7] = 1.092548 * n * r), - (e[8] = 0.546274 * (n * n - i * i)) - } - } - Qo.prototype.isSphericalHarmonics3 = !0 - class Ko extends Io { - constructor(t = new Qo(), e = 1) { - super(void 0, e), (this.sh = t) - } - copy(t) { - return super.copy(t), this.sh.copy(t.sh), this - } - fromJSON(t) { - return (this.intensity = t.intensity), this.sh.fromArray(t.sh), this - } - toJSON(t) { - const e = super.toJSON(t) - return (e.object.sh = this.sh.toArray()), e - } - } - Ko.prototype.isLightProbe = !0 - class $o { - static decodeText(t) { - if ('undefined' !== typeof TextDecoder) return new TextDecoder().decode(t) - let e = '' - for (let i = 0, r = t.length; i < r; i++) e += String.fromCharCode(t[i]) - try { - return decodeURIComponent(escape(e)) - } catch (n) { - return e - } - } - static extractUrlBase(t) { - const e = t.lastIndexOf('/') - return -1 === e ? './' : t.substr(0, e + 1) - } - } - class tl extends Je { - constructor() { - super(), (this.type = 'InstancedBufferGeometry'), (this.instanceCount = 1 / 0) - } - copy(t) { - return super.copy(t), (this.instanceCount = t.instanceCount), this - } - clone() { - return new this.constructor().copy(this) - } - toJSON() { - const t = super.toJSON(this) - return (t.instanceCount = this.instanceCount), (t.isInstancedBufferGeometry = !0), t - } - } - tl.prototype.isInstancedBufferGeometry = !0 - class el extends Be { - constructor(t, e, n, i = 1) { - 'number' === typeof n && - ((i = n), - (n = !1), - console.error( - 'THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.', - )), - super(t, e, n), - (this.meshPerAttribute = i) - } - copy(t) { - return super.copy(t), (this.meshPerAttribute = t.meshPerAttribute), this - } - toJSON() { - const t = super.toJSON() - return ( - (t.meshPerAttribute = this.meshPerAttribute), (t.isInstancedBufferAttribute = !0), t - ) - } - } - el.prototype.isInstancedBufferAttribute = !0 - ;(class extends So { - constructor(t) { - super(t), - 'undefined' === typeof createImageBitmap && - console.warn('THREE.ImageBitmapLoader: createImageBitmap() not supported.'), - 'undefined' === typeof fetch && - console.warn('THREE.ImageBitmapLoader: fetch() not supported.'), - (this.options = { premultiplyAlpha: 'none' }) - } - setOptions(t) { - return (this.options = t), this - } - load(t, e, n, i) { - void 0 === t && (t = ''), - void 0 !== this.path && (t = this.path + t), - (t = this.manager.resolveURL(t)) - const r = this, - s = bo.get(t) - if (void 0 !== s) - return ( - r.manager.itemStart(t), - setTimeout(function () { - e && e(s), r.manager.itemEnd(t) - }, 0), - s - ) - const a = {} - ;(a.credentials = 'anonymous' === this.crossOrigin ? 'same-origin' : 'include'), - (a.headers = this.requestHeader), - fetch(t, a) - .then(function (t) { - return t.blob() - }) - .then(function (t) { - return createImageBitmap( - t, - Object.assign(r.options, { colorSpaceConversion: 'none' }), - ) - }) - .then(function (n) { - bo.add(t, n), e && e(n), r.manager.itemEnd(t) - }) - .catch(function (e) { - i && i(e), r.manager.itemError(t), r.manager.itemEnd(t) - }), - r.manager.itemStart(t) - } - }.prototype.isImageBitmapLoader = !0) - class nl { - constructor() { - ;(this.type = 'ShapePath'), - (this.color = new Ie()), - (this.subPaths = []), - (this.currentPath = null) - } - moveTo(t, e) { - return ( - (this.currentPath = new Po()), - this.subPaths.push(this.currentPath), - this.currentPath.moveTo(t, e), - this - ) - } - lineTo(t, e) { - return this.currentPath.lineTo(t, e), this - } - quadraticCurveTo(t, e, n, i) { - return this.currentPath.quadraticCurveTo(t, e, n, i), this - } - bezierCurveTo(t, e, n, i, r, s) { - return this.currentPath.bezierCurveTo(t, e, n, i, r, s), this - } - splineThru(t) { - return this.currentPath.splineThru(t), this - } - toShapes(t, e) { - function n(t) { - const e = [] - for (let n = 0, i = t.length; n < i; n++) { - const i = t[n], - r = new Do() - ;(r.curves = i.curves), e.push(r) - } - return e - } - function i(t, e) { - const n = e.length - let i = !1 - for (let r = n - 1, s = 0; s < n; r = s++) { - let n = e[r], - a = e[s], - o = a.x - n.x, - l = a.y - n.y - if (Math.abs(l) > Number.EPSILON) { - if ((l < 0 && ((n = e[s]), (o = -o), (a = e[r]), (l = -l)), t.y < n.y || t.y > a.y)) - continue - if (t.y === n.y) { - if (t.x === n.x) return !0 - } else { - const e = l * (t.x - n.x) - o * (t.y - n.y) - if (0 === e) return !0 - if (e < 0) continue - i = !i - } - } else { - if (t.y !== n.y) continue - if ((a.x <= t.x && t.x <= n.x) || (n.x <= t.x && t.x <= a.x)) return !0 - } - } - return i - } - const r = Ga.isClockWise, - s = this.subPaths - if (0 === s.length) return [] - if (!0 === e) return n(s) - let a, o, l - const c = [] - if (1 === s.length) return (o = s[0]), (l = new Do()), (l.curves = o.curves), c.push(l), c - let h = !r(s[0].getPoints()) - h = t ? !h : h - const u = [], - d = [] - let p, - m, - f = [], - g = 0 - ;(d[g] = void 0), (f[g] = []) - for (let v = 0, y = s.length; v < y; v++) - (o = s[v]), - (p = o.getPoints()), - (a = r(p)), - (a = t ? !a : a), - a - ? (!h && d[g] && g++, - (d[g] = { s: new Do(), p: p }), - (d[g].s.curves = o.curves), - h && g++, - (f[g] = [])) - : f[g].push({ h: o, p: p[0] }) - if (!d[0]) return n(s) - if (d.length > 1) { - let t = !1 - const e = [] - for (let n = 0, i = d.length; n < i; n++) u[n] = [] - for (let n = 0, r = d.length; n < r; n++) { - const r = f[n] - for (let s = 0; s < r.length; s++) { - const a = r[s] - let o = !0 - for (let r = 0; r < d.length; r++) - i(a.p, d[r].p) && - (n !== r && e.push({ froms: n, tos: r, hole: s }), - o ? ((o = !1), u[r].push(a)) : (t = !0)) - o && u[n].push(a) - } - } - e.length > 0 && (t || (f = u)) - } - for (let v = 0, y = d.length; v < y; v++) { - ;(l = d[v].s), c.push(l), (m = f[v]) - for (let t = 0, e = m.length; t < e; t++) l.holes.push(m[t].h) - } - return c - } - } - class il { - constructor(t) { - ;(this.type = 'Font'), (this.data = t) - } - generateShapes(t, e = 100) { - const n = [], - i = (function (t, e, n) { - const i = Array.from(t), - r = e / n.resolution, - s = (n.boundingBox.yMax - n.boundingBox.yMin + n.underlineThickness) * r, - a = [] - let o = 0, - l = 0 - for (let c = 0; c < i.length; c++) { - const t = i[c] - if ('\n' === t) (o = 0), (l -= s) - else { - const e = rl(t, r, o, l, n) - ;(o += e.offsetX), a.push(e.path) - } - } - return a - })(t, e, this.data) - for (let r = 0, s = i.length; r < s; r++) Array.prototype.push.apply(n, i[r].toShapes()) - return n - } - } - function rl(t, e, n, i, r) { - const s = r.glyphs[t] || r.glyphs['?'] - if (!s) - return void console.error( - 'THREE.Font: character "' + - t + - '" does not exists in font family ' + - r.familyName + - '.', - ) - const a = new nl() - let o, l, c, h, u, d, p, m - if (s.o) { - const t = s._cachedOutline || (s._cachedOutline = s.o.split(' ')) - for (let r = 0, s = t.length; r < s; ) { - switch (t[r++]) { - case 'm': - ;(o = t[r++] * e + n), (l = t[r++] * e + i), a.moveTo(o, l) - break - case 'l': - ;(o = t[r++] * e + n), (l = t[r++] * e + i), a.lineTo(o, l) - break - case 'q': - ;(c = t[r++] * e + n), - (h = t[r++] * e + i), - (u = t[r++] * e + n), - (d = t[r++] * e + i), - a.quadraticCurveTo(u, d, c, h) - break - case 'b': - ;(c = t[r++] * e + n), - (h = t[r++] * e + i), - (u = t[r++] * e + n), - (d = t[r++] * e + i), - (p = t[r++] * e + n), - (m = t[r++] * e + i), - a.bezierCurveTo(u, d, p, m, c, h) - } - } - } - return { offsetX: s.ha * e, path: a } - } - il.prototype.isFont = !0 - let sl - const al = function () { - return void 0 === sl && (sl = new (window.AudioContext || window.webkitAudioContext)()), sl - } - class ol extends So { - constructor(t) { - super(t) - } - load(t, e, n, i) { - const r = this, - s = new Eo(this.manager) - s.setResponseType('arraybuffer'), - s.setPath(this.path), - s.setRequestHeader(this.requestHeader), - s.setWithCredentials(this.withCredentials), - s.load( - t, - function (n) { - try { - const t = n.slice(0) - al().decodeAudioData(t, function (t) { - e(t) - }) - } catch (s) { - i ? i(s) : console.error(s), r.manager.itemError(t) - } - }, - n, - i, - ) - } - } - ;(class extends Ko { - constructor(t, e, n = 1) { - super(void 0, n) - const i = new Ie().set(t), - r = new Ie().set(e), - s = new ut(i.r, i.g, i.b), - a = new ut(r.r, r.g, r.b), - o = Math.sqrt(Math.PI), - l = o * Math.sqrt(0.75) - this.sh.coefficients[0].copy(s).add(a).multiplyScalar(o), - this.sh.coefficients[1].copy(s).sub(a).multiplyScalar(l) - } - }.prototype.isHemisphereLightProbe = !0) - ;(class extends Ko { - constructor(t, e = 1) { - super(void 0, e) - const n = new Ie().set(t) - this.sh.coefficients[0].set(n.r, n.g, n.b).multiplyScalar(2 * Math.sqrt(Math.PI)) - } - }.prototype.isAmbientLightProbe = !0) - class ll { - constructor(t = !0) { - ;(this.autoStart = t), - (this.startTime = 0), - (this.oldTime = 0), - (this.elapsedTime = 0), - (this.running = !1) - } - start() { - ;(this.startTime = cl()), - (this.oldTime = this.startTime), - (this.elapsedTime = 0), - (this.running = !0) - } - stop() { - this.getElapsedTime(), (this.running = !1), (this.autoStart = !1) - } - getElapsedTime() { - return this.getDelta(), this.elapsedTime - } - getDelta() { - let t = 0 - if (this.autoStart && !this.running) return this.start(), 0 - if (this.running) { - const e = cl() - ;(t = (e - this.oldTime) / 1e3), (this.oldTime = e), (this.elapsedTime += t) - } - return t - } - } - function cl() { - return ('undefined' === typeof performance ? Date : performance).now() - } - class hl extends pe { - constructor(t) { - super(), - (this.type = 'Audio'), - (this.listener = t), - (this.context = t.context), - (this.gain = this.context.createGain()), - this.gain.connect(t.getInput()), - (this.autoplay = !1), - (this.buffer = null), - (this.detune = 0), - (this.loop = !1), - (this.loopStart = 0), - (this.loopEnd = 0), - (this.offset = 0), - (this.duration = void 0), - (this.playbackRate = 1), - (this.isPlaying = !1), - (this.hasPlaybackControl = !0), - (this.source = null), - (this.sourceType = 'empty'), - (this._startedAt = 0), - (this._progress = 0), - (this._connected = !1), - (this.filters = []) - } - getOutput() { - return this.gain - } - setNodeSource(t) { - return ( - (this.hasPlaybackControl = !1), - (this.sourceType = 'audioNode'), - (this.source = t), - this.connect(), - this - ) - } - setMediaElementSource(t) { - return ( - (this.hasPlaybackControl = !1), - (this.sourceType = 'mediaNode'), - (this.source = this.context.createMediaElementSource(t)), - this.connect(), - this - ) - } - setMediaStreamSource(t) { - return ( - (this.hasPlaybackControl = !1), - (this.sourceType = 'mediaStreamNode'), - (this.source = this.context.createMediaStreamSource(t)), - this.connect(), - this - ) - } - setBuffer(t) { - return (this.buffer = t), (this.sourceType = 'buffer'), this.autoplay && this.play(), this - } - play(t = 0) { - if (!0 === this.isPlaying) - return void console.warn('THREE.Audio: Audio is already playing.') - if (!1 === this.hasPlaybackControl) - return void console.warn('THREE.Audio: this Audio has no playback control.') - this._startedAt = this.context.currentTime + t - const e = this.context.createBufferSource() - return ( - (e.buffer = this.buffer), - (e.loop = this.loop), - (e.loopStart = this.loopStart), - (e.loopEnd = this.loopEnd), - (e.onended = this.onEnded.bind(this)), - e.start(this._startedAt, this._progress + this.offset, this.duration), - (this.isPlaying = !0), - (this.source = e), - this.setDetune(this.detune), - this.setPlaybackRate(this.playbackRate), - this.connect() - ) - } - pause() { - if (!1 !== this.hasPlaybackControl) - return ( - !0 === this.isPlaying && - ((this._progress += - Math.max(this.context.currentTime - this._startedAt, 0) * this.playbackRate), - !0 === this.loop && - (this._progress = this._progress % (this.duration || this.buffer.duration)), - this.source.stop(), - (this.source.onended = null), - (this.isPlaying = !1)), - this - ) - console.warn('THREE.Audio: this Audio has no playback control.') - } - stop() { - if (!1 !== this.hasPlaybackControl) - return ( - (this._progress = 0), - this.source.stop(), - (this.source.onended = null), - (this.isPlaying = !1), - this - ) - console.warn('THREE.Audio: this Audio has no playback control.') - } - connect() { - if (this.filters.length > 0) { - this.source.connect(this.filters[0]) - for (let t = 1, e = this.filters.length; t < e; t++) - this.filters[t - 1].connect(this.filters[t]) - this.filters[this.filters.length - 1].connect(this.getOutput()) - } else this.source.connect(this.getOutput()) - return (this._connected = !0), this - } - disconnect() { - if (this.filters.length > 0) { - this.source.disconnect(this.filters[0]) - for (let t = 1, e = this.filters.length; t < e; t++) - this.filters[t - 1].disconnect(this.filters[t]) - this.filters[this.filters.length - 1].disconnect(this.getOutput()) - } else this.source.disconnect(this.getOutput()) - return (this._connected = !1), this - } - getFilters() { - return this.filters - } - setFilters(t) { - return ( - t || (t = []), - !0 === this._connected - ? (this.disconnect(), (this.filters = t.slice()), this.connect()) - : (this.filters = t.slice()), - this - ) - } - setDetune(t) { - if (((this.detune = t), void 0 !== this.source.detune)) - return ( - !0 === this.isPlaying && - this.source.detune.setTargetAtTime(this.detune, this.context.currentTime, 0.01), - this - ) - } - getDetune() { - return this.detune - } - getFilter() { - return this.getFilters()[0] - } - setFilter(t) { - return this.setFilters(t ? [t] : []) - } - setPlaybackRate(t) { - if (!1 !== this.hasPlaybackControl) - return ( - (this.playbackRate = t), - !0 === this.isPlaying && - this.source.playbackRate.setTargetAtTime( - this.playbackRate, - this.context.currentTime, - 0.01, - ), - this - ) - console.warn('THREE.Audio: this Audio has no playback control.') - } - getPlaybackRate() { - return this.playbackRate - } - onEnded() { - this.isPlaying = !1 - } - getLoop() { - return !1 === this.hasPlaybackControl - ? (console.warn('THREE.Audio: this Audio has no playback control.'), !1) - : this.loop - } - setLoop(t) { - if (!1 !== this.hasPlaybackControl) - return (this.loop = t), !0 === this.isPlaying && (this.source.loop = this.loop), this - console.warn('THREE.Audio: this Audio has no playback control.') - } - setLoopStart(t) { - return (this.loopStart = t), this - } - setLoopEnd(t) { - return (this.loopEnd = t), this - } - getVolume() { - return this.gain.gain.value - } - setVolume(t) { - return this.gain.gain.setTargetAtTime(t, this.context.currentTime, 0.01), this - } - } - class ul { - constructor(t, e, n) { - let i, r, s - switch (((this.binding = t), (this.valueSize = n), e)) { - case 'quaternion': - ;(i = this._slerp), - (r = this._slerpAdditive), - (s = this._setAdditiveIdentityQuaternion), - (this.buffer = new Float64Array(6 * n)), - (this._workIndex = 5) - break - case 'string': - case 'bool': - ;(i = this._select), - (r = this._select), - (s = this._setAdditiveIdentityOther), - (this.buffer = new Array(5 * n)) - break - default: - ;(i = this._lerp), - (r = this._lerpAdditive), - (s = this._setAdditiveIdentityNumeric), - (this.buffer = new Float64Array(5 * n)) - } - ;(this._mixBufferRegion = i), - (this._mixBufferRegionAdditive = r), - (this._setIdentity = s), - (this._origIndex = 3), - (this._addIndex = 4), - (this.cumulativeWeight = 0), - (this.cumulativeWeightAdditive = 0), - (this.useCount = 0), - (this.referenceCount = 0) - } - accumulate(t, e) { - const n = this.buffer, - i = this.valueSize, - r = t * i + i - let s = this.cumulativeWeight - if (0 === s) { - for (let t = 0; t !== i; ++t) n[r + t] = n[t] - s = e - } else { - s += e - const t = e / s - this._mixBufferRegion(n, r, 0, t, i) - } - this.cumulativeWeight = s - } - accumulateAdditive(t) { - const e = this.buffer, - n = this.valueSize, - i = n * this._addIndex - 0 === this.cumulativeWeightAdditive && this._setIdentity(), - this._mixBufferRegionAdditive(e, i, 0, t, n), - (this.cumulativeWeightAdditive += t) - } - apply(t) { - const e = this.valueSize, - n = this.buffer, - i = t * e + e, - r = this.cumulativeWeight, - s = this.cumulativeWeightAdditive, - a = this.binding - if (((this.cumulativeWeight = 0), (this.cumulativeWeightAdditive = 0), r < 1)) { - const t = e * this._origIndex - this._mixBufferRegion(n, i, t, 1 - r, e) - } - s > 0 && this._mixBufferRegionAdditive(n, i, this._addIndex * e, 1, e) - for (let o = e, l = e + e; o !== l; ++o) - if (n[o] !== n[o + e]) { - a.setValue(n, i) - break - } - } - saveOriginalState() { - const t = this.binding, - e = this.buffer, - n = this.valueSize, - i = n * this._origIndex - t.getValue(e, i) - for (let r = n, s = i; r !== s; ++r) e[r] = e[i + (r % n)] - this._setIdentity(), (this.cumulativeWeight = 0), (this.cumulativeWeightAdditive = 0) - } - restoreOriginalState() { - const t = 3 * this.valueSize - this.binding.setValue(this.buffer, t) - } - _setAdditiveIdentityNumeric() { - const t = this._addIndex * this.valueSize, - e = t + this.valueSize - for (let n = t; n < e; n++) this.buffer[n] = 0 - } - _setAdditiveIdentityQuaternion() { - this._setAdditiveIdentityNumeric(), (this.buffer[this._addIndex * this.valueSize + 3] = 1) - } - _setAdditiveIdentityOther() { - const t = this._origIndex * this.valueSize, - e = this._addIndex * this.valueSize - for (let n = 0; n < this.valueSize; n++) this.buffer[e + n] = this.buffer[t + n] - } - _select(t, e, n, i, r) { - if (i >= 0.5) for (let s = 0; s !== r; ++s) t[e + s] = t[n + s] - } - _slerp(t, e, n, i) { - ht.slerpFlat(t, e, t, e, t, n, i) - } - _slerpAdditive(t, e, n, i, r) { - const s = this._workIndex * r - ht.multiplyQuaternionsFlat(t, s, t, e, t, n), ht.slerpFlat(t, e, t, e, t, s, i) - } - _lerp(t, e, n, i, r) { - const s = 1 - i - for (let a = 0; a !== r; ++a) { - const r = e + a - t[r] = t[r] * s + t[n + a] * i - } - } - _lerpAdditive(t, e, n, i, r) { - for (let s = 0; s !== r; ++s) { - const r = e + s - t[r] = t[r] + t[n + s] * i - } - } - } - const dl = '\\[\\]\\.:\\/', - pl = new RegExp('[\\[\\]\\.:\\/]', 'g'), - ml = '[^\\[\\]\\.:\\/]', - fl = '[^' + dl.replace('\\.', '') + ']', - gl = /((?:WC+[\/:])*)/.source.replace('WC', ml), - vl = /(WCOD+)?/.source.replace('WCOD', fl), - yl = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace('WC', ml), - xl = /\.(WC+)(?:\[(.+)\])?/.source.replace('WC', ml), - _l = new RegExp('^' + gl + vl + yl + xl + '$'), - bl = ['material', 'materials', 'bones'] - class Ml { - constructor(t, e, n) { - ;(this.path = e), - (this.parsedPath = n || Ml.parseTrackName(e)), - (this.node = Ml.findNode(t, this.parsedPath.nodeName) || t), - (this.rootNode = t), - (this.getValue = this._getValue_unbound), - (this.setValue = this._setValue_unbound) - } - static create(t, e, n) { - return t && t.isAnimationObjectGroup ? new Ml.Composite(t, e, n) : new Ml(t, e, n) - } - static sanitizeNodeName(t) { - return t.replace(/\s/g, '_').replace(pl, '') - } - static parseTrackName(t) { - const e = _l.exec(t) - if (!e) throw new Error('PropertyBinding: Cannot parse trackName: ' + t) - const n = { - nodeName: e[2], - objectName: e[3], - objectIndex: e[4], - propertyName: e[5], - propertyIndex: e[6], - }, - i = n.nodeName && n.nodeName.lastIndexOf('.') - if (void 0 !== i && -1 !== i) { - const t = n.nodeName.substring(i + 1) - ;-1 !== bl.indexOf(t) && ((n.nodeName = n.nodeName.substring(0, i)), (n.objectName = t)) - } - if (null === n.propertyName || 0 === n.propertyName.length) - throw new Error('PropertyBinding: can not parse propertyName from trackName: ' + t) - return n - } - static findNode(t, e) { - if (!e || '' === e || '.' === e || -1 === e || e === t.name || e === t.uuid) return t - if (t.skeleton) { - const n = t.skeleton.getBoneByName(e) - if (void 0 !== n) return n - } - if (t.children) { - const n = function (t) { - for (let i = 0; i < t.length; i++) { - const r = t[i] - if (r.name === e || r.uuid === e) return r - const s = n(r.children) - if (s) return s - } - return null - }, - i = n(t.children) - if (i) return i - } - return null - } - _getValue_unavailable() {} - _setValue_unavailable() {} - _getValue_direct(t, e) { - t[e] = this.node[this.propertyName] - } - _getValue_array(t, e) { - const n = this.resolvedProperty - for (let i = 0, r = n.length; i !== r; ++i) t[e++] = n[i] - } - _getValue_arrayElement(t, e) { - t[e] = this.resolvedProperty[this.propertyIndex] - } - _getValue_toArray(t, e) { - this.resolvedProperty.toArray(t, e) - } - _setValue_direct(t, e) { - this.targetObject[this.propertyName] = t[e] - } - _setValue_direct_setNeedsUpdate(t, e) { - ;(this.targetObject[this.propertyName] = t[e]), (this.targetObject.needsUpdate = !0) - } - _setValue_direct_setMatrixWorldNeedsUpdate(t, e) { - ;(this.targetObject[this.propertyName] = t[e]), - (this.targetObject.matrixWorldNeedsUpdate = !0) - } - _setValue_array(t, e) { - const n = this.resolvedProperty - for (let i = 0, r = n.length; i !== r; ++i) n[i] = t[e++] - } - _setValue_array_setNeedsUpdate(t, e) { - const n = this.resolvedProperty - for (let i = 0, r = n.length; i !== r; ++i) n[i] = t[e++] - this.targetObject.needsUpdate = !0 - } - _setValue_array_setMatrixWorldNeedsUpdate(t, e) { - const n = this.resolvedProperty - for (let i = 0, r = n.length; i !== r; ++i) n[i] = t[e++] - this.targetObject.matrixWorldNeedsUpdate = !0 - } - _setValue_arrayElement(t, e) { - this.resolvedProperty[this.propertyIndex] = t[e] - } - _setValue_arrayElement_setNeedsUpdate(t, e) { - ;(this.resolvedProperty[this.propertyIndex] = t[e]), (this.targetObject.needsUpdate = !0) - } - _setValue_arrayElement_setMatrixWorldNeedsUpdate(t, e) { - ;(this.resolvedProperty[this.propertyIndex] = t[e]), - (this.targetObject.matrixWorldNeedsUpdate = !0) - } - _setValue_fromArray(t, e) { - this.resolvedProperty.fromArray(t, e) - } - _setValue_fromArray_setNeedsUpdate(t, e) { - this.resolvedProperty.fromArray(t, e), (this.targetObject.needsUpdate = !0) - } - _setValue_fromArray_setMatrixWorldNeedsUpdate(t, e) { - this.resolvedProperty.fromArray(t, e), (this.targetObject.matrixWorldNeedsUpdate = !0) - } - _getValue_unbound(t, e) { - this.bind(), this.getValue(t, e) - } - _setValue_unbound(t, e) { - this.bind(), this.setValue(t, e) - } - bind() { - let t = this.node - const e = this.parsedPath, - n = e.objectName, - i = e.propertyName - let r = e.propertyIndex - if ( - (t || ((t = Ml.findNode(this.rootNode, e.nodeName) || this.rootNode), (this.node = t)), - (this.getValue = this._getValue_unavailable), - (this.setValue = this._setValue_unavailable), - !t) - ) - return void console.error( - 'THREE.PropertyBinding: Trying to update node for track: ' + - this.path + - " but it wasn't found.", - ) - if (n) { - let i = e.objectIndex - switch (n) { - case 'materials': - if (!t.material) - return void console.error( - 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', - this, - ) - if (!t.material.materials) - return void console.error( - 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', - this, - ) - t = t.material.materials - break - case 'bones': - if (!t.skeleton) - return void console.error( - 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', - this, - ) - t = t.skeleton.bones - for (let e = 0; e < t.length; e++) - if (t[e].name === i) { - i = e - break - } - break - default: - if (void 0 === t[n]) - return void console.error( - 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', - this, - ) - t = t[n] - } - if (void 0 !== i) { - if (void 0 === t[i]) - return void console.error( - 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', - this, - t, - ) - t = t[i] - } - } - const s = t[i] - if (void 0 === s) { - const n = e.nodeName - return void console.error( - 'THREE.PropertyBinding: Trying to update property for track: ' + - n + - '.' + - i + - " but it wasn't found.", - t, - ) - } - let a = this.Versioning.None - ;(this.targetObject = t), - void 0 !== t.needsUpdate - ? (a = this.Versioning.NeedsUpdate) - : void 0 !== t.matrixWorldNeedsUpdate && (a = this.Versioning.MatrixWorldNeedsUpdate) - let o = this.BindingType.Direct - if (void 0 !== r) { - if ('morphTargetInfluences' === i) { - if (!t.geometry) - return void console.error( - 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', - this, - ) - if (!t.geometry.isBufferGeometry) - return void console.error( - 'THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.', - this, - ) - if (!t.geometry.morphAttributes) - return void console.error( - 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', - this, - ) - void 0 !== t.morphTargetDictionary[r] && (r = t.morphTargetDictionary[r]) - } - ;(o = this.BindingType.ArrayElement), - (this.resolvedProperty = s), - (this.propertyIndex = r) - } else - void 0 !== s.fromArray && void 0 !== s.toArray - ? ((o = this.BindingType.HasFromToArray), (this.resolvedProperty = s)) - : Array.isArray(s) - ? ((o = this.BindingType.EntireArray), (this.resolvedProperty = s)) - : (this.propertyName = i) - ;(this.getValue = this.GetterByBindingType[o]), - (this.setValue = this.SetterByBindingTypeAndVersioning[o][a]) - } - unbind() { - ;(this.node = null), - (this.getValue = this._getValue_unbound), - (this.setValue = this._setValue_unbound) - } - } - ;(Ml.Composite = class { - constructor(t, e, n) { - const i = n || Ml.parseTrackName(e) - ;(this._targetGroup = t), (this._bindings = t.subscribe_(e, i)) - } - getValue(t, e) { - this.bind() - const n = this._targetGroup.nCachedObjects_, - i = this._bindings[n] - void 0 !== i && i.getValue(t, e) - } - setValue(t, e) { - const n = this._bindings - for (let i = this._targetGroup.nCachedObjects_, r = n.length; i !== r; ++i) - n[i].setValue(t, e) - } - bind() { - const t = this._bindings - for (let e = this._targetGroup.nCachedObjects_, n = t.length; e !== n; ++e) t[e].bind() - } - unbind() { - const t = this._bindings - for (let e = this._targetGroup.nCachedObjects_, n = t.length; e !== n; ++e) t[e].unbind() - } - }), - (Ml.prototype.BindingType = { - Direct: 0, - EntireArray: 1, - ArrayElement: 2, - HasFromToArray: 3, - }), - (Ml.prototype.Versioning = { None: 0, NeedsUpdate: 1, MatrixWorldNeedsUpdate: 2 }), - (Ml.prototype.GetterByBindingType = [ - Ml.prototype._getValue_direct, - Ml.prototype._getValue_array, - Ml.prototype._getValue_arrayElement, - Ml.prototype._getValue_toArray, - ]), - (Ml.prototype.SetterByBindingTypeAndVersioning = [ - [ - Ml.prototype._setValue_direct, - Ml.prototype._setValue_direct_setNeedsUpdate, - Ml.prototype._setValue_direct_setMatrixWorldNeedsUpdate, - ], - [ - Ml.prototype._setValue_array, - Ml.prototype._setValue_array_setNeedsUpdate, - Ml.prototype._setValue_array_setMatrixWorldNeedsUpdate, - ], - [ - Ml.prototype._setValue_arrayElement, - Ml.prototype._setValue_arrayElement_setNeedsUpdate, - Ml.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate, - ], - [ - Ml.prototype._setValue_fromArray, - Ml.prototype._setValue_fromArray_setNeedsUpdate, - Ml.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate, - ], - ]) - ;(class { - constructor() { - ;(this.uuid = Y()), - (this._objects = Array.prototype.slice.call(arguments)), - (this.nCachedObjects_ = 0) - const t = {} - this._indicesByUUID = t - for (let n = 0, i = arguments.length; n !== i; ++n) t[arguments[n].uuid] = n - ;(this._paths = []), - (this._parsedPaths = []), - (this._bindings = []), - (this._bindingsIndicesByPath = {}) - const e = this - this.stats = { - objects: { - get total() { - return e._objects.length - }, - get inUse() { - return this.total - e.nCachedObjects_ - }, - }, - get bindingsPerObject() { - return e._bindings.length - }, - } - } - add() { - const t = this._objects, - e = this._indicesByUUID, - n = this._paths, - i = this._parsedPaths, - r = this._bindings, - s = r.length - let a, - o = t.length, - l = this.nCachedObjects_ - for (let c = 0, h = arguments.length; c !== h; ++c) { - const h = arguments[c], - u = h.uuid - let d = e[u] - if (void 0 === d) { - ;(d = o++), (e[u] = d), t.push(h) - for (let t = 0, e = s; t !== e; ++t) r[t].push(new Ml(h, n[t], i[t])) - } else if (d < l) { - a = t[d] - const o = --l, - c = t[o] - ;(e[c.uuid] = d), (t[d] = c), (e[u] = o), (t[o] = h) - for (let t = 0, e = s; t !== e; ++t) { - const e = r[t], - s = e[o] - let a = e[d] - ;(e[d] = s), void 0 === a && (a = new Ml(h, n[t], i[t])), (e[o] = a) - } - } else - t[d] !== a && - console.error( - 'THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.', - ) - } - this.nCachedObjects_ = l - } - remove() { - const t = this._objects, - e = this._indicesByUUID, - n = this._bindings, - i = n.length - let r = this.nCachedObjects_ - for (let s = 0, a = arguments.length; s !== a; ++s) { - const a = arguments[s], - o = a.uuid, - l = e[o] - if (void 0 !== l && l >= r) { - const s = r++, - c = t[s] - ;(e[c.uuid] = l), (t[l] = c), (e[o] = s), (t[s] = a) - for (let t = 0, e = i; t !== e; ++t) { - const e = n[t], - i = e[s], - r = e[l] - ;(e[l] = i), (e[s] = r) - } - } - } - this.nCachedObjects_ = r - } - uncache() { - const t = this._objects, - e = this._indicesByUUID, - n = this._bindings, - i = n.length - let r = this.nCachedObjects_, - s = t.length - for (let a = 0, o = arguments.length; a !== o; ++a) { - const o = arguments[a].uuid, - l = e[o] - if (void 0 !== l) - if ((delete e[o], l < r)) { - const a = --r, - o = t[a], - c = --s, - h = t[c] - ;(e[o.uuid] = l), (t[l] = o), (e[h.uuid] = a), (t[a] = h), t.pop() - for (let t = 0, e = i; t !== e; ++t) { - const e = n[t], - i = e[a], - r = e[c] - ;(e[l] = i), (e[a] = r), e.pop() - } - } else { - const r = --s, - a = t[r] - r > 0 && (e[a.uuid] = l), (t[l] = a), t.pop() - for (let t = 0, e = i; t !== e; ++t) { - const e = n[t] - ;(e[l] = e[r]), e.pop() - } - } - } - this.nCachedObjects_ = r - } - subscribe_(t, e) { - const n = this._bindingsIndicesByPath - let i = n[t] - const r = this._bindings - if (void 0 !== i) return r[i] - const s = this._paths, - a = this._parsedPaths, - o = this._objects, - l = o.length, - c = this.nCachedObjects_, - h = new Array(l) - ;(i = r.length), (n[t] = i), s.push(t), a.push(e), r.push(h) - for (let u = c, d = o.length; u !== d; ++u) { - const n = o[u] - h[u] = new Ml(n, t, e) - } - return h - } - unsubscribe_(t) { - const e = this._bindingsIndicesByPath, - n = e[t] - if (void 0 !== n) { - const i = this._paths, - r = this._parsedPaths, - s = this._bindings, - a = s.length - 1, - o = s[a] - ;(e[t[a]] = n), (s[n] = o), s.pop(), (r[n] = r[a]), r.pop(), (i[n] = i[a]), i.pop() - } - } - }.prototype.isAnimationObjectGroup = !0) - class wl { - constructor(t, e, n = null, i = e.blendMode) { - ;(this._mixer = t), (this._clip = e), (this._localRoot = n), (this.blendMode = i) - const r = e.tracks, - s = r.length, - a = new Array(s), - o = { endingStart: D, endingEnd: D } - for (let l = 0; l !== s; ++l) { - const t = r[l].createInterpolant(null) - ;(a[l] = t), (t.settings = o) - } - ;(this._interpolantSettings = o), - (this._interpolants = a), - (this._propertyBindings = new Array(s)), - (this._cacheIndex = null), - (this._byClipCacheIndex = null), - (this._timeScaleInterpolant = null), - (this._weightInterpolant = null), - (this.loop = 2201), - (this._loopCount = -1), - (this._startTime = null), - (this.time = 0), - (this.timeScale = 1), - (this._effectiveTimeScale = 1), - (this.weight = 1), - (this._effectiveWeight = 1), - (this.repetitions = 1 / 0), - (this.paused = !1), - (this.enabled = !0), - (this.clampWhenFinished = !1), - (this.zeroSlopeAtStart = !0), - (this.zeroSlopeAtEnd = !0) - } - play() { - return this._mixer._activateAction(this), this - } - stop() { - return this._mixer._deactivateAction(this), this.reset() - } - reset() { - return ( - (this.paused = !1), - (this.enabled = !0), - (this.time = 0), - (this._loopCount = -1), - (this._startTime = null), - this.stopFading().stopWarping() - ) - } - isRunning() { - return ( - this.enabled && - !this.paused && - 0 !== this.timeScale && - null === this._startTime && - this._mixer._isActiveAction(this) - ) - } - isScheduled() { - return this._mixer._isActiveAction(this) - } - startAt(t) { - return (this._startTime = t), this - } - setLoop(t, e) { - return (this.loop = t), (this.repetitions = e), this - } - setEffectiveWeight(t) { - return ( - (this.weight = t), (this._effectiveWeight = this.enabled ? t : 0), this.stopFading() - ) - } - getEffectiveWeight() { - return this._effectiveWeight - } - fadeIn(t) { - return this._scheduleFading(t, 0, 1) - } - fadeOut(t) { - return this._scheduleFading(t, 1, 0) - } - crossFadeFrom(t, e, n) { - if ((t.fadeOut(e), this.fadeIn(e), n)) { - const n = this._clip.duration, - i = t._clip.duration, - r = i / n, - s = n / i - t.warp(1, r, e), this.warp(s, 1, e) - } - return this - } - crossFadeTo(t, e, n) { - return t.crossFadeFrom(this, e, n) - } - stopFading() { - const t = this._weightInterpolant - return ( - null !== t && - ((this._weightInterpolant = null), this._mixer._takeBackControlInterpolant(t)), - this - ) - } - setEffectiveTimeScale(t) { - return ( - (this.timeScale = t), - (this._effectiveTimeScale = this.paused ? 0 : t), - this.stopWarping() - ) - } - getEffectiveTimeScale() { - return this._effectiveTimeScale - } - setDuration(t) { - return (this.timeScale = this._clip.duration / t), this.stopWarping() - } - syncWith(t) { - return (this.time = t.time), (this.timeScale = t.timeScale), this.stopWarping() - } - halt(t) { - return this.warp(this._effectiveTimeScale, 0, t) - } - warp(t, e, n) { - const i = this._mixer, - r = i.time, - s = this.timeScale - let a = this._timeScaleInterpolant - null === a && ((a = i._lendControlInterpolant()), (this._timeScaleInterpolant = a)) - const o = a.parameterPositions, - l = a.sampleValues - return (o[0] = r), (o[1] = r + n), (l[0] = t / s), (l[1] = e / s), this - } - stopWarping() { - const t = this._timeScaleInterpolant - return ( - null !== t && - ((this._timeScaleInterpolant = null), this._mixer._takeBackControlInterpolant(t)), - this - ) - } - getMixer() { - return this._mixer - } - getClip() { - return this._clip - } - getRoot() { - return this._localRoot || this._mixer._root - } - _update(t, e, n, i) { - if (!this.enabled) return void this._updateWeight(t) - const r = this._startTime - if (null !== r) { - const i = (t - r) * n - if (i < 0 || 0 === n) return - ;(this._startTime = null), (e = n * i) - } - e *= this._updateTimeScale(t) - const s = this._updateTime(e), - a = this._updateWeight(t) - if (a > 0) { - const t = this._interpolants, - e = this._propertyBindings - switch (this.blendMode) { - case 2501: - for (let n = 0, i = t.length; n !== i; ++n) - t[n].evaluate(s), e[n].accumulateAdditive(a) - break - case z: - default: - for (let n = 0, r = t.length; n !== r; ++n) t[n].evaluate(s), e[n].accumulate(i, a) - } - } - } - _updateWeight(t) { - let e = 0 - if (this.enabled) { - e = this.weight - const n = this._weightInterpolant - if (null !== n) { - const i = n.evaluate(t)[0] - ;(e *= i), - t > n.parameterPositions[1] && (this.stopFading(), 0 === i && (this.enabled = !1)) - } - } - return (this._effectiveWeight = e), e - } - _updateTimeScale(t) { - let e = 0 - if (!this.paused) { - e = this.timeScale - const n = this._timeScaleInterpolant - if (null !== n) { - ;(e *= n.evaluate(t)[0]), - t > n.parameterPositions[1] && - (this.stopWarping(), 0 === e ? (this.paused = !0) : (this.timeScale = e)) - } - } - return (this._effectiveTimeScale = e), e - } - _updateTime(t) { - const e = this._clip.duration, - n = this.loop - let i = this.time + t, - r = this._loopCount - const s = 2202 === n - if (0 === t) return -1 === r ? i : s && 1 === (1 & r) ? e - i : i - if (2200 === n) { - ;-1 === r && ((this._loopCount = 0), this._setEndings(!0, !0, !1)) - t: { - if (i >= e) i = e - else { - if (!(i < 0)) { - this.time = i - break t - } - i = 0 - } - this.clampWhenFinished ? (this.paused = !0) : (this.enabled = !1), - (this.time = i), - this._mixer.dispatchEvent({ - type: 'finished', - action: this, - direction: t < 0 ? -1 : 1, - }) - } - } else { - if ( - (-1 === r && - (t >= 0 - ? ((r = 0), this._setEndings(!0, 0 === this.repetitions, s)) - : this._setEndings(0 === this.repetitions, !0, s)), - i >= e || i < 0) - ) { - const n = Math.floor(i / e) - ;(i -= e * n), (r += Math.abs(n)) - const a = this.repetitions - r - if (a <= 0) - this.clampWhenFinished ? (this.paused = !0) : (this.enabled = !1), - (i = t > 0 ? e : 0), - (this.time = i), - this._mixer.dispatchEvent({ - type: 'finished', - action: this, - direction: t > 0 ? 1 : -1, - }) - else { - if (1 === a) { - const e = t < 0 - this._setEndings(e, !e, s) - } else this._setEndings(!1, !1, s) - ;(this._loopCount = r), - (this.time = i), - this._mixer.dispatchEvent({ type: 'loop', action: this, loopDelta: n }) - } - } else this.time = i - if (s && 1 === (1 & r)) return e - i - } - return i - } - _setEndings(t, e, n) { - const i = this._interpolantSettings - n - ? ((i.endingStart = I), (i.endingEnd = I)) - : ((i.endingStart = t ? (this.zeroSlopeAtStart ? I : D) : N), - (i.endingEnd = e ? (this.zeroSlopeAtEnd ? I : D) : N)) - } - _scheduleFading(t, e, n) { - const i = this._mixer, - r = i.time - let s = this._weightInterpolant - null === s && ((s = i._lendControlInterpolant()), (this._weightInterpolant = s)) - const a = s.parameterPositions, - o = s.sampleValues - return (a[0] = r), (o[0] = e), (a[1] = r + t), (o[1] = n), this - } - } - ;(class extends W { - constructor(t) { - super(), - (this._root = t), - this._initMemoryManager(), - (this._accuIndex = 0), - (this.time = 0), - (this.timeScale = 1) - } - _bindAction(t, e) { - const n = t._localRoot || this._root, - i = t._clip.tracks, - r = i.length, - s = t._propertyBindings, - a = t._interpolants, - o = n.uuid, - l = this._bindingsByRootAndName - let c = l[o] - void 0 === c && ((c = {}), (l[o] = c)) - for (let h = 0; h !== r; ++h) { - const t = i[h], - r = t.name - let l = c[r] - if (void 0 !== l) s[h] = l - else { - if (((l = s[h]), void 0 !== l)) { - null === l._cacheIndex && (++l.referenceCount, this._addInactiveBinding(l, o, r)) - continue - } - const i = e && e._propertyBindings[h].binding.parsedPath - ;(l = new ul(Ml.create(n, r, i), t.ValueTypeName, t.getValueSize())), - ++l.referenceCount, - this._addInactiveBinding(l, o, r), - (s[h] = l) - } - a[h].resultBuffer = l.buffer - } - } - _activateAction(t) { - if (!this._isActiveAction(t)) { - if (null === t._cacheIndex) { - const e = (t._localRoot || this._root).uuid, - n = t._clip.uuid, - i = this._actionsByClip[n] - this._bindAction(t, i && i.knownActions[0]), this._addInactiveAction(t, n, e) - } - const e = t._propertyBindings - for (let t = 0, n = e.length; t !== n; ++t) { - const n = e[t] - 0 === n.useCount++ && (this._lendBinding(n), n.saveOriginalState()) - } - this._lendAction(t) - } - } - _deactivateAction(t) { - if (this._isActiveAction(t)) { - const e = t._propertyBindings - for (let t = 0, n = e.length; t !== n; ++t) { - const n = e[t] - 0 === --n.useCount && (n.restoreOriginalState(), this._takeBackBinding(n)) - } - this._takeBackAction(t) - } - } - _initMemoryManager() { - ;(this._actions = []), - (this._nActiveActions = 0), - (this._actionsByClip = {}), - (this._bindings = []), - (this._nActiveBindings = 0), - (this._bindingsByRootAndName = {}), - (this._controlInterpolants = []), - (this._nActiveControlInterpolants = 0) - const t = this - this.stats = { - actions: { - get total() { - return t._actions.length - }, - get inUse() { - return t._nActiveActions - }, - }, - bindings: { - get total() { - return t._bindings.length - }, - get inUse() { - return t._nActiveBindings - }, - }, - controlInterpolants: { - get total() { - return t._controlInterpolants.length - }, - get inUse() { - return t._nActiveControlInterpolants - }, - }, - } - } - _isActiveAction(t) { - const e = t._cacheIndex - return null !== e && e < this._nActiveActions - } - _addInactiveAction(t, e, n) { - const i = this._actions, - r = this._actionsByClip - let s = r[e] - if (void 0 === s) - (s = { knownActions: [t], actionByRoot: {} }), (t._byClipCacheIndex = 0), (r[e] = s) - else { - const e = s.knownActions - ;(t._byClipCacheIndex = e.length), e.push(t) - } - ;(t._cacheIndex = i.length), i.push(t), (s.actionByRoot[n] = t) - } - _removeInactiveAction(t) { - const e = this._actions, - n = e[e.length - 1], - i = t._cacheIndex - ;(n._cacheIndex = i), (e[i] = n), e.pop(), (t._cacheIndex = null) - const r = t._clip.uuid, - s = this._actionsByClip, - a = s[r], - o = a.knownActions, - l = o[o.length - 1], - c = t._byClipCacheIndex - ;(l._byClipCacheIndex = c), (o[c] = l), o.pop(), (t._byClipCacheIndex = null) - delete a.actionByRoot[(t._localRoot || this._root).uuid], - 0 === o.length && delete s[r], - this._removeInactiveBindingsForAction(t) - } - _removeInactiveBindingsForAction(t) { - const e = t._propertyBindings - for (let n = 0, i = e.length; n !== i; ++n) { - const t = e[n] - 0 === --t.referenceCount && this._removeInactiveBinding(t) - } - } - _lendAction(t) { - const e = this._actions, - n = t._cacheIndex, - i = this._nActiveActions++, - r = e[i] - ;(t._cacheIndex = i), (e[i] = t), (r._cacheIndex = n), (e[n] = r) - } - _takeBackAction(t) { - const e = this._actions, - n = t._cacheIndex, - i = --this._nActiveActions, - r = e[i] - ;(t._cacheIndex = i), (e[i] = t), (r._cacheIndex = n), (e[n] = r) - } - _addInactiveBinding(t, e, n) { - const i = this._bindingsByRootAndName, - r = this._bindings - let s = i[e] - void 0 === s && ((s = {}), (i[e] = s)), (s[n] = t), (t._cacheIndex = r.length), r.push(t) - } - _removeInactiveBinding(t) { - const e = this._bindings, - n = t.binding, - i = n.rootNode.uuid, - r = n.path, - s = this._bindingsByRootAndName, - a = s[i], - o = e[e.length - 1], - l = t._cacheIndex - ;(o._cacheIndex = l), - (e[l] = o), - e.pop(), - delete a[r], - 0 === Object.keys(a).length && delete s[i] - } - _lendBinding(t) { - const e = this._bindings, - n = t._cacheIndex, - i = this._nActiveBindings++, - r = e[i] - ;(t._cacheIndex = i), (e[i] = t), (r._cacheIndex = n), (e[n] = r) - } - _takeBackBinding(t) { - const e = this._bindings, - n = t._cacheIndex, - i = --this._nActiveBindings, - r = e[i] - ;(t._cacheIndex = i), (e[i] = t), (r._cacheIndex = n), (e[n] = r) - } - _lendControlInterpolant() { - const t = this._controlInterpolants, - e = this._nActiveControlInterpolants++ - let n = t[e] - return ( - void 0 === n && - ((n = new lo( - new Float32Array(2), - new Float32Array(2), - 1, - this._controlInterpolantsResultBuffer, - )), - (n.__cacheIndex = e), - (t[e] = n)), - n - ) - } - _takeBackControlInterpolant(t) { - const e = this._controlInterpolants, - n = t.__cacheIndex, - i = --this._nActiveControlInterpolants, - r = e[i] - ;(t.__cacheIndex = i), (e[i] = t), (r.__cacheIndex = n), (e[n] = r) - } - clipAction(t, e, n) { - const i = e || this._root, - r = i.uuid - let s = 'string' === typeof t ? xo.findByName(i, t) : t - const a = null !== s ? s.uuid : t, - o = this._actionsByClip[a] - let l = null - if ((void 0 === n && (n = null !== s ? s.blendMode : z), void 0 !== o)) { - const t = o.actionByRoot[r] - if (void 0 !== t && t.blendMode === n) return t - ;(l = o.knownActions[0]), null === s && (s = l._clip) - } - if (null === s) return null - const c = new wl(this, s, e, n) - return this._bindAction(c, l), this._addInactiveAction(c, a, r), c - } - existingAction(t, e) { - const n = e || this._root, - i = n.uuid, - r = 'string' === typeof t ? xo.findByName(n, t) : t, - s = r ? r.uuid : t, - a = this._actionsByClip[s] - return (void 0 !== a && a.actionByRoot[i]) || null - } - stopAllAction() { - const t = this._actions - for (let e = this._nActiveActions - 1; e >= 0; --e) t[e].stop() - return this - } - update(t) { - t *= this.timeScale - const e = this._actions, - n = this._nActiveActions, - i = (this.time += t), - r = Math.sign(t), - s = (this._accuIndex ^= 1) - for (let l = 0; l !== n; ++l) { - e[l]._update(i, t, r, s) - } - const a = this._bindings, - o = this._nActiveBindings - for (let l = 0; l !== o; ++l) a[l].apply(s) - return this - } - setTime(t) { - this.time = 0 - for (let e = 0; e < this._actions.length; e++) this._actions[e].time = 0 - return this.update(t) - } - getRoot() { - return this._root - } - uncacheClip(t) { - const e = this._actions, - n = t.uuid, - i = this._actionsByClip, - r = i[n] - if (void 0 !== r) { - const t = r.knownActions - for (let n = 0, i = t.length; n !== i; ++n) { - const i = t[n] - this._deactivateAction(i) - const r = i._cacheIndex, - s = e[e.length - 1] - ;(i._cacheIndex = null), - (i._byClipCacheIndex = null), - (s._cacheIndex = r), - (e[r] = s), - e.pop(), - this._removeInactiveBindingsForAction(i) - } - delete i[n] - } - } - uncacheRoot(t) { - const e = t.uuid, - n = this._actionsByClip - for (const r in n) { - const t = n[r].actionByRoot[e] - void 0 !== t && (this._deactivateAction(t), this._removeInactiveAction(t)) - } - const i = this._bindingsByRootAndName[e] - if (void 0 !== i) - for (const r in i) { - const t = i[r] - t.restoreOriginalState(), this._removeInactiveBinding(t) - } - } - uncacheAction(t, e) { - const n = this.existingAction(t, e) - null !== n && (this._deactivateAction(n), this._removeInactiveAction(n)) - } - }.prototype._controlInterpolantsResultBuffer = new Float32Array(1)) - class Sl { - constructor(t) { - 'string' === typeof t && - (console.warn('THREE.Uniform: Type parameter is no longer needed.'), - (t = arguments[1])), - (this.value = t) - } - clone() { - return new Sl(void 0 === this.value.clone ? this.value : this.value.clone()) - } - } - ;(class extends Kr { - constructor(t, e, n = 1) { - super(t, e), (this.meshPerAttribute = n) - } - copy(t) { - return super.copy(t), (this.meshPerAttribute = t.meshPerAttribute), this - } - clone(t) { - const e = super.clone(t) - return (e.meshPerAttribute = this.meshPerAttribute), e - } - toJSON(t) { - const e = super.toJSON(t) - return ( - (e.isInstancedInterleavedBuffer = !0), (e.meshPerAttribute = this.meshPerAttribute), e - ) - } - }.prototype.isInstancedInterleavedBuffer = !0) - ;(class { - constructor(t, e, n, i, r) { - ;(this.buffer = t), - (this.type = e), - (this.itemSize = n), - (this.elementSize = i), - (this.count = r), - (this.version = 0) - } - set needsUpdate(t) { - !0 === t && this.version++ - } - setBuffer(t) { - return (this.buffer = t), this - } - setType(t, e) { - return (this.type = t), (this.elementSize = e), this - } - setItemSize(t) { - return (this.itemSize = t), this - } - setCount(t) { - return (this.count = t), this - } - }.prototype.isGLBufferAttribute = !0) - class Tl { - constructor(t, e, n = 0, i = 1 / 0) { - ;(this.ray = new Gt(t, e)), - (this.near = n), - (this.far = i), - (this.camera = null), - (this.layers = new $t()), - (this.params = { - Mesh: {}, - Line: { threshold: 1 }, - LOD: {}, - Points: { threshold: 1 }, - Sprite: {}, - }) - } - set(t, e) { - this.ray.set(t, e) - } - setFromCamera(t, e) { - e && e.isPerspectiveCamera - ? (this.ray.origin.setFromMatrixPosition(e.matrixWorld), - this.ray.direction.set(t.x, t.y, 0.5).unproject(e).sub(this.ray.origin).normalize(), - (this.camera = e)) - : e && e.isOrthographicCamera - ? (this.ray.origin.set(t.x, t.y, (e.near + e.far) / (e.near - e.far)).unproject(e), - this.ray.direction.set(0, 0, -1).transformDirection(e.matrixWorld), - (this.camera = e)) - : console.error('THREE.Raycaster: Unsupported camera type: ' + e.type) - } - intersectObject(t, e = !1, n = []) { - return Ll(t, this, n, e), n.sort(El), n - } - intersectObjects(t, e = !1, n = []) { - for (let i = 0, r = t.length; i < r; i++) Ll(t[i], this, n, e) - return n.sort(El), n - } - } - function El(t, e) { - return t.distance - e.distance - } - function Ll(t, e, n, i) { - if ((t.layers.test(e.layers) && t.raycast(e, n), !0 === i)) { - const i = t.children - for (let t = 0, r = i.length; t < r; t++) Ll(i[t], e, n, !0) - } - } - class Al { - constructor(t = 1, e = 0, n = 0) { - return (this.radius = t), (this.phi = e), (this.theta = n), this - } - set(t, e, n) { - return (this.radius = t), (this.phi = e), (this.theta = n), this - } - copy(t) { - return (this.radius = t.radius), (this.phi = t.phi), (this.theta = t.theta), this - } - makeSafe() { - const t = 1e-6 - return (this.phi = Math.max(t, Math.min(Math.PI - t, this.phi))), this - } - setFromVector3(t) { - return this.setFromCartesianCoords(t.x, t.y, t.z) - } - setFromCartesianCoords(t, e, n) { - return ( - (this.radius = Math.sqrt(t * t + e * e + n * n)), - 0 === this.radius - ? ((this.theta = 0), (this.phi = 0)) - : ((this.theta = Math.atan2(t, n)), - (this.phi = Math.acos(J(e / this.radius, -1, 1)))), - this - ) - } - clone() { - return new this.constructor().copy(this) - } - } - const Rl = new tt() - class Cl { - constructor(t = new tt(1 / 0, 1 / 0), e = new tt(-1 / 0, -1 / 0)) { - ;(this.min = t), (this.max = e) - } - set(t, e) { - return this.min.copy(t), this.max.copy(e), this - } - setFromPoints(t) { - this.makeEmpty() - for (let e = 0, n = t.length; e < n; e++) this.expandByPoint(t[e]) - return this - } - setFromCenterAndSize(t, e) { - const n = Rl.copy(e).multiplyScalar(0.5) - return this.min.copy(t).sub(n), this.max.copy(t).add(n), this - } - clone() { - return new this.constructor().copy(this) - } - copy(t) { - return this.min.copy(t.min), this.max.copy(t.max), this - } - makeEmpty() { - return (this.min.x = this.min.y = 1 / 0), (this.max.x = this.max.y = -1 / 0), this - } - isEmpty() { - return this.max.x < this.min.x || this.max.y < this.min.y - } - getCenter(t) { - return this.isEmpty() ? t.set(0, 0) : t.addVectors(this.min, this.max).multiplyScalar(0.5) - } - getSize(t) { - return this.isEmpty() ? t.set(0, 0) : t.subVectors(this.max, this.min) - } - expandByPoint(t) { - return this.min.min(t), this.max.max(t), this - } - expandByVector(t) { - return this.min.sub(t), this.max.add(t), this - } - expandByScalar(t) { - return this.min.addScalar(-t), this.max.addScalar(t), this - } - containsPoint(t) { - return !(t.x < this.min.x || t.x > this.max.x || t.y < this.min.y || t.y > this.max.y) - } - containsBox(t) { - return ( - this.min.x <= t.min.x && - t.max.x <= this.max.x && - this.min.y <= t.min.y && - t.max.y <= this.max.y - ) - } - getParameter(t, e) { - return e.set( - (t.x - this.min.x) / (this.max.x - this.min.x), - (t.y - this.min.y) / (this.max.y - this.min.y), - ) - } - intersectsBox(t) { - return !( - t.max.x < this.min.x || - t.min.x > this.max.x || - t.max.y < this.min.y || - t.min.y > this.max.y - ) - } - clampPoint(t, e) { - return e.copy(t).clamp(this.min, this.max) - } - distanceToPoint(t) { - return Rl.copy(t).clamp(this.min, this.max).sub(t).length() - } - intersect(t) { - return this.min.max(t.min), this.max.min(t.max), this - } - union(t) { - return this.min.min(t.min), this.max.max(t.max), this - } - translate(t) { - return this.min.add(t), this.max.add(t), this - } - equals(t) { - return t.min.equals(this.min) && t.max.equals(this.max) - } - } - Cl.prototype.isBox2 = !0 - const Pl = new ut(), - Dl = new ut() - ;(class extends pe { - constructor(t) { - super(), - (this.material = t), - (this.render = function () {}), - (this.hasPositions = !1), - (this.hasNormals = !1), - (this.hasColors = !1), - (this.hasUvs = !1), - (this.positionArray = null), - (this.normalArray = null), - (this.colorArray = null), - (this.uvArray = null), - (this.count = 0) - } - }.prototype.isImmediateRenderObject = !0) - const Il = new ut(), - Nl = new Vt(), - zl = new Vt() - function Ol(t) { - const e = [] - t && t.isBone && e.push(t) - for (let n = 0; n < t.children.length; n++) e.push.apply(e, Ol(t.children[n])) - return e - } - const Bl = new Float32Array(1) - new Int32Array(Bl.buffer) - Math.pow(2, 8) - const Fl = [0.125, 0.215, 0.35, 0.446, 0.526, 0.582], - Ul = 5 + Fl.length, - Hl = new Ne({ side: s, depthWrite: !1, depthTest: !1 }), - { _lodPlanes: Gl, _sizeLods: Vl, _sigmas: kl } = (new mn(new gn(), Hl), Wl()) - Math.sqrt(5) - function Wl() { - const t = [], - e = [], - n = [] - let i = 8 - for (let r = 0; r < Ul; r++) { - const s = Math.pow(2, i) - e.push(s) - let a = 1 / s - r > 4 ? (a = Fl[r - 8 + 4 - 1]) : 0 == r && (a = 0), n.push(a) - const o = 1 / (s - 1), - l = -o / 2, - c = 1 + o / 2, - h = [l, l, c, l, c, c, l, l, c, c, l, c], - u = 6, - d = 6, - p = 3, - m = 2, - f = 1, - g = new Float32Array(p * d * u), - v = new Float32Array(m * d * u), - y = new Float32Array(f * d * u) - for (let t = 0; t < u; t++) { - const e = ((t % 3) * 2) / 3 - 1, - n = t > 2 ? 0 : -1, - i = [ - e, - n, - 0, - e + 2 / 3, - n, - 0, - e + 2 / 3, - n + 1, - 0, - e, - n, - 0, - e + 2 / 3, - n + 1, - 0, - e, - n + 1, - 0, - ] - g.set(i, p * d * t), v.set(h, m * d * t) - const r = [t, t, t, t, t, t] - y.set(r, f * d * t) - } - const x = new Je() - x.setAttribute('position', new Be(g, p)), - x.setAttribute('uv', new Be(v, m)), - x.setAttribute('faceIndex', new Be(y, f)), - t.push(x), - i > 4 && i-- - } - return { _lodPlanes: t, _sizeLods: e, _sigmas: n } - } - ;(Qs.create = function (t, e) { - return ( - console.log('THREE.Curve.create() has been deprecated'), - (t.prototype = Object.create(Qs.prototype)), - (t.prototype.constructor = t), - (t.prototype.getPoint = e), - t - ) - }), - (Po.prototype.fromPoints = function (t) { - return ( - console.warn('THREE.Path: .fromPoints() has been renamed to .setFromPoints().'), - this.setFromPoints(t) - ) - }), - (class extends Us { - constructor(t = 10, e = 10, n = 4473924, i = 8947848) { - ;(n = new Ie(n)), (i = new Ie(i)) - const r = e / 2, - s = t / e, - a = t / 2, - o = [], - l = [] - for (let h = 0, u = 0, d = -a; h <= e; h++, d += s) { - o.push(-a, 0, d, a, 0, d), o.push(d, 0, -a, d, 0, a) - const t = h === r ? n : i - t.toArray(l, u), - (u += 3), - t.toArray(l, u), - (u += 3), - t.toArray(l, u), - (u += 3), - t.toArray(l, u), - (u += 3) - } - const c = new Je() - c.setAttribute('position', new He(o, 3)), c.setAttribute('color', new He(l, 3)) - super(c, new Cs({ vertexColors: !0, toneMapped: !1 })), (this.type = 'GridHelper') - } - }.prototype.setColors = function () { - console.error( - 'THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.', - ) - }), - (class extends Us { - constructor(t) { - const e = Ol(t), - n = new Je(), - i = [], - r = [], - s = new Ie(0, 0, 1), - a = new Ie(0, 1, 0) - for (let o = 0; o < e.length; o++) { - const t = e[o] - t.parent && - t.parent.isBone && - (i.push(0, 0, 0), i.push(0, 0, 0), r.push(s.r, s.g, s.b), r.push(a.r, a.g, a.b)) - } - n.setAttribute('position', new He(i, 3)), n.setAttribute('color', new He(r, 3)) - super( - n, - new Cs({ - vertexColors: !0, - depthTest: !1, - depthWrite: !1, - toneMapped: !1, - transparent: !0, - }), - ), - (this.type = 'SkeletonHelper'), - (this.isSkeletonHelper = !0), - (this.root = t), - (this.bones = e), - (this.matrix = t.matrixWorld), - (this.matrixAutoUpdate = !1) - } - updateMatrixWorld(t) { - const e = this.bones, - n = this.geometry, - i = n.getAttribute('position') - zl.copy(this.root.matrixWorld).invert() - for (let r = 0, s = 0; r < e.length; r++) { - const t = e[r] - t.parent && - t.parent.isBone && - (Nl.multiplyMatrices(zl, t.matrixWorld), - Il.setFromMatrixPosition(Nl), - i.setXYZ(s, Il.x, Il.y, Il.z), - Nl.multiplyMatrices(zl, t.parent.matrixWorld), - Il.setFromMatrixPosition(Nl), - i.setXYZ(s + 1, Il.x, Il.y, Il.z), - (s += 2)) - } - ;(n.getAttribute('position').needsUpdate = !0), super.updateMatrixWorld(t) - } - }.prototype.update = function () { - console.error('THREE.SkeletonHelper: update() no longer needs to be called.') - }), - (So.prototype.extractUrlBase = function (t) { - return ( - console.warn( - 'THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.', - ), - $o.extractUrlBase(t) - ) - }), - (So.Handlers = { - add: function () { - console.error( - 'THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.', - ) - }, - get: function () { - console.error( - 'THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.', - ) - }, - }), - (Cl.prototype.center = function (t) { - return ( - console.warn('THREE.Box2: .center() has been renamed to .getCenter().'), - this.getCenter(t) - ) - }), - (Cl.prototype.empty = function () { - return ( - console.warn('THREE.Box2: .empty() has been renamed to .isEmpty().'), this.isEmpty() - ) - }), - (Cl.prototype.isIntersectionBox = function (t) { - return ( - console.warn('THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().'), - this.intersectsBox(t) - ) - }), - (Cl.prototype.size = function (t) { - return ( - console.warn('THREE.Box2: .size() has been renamed to .getSize().'), this.getSize(t) - ) - }), - (mt.prototype.center = function (t) { - return ( - console.warn('THREE.Box3: .center() has been renamed to .getCenter().'), - this.getCenter(t) - ) - }), - (mt.prototype.empty = function () { - return ( - console.warn('THREE.Box3: .empty() has been renamed to .isEmpty().'), this.isEmpty() - ) - }), - (mt.prototype.isIntersectionBox = function (t) { - return ( - console.warn('THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().'), - this.intersectsBox(t) - ) - }), - (mt.prototype.isIntersectionSphere = function (t) { - return ( - console.warn( - 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().', - ), - this.intersectsSphere(t) - ) - }), - (mt.prototype.size = function (t) { - return ( - console.warn('THREE.Box3: .size() has been renamed to .getSize().'), this.getSize(t) - ) - }), - (It.prototype.empty = function () { - return ( - console.warn('THREE.Sphere: .empty() has been renamed to .isEmpty().'), this.isEmpty() - ) - }), - (In.prototype.setFromMatrix = function (t) { - return ( - console.warn( - 'THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().', - ), - this.setFromProjectionMatrix(t) - ) - }), - (class { - constructor(t = new ut(), e = new ut()) { - ;(this.start = t), (this.end = e) - } - set(t, e) { - return this.start.copy(t), this.end.copy(e), this - } - copy(t) { - return this.start.copy(t.start), this.end.copy(t.end), this - } - getCenter(t) { - return t.addVectors(this.start, this.end).multiplyScalar(0.5) - } - delta(t) { - return t.subVectors(this.end, this.start) - } - distanceSq() { - return this.start.distanceToSquared(this.end) - } - distance() { - return this.start.distanceTo(this.end) - } - at(t, e) { - return this.delta(e).multiplyScalar(t).add(this.start) - } - closestPointToPointParameter(t, e) { - Pl.subVectors(t, this.start), Dl.subVectors(this.end, this.start) - const n = Dl.dot(Dl) - let i = Dl.dot(Pl) / n - return e && (i = J(i, 0, 1)), i - } - closestPointToPoint(t, e, n) { - const i = this.closestPointToPointParameter(t, e) - return this.delta(n).multiplyScalar(i).add(this.start) - } - applyMatrix4(t) { - return this.start.applyMatrix4(t), this.end.applyMatrix4(t), this - } - equals(t) { - return t.start.equals(this.start) && t.end.equals(this.end) - } - clone() { - return new this.constructor().copy(this) - } - }.prototype.center = function (t) { - return ( - console.warn('THREE.Line3: .center() has been renamed to .getCenter().'), - this.getCenter(t) - ) - }), - (et.prototype.flattenToArrayOffset = function (t, e) { - return ( - console.warn( - 'THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.', - ), - this.toArray(t, e) - ) - }), - (et.prototype.multiplyVector3 = function (t) { - return ( - console.warn( - 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.', - ), - t.applyMatrix3(this) - ) - }), - (et.prototype.multiplyVector3Array = function () { - console.error('THREE.Matrix3: .multiplyVector3Array() has been removed.') - }), - (et.prototype.applyToBufferAttribute = function (t) { - return ( - console.warn( - 'THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.', - ), - t.applyMatrix3(this) - ) - }), - (et.prototype.applyToVector3Array = function () { - console.error('THREE.Matrix3: .applyToVector3Array() has been removed.') - }), - (et.prototype.getInverse = function (t) { - return ( - console.warn( - 'THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead.', - ), - this.copy(t).invert() - ) - }), - (Vt.prototype.extractPosition = function (t) { - return ( - console.warn('THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().'), - this.copyPosition(t) - ) - }), - (Vt.prototype.flattenToArrayOffset = function (t, e) { - return ( - console.warn( - 'THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.', - ), - this.toArray(t, e) - ) - }), - (Vt.prototype.getPosition = function () { - return ( - console.warn( - 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.', - ), - new ut().setFromMatrixColumn(this, 3) - ) - }), - (Vt.prototype.setRotationFromQuaternion = function (t) { - return ( - console.warn( - 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().', - ), - this.makeRotationFromQuaternion(t) - ) - }), - (Vt.prototype.multiplyToArray = function () { - console.warn('THREE.Matrix4: .multiplyToArray() has been removed.') - }), - (Vt.prototype.multiplyVector3 = function (t) { - return ( - console.warn( - 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.', - ), - t.applyMatrix4(this) - ) - }), - (Vt.prototype.multiplyVector4 = function (t) { - return ( - console.warn( - 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.', - ), - t.applyMatrix4(this) - ) - }), - (Vt.prototype.multiplyVector3Array = function () { - console.error('THREE.Matrix4: .multiplyVector3Array() has been removed.') - }), - (Vt.prototype.rotateAxis = function (t) { - console.warn( - 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.', - ), - t.transformDirection(this) - }), - (Vt.prototype.crossVector = function (t) { - return ( - console.warn( - 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.', - ), - t.applyMatrix4(this) - ) - }), - (Vt.prototype.translate = function () { - console.error('THREE.Matrix4: .translate() has been removed.') - }), - (Vt.prototype.rotateX = function () { - console.error('THREE.Matrix4: .rotateX() has been removed.') - }), - (Vt.prototype.rotateY = function () { - console.error('THREE.Matrix4: .rotateY() has been removed.') - }), - (Vt.prototype.rotateZ = function () { - console.error('THREE.Matrix4: .rotateZ() has been removed.') - }), - (Vt.prototype.rotateByAxis = function () { - console.error('THREE.Matrix4: .rotateByAxis() has been removed.') - }), - (Vt.prototype.applyToBufferAttribute = function (t) { - return ( - console.warn( - 'THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.', - ), - t.applyMatrix4(this) - ) - }), - (Vt.prototype.applyToVector3Array = function () { - console.error('THREE.Matrix4: .applyToVector3Array() has been removed.') - }), - (Vt.prototype.makeFrustum = function (t, e, n, i, r, s) { - return ( - console.warn( - 'THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.', - ), - this.makePerspective(t, e, i, n, r, s) - ) - }), - (Vt.prototype.getInverse = function (t) { - return ( - console.warn( - 'THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead.', - ), - this.copy(t).invert() - ) - }), - (Cn.prototype.isIntersectionLine = function (t) { - return ( - console.warn( - 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().', - ), - this.intersectsLine(t) - ) - }), - (ht.prototype.multiplyVector3 = function (t) { - return ( - console.warn( - 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.', - ), - t.applyQuaternion(this) - ) - }), - (ht.prototype.inverse = function () { - return ( - console.warn('THREE.Quaternion: .inverse() has been renamed to invert().'), - this.invert() - ) - }), - (Gt.prototype.isIntersectionBox = function (t) { - return ( - console.warn('THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().'), - this.intersectsBox(t) - ) - }), - (Gt.prototype.isIntersectionPlane = function (t) { - return ( - console.warn( - 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().', - ), - this.intersectsPlane(t) - ) - }), - (Gt.prototype.isIntersectionSphere = function (t) { - return ( - console.warn( - 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().', - ), - this.intersectsSphere(t) - ) - }), - (Se.prototype.area = function () { - return ( - console.warn('THREE.Triangle: .area() has been renamed to .getArea().'), this.getArea() - ) - }), - (Se.prototype.barycoordFromPoint = function (t, e) { - return ( - console.warn( - 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().', - ), - this.getBarycoord(t, e) - ) - }), - (Se.prototype.midpoint = function (t) { - return ( - console.warn('THREE.Triangle: .midpoint() has been renamed to .getMidpoint().'), - this.getMidpoint(t) - ) - }), - (Se.prototypenormal = function (t) { - return ( - console.warn('THREE.Triangle: .normal() has been renamed to .getNormal().'), - this.getNormal(t) - ) - }), - (Se.prototype.plane = function (t) { - return ( - console.warn('THREE.Triangle: .plane() has been renamed to .getPlane().'), - this.getPlane(t) - ) - }), - (Se.barycoordFromPoint = function (t, e, n, i, r) { - return ( - console.warn( - 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().', - ), - Se.getBarycoord(t, e, n, i, r) - ) - }), - (Se.normal = function (t, e, n, i) { - return ( - console.warn('THREE.Triangle: .normal() has been renamed to .getNormal().'), - Se.getNormal(t, e, n, i) - ) - }), - (Do.prototype.extractAllPoints = function (t) { - return ( - console.warn( - 'THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.', - ), - this.extractPoints(t) - ) - }), - (Do.prototype.extrude = function (t) { - return ( - console.warn( - 'THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.', - ), - new Wa(this, t) - ) - }), - (Do.prototype.makeGeometry = function (t) { - return ( - console.warn( - 'THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.', - ), - new qa(this, t) - ) - }), - (tt.prototype.fromAttribute = function (t, e, n) { - return ( - console.warn( - 'THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().', - ), - this.fromBufferAttribute(t, e, n) - ) - }), - (tt.prototype.distanceToManhattan = function (t) { - return ( - console.warn( - 'THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().', - ), - this.manhattanDistanceTo(t) - ) - }), - (tt.prototype.lengthManhattan = function () { - return ( - console.warn( - 'THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().', - ), - this.manhattanLength() - ) - }), - (ut.prototype.setEulerFromRotationMatrix = function () { - console.error( - 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.', - ) - }), - (ut.prototype.setEulerFromQuaternion = function () { - console.error( - 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.', - ) - }), - (ut.prototype.getPositionFromMatrix = function (t) { - return ( - console.warn( - 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().', - ), - this.setFromMatrixPosition(t) - ) - }), - (ut.prototype.getScaleFromMatrix = function (t) { - return ( - console.warn( - 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().', - ), - this.setFromMatrixScale(t) - ) - }), - (ut.prototype.getColumnFromMatrix = function (t, e) { - return ( - console.warn( - 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().', - ), - this.setFromMatrixColumn(e, t) - ) - }), - (ut.prototype.applyProjection = function (t) { - return ( - console.warn( - 'THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.', - ), - this.applyMatrix4(t) - ) - }), - (ut.prototype.fromAttribute = function (t, e, n) { - return ( - console.warn( - 'THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().', - ), - this.fromBufferAttribute(t, e, n) - ) - }), - (ut.prototype.distanceToManhattan = function (t) { - return ( - console.warn( - 'THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().', - ), - this.manhattanDistanceTo(t) - ) - }), - (ut.prototype.lengthManhattan = function () { - return ( - console.warn( - 'THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().', - ), - this.manhattanLength() - ) - }), - (ot.prototype.fromAttribute = function (t, e, n) { - return ( - console.warn( - 'THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().', - ), - this.fromBufferAttribute(t, e, n) - ) - }), - (ot.prototype.lengthManhattan = function () { - return ( - console.warn( - 'THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().', - ), - this.manhattanLength() - ) - }), - (pe.prototype.getChildByName = function (t) { - return ( - console.warn( - 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().', - ), - this.getObjectByName(t) - ) - }), - (pe.prototype.renderDepth = function () { - console.warn('THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.') - }), - (pe.prototype.translate = function (t, e) { - return ( - console.warn( - 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.', - ), - this.translateOnAxis(e, t) - ) - }), - (pe.prototype.getWorldRotation = function () { - console.error( - 'THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.', - ) - }), - (pe.prototype.applyMatrix = function (t) { - return ( - console.warn('THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().'), - this.applyMatrix4(t) - ) - }), - Object.defineProperties(pe.prototype, { - eulerOrder: { - get: function () { - return ( - console.warn('THREE.Object3D: .eulerOrder is now .rotation.order.'), - this.rotation.order - ) - }, - set: function (t) { - console.warn('THREE.Object3D: .eulerOrder is now .rotation.order.'), - (this.rotation.order = t) - }, - }, - useQuaternion: { - get: function () { - console.warn( - 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.', - ) - }, - set: function () { - console.warn( - 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.', - ) - }, - }, - }), - (mn.prototype.setDrawMode = function () { - console.error( - 'THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.', - ) - }), - Object.defineProperties(mn.prototype, { - drawMode: { - get: function () { - return ( - console.error( - 'THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.', - ), - 0 - ) - }, - set: function () { - console.error( - 'THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.', - ) - }, - }, - }), - (Ms.prototype.initBones = function () { - console.error('THREE.SkinnedMesh: initBones() has been removed.') - }), - (Mn.prototype.setLens = function (t, e) { - console.warn( - 'THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup.', - ), - void 0 !== e && (this.filmGauge = e), - this.setFocalLength(t) - }), - Object.defineProperties(Io.prototype, { - onlyShadow: { - set: function () { - console.warn('THREE.Light: .onlyShadow has been removed.') - }, - }, - shadowCameraFov: { - set: function (t) { - console.warn('THREE.Light: .shadowCameraFov is now .shadow.camera.fov.'), - (this.shadow.camera.fov = t) - }, - }, - shadowCameraLeft: { - set: function (t) { - console.warn('THREE.Light: .shadowCameraLeft is now .shadow.camera.left.'), - (this.shadow.camera.left = t) - }, - }, - shadowCameraRight: { - set: function (t) { - console.warn('THREE.Light: .shadowCameraRight is now .shadow.camera.right.'), - (this.shadow.camera.right = t) - }, - }, - shadowCameraTop: { - set: function (t) { - console.warn('THREE.Light: .shadowCameraTop is now .shadow.camera.top.'), - (this.shadow.camera.top = t) - }, - }, - shadowCameraBottom: { - set: function (t) { - console.warn('THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.'), - (this.shadow.camera.bottom = t) - }, - }, - shadowCameraNear: { - set: function (t) { - console.warn('THREE.Light: .shadowCameraNear is now .shadow.camera.near.'), - (this.shadow.camera.near = t) - }, - }, - shadowCameraFar: { - set: function (t) { - console.warn('THREE.Light: .shadowCameraFar is now .shadow.camera.far.'), - (this.shadow.camera.far = t) - }, - }, - shadowCameraVisible: { - set: function () { - console.warn( - 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.', - ) - }, - }, - shadowBias: { - set: function (t) { - console.warn('THREE.Light: .shadowBias is now .shadow.bias.'), (this.shadow.bias = t) - }, - }, - shadowDarkness: { - set: function () { - console.warn('THREE.Light: .shadowDarkness has been removed.') - }, - }, - shadowMapWidth: { - set: function (t) { - console.warn('THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.'), - (this.shadow.mapSize.width = t) - }, - }, - shadowMapHeight: { - set: function (t) { - console.warn('THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.'), - (this.shadow.mapSize.height = t) - }, - }, - }), - Object.defineProperties(Be.prototype, { - length: { - get: function () { - return ( - console.warn( - 'THREE.BufferAttribute: .length has been deprecated. Use .count instead.', - ), - this.array.length - ) - }, - }, - dynamic: { - get: function () { - return ( - console.warn( - 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.', - ), - this.usage === V - ) - }, - set: function () { - console.warn( - 'THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.', - ), - this.setUsage(V) - }, - }, - }), - (Be.prototype.setDynamic = function (t) { - return ( - console.warn( - 'THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.', - ), - this.setUsage(!0 === t ? V : G), - this - ) - }), - (Be.prototype.copyIndicesArray = function () { - console.error('THREE.BufferAttribute: .copyIndicesArray() has been removed.') - }), - (Be.prototype.setArray = function () { - console.error( - 'THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers', - ) - }), - (Je.prototype.addIndex = function (t) { - console.warn('THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().'), - this.setIndex(t) - }), - (Je.prototype.addAttribute = function (t, e) { - return ( - console.warn( - 'THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().', - ), - (e && e.isBufferAttribute) || (e && e.isInterleavedBufferAttribute) - ? 'index' === t - ? (console.warn( - 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.', - ), - this.setIndex(e), - this) - : this.setAttribute(t, e) - : (console.warn( - 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).', - ), - this.setAttribute(t, new Be(arguments[1], arguments[2]))) - ) - }), - (Je.prototype.addDrawCall = function (t, e, n) { - void 0 !== n && - console.warn('THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.'), - console.warn('THREE.BufferGeometry: .addDrawCall() is now .addGroup().'), - this.addGroup(t, e) - }), - (Je.prototype.clearDrawCalls = function () { - console.warn('THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().'), - this.clearGroups() - }), - (Je.prototype.computeOffsets = function () { - console.warn('THREE.BufferGeometry: .computeOffsets() has been removed.') - }), - (Je.prototype.removeAttribute = function (t) { - return ( - console.warn( - 'THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().', - ), - this.deleteAttribute(t) - ) - }), - (Je.prototype.applyMatrix = function (t) { - return ( - console.warn( - 'THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().', - ), - this.applyMatrix4(t) - ) - }), - Object.defineProperties(Je.prototype, { - drawcalls: { - get: function () { - return ( - console.error('THREE.BufferGeometry: .drawcalls has been renamed to .groups.'), - this.groups - ) - }, - }, - offsets: { - get: function () { - return ( - console.warn('THREE.BufferGeometry: .offsets has been renamed to .groups.'), - this.groups - ) - }, - }, - }), - (Kr.prototype.setDynamic = function (t) { - return ( - console.warn( - 'THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.', - ), - this.setUsage(!0 === t ? V : G), - this - ) - }), - (Kr.prototype.setArray = function () { - console.error( - 'THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers', - ) - }), - (Wa.prototype.getArrays = function () { - console.error('THREE.ExtrudeGeometry: .getArrays() has been removed.') - }), - (Wa.prototype.addShapeList = function () { - console.error('THREE.ExtrudeGeometry: .addShapeList() has been removed.') - }), - (Wa.prototype.addShape = function () { - console.error('THREE.ExtrudeGeometry: .addShape() has been removed.') - }), - (Qr.prototype.dispose = function () { - console.error('THREE.Scene: .dispose() has been removed.') - }), - (Sl.prototype.onUpdate = function () { - return ( - console.warn( - 'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.', - ), - this - ) - }), - Object.defineProperties(Ee.prototype, { - wrapAround: { - get: function () { - console.warn('THREE.Material: .wrapAround has been removed.') - }, - set: function () { - console.warn('THREE.Material: .wrapAround has been removed.') - }, - }, - overdraw: { - get: function () { - console.warn('THREE.Material: .overdraw has been removed.') - }, - set: function () { - console.warn('THREE.Material: .overdraw has been removed.') - }, - }, - wrapRGB: { - get: function () { - return console.warn('THREE.Material: .wrapRGB has been removed.'), new Ie() - }, - }, - shading: { - get: function () { - console.error( - 'THREE.' + - this.type + - ': .shading has been removed. Use the boolean .flatShading instead.', - ) - }, - set: function (t) { - console.warn( - 'THREE.' + - this.type + - ': .shading has been removed. Use the boolean .flatShading instead.', - ), - (this.flatShading = 1 === t) - }, - }, - stencilMask: { - get: function () { - return ( - console.warn( - 'THREE.' + - this.type + - ': .stencilMask has been removed. Use .stencilFuncMask instead.', - ), - this.stencilFuncMask - ) - }, - set: function (t) { - console.warn( - 'THREE.' + - this.type + - ': .stencilMask has been removed. Use .stencilFuncMask instead.', - ), - (this.stencilFuncMask = t) - }, - }, - }), - Object.defineProperties(_n.prototype, { - derivatives: { - get: function () { - return ( - console.warn( - 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.', - ), - this.extensions.derivatives - ) - }, - set: function (t) { - console.warn( - 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.', - ), - (this.extensions.derivatives = t) - }, - }, - }), - (Yr.prototype.clearTarget = function (t, e, n, i) { - console.warn( - 'THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.', - ), - this.setRenderTarget(t), - this.clear(e, n, i) - }), - (Yr.prototype.animate = function (t) { - console.warn('THREE.WebGLRenderer: .animate() is now .setAnimationLoop().'), - this.setAnimationLoop(t) - }), - (Yr.prototype.getCurrentRenderTarget = function () { - return ( - console.warn( - 'THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().', - ), - this.getRenderTarget() - ) - }), - (Yr.prototype.getMaxAnisotropy = function () { - return ( - console.warn( - 'THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().', - ), - this.capabilities.getMaxAnisotropy() - ) - }), - (Yr.prototype.getPrecision = function () { - return ( - console.warn('THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.'), - this.capabilities.precision - ) - }), - (Yr.prototype.resetGLState = function () { - return ( - console.warn('THREE.WebGLRenderer: .resetGLState() is now .state.reset().'), - this.state.reset() - ) - }), - (Yr.prototype.supportsFloatTextures = function () { - return ( - console.warn( - "THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).", - ), - this.extensions.get('OES_texture_float') - ) - }), - (Yr.prototype.supportsHalfFloatTextures = function () { - return ( - console.warn( - "THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).", - ), - this.extensions.get('OES_texture_half_float') - ) - }), - (Yr.prototype.supportsStandardDerivatives = function () { - return ( - console.warn( - "THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).", - ), - this.extensions.get('OES_standard_derivatives') - ) - }), - (Yr.prototype.supportsCompressedTextureS3TC = function () { - return ( - console.warn( - "THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).", - ), - this.extensions.get('WEBGL_compressed_texture_s3tc') - ) - }), - (Yr.prototype.supportsCompressedTexturePVRTC = function () { - return ( - console.warn( - "THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).", - ), - this.extensions.get('WEBGL_compressed_texture_pvrtc') - ) - }), - (Yr.prototype.supportsBlendMinMax = function () { - return ( - console.warn( - "THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).", - ), - this.extensions.get('EXT_blend_minmax') - ) - }), - (Yr.prototype.supportsVertexTextures = function () { - return ( - console.warn( - 'THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.', - ), - this.capabilities.vertexTextures - ) - }), - (Yr.prototype.supportsInstancedArrays = function () { - return ( - console.warn( - "THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).", - ), - this.extensions.get('ANGLE_instanced_arrays') - ) - }), - (Yr.prototype.enableScissorTest = function (t) { - console.warn('THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().'), - this.setScissorTest(t) - }), - (Yr.prototype.initMaterial = function () { - console.warn('THREE.WebGLRenderer: .initMaterial() has been removed.') - }), - (Yr.prototype.addPrePlugin = function () { - console.warn('THREE.WebGLRenderer: .addPrePlugin() has been removed.') - }), - (Yr.prototype.addPostPlugin = function () { - console.warn('THREE.WebGLRenderer: .addPostPlugin() has been removed.') - }), - (Yr.prototype.updateShadowMap = function () { - console.warn('THREE.WebGLRenderer: .updateShadowMap() has been removed.') - }), - (Yr.prototype.setFaceCulling = function () { - console.warn('THREE.WebGLRenderer: .setFaceCulling() has been removed.') - }), - (Yr.prototype.allocTextureUnit = function () { - console.warn('THREE.WebGLRenderer: .allocTextureUnit() has been removed.') - }), - (Yr.prototype.setTexture = function () { - console.warn('THREE.WebGLRenderer: .setTexture() has been removed.') - }), - (Yr.prototype.setTexture2D = function () { - console.warn('THREE.WebGLRenderer: .setTexture2D() has been removed.') - }), - (Yr.prototype.setTextureCube = function () { - console.warn('THREE.WebGLRenderer: .setTextureCube() has been removed.') - }), - (Yr.prototype.getActiveMipMapLevel = function () { - return ( - console.warn( - 'THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().', - ), - this.getActiveMipmapLevel() - ) - }), - Object.defineProperties(Yr.prototype, { - shadowMapEnabled: { - get: function () { - return this.shadowMap.enabled - }, - set: function (t) { - console.warn('THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.'), - (this.shadowMap.enabled = t) - }, - }, - shadowMapType: { - get: function () { - return this.shadowMap.type - }, - set: function (t) { - console.warn('THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.'), - (this.shadowMap.type = t) - }, - }, - shadowMapCullFace: { - get: function () { - console.warn( - 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.', - ) - }, - set: function () { - console.warn( - 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.', - ) - }, - }, - context: { - get: function () { - return ( - console.warn( - 'THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.', - ), - this.getContext() - ) - }, - }, - vr: { - get: function () { - return console.warn('THREE.WebGLRenderer: .vr has been renamed to .xr'), this.xr - }, - }, - gammaInput: { - get: function () { - return ( - console.warn( - 'THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.', - ), - !1 - ) - }, - set: function () { - console.warn( - 'THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.', - ) - }, - }, - gammaOutput: { - get: function () { - return ( - console.warn( - 'THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.', - ), - !1 - ) - }, - set: function (t) { - console.warn( - 'THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.', - ), - (this.outputEncoding = !0 === t ? B : O) - }, - }, - toneMappingWhitePoint: { - get: function () { - return ( - console.warn('THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.'), 1 - ) - }, - set: function () { - console.warn('THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.') - }, - }, - }), - Object.defineProperties(Fr.prototype, { - cullFace: { - get: function () { - console.warn( - 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.', - ) - }, - set: function () { - console.warn( - 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.', - ) - }, - }, - renderReverseSided: { - get: function () { - console.warn( - 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.', - ) - }, - set: function () { - console.warn( - 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.', - ) - }, - }, - renderSingleSided: { - get: function () { - console.warn( - 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.', - ) - }, - set: function () { - console.warn( - 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.', - ) - }, - }, - }), - Object.defineProperties(lt.prototype, { - wrapS: { - get: function () { - return ( - console.warn('THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.'), - this.texture.wrapS - ) - }, - set: function (t) { - console.warn('THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.'), - (this.texture.wrapS = t) - }, - }, - wrapT: { - get: function () { - return ( - console.warn('THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.'), - this.texture.wrapT - ) - }, - set: function (t) { - console.warn('THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.'), - (this.texture.wrapT = t) - }, - }, - magFilter: { - get: function () { - return ( - console.warn('THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.'), - this.texture.magFilter - ) - }, - set: function (t) { - console.warn('THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.'), - (this.texture.magFilter = t) - }, - }, - minFilter: { - get: function () { - return ( - console.warn('THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.'), - this.texture.minFilter - ) - }, - set: function (t) { - console.warn('THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.'), - (this.texture.minFilter = t) - }, - }, - anisotropy: { - get: function () { - return ( - console.warn('THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.'), - this.texture.anisotropy - ) - }, - set: function (t) { - console.warn('THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.'), - (this.texture.anisotropy = t) - }, - }, - offset: { - get: function () { - return ( - console.warn('THREE.WebGLRenderTarget: .offset is now .texture.offset.'), - this.texture.offset - ) - }, - set: function (t) { - console.warn('THREE.WebGLRenderTarget: .offset is now .texture.offset.'), - (this.texture.offset = t) - }, - }, - repeat: { - get: function () { - return ( - console.warn('THREE.WebGLRenderTarget: .repeat is now .texture.repeat.'), - this.texture.repeat - ) - }, - set: function (t) { - console.warn('THREE.WebGLRenderTarget: .repeat is now .texture.repeat.'), - (this.texture.repeat = t) - }, - }, - format: { - get: function () { - return ( - console.warn('THREE.WebGLRenderTarget: .format is now .texture.format.'), - this.texture.format - ) - }, - set: function (t) { - console.warn('THREE.WebGLRenderTarget: .format is now .texture.format.'), - (this.texture.format = t) - }, - }, - type: { - get: function () { - return ( - console.warn('THREE.WebGLRenderTarget: .type is now .texture.type.'), - this.texture.type - ) - }, - set: function (t) { - console.warn('THREE.WebGLRenderTarget: .type is now .texture.type.'), - (this.texture.type = t) - }, - }, - generateMipmaps: { - get: function () { - return ( - console.warn( - 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.', - ), - this.texture.generateMipmaps - ) - }, - set: function (t) { - console.warn( - 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.', - ), - (this.texture.generateMipmaps = t) - }, - }, - }), - (hl.prototype.load = function (t) { - console.warn('THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.') - const e = this - return ( - new ol().load(t, function (t) { - e.setBuffer(t) - }), - this - ) - }), - (class { - constructor(t, e = 2048) { - ;(this.analyser = t.context.createAnalyser()), - (this.analyser.fftSize = e), - (this.data = new Uint8Array(this.analyser.frequencyBinCount)), - t.getOutput().connect(this.analyser) - } - getFrequencyData() { - return this.analyser.getByteFrequencyData(this.data), this.data - } - getAverageFrequency() { - let t = 0 - const e = this.getFrequencyData() - for (let n = 0; n < e.length; n++) t += e[n] - return t / e.length - } - }.prototype.getData = function () { - return ( - console.warn('THREE.AudioAnalyser: .getData() is now .getFrequencyData().'), - this.getFrequencyData() - ) - }), - (Sn.prototype.updateCubeMap = function (t, e) { - return ( - console.warn('THREE.CubeCamera: .updateCubeMap() is now .update().'), this.update(t, e) - ) - }), - (Sn.prototype.clear = function (t, e, n, i) { - return ( - console.warn('THREE.CubeCamera: .clear() is now .renderTarget.clear().'), - this.renderTarget.clear(t, e, n, i) - ) - }), - (it.crossOrigin = void 0), - (it.loadTexture = function (t, e, n, i) { - console.warn( - 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.', - ) - const r = new Ro() - r.setCrossOrigin(this.crossOrigin) - const s = r.load(t, n, void 0, i) - return e && (s.mapping = e), s - }), - (it.loadTextureCube = function (t, e, n, i) { - console.warn( - 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.', - ) - const r = new Ao() - r.setCrossOrigin(this.crossOrigin) - const s = r.load(t, n, void 0, i) - return e && (s.mapping = e), s - }), - (it.loadCompressedTexture = function () { - console.error( - 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.', - ) - }), - (it.loadCompressedTextureCube = function () { - console.error( - 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.', - ) - }) - 'undefined' !== typeof __THREE_DEVTOOLS__ && - __THREE_DEVTOOLS__.dispatchEvent( - new CustomEvent('register', { detail: { revision: '130' } }), - ), - 'undefined' !== typeof window && - (window.__THREE__ - ? console.warn('WARNING: Multiple instances of Three.js being imported.') - : (window.__THREE__ = '130')) - }, - }, -]) |