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diff --git a/build/server/chunks/624.js b/build/server/chunks/624.js new file mode 100644 index 0000000..8fd3f14 --- /dev/null +++ b/build/server/chunks/624.js @@ -0,0 +1,2510 @@ +exports.id = 624; +exports.ids = [624]; +exports.modules = { + +/***/ 265: +/***/ (function(__unused_webpack_module, exports) { + +// https://github.com/vasturiano/d3-binarytree v0.2.0 Copyright 2021 Vasco Asturiano +(function (global, factory) { + true ? factory(exports) : 0; +})(this, function (exports) { + 'use strict'; + + function tree_add(d) { + var x = +this._x.call(null, d); + return add(this.cover(x), x, d); + } + + function add(tree, x, d) { + if (isNaN(x)) return tree; // ignore invalid points + + var parent, + node = tree._root, + leaf = { + data: d + }, + x0 = tree._x0, + x1 = tree._x1, + xm, + xp, + right, + i, + j; // If the tree is empty, initialize the root as a leaf. + + if (!node) return tree._root = leaf, tree; // Find the existing leaf for the new point, or add it. + + while (node.length) { + if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm;else x1 = xm; + if (parent = node, !(node = node[i = +right])) return parent[i] = leaf, tree; + } // Is the new point is exactly coincident with the existing point? + + + xp = +tree._x.call(null, node.data); + if (x === xp) return leaf.next = node, parent ? parent[i] = leaf : tree._root = leaf, tree; // Otherwise, split the leaf node until the old and new point are separated. + + do { + parent = parent ? parent[i] = new Array(2) : tree._root = new Array(2); + if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm;else x1 = xm; + } while ((i = +right) === (j = +(xp >= xm))); + + return parent[j] = node, parent[i] = leaf, tree; + } + + function addAll(data) { + var i, + n = data.length, + x, + xz = new Array(n), + x0 = Infinity, + x1 = -Infinity; // Compute the points and their extent. + + for (i = 0; i < n; ++i) { + if (isNaN(x = +this._x.call(null, data[i]))) continue; + xz[i] = x; + if (x < x0) x0 = x; + if (x > x1) x1 = x; + } // If there were no (valid) points, abort. + + + if (x0 > x1) return this; // Expand the tree to cover the new points. + + this.cover(x0).cover(x1); // Add the new points. + + for (i = 0; i < n; ++i) { + add(this, xz[i], data[i]); + } + + return this; + } + + function tree_cover(x) { + if (isNaN(x = +x)) return this; // ignore invalid points + + var x0 = this._x0, + x1 = this._x1; // If the binarytree has no extent, initialize them. + // Integer extent are necessary so that if we later double the extent, + // the existing half boundaries don’t change due to floating point error! + + if (isNaN(x0)) { + x1 = (x0 = Math.floor(x)) + 1; + } // Otherwise, double repeatedly to cover. + else { + var z = x1 - x0 || 1, + node = this._root, + parent, + i; + + while (x0 > x || x >= x1) { + i = +(x < x0); + parent = new Array(2), parent[i] = node, node = parent, z *= 2; + + switch (i) { + case 0: + x1 = x0 + z; + break; + + case 1: + x0 = x1 - z; + break; + } + } + + if (this._root && this._root.length) this._root = node; + } + + this._x0 = x0; + this._x1 = x1; + return this; + } + + function tree_data() { + var data = []; + this.visit(function (node) { + if (!node.length) do data.push(node.data); while (node = node.next); + }); + return data; + } + + function tree_extent(_) { + return arguments.length ? this.cover(+_[0][0]).cover(+_[1][0]) : isNaN(this._x0) ? undefined : [[this._x0], [this._x1]]; + } + + function Half(node, x0, x1) { + this.node = node; + this.x0 = x0; + this.x1 = x1; + } + + function tree_find(x, radius) { + var data, + x0 = this._x0, + x1, + x2, + x3 = this._x1, + halves = [], + node = this._root, + q, + i; + if (node) halves.push(new Half(node, x0, x3)); + if (radius == null) radius = Infinity;else { + x0 = x - radius; + x3 = x + radius; + } + + while (q = halves.pop()) { + // Stop searching if this half can’t contain a closer node. + if (!(node = q.node) || (x1 = q.x0) > x3 || (x2 = q.x1) < x0) continue; // Bisect the current half. + + if (node.length) { + var xm = (x1 + x2) / 2; + halves.push(new Half(node[1], xm, x2), new Half(node[0], x1, xm)); // Visit the closest half first. + + if (i = +(x >= xm)) { + q = halves[halves.length - 1]; + halves[halves.length - 1] = halves[halves.length - 1 - i]; + halves[halves.length - 1 - i] = q; + } + } // Visit this point. (Visiting coincident points isn’t necessary!) + else { + var d = Math.abs(x - +this._x.call(null, node.data)); + + if (d < radius) { + radius = d; + x0 = x - d; + x3 = x + d; + data = node.data; + } + } + } + + return data; + } + + function tree_remove(d) { + if (isNaN(x = +this._x.call(null, d))) return this; // ignore invalid points + + var parent, + node = this._root, + retainer, + previous, + next, + x0 = this._x0, + x1 = this._x1, + x, + xm, + right, + i, + j; // If the tree is empty, initialize the root as a leaf. + + if (!node) return this; // Find the leaf node for the point. + // While descending, also retain the deepest parent with a non-removed sibling. + + if (node.length) while (true) { + if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm;else x1 = xm; + if (!(parent = node, node = node[i = +right])) return this; + if (!node.length) break; + if (parent[i + 1 & 1]) retainer = parent, j = i; + } // Find the point to remove. + + while (node.data !== d) if (!(previous = node, node = node.next)) return this; + + if (next = node.next) delete node.next; // If there are multiple coincident points, remove just the point. + + if (previous) return next ? previous.next = next : delete previous.next, this; // If this is the root point, remove it. + + if (!parent) return this._root = next, this; // Remove this leaf. + + next ? parent[i] = next : delete parent[i]; // If the parent now contains exactly one leaf, collapse superfluous parents. + + if ((node = parent[0] || parent[1]) && node === (parent[1] || parent[0]) && !node.length) { + if (retainer) retainer[j] = node;else this._root = node; + } + + return this; + } + + function removeAll(data) { + for (var i = 0, n = data.length; i < n; ++i) this.remove(data[i]); + + return this; + } + + function tree_root() { + return this._root; + } + + function tree_size() { + var size = 0; + this.visit(function (node) { + if (!node.length) do ++size; while (node = node.next); + }); + return size; + } + + function tree_visit(callback) { + var halves = [], + q, + node = this._root, + child, + x0, + x1; + if (node) halves.push(new Half(node, this._x0, this._x1)); + + while (q = halves.pop()) { + if (!callback(node = q.node, x0 = q.x0, x1 = q.x1) && node.length) { + var xm = (x0 + x1) / 2; + if (child = node[1]) halves.push(new Half(child, xm, x1)); + if (child = node[0]) halves.push(new Half(child, x0, xm)); + } + } + + return this; + } + + function tree_visitAfter(callback) { + var halves = [], + next = [], + q; + if (this._root) halves.push(new Half(this._root, this._x0, this._x1)); + + while (q = halves.pop()) { + var node = q.node; + + if (node.length) { + var child, + x0 = q.x0, + x1 = q.x1, + xm = (x0 + x1) / 2; + if (child = node[0]) halves.push(new Half(child, x0, xm)); + if (child = node[1]) halves.push(new Half(child, xm, x1)); + } + + next.push(q); + } + + while (q = next.pop()) { + callback(q.node, q.x0, q.x1); + } + + return this; + } + + function defaultX(d) { + return d[0]; + } + + function tree_x(_) { + return arguments.length ? (this._x = _, this) : this._x; + } + + function binarytree(nodes, x) { + var tree = new Binarytree(x == null ? defaultX : x, NaN, NaN); + return nodes == null ? tree : tree.addAll(nodes); + } + + function Binarytree(x, x0, x1) { + this._x = x; + this._x0 = x0; + this._x1 = x1; + this._root = undefined; + } + + function leaf_copy(leaf) { + var copy = { + data: leaf.data + }, + next = copy; + + while (leaf = leaf.next) next = next.next = { + data: leaf.data + }; + + return copy; + } + + var treeProto = binarytree.prototype = Binarytree.prototype; + + treeProto.copy = function () { + var copy = new Binarytree(this._x, this._x0, this._x1), + node = this._root, + nodes, + child; + if (!node) return copy; + if (!node.length) return copy._root = leaf_copy(node), copy; + nodes = [{ + source: node, + target: copy._root = new Array(2) + }]; + + while (node = nodes.pop()) { + for (var i = 0; i < 2; ++i) { + if (child = node.source[i]) { + if (child.length) nodes.push({ + source: child, + target: node.target[i] = new Array(2) + });else node.target[i] = leaf_copy(child); + } + } + } + + return copy; + }; + + treeProto.add = tree_add; + treeProto.addAll = addAll; + treeProto.cover = tree_cover; + treeProto.data = tree_data; + treeProto.extent = tree_extent; + treeProto.find = tree_find; + treeProto.remove = tree_remove; + treeProto.removeAll = removeAll; + treeProto.root = tree_root; + treeProto.size = tree_size; + treeProto.visit = tree_visit; + treeProto.visitAfter = tree_visitAfter; + treeProto.x = tree_x; + exports.binarytree = binarytree; + Object.defineProperty(exports, '__esModule', { + value: true + }); +}); + +/***/ }), + +/***/ 624: +/***/ (function(__unused_webpack_module, __webpack_exports__, __webpack_require__) { + +"use strict"; +// ESM COMPAT FLAG +__webpack_require__.r(__webpack_exports__); + +// EXPORTS +__webpack_require__.d(__webpack_exports__, { + "forceCenter": function() { return /* reexport */ center; }, + "forceCollide": function() { return /* reexport */ collide; }, + "forceLink": function() { return /* reexport */ src_link; }, + "forceManyBody": function() { return /* reexport */ manyBody; }, + "forceRadial": function() { return /* reexport */ radial; }, + "forceSimulation": function() { return /* reexport */ simulation; }, + "forceX": function() { return /* reexport */ src_x; }, + "forceY": function() { return /* reexport */ src_y; }, + "forceZ": function() { return /* reexport */ src_z; } +}); + +;// CONCATENATED MODULE: ./node_modules/d3-force-3d/src/center.js +/* harmony default export */ function center(x, y, z) { + var nodes, + strength = 1; + if (x == null) x = 0; + if (y == null) y = 0; + if (z == null) z = 0; + + function force() { + var i, + n = nodes.length, + node, + sx = 0, + sy = 0, + sz = 0; + + for (i = 0; i < n; ++i) { + node = nodes[i], sx += node.x || 0, sy += node.y || 0, sz += node.z || 0; + } + + for (sx = (sx / n - x) * strength, sy = (sy / n - y) * strength, sz = (sz / n - z) * strength, i = 0; i < n; ++i) { + node = nodes[i]; + + if (sx) { + node.x -= sx; + } + + if (sy) { + node.y -= sy; + } + + if (sz) { + node.z -= sz; + } + } + } + + force.initialize = function (_) { + nodes = _; + }; + + force.x = function (_) { + return arguments.length ? (x = +_, force) : x; + }; + + force.y = function (_) { + return arguments.length ? (y = +_, force) : y; + }; + + force.z = function (_) { + return arguments.length ? (z = +_, force) : z; + }; + + force.strength = function (_) { + return arguments.length ? (strength = +_, force) : strength; + }; + + return force; +} +// EXTERNAL MODULE: ./node_modules/d3-binarytree/dist/d3-binarytree.js +var d3_binarytree = __webpack_require__(265); +;// CONCATENATED MODULE: ./node_modules/d3-quadtree/src/add.js +/* harmony default export */ function add(d) { + const x = +this._x.call(null, d), + y = +this._y.call(null, d); + return add_add(this.cover(x, y), x, y, d); +} + +function add_add(tree, x, y, d) { + if (isNaN(x) || isNaN(y)) return tree; // ignore invalid points + + var parent, + node = tree._root, + leaf = { + data: d + }, + x0 = tree._x0, + y0 = tree._y0, + x1 = tree._x1, + y1 = tree._y1, + xm, + ym, + xp, + yp, + right, + bottom, + i, + j; // If the tree is empty, initialize the root as a leaf. + + if (!node) return tree._root = leaf, tree; // Find the existing leaf for the new point, or add it. + + while (node.length) { + if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm;else x1 = xm; + if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym;else y1 = ym; + if (parent = node, !(node = node[i = bottom << 1 | right])) return parent[i] = leaf, tree; + } // Is the new point is exactly coincident with the existing point? + + + xp = +tree._x.call(null, node.data); + yp = +tree._y.call(null, node.data); + if (x === xp && y === yp) return leaf.next = node, parent ? parent[i] = leaf : tree._root = leaf, tree; // Otherwise, split the leaf node until the old and new point are separated. + + do { + parent = parent ? parent[i] = new Array(4) : tree._root = new Array(4); + if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm;else x1 = xm; + if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym;else y1 = ym; + } while ((i = bottom << 1 | right) === (j = (yp >= ym) << 1 | xp >= xm)); + + return parent[j] = node, parent[i] = leaf, tree; +} + +function addAll(data) { + var d, + i, + n = data.length, + x, + y, + xz = new Array(n), + yz = new Array(n), + x0 = Infinity, + y0 = Infinity, + x1 = -Infinity, + y1 = -Infinity; // Compute the points and their extent. + + for (i = 0; i < n; ++i) { + if (isNaN(x = +this._x.call(null, d = data[i])) || isNaN(y = +this._y.call(null, d))) continue; + xz[i] = x; + yz[i] = y; + if (x < x0) x0 = x; + if (x > x1) x1 = x; + if (y < y0) y0 = y; + if (y > y1) y1 = y; + } // If there were no (valid) points, abort. + + + if (x0 > x1 || y0 > y1) return this; // Expand the tree to cover the new points. + + this.cover(x0, y0).cover(x1, y1); // Add the new points. + + for (i = 0; i < n; ++i) { + add_add(this, xz[i], yz[i], data[i]); + } + + return this; +} +;// CONCATENATED MODULE: ./node_modules/d3-quadtree/src/cover.js +/* harmony default export */ function cover(x, y) { + if (isNaN(x = +x) || isNaN(y = +y)) return this; // ignore invalid points + + var x0 = this._x0, + y0 = this._y0, + x1 = this._x1, + y1 = this._y1; // If the quadtree has no extent, initialize them. + // Integer extent are necessary so that if we later double the extent, + // the existing quadrant boundaries don’t change due to floating point error! + + if (isNaN(x0)) { + x1 = (x0 = Math.floor(x)) + 1; + y1 = (y0 = Math.floor(y)) + 1; + } // Otherwise, double repeatedly to cover. + else { + var z = x1 - x0 || 1, + node = this._root, + parent, + i; + + while (x0 > x || x >= x1 || y0 > y || y >= y1) { + i = (y < y0) << 1 | x < x0; + parent = new Array(4), parent[i] = node, node = parent, z *= 2; + + switch (i) { + case 0: + x1 = x0 + z, y1 = y0 + z; + break; + + case 1: + x0 = x1 - z, y1 = y0 + z; + break; + + case 2: + x1 = x0 + z, y0 = y1 - z; + break; + + case 3: + x0 = x1 - z, y0 = y1 - z; + break; + } + } + + if (this._root && this._root.length) this._root = node; + } + + this._x0 = x0; + this._y0 = y0; + this._x1 = x1; + this._y1 = y1; + return this; +} +;// CONCATENATED MODULE: ./node_modules/d3-quadtree/src/data.js +/* harmony default export */ function data() { + var data = []; + this.visit(function (node) { + if (!node.length) do data.push(node.data); while (node = node.next); + }); + return data; +} +;// CONCATENATED MODULE: ./node_modules/d3-quadtree/src/extent.js +/* harmony default export */ function extent(_) { + return arguments.length ? this.cover(+_[0][0], +_[0][1]).cover(+_[1][0], +_[1][1]) : isNaN(this._x0) ? undefined : [[this._x0, this._y0], [this._x1, this._y1]]; +} +;// CONCATENATED MODULE: ./node_modules/d3-quadtree/src/quad.js +/* harmony default export */ function quad(node, x0, y0, x1, y1) { + this.node = node; + this.x0 = x0; + this.y0 = y0; + this.x1 = x1; + this.y1 = y1; +} +;// CONCATENATED MODULE: ./node_modules/d3-quadtree/src/find.js + +/* harmony default export */ function find(x, y, radius) { + var data, + x0 = this._x0, + y0 = this._y0, + x1, + y1, + x2, + y2, + x3 = this._x1, + y3 = this._y1, + quads = [], + node = this._root, + q, + i; + if (node) quads.push(new quad(node, x0, y0, x3, y3)); + if (radius == null) radius = Infinity;else { + x0 = x - radius, y0 = y - radius; + x3 = x + radius, y3 = y + radius; + radius *= radius; + } + + while (q = quads.pop()) { + // Stop searching if this quadrant can’t contain a closer node. + if (!(node = q.node) || (x1 = q.x0) > x3 || (y1 = q.y0) > y3 || (x2 = q.x1) < x0 || (y2 = q.y1) < y0) continue; // Bisect the current quadrant. + + if (node.length) { + var xm = (x1 + x2) / 2, + ym = (y1 + y2) / 2; + quads.push(new quad(node[3], xm, ym, x2, y2), new quad(node[2], x1, ym, xm, y2), new quad(node[1], xm, y1, x2, ym), new quad(node[0], x1, y1, xm, ym)); // Visit the closest quadrant first. + + if (i = (y >= ym) << 1 | x >= xm) { + q = quads[quads.length - 1]; + quads[quads.length - 1] = quads[quads.length - 1 - i]; + quads[quads.length - 1 - i] = q; + } + } // Visit this point. (Visiting coincident points isn’t necessary!) + else { + var dx = x - +this._x.call(null, node.data), + dy = y - +this._y.call(null, node.data), + d2 = dx * dx + dy * dy; + + if (d2 < radius) { + var d = Math.sqrt(radius = d2); + x0 = x - d, y0 = y - d; + x3 = x + d, y3 = y + d; + data = node.data; + } + } + } + + return data; +} +;// CONCATENATED MODULE: ./node_modules/d3-quadtree/src/remove.js +/* harmony default export */ function remove(d) { + if (isNaN(x = +this._x.call(null, d)) || isNaN(y = +this._y.call(null, d))) return this; // ignore invalid points + + var parent, + node = this._root, + retainer, + previous, + next, + x0 = this._x0, + y0 = this._y0, + x1 = this._x1, + y1 = this._y1, + x, + y, + xm, + ym, + right, + bottom, + i, + j; // If the tree is empty, initialize the root as a leaf. + + if (!node) return this; // Find the leaf node for the point. + // While descending, also retain the deepest parent with a non-removed sibling. + + if (node.length) while (true) { + if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm;else x1 = xm; + if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym;else y1 = ym; + if (!(parent = node, node = node[i = bottom << 1 | right])) return this; + if (!node.length) break; + if (parent[i + 1 & 3] || parent[i + 2 & 3] || parent[i + 3 & 3]) retainer = parent, j = i; + } // Find the point to remove. + + while (node.data !== d) if (!(previous = node, node = node.next)) return this; + + if (next = node.next) delete node.next; // If there are multiple coincident points, remove just the point. + + if (previous) return next ? previous.next = next : delete previous.next, this; // If this is the root point, remove it. + + if (!parent) return this._root = next, this; // Remove this leaf. + + next ? parent[i] = next : delete parent[i]; // If the parent now contains exactly one leaf, collapse superfluous parents. + + if ((node = parent[0] || parent[1] || parent[2] || parent[3]) && node === (parent[3] || parent[2] || parent[1] || parent[0]) && !node.length) { + if (retainer) retainer[j] = node;else this._root = node; + } + + return this; +} +function removeAll(data) { + for (var i = 0, n = data.length; i < n; ++i) this.remove(data[i]); + + return this; +} +;// CONCATENATED MODULE: ./node_modules/d3-quadtree/src/root.js +/* harmony default export */ function root() { + return this._root; +} +;// CONCATENATED MODULE: ./node_modules/d3-quadtree/src/size.js +/* harmony default export */ function size() { + var size = 0; + this.visit(function (node) { + if (!node.length) do ++size; while (node = node.next); + }); + return size; +} +;// CONCATENATED MODULE: ./node_modules/d3-quadtree/src/visit.js + +/* harmony default export */ function visit(callback) { + var quads = [], + q, + node = this._root, + child, + x0, + y0, + x1, + y1; + if (node) quads.push(new quad(node, this._x0, this._y0, this._x1, this._y1)); + + while (q = quads.pop()) { + if (!callback(node = q.node, x0 = q.x0, y0 = q.y0, x1 = q.x1, y1 = q.y1) && node.length) { + var xm = (x0 + x1) / 2, + ym = (y0 + y1) / 2; + if (child = node[3]) quads.push(new quad(child, xm, ym, x1, y1)); + if (child = node[2]) quads.push(new quad(child, x0, ym, xm, y1)); + if (child = node[1]) quads.push(new quad(child, xm, y0, x1, ym)); + if (child = node[0]) quads.push(new quad(child, x0, y0, xm, ym)); + } + } + + return this; +} +;// CONCATENATED MODULE: ./node_modules/d3-quadtree/src/visitAfter.js + +/* harmony default export */ function visitAfter(callback) { + var quads = [], + next = [], + q; + if (this._root) quads.push(new quad(this._root, this._x0, this._y0, this._x1, this._y1)); + + while (q = quads.pop()) { + var node = q.node; + + if (node.length) { + var child, + x0 = q.x0, + y0 = q.y0, + x1 = q.x1, + y1 = q.y1, + xm = (x0 + x1) / 2, + ym = (y0 + y1) / 2; + if (child = node[0]) quads.push(new quad(child, x0, y0, xm, ym)); + if (child = node[1]) quads.push(new quad(child, xm, y0, x1, ym)); + if (child = node[2]) quads.push(new quad(child, x0, ym, xm, y1)); + if (child = node[3]) quads.push(new quad(child, xm, ym, x1, y1)); + } + + next.push(q); + } + + while (q = next.pop()) { + callback(q.node, q.x0, q.y0, q.x1, q.y1); + } + + return this; +} +;// CONCATENATED MODULE: ./node_modules/d3-quadtree/src/x.js +function defaultX(d) { + return d[0]; +} +/* harmony default export */ function x(_) { + return arguments.length ? (this._x = _, this) : this._x; +} +;// CONCATENATED MODULE: ./node_modules/d3-quadtree/src/y.js +function defaultY(d) { + return d[1]; +} +/* harmony default export */ function y(_) { + return arguments.length ? (this._y = _, this) : this._y; +} +;// CONCATENATED MODULE: ./node_modules/d3-quadtree/src/quadtree.js + + + + + + + + + + + + +function quadtree(nodes, x, y) { + var tree = new Quadtree(x == null ? defaultX : x, y == null ? defaultY : y, NaN, NaN, NaN, NaN); + return nodes == null ? tree : tree.addAll(nodes); +} + +function Quadtree(x, y, x0, y0, x1, y1) { + this._x = x; + this._y = y; + this._x0 = x0; + this._y0 = y0; + this._x1 = x1; + this._y1 = y1; + this._root = undefined; +} + +function leaf_copy(leaf) { + var copy = { + data: leaf.data + }, + next = copy; + + while (leaf = leaf.next) next = next.next = { + data: leaf.data + }; + + return copy; +} + +var treeProto = quadtree.prototype = Quadtree.prototype; + +treeProto.copy = function () { + var copy = new Quadtree(this._x, this._y, this._x0, this._y0, this._x1, this._y1), + node = this._root, + nodes, + child; + if (!node) return copy; + if (!node.length) return copy._root = leaf_copy(node), copy; + nodes = [{ + source: node, + target: copy._root = new Array(4) + }]; + + while (node = nodes.pop()) { + for (var i = 0; i < 4; ++i) { + if (child = node.source[i]) { + if (child.length) nodes.push({ + source: child, + target: node.target[i] = new Array(4) + });else node.target[i] = leaf_copy(child); + } + } + } + + return copy; +}; + +treeProto.add = add; +treeProto.addAll = addAll; +treeProto.cover = cover; +treeProto.data = data; +treeProto.extent = extent; +treeProto.find = find; +treeProto.remove = remove; +treeProto.removeAll = removeAll; +treeProto.root = root; +treeProto.size = size; +treeProto.visit = visit; +treeProto.visitAfter = visitAfter; +treeProto.x = x; +treeProto.y = y; +// EXTERNAL MODULE: ./node_modules/d3-octree/dist/d3-octree.js +var d3_octree = __webpack_require__(681); +;// CONCATENATED MODULE: ./node_modules/d3-force-3d/src/constant.js +/* harmony default export */ function constant(x) { + return function () { + return x; + }; +} +;// CONCATENATED MODULE: ./node_modules/d3-force-3d/src/jiggle.js +/* harmony default export */ function jiggle(random) { + return (random() - 0.5) * 1e-6; +} +;// CONCATENATED MODULE: ./node_modules/d3-force-3d/src/collide.js + + + + + + +function collide_x(d) { + return d.x + d.vx; +} + +function collide_y(d) { + return d.y + d.vy; +} + +function z(d) { + return d.z + d.vz; +} + +/* harmony default export */ function collide(radius) { + var nodes, + nDim, + radii, + random, + strength = 1, + iterations = 1; + if (typeof radius !== "function") radius = constant(radius == null ? 1 : +radius); + + function force() { + var i, + n = nodes.length, + tree, + node, + xi, + yi, + zi, + ri, + ri2; + + for (var k = 0; k < iterations; ++k) { + tree = (nDim === 1 ? (0,d3_binarytree.binarytree)(nodes, collide_x) : nDim === 2 ? quadtree(nodes, collide_x, collide_y) : nDim === 3 ? (0,d3_octree.octree)(nodes, collide_x, collide_y, z) : null).visitAfter(prepare); + + for (i = 0; i < n; ++i) { + node = nodes[i]; + ri = radii[node.index], ri2 = ri * ri; + xi = node.x + node.vx; + + if (nDim > 1) { + yi = node.y + node.vy; + } + + if (nDim > 2) { + zi = node.z + node.vz; + } + + tree.visit(apply); + } + } + + function apply(treeNode, arg1, arg2, arg3, arg4, arg5, arg6) { + var args = [arg1, arg2, arg3, arg4, arg5, arg6]; + var x0 = args[0], + y0 = args[1], + z0 = args[2], + x1 = args[nDim], + y1 = args[nDim + 1], + z1 = args[nDim + 2]; + var data = treeNode.data, + rj = treeNode.r, + r = ri + rj; + + if (data) { + if (data.index > node.index) { + var x = xi - data.x - data.vx, + y = nDim > 1 ? yi - data.y - data.vy : 0, + z = nDim > 2 ? zi - data.z - data.vz : 0, + l = x * x + y * y + z * z; + + if (l < r * r) { + if (x === 0) x = jiggle(random), l += x * x; + if (nDim > 1 && y === 0) y = jiggle(random), l += y * y; + if (nDim > 2 && z === 0) z = jiggle(random), l += z * z; + l = (r - (l = Math.sqrt(l))) / l * strength; + node.vx += (x *= l) * (r = (rj *= rj) / (ri2 + rj)); + + if (nDim > 1) { + node.vy += (y *= l) * r; + } + + if (nDim > 2) { + node.vz += (z *= l) * r; + } + + data.vx -= x * (r = 1 - r); + + if (nDim > 1) { + data.vy -= y * r; + } + + if (nDim > 2) { + data.vz -= z * r; + } + } + } + + return; + } + + return x0 > xi + r || x1 < xi - r || nDim > 1 && (y0 > yi + r || y1 < yi - r) || nDim > 2 && (z0 > zi + r || z1 < zi - r); + } + } + + function prepare(treeNode) { + if (treeNode.data) return treeNode.r = radii[treeNode.data.index]; + + for (var i = treeNode.r = 0; i < Math.pow(2, nDim); ++i) { + if (treeNode[i] && treeNode[i].r > treeNode.r) { + treeNode.r = treeNode[i].r; + } + } + } + + function initialize() { + if (!nodes) return; + var i, + n = nodes.length, + node; + radii = new Array(n); + + for (i = 0; i < n; ++i) node = nodes[i], radii[node.index] = +radius(node, i, nodes); + } + + force.initialize = function (_nodes, ...args) { + nodes = _nodes; + random = args.find(arg => typeof arg === 'function') || Math.random; + nDim = args.find(arg => [1, 2, 3].includes(arg)) || 2; + initialize(); + }; + + force.iterations = function (_) { + return arguments.length ? (iterations = +_, force) : iterations; + }; + + force.strength = function (_) { + return arguments.length ? (strength = +_, force) : strength; + }; + + force.radius = function (_) { + return arguments.length ? (radius = typeof _ === "function" ? _ : constant(+_), initialize(), force) : radius; + }; + + return force; +} +;// CONCATENATED MODULE: ./node_modules/d3-force-3d/src/link.js + + + +function index(d) { + return d.index; +} + +function link_find(nodeById, nodeId) { + var node = nodeById.get(nodeId); + if (!node) throw new Error("node not found: " + nodeId); + return node; +} + +/* harmony default export */ function src_link(links) { + var id = index, + strength = defaultStrength, + strengths, + distance = constant(30), + distances, + nodes, + nDim, + count, + bias, + random, + iterations = 1; + if (links == null) links = []; + + function defaultStrength(link) { + return 1 / Math.min(count[link.source.index], count[link.target.index]); + } + + function force(alpha) { + for (var k = 0, n = links.length; k < iterations; ++k) { + for (var i = 0, link, source, target, x = 0, y = 0, z = 0, l, b; i < n; ++i) { + link = links[i], source = link.source, target = link.target; + x = target.x + target.vx - source.x - source.vx || jiggle(random); + + if (nDim > 1) { + y = target.y + target.vy - source.y - source.vy || jiggle(random); + } + + if (nDim > 2) { + z = target.z + target.vz - source.z - source.vz || jiggle(random); + } + + l = Math.sqrt(x * x + y * y + z * z); + l = (l - distances[i]) / l * alpha * strengths[i]; + x *= l, y *= l, z *= l; + target.vx -= x * (b = bias[i]); + + if (nDim > 1) { + target.vy -= y * b; + } + + if (nDim > 2) { + target.vz -= z * b; + } + + source.vx += x * (b = 1 - b); + + if (nDim > 1) { + source.vy += y * b; + } + + if (nDim > 2) { + source.vz += z * b; + } + } + } + } + + function initialize() { + if (!nodes) return; + var i, + n = nodes.length, + m = links.length, + nodeById = new Map(nodes.map((d, i) => [id(d, i, nodes), d])), + link; + + for (i = 0, count = new Array(n); i < m; ++i) { + link = links[i], link.index = i; + if (typeof link.source !== "object") link.source = link_find(nodeById, link.source); + if (typeof link.target !== "object") link.target = link_find(nodeById, link.target); + count[link.source.index] = (count[link.source.index] || 0) + 1; + count[link.target.index] = (count[link.target.index] || 0) + 1; + } + + for (i = 0, bias = new Array(m); i < m; ++i) { + link = links[i], bias[i] = count[link.source.index] / (count[link.source.index] + count[link.target.index]); + } + + strengths = new Array(m), initializeStrength(); + distances = new Array(m), initializeDistance(); + } + + function initializeStrength() { + if (!nodes) return; + + for (var i = 0, n = links.length; i < n; ++i) { + strengths[i] = +strength(links[i], i, links); + } + } + + function initializeDistance() { + if (!nodes) return; + + for (var i = 0, n = links.length; i < n; ++i) { + distances[i] = +distance(links[i], i, links); + } + } + + force.initialize = function (_nodes, ...args) { + nodes = _nodes; + random = args.find(arg => typeof arg === 'function') || Math.random; + nDim = args.find(arg => [1, 2, 3].includes(arg)) || 2; + initialize(); + }; + + force.links = function (_) { + return arguments.length ? (links = _, initialize(), force) : links; + }; + + force.id = function (_) { + return arguments.length ? (id = _, force) : id; + }; + + force.iterations = function (_) { + return arguments.length ? (iterations = +_, force) : iterations; + }; + + force.strength = function (_) { + return arguments.length ? (strength = typeof _ === "function" ? _ : constant(+_), initializeStrength(), force) : strength; + }; + + force.distance = function (_) { + return arguments.length ? (distance = typeof _ === "function" ? _ : constant(+_), initializeDistance(), force) : distance; + }; + + return force; +} +;// CONCATENATED MODULE: ./node_modules/d3-dispatch/src/dispatch.js +var noop = { + value: () => {} +}; + +function dispatch() { + for (var i = 0, n = arguments.length, _ = {}, t; i < n; ++i) { + if (!(t = arguments[i] + "") || t in _ || /[\s.]/.test(t)) throw new Error("illegal type: " + t); + _[t] = []; + } + + return new Dispatch(_); +} + +function Dispatch(_) { + this._ = _; +} + +function parseTypenames(typenames, types) { + return typenames.trim().split(/^|\s+/).map(function (t) { + var name = "", + i = t.indexOf("."); + if (i >= 0) name = t.slice(i + 1), t = t.slice(0, i); + if (t && !types.hasOwnProperty(t)) throw new Error("unknown type: " + t); + return { + type: t, + name: name + }; + }); +} + +Dispatch.prototype = dispatch.prototype = { + constructor: Dispatch, + on: function (typename, callback) { + var _ = this._, + T = parseTypenames(typename + "", _), + t, + i = -1, + n = T.length; // If no callback was specified, return the callback of the given type and name. + + if (arguments.length < 2) { + while (++i < n) if ((t = (typename = T[i]).type) && (t = get(_[t], typename.name))) return t; + + return; + } // If a type was specified, set the callback for the given type and name. + // Otherwise, if a null callback was specified, remove callbacks of the given name. + + + if (callback != null && typeof callback !== "function") throw new Error("invalid callback: " + callback); + + while (++i < n) { + if (t = (typename = T[i]).type) _[t] = set(_[t], typename.name, callback);else if (callback == null) for (t in _) _[t] = set(_[t], typename.name, null); + } + + return this; + }, + copy: function () { + var copy = {}, + _ = this._; + + for (var t in _) copy[t] = _[t].slice(); + + return new Dispatch(copy); + }, + call: function (type, that) { + if ((n = arguments.length - 2) > 0) for (var args = new Array(n), i = 0, n, t; i < n; ++i) args[i] = arguments[i + 2]; + if (!this._.hasOwnProperty(type)) throw new Error("unknown type: " + type); + + for (t = this._[type], i = 0, n = t.length; i < n; ++i) t[i].value.apply(that, args); + }, + apply: function (type, that, args) { + if (!this._.hasOwnProperty(type)) throw new Error("unknown type: " + type); + + for (var t = this._[type], i = 0, n = t.length; i < n; ++i) t[i].value.apply(that, args); + } +}; + +function get(type, name) { + for (var i = 0, n = type.length, c; i < n; ++i) { + if ((c = type[i]).name === name) { + return c.value; + } + } +} + +function set(type, name, callback) { + for (var i = 0, n = type.length; i < n; ++i) { + if (type[i].name === name) { + type[i] = noop, type = type.slice(0, i).concat(type.slice(i + 1)); + break; + } + } + + if (callback != null) type.push({ + name: name, + value: callback + }); + return type; +} + +/* harmony default export */ var src_dispatch = (dispatch); +;// CONCATENATED MODULE: ./node_modules/d3-timer/src/timer.js +var timer_frame = 0, + // is an animation frame pending? +timeout = 0, + // is a timeout pending? +interval = 0, + // are any timers active? +pokeDelay = 1000, + // how frequently we check for clock skew +taskHead, + taskTail, + clockLast = 0, + clockNow = 0, + clockSkew = 0, + clock = typeof performance === "object" && performance.now ? performance : Date, + setFrame = false ? 0 : function (f) { + setTimeout(f, 17); +}; +function now() { + return clockNow || (setFrame(clearNow), clockNow = clock.now() + clockSkew); +} + +function clearNow() { + clockNow = 0; +} + +function Timer() { + this._call = this._time = this._next = null; +} +Timer.prototype = timer.prototype = { + constructor: Timer, + restart: function (callback, delay, time) { + if (typeof callback !== "function") throw new TypeError("callback is not a function"); + time = (time == null ? now() : +time) + (delay == null ? 0 : +delay); + + if (!this._next && taskTail !== this) { + if (taskTail) taskTail._next = this;else taskHead = this; + taskTail = this; + } + + this._call = callback; + this._time = time; + sleep(); + }, + stop: function () { + if (this._call) { + this._call = null; + this._time = Infinity; + sleep(); + } + } +}; +function timer(callback, delay, time) { + var t = new Timer(); + t.restart(callback, delay, time); + return t; +} +function timerFlush() { + now(); // Get the current time, if not already set. + + ++timer_frame; // Pretend we’ve set an alarm, if we haven’t already. + + var t = taskHead, + e; + + while (t) { + if ((e = clockNow - t._time) >= 0) t._call.call(undefined, e); + t = t._next; + } + + --timer_frame; +} + +function wake() { + clockNow = (clockLast = clock.now()) + clockSkew; + timer_frame = timeout = 0; + + try { + timerFlush(); + } finally { + timer_frame = 0; + nap(); + clockNow = 0; + } +} + +function poke() { + var now = clock.now(), + delay = now - clockLast; + if (delay > pokeDelay) clockSkew -= delay, clockLast = now; +} + +function nap() { + var t0, + t1 = taskHead, + t2, + time = Infinity; + + while (t1) { + if (t1._call) { + if (time > t1._time) time = t1._time; + t0 = t1, t1 = t1._next; + } else { + t2 = t1._next, t1._next = null; + t1 = t0 ? t0._next = t2 : taskHead = t2; + } + } + + taskTail = t0; + sleep(time); +} + +function sleep(time) { + if (timer_frame) return; // Soonest alarm already set, or will be. + + if (timeout) timeout = clearTimeout(timeout); + var delay = time - clockNow; // Strictly less than if we recomputed clockNow. + + if (delay > 24) { + if (time < Infinity) timeout = setTimeout(wake, time - clock.now() - clockSkew); + if (interval) interval = clearInterval(interval); + } else { + if (!interval) clockLast = clock.now(), interval = setInterval(poke, pokeDelay); + timer_frame = 1, setFrame(wake); + } +} +;// CONCATENATED MODULE: ./node_modules/d3-force-3d/src/lcg.js +// https://en.wikipedia.org/wiki/Linear_congruential_generator#Parameters_in_common_use +const a = 1664525; +const c = 1013904223; +const m = 4294967296; // 2^32 + +/* harmony default export */ function lcg() { + let s = 1; + return () => (s = (a * s + c) % m) / m; +} +;// CONCATENATED MODULE: ./node_modules/d3-force-3d/src/simulation.js + + + +var MAX_DIMENSIONS = 3; +function simulation_x(d) { + return d.x; +} +function simulation_y(d) { + return d.y; +} +function simulation_z(d) { + return d.z; +} +var initialRadius = 10, + initialAngleRoll = Math.PI * (3 - Math.sqrt(5)), + // Golden ratio angle +initialAngleYaw = Math.PI * 20 / (9 + Math.sqrt(221)); // Markov irrational number + +/* harmony default export */ function simulation(nodes, numDimensions) { + numDimensions = numDimensions || 2; + var nDim = Math.min(MAX_DIMENSIONS, Math.max(1, Math.round(numDimensions))), + simulation, + alpha = 1, + alphaMin = 0.001, + alphaDecay = 1 - Math.pow(alphaMin, 1 / 300), + alphaTarget = 0, + velocityDecay = 0.6, + forces = new Map(), + stepper = timer(step), + event = src_dispatch("tick", "end"), + random = lcg(); + if (nodes == null) nodes = []; + + function step() { + tick(); + event.call("tick", simulation); + + if (alpha < alphaMin) { + stepper.stop(); + event.call("end", simulation); + } + } + + function tick(iterations) { + var i, + n = nodes.length, + node; + if (iterations === undefined) iterations = 1; + + for (var k = 0; k < iterations; ++k) { + alpha += (alphaTarget - alpha) * alphaDecay; + forces.forEach(function (force) { + force(alpha); + }); + + for (i = 0; i < n; ++i) { + node = nodes[i]; + if (node.fx == null) node.x += node.vx *= velocityDecay;else node.x = node.fx, node.vx = 0; + + if (nDim > 1) { + if (node.fy == null) node.y += node.vy *= velocityDecay;else node.y = node.fy, node.vy = 0; + } + + if (nDim > 2) { + if (node.fz == null) node.z += node.vz *= velocityDecay;else node.z = node.fz, node.vz = 0; + } + } + } + + return simulation; + } + + function initializeNodes() { + for (var i = 0, n = nodes.length, node; i < n; ++i) { + node = nodes[i], node.index = i; + if (node.fx != null) node.x = node.fx; + if (node.fy != null) node.y = node.fy; + if (node.fz != null) node.z = node.fz; + + if (isNaN(node.x) || nDim > 1 && isNaN(node.y) || nDim > 2 && isNaN(node.z)) { + var radius = initialRadius * (nDim > 2 ? Math.cbrt(0.5 + i) : nDim > 1 ? Math.sqrt(0.5 + i) : i), + rollAngle = i * initialAngleRoll, + yawAngle = i * initialAngleYaw; + + if (nDim === 1) { + node.x = radius; + } else if (nDim === 2) { + node.x = radius * Math.cos(rollAngle); + node.y = radius * Math.sin(rollAngle); + } else { + // 3 dimensions: use spherical distribution along 2 irrational number angles + node.x = radius * Math.sin(rollAngle) * Math.cos(yawAngle); + node.y = radius * Math.cos(rollAngle); + node.z = radius * Math.sin(rollAngle) * Math.sin(yawAngle); + } + } + + if (isNaN(node.vx) || nDim > 1 && isNaN(node.vy) || nDim > 2 && isNaN(node.vz)) { + node.vx = 0; + + if (nDim > 1) { + node.vy = 0; + } + + if (nDim > 2) { + node.vz = 0; + } + } + } + } + + function initializeForce(force) { + if (force.initialize) force.initialize(nodes, random, nDim); + return force; + } + + initializeNodes(); + return simulation = { + tick: tick, + restart: function () { + return stepper.restart(step), simulation; + }, + stop: function () { + return stepper.stop(), simulation; + }, + numDimensions: function (_) { + return arguments.length ? (nDim = Math.min(MAX_DIMENSIONS, Math.max(1, Math.round(_))), forces.forEach(initializeForce), simulation) : nDim; + }, + nodes: function (_) { + return arguments.length ? (nodes = _, initializeNodes(), forces.forEach(initializeForce), simulation) : nodes; + }, + alpha: function (_) { + return arguments.length ? (alpha = +_, simulation) : alpha; + }, + alphaMin: function (_) { + return arguments.length ? (alphaMin = +_, simulation) : alphaMin; + }, + alphaDecay: function (_) { + return arguments.length ? (alphaDecay = +_, simulation) : +alphaDecay; + }, + alphaTarget: function (_) { + return arguments.length ? (alphaTarget = +_, simulation) : alphaTarget; + }, + velocityDecay: function (_) { + return arguments.length ? (velocityDecay = 1 - _, simulation) : 1 - velocityDecay; + }, + randomSource: function (_) { + return arguments.length ? (random = _, forces.forEach(initializeForce), simulation) : random; + }, + force: function (name, _) { + return arguments.length > 1 ? (_ == null ? forces.delete(name) : forces.set(name, initializeForce(_)), simulation) : forces.get(name); + }, + find: function () { + var args = Array.prototype.slice.call(arguments); + var x = args.shift() || 0, + y = (nDim > 1 ? args.shift() : null) || 0, + z = (nDim > 2 ? args.shift() : null) || 0, + radius = args.shift() || Infinity; + var i = 0, + n = nodes.length, + dx, + dy, + dz, + d2, + node, + closest; + radius *= radius; + + for (i = 0; i < n; ++i) { + node = nodes[i]; + dx = x - node.x; + dy = y - (node.y || 0); + dz = z - (node.z || 0); + d2 = dx * dx + dy * dy + dz * dz; + if (d2 < radius) closest = node, radius = d2; + } + + return closest; + }, + on: function (name, _) { + return arguments.length > 1 ? (event.on(name, _), simulation) : event.on(name); + } + }; +} +;// CONCATENATED MODULE: ./node_modules/d3-force-3d/src/manyBody.js + + + + + + +/* harmony default export */ function manyBody() { + var nodes, + nDim, + node, + random, + alpha, + strength = constant(-30), + strengths, + distanceMin2 = 1, + distanceMax2 = Infinity, + theta2 = 0.81; + + function force(_) { + var i, + n = nodes.length, + tree = (nDim === 1 ? (0,d3_binarytree.binarytree)(nodes, simulation_x) : nDim === 2 ? quadtree(nodes, simulation_x, simulation_y) : nDim === 3 ? (0,d3_octree.octree)(nodes, simulation_x, simulation_y, simulation_z) : null).visitAfter(accumulate); + + for (alpha = _, i = 0; i < n; ++i) node = nodes[i], tree.visit(apply); + } + + function initialize() { + if (!nodes) return; + var i, + n = nodes.length, + node; + strengths = new Array(n); + + for (i = 0; i < n; ++i) node = nodes[i], strengths[node.index] = +strength(node, i, nodes); + } + + function accumulate(treeNode) { + var strength = 0, + q, + c, + weight = 0, + x, + y, + z, + i; + var numChildren = treeNode.length; // For internal nodes, accumulate forces from children. + + if (numChildren) { + for (x = y = z = i = 0; i < numChildren; ++i) { + if ((q = treeNode[i]) && (c = Math.abs(q.value))) { + strength += q.value, weight += c, x += c * (q.x || 0), y += c * (q.y || 0), z += c * (q.z || 0); + } + } + + strength *= Math.sqrt(4 / numChildren); // scale accumulated strength according to number of dimensions + + treeNode.x = x / weight; + + if (nDim > 1) { + treeNode.y = y / weight; + } + + if (nDim > 2) { + treeNode.z = z / weight; + } + } // For leaf nodes, accumulate forces from coincident nodes. + else { + q = treeNode; + q.x = q.data.x; + + if (nDim > 1) { + q.y = q.data.y; + } + + if (nDim > 2) { + q.z = q.data.z; + } + + do strength += strengths[q.data.index]; while (q = q.next); + } + + treeNode.value = strength; + } + + function apply(treeNode, x1, arg1, arg2, arg3) { + if (!treeNode.value) return true; + var x2 = [arg1, arg2, arg3][nDim - 1]; + var x = treeNode.x - node.x, + y = nDim > 1 ? treeNode.y - node.y : 0, + z = nDim > 2 ? treeNode.z - node.z : 0, + w = x2 - x1, + l = x * x + y * y + z * z; // Apply the Barnes-Hut approximation if possible. + // Limit forces for very close nodes; randomize direction if coincident. + + if (w * w / theta2 < l) { + if (l < distanceMax2) { + if (x === 0) x = jiggle(random), l += x * x; + if (nDim > 1 && y === 0) y = jiggle(random), l += y * y; + if (nDim > 2 && z === 0) z = jiggle(random), l += z * z; + if (l < distanceMin2) l = Math.sqrt(distanceMin2 * l); + node.vx += x * treeNode.value * alpha / l; + + if (nDim > 1) { + node.vy += y * treeNode.value * alpha / l; + } + + if (nDim > 2) { + node.vz += z * treeNode.value * alpha / l; + } + } + + return true; + } // Otherwise, process points directly. + else if (treeNode.length || l >= distanceMax2) return; // Limit forces for very close nodes; randomize direction if coincident. + + + if (treeNode.data !== node || treeNode.next) { + if (x === 0) x = jiggle(random), l += x * x; + if (nDim > 1 && y === 0) y = jiggle(random), l += y * y; + if (nDim > 2 && z === 0) z = jiggle(random), l += z * z; + if (l < distanceMin2) l = Math.sqrt(distanceMin2 * l); + } + + do if (treeNode.data !== node) { + w = strengths[treeNode.data.index] * alpha / l; + node.vx += x * w; + + if (nDim > 1) { + node.vy += y * w; + } + + if (nDim > 2) { + node.vz += z * w; + } + } while (treeNode = treeNode.next); + } + + force.initialize = function (_nodes, ...args) { + nodes = _nodes; + random = args.find(arg => typeof arg === 'function') || Math.random; + nDim = args.find(arg => [1, 2, 3].includes(arg)) || 2; + initialize(); + }; + + force.strength = function (_) { + return arguments.length ? (strength = typeof _ === "function" ? _ : constant(+_), initialize(), force) : strength; + }; + + force.distanceMin = function (_) { + return arguments.length ? (distanceMin2 = _ * _, force) : Math.sqrt(distanceMin2); + }; + + force.distanceMax = function (_) { + return arguments.length ? (distanceMax2 = _ * _, force) : Math.sqrt(distanceMax2); + }; + + force.theta = function (_) { + return arguments.length ? (theta2 = _ * _, force) : Math.sqrt(theta2); + }; + + return force; +} +;// CONCATENATED MODULE: ./node_modules/d3-force-3d/src/radial.js + +/* harmony default export */ function radial(radius, x, y, z) { + var nodes, + nDim, + strength = constant(0.1), + strengths, + radiuses; + if (typeof radius !== "function") radius = constant(+radius); + if (x == null) x = 0; + if (y == null) y = 0; + if (z == null) z = 0; + + function force(alpha) { + for (var i = 0, n = nodes.length; i < n; ++i) { + var node = nodes[i], + dx = node.x - x || 1e-6, + dy = (node.y || 0) - y || 1e-6, + dz = (node.z || 0) - z || 1e-6, + r = Math.sqrt(dx * dx + dy * dy + dz * dz), + k = (radiuses[i] - r) * strengths[i] * alpha / r; + node.vx += dx * k; + + if (nDim > 1) { + node.vy += dy * k; + } + + if (nDim > 2) { + node.vz += dz * k; + } + } + } + + function initialize() { + if (!nodes) return; + var i, + n = nodes.length; + strengths = new Array(n); + radiuses = new Array(n); + + for (i = 0; i < n; ++i) { + radiuses[i] = +radius(nodes[i], i, nodes); + strengths[i] = isNaN(radiuses[i]) ? 0 : +strength(nodes[i], i, nodes); + } + } + + force.initialize = function (initNodes, ...args) { + nodes = initNodes; + nDim = args.find(arg => [1, 2, 3].includes(arg)) || 2; + initialize(); + }; + + force.strength = function (_) { + return arguments.length ? (strength = typeof _ === "function" ? _ : constant(+_), initialize(), force) : strength; + }; + + force.radius = function (_) { + return arguments.length ? (radius = typeof _ === "function" ? _ : constant(+_), initialize(), force) : radius; + }; + + force.x = function (_) { + return arguments.length ? (x = +_, force) : x; + }; + + force.y = function (_) { + return arguments.length ? (y = +_, force) : y; + }; + + force.z = function (_) { + return arguments.length ? (z = +_, force) : z; + }; + + return force; +} +;// CONCATENATED MODULE: ./node_modules/d3-force-3d/src/x.js + +/* harmony default export */ function src_x(x) { + var strength = constant(0.1), + nodes, + strengths, + xz; + if (typeof x !== "function") x = constant(x == null ? 0 : +x); + + function force(alpha) { + for (var i = 0, n = nodes.length, node; i < n; ++i) { + node = nodes[i], node.vx += (xz[i] - node.x) * strengths[i] * alpha; + } + } + + function initialize() { + if (!nodes) return; + var i, + n = nodes.length; + strengths = new Array(n); + xz = new Array(n); + + for (i = 0; i < n; ++i) { + strengths[i] = isNaN(xz[i] = +x(nodes[i], i, nodes)) ? 0 : +strength(nodes[i], i, nodes); + } + } + + force.initialize = function (_) { + nodes = _; + initialize(); + }; + + force.strength = function (_) { + return arguments.length ? (strength = typeof _ === "function" ? _ : constant(+_), initialize(), force) : strength; + }; + + force.x = function (_) { + return arguments.length ? (x = typeof _ === "function" ? _ : constant(+_), initialize(), force) : x; + }; + + return force; +} +;// CONCATENATED MODULE: ./node_modules/d3-force-3d/src/y.js + +/* harmony default export */ function src_y(y) { + var strength = constant(0.1), + nodes, + strengths, + yz; + if (typeof y !== "function") y = constant(y == null ? 0 : +y); + + function force(alpha) { + for (var i = 0, n = nodes.length, node; i < n; ++i) { + node = nodes[i], node.vy += (yz[i] - node.y) * strengths[i] * alpha; + } + } + + function initialize() { + if (!nodes) return; + var i, + n = nodes.length; + strengths = new Array(n); + yz = new Array(n); + + for (i = 0; i < n; ++i) { + strengths[i] = isNaN(yz[i] = +y(nodes[i], i, nodes)) ? 0 : +strength(nodes[i], i, nodes); + } + } + + force.initialize = function (_) { + nodes = _; + initialize(); + }; + + force.strength = function (_) { + return arguments.length ? (strength = typeof _ === "function" ? _ : constant(+_), initialize(), force) : strength; + }; + + force.y = function (_) { + return arguments.length ? (y = typeof _ === "function" ? _ : constant(+_), initialize(), force) : y; + }; + + return force; +} +;// CONCATENATED MODULE: ./node_modules/d3-force-3d/src/z.js + +/* harmony default export */ function src_z(z) { + var strength = constant(0.1), + nodes, + strengths, + zz; + if (typeof z !== "function") z = constant(z == null ? 0 : +z); + + function force(alpha) { + for (var i = 0, n = nodes.length, node; i < n; ++i) { + node = nodes[i], node.vz += (zz[i] - node.z) * strengths[i] * alpha; + } + } + + function initialize() { + if (!nodes) return; + var i, + n = nodes.length; + strengths = new Array(n); + zz = new Array(n); + + for (i = 0; i < n; ++i) { + strengths[i] = isNaN(zz[i] = +z(nodes[i], i, nodes)) ? 0 : +strength(nodes[i], i, nodes); + } + } + + force.initialize = function (_) { + nodes = _; + initialize(); + }; + + force.strength = function (_) { + return arguments.length ? (strength = typeof _ === "function" ? _ : constant(+_), initialize(), force) : strength; + }; + + force.z = function (_) { + return arguments.length ? (z = typeof _ === "function" ? _ : constant(+_), initialize(), force) : z; + }; + + return force; +} +;// CONCATENATED MODULE: ./node_modules/d3-force-3d/src/index.js + + + + + + + + + + +/***/ }), + +/***/ 681: +/***/ (function(__unused_webpack_module, exports) { + +// https://github.com/vasturiano/d3-octree v0.2.0 Copyright 2021 Vasco Asturiano +(function (global, factory) { + true ? factory(exports) : 0; +})(this, function (exports) { + 'use strict'; + + function tree_add(d) { + var x = +this._x.call(null, d), + y = +this._y.call(null, d), + z = +this._z.call(null, d); + return add(this.cover(x, y, z), x, y, z, d); + } + + function add(tree, x, y, z, d) { + if (isNaN(x) || isNaN(y) || isNaN(z)) return tree; // ignore invalid points + + var parent, + node = tree._root, + leaf = { + data: d + }, + x0 = tree._x0, + y0 = tree._y0, + z0 = tree._z0, + x1 = tree._x1, + y1 = tree._y1, + z1 = tree._z1, + xm, + ym, + zm, + xp, + yp, + zp, + right, + bottom, + deep, + i, + j; // If the tree is empty, initialize the root as a leaf. + + if (!node) return tree._root = leaf, tree; // Find the existing leaf for the new point, or add it. + + while (node.length) { + if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm;else x1 = xm; + if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym;else y1 = ym; + if (deep = z >= (zm = (z0 + z1) / 2)) z0 = zm;else z1 = zm; + if (parent = node, !(node = node[i = deep << 2 | bottom << 1 | right])) return parent[i] = leaf, tree; + } // Is the new point is exactly coincident with the existing point? + + + xp = +tree._x.call(null, node.data); + yp = +tree._y.call(null, node.data); + zp = +tree._z.call(null, node.data); + if (x === xp && y === yp && z === zp) return leaf.next = node, parent ? parent[i] = leaf : tree._root = leaf, tree; // Otherwise, split the leaf node until the old and new point are separated. + + do { + parent = parent ? parent[i] = new Array(8) : tree._root = new Array(8); + if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm;else x1 = xm; + if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym;else y1 = ym; + if (deep = z >= (zm = (z0 + z1) / 2)) z0 = zm;else z1 = zm; + } while ((i = deep << 2 | bottom << 1 | right) === (j = (zp >= zm) << 2 | (yp >= ym) << 1 | xp >= xm)); + + return parent[j] = node, parent[i] = leaf, tree; + } + + function addAll(data) { + var d, + i, + n = data.length, + x, + y, + z, + xz = new Array(n), + yz = new Array(n), + zz = new Array(n), + x0 = Infinity, + y0 = Infinity, + z0 = Infinity, + x1 = -Infinity, + y1 = -Infinity, + z1 = -Infinity; // Compute the points and their extent. + + for (i = 0; i < n; ++i) { + if (isNaN(x = +this._x.call(null, d = data[i])) || isNaN(y = +this._y.call(null, d)) || isNaN(z = +this._z.call(null, d))) continue; + xz[i] = x; + yz[i] = y; + zz[i] = z; + if (x < x0) x0 = x; + if (x > x1) x1 = x; + if (y < y0) y0 = y; + if (y > y1) y1 = y; + if (z < z0) z0 = z; + if (z > z1) z1 = z; + } // If there were no (valid) points, abort. + + + if (x0 > x1 || y0 > y1 || z0 > z1) return this; // Expand the tree to cover the new points. + + this.cover(x0, y0, z0).cover(x1, y1, z1); // Add the new points. + + for (i = 0; i < n; ++i) { + add(this, xz[i], yz[i], zz[i], data[i]); + } + + return this; + } + + function tree_cover(x, y, z) { + if (isNaN(x = +x) || isNaN(y = +y) || isNaN(z = +z)) return this; // ignore invalid points + + var x0 = this._x0, + y0 = this._y0, + z0 = this._z0, + x1 = this._x1, + y1 = this._y1, + z1 = this._z1; // If the octree has no extent, initialize them. + // Integer extent are necessary so that if we later double the extent, + // the existing octant boundaries don’t change due to floating point error! + + if (isNaN(x0)) { + x1 = (x0 = Math.floor(x)) + 1; + y1 = (y0 = Math.floor(y)) + 1; + z1 = (z0 = Math.floor(z)) + 1; + } // Otherwise, double repeatedly to cover. + else { + var t = x1 - x0 || 1, + node = this._root, + parent, + i; + + while (x0 > x || x >= x1 || y0 > y || y >= y1 || z0 > z || z >= z1) { + i = (z < z0) << 2 | (y < y0) << 1 | x < x0; + parent = new Array(8), parent[i] = node, node = parent, t *= 2; + + switch (i) { + case 0: + x1 = x0 + t, y1 = y0 + t, z1 = z0 + t; + break; + + case 1: + x0 = x1 - t, y1 = y0 + t, z1 = z0 + t; + break; + + case 2: + x1 = x0 + t, y0 = y1 - t, z1 = z0 + t; + break; + + case 3: + x0 = x1 - t, y0 = y1 - t, z1 = z0 + t; + break; + + case 4: + x1 = x0 + t, y1 = y0 + t, z0 = z1 - t; + break; + + case 5: + x0 = x1 - t, y1 = y0 + t, z0 = z1 - t; + break; + + case 6: + x1 = x0 + t, y0 = y1 - t, z0 = z1 - t; + break; + + case 7: + x0 = x1 - t, y0 = y1 - t, z0 = z1 - t; + break; + } + } + + if (this._root && this._root.length) this._root = node; + } + + this._x0 = x0; + this._y0 = y0; + this._z0 = z0; + this._x1 = x1; + this._y1 = y1; + this._z1 = z1; + return this; + } + + function tree_data() { + var data = []; + this.visit(function (node) { + if (!node.length) do data.push(node.data); while (node = node.next); + }); + return data; + } + + function tree_extent(_) { + return arguments.length ? this.cover(+_[0][0], +_[0][1], +_[0][2]).cover(+_[1][0], +_[1][1], +_[1][2]) : isNaN(this._x0) ? undefined : [[this._x0, this._y0, this._z0], [this._x1, this._y1, this._z1]]; + } + + function Octant(node, x0, y0, z0, x1, y1, z1) { + this.node = node; + this.x0 = x0; + this.y0 = y0; + this.z0 = z0; + this.x1 = x1; + this.y1 = y1; + this.z1 = z1; + } + + function tree_find(x, y, z, radius) { + var data, + x0 = this._x0, + y0 = this._y0, + z0 = this._z0, + x1, + y1, + z1, + x2, + y2, + z2, + x3 = this._x1, + y3 = this._y1, + z3 = this._z1, + octs = [], + node = this._root, + q, + i; + if (node) octs.push(new Octant(node, x0, y0, z0, x3, y3, z3)); + if (radius == null) radius = Infinity;else { + x0 = x - radius, y0 = y - radius, z0 = z - radius; + x3 = x + radius, y3 = y + radius, z3 = z + radius; + radius *= radius; + } + + while (q = octs.pop()) { + // Stop searching if this octant can’t contain a closer node. + if (!(node = q.node) || (x1 = q.x0) > x3 || (y1 = q.y0) > y3 || (z1 = q.z0) > z3 || (x2 = q.x1) < x0 || (y2 = q.y1) < y0 || (z2 = q.z1) < z0) continue; // Bisect the current octant. + + if (node.length) { + var xm = (x1 + x2) / 2, + ym = (y1 + y2) / 2, + zm = (z1 + z2) / 2; + octs.push(new Octant(node[7], xm, ym, zm, x2, y2, z2), new Octant(node[6], x1, ym, zm, xm, y2, z2), new Octant(node[5], xm, y1, zm, x2, ym, z2), new Octant(node[4], x1, y1, zm, xm, ym, z2), new Octant(node[3], xm, ym, z1, x2, y2, zm), new Octant(node[2], x1, ym, z1, xm, y2, zm), new Octant(node[1], xm, y1, z1, x2, ym, zm), new Octant(node[0], x1, y1, z1, xm, ym, zm)); // Visit the closest octant first. + + if (i = (z >= zm) << 2 | (y >= ym) << 1 | x >= xm) { + q = octs[octs.length - 1]; + octs[octs.length - 1] = octs[octs.length - 1 - i]; + octs[octs.length - 1 - i] = q; + } + } // Visit this point. (Visiting coincident points isn’t necessary!) + else { + var dx = x - +this._x.call(null, node.data), + dy = y - +this._y.call(null, node.data), + dz = z - +this._z.call(null, node.data), + d2 = dx * dx + dy * dy + dz * dz; + + if (d2 < radius) { + var d = Math.sqrt(radius = d2); + x0 = x - d, y0 = y - d, z0 = z - d; + x3 = x + d, y3 = y + d, z3 = z + d; + data = node.data; + } + } + } + + return data; + } + + function tree_remove(d) { + if (isNaN(x = +this._x.call(null, d)) || isNaN(y = +this._y.call(null, d)) || isNaN(z = +this._z.call(null, d))) return this; // ignore invalid points + + var parent, + node = this._root, + retainer, + previous, + next, + x0 = this._x0, + y0 = this._y0, + z0 = this._z0, + x1 = this._x1, + y1 = this._y1, + z1 = this._z1, + x, + y, + z, + xm, + ym, + zm, + right, + bottom, + deep, + i, + j; // If the tree is empty, initialize the root as a leaf. + + if (!node) return this; // Find the leaf node for the point. + // While descending, also retain the deepest parent with a non-removed sibling. + + if (node.length) while (true) { + if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm;else x1 = xm; + if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym;else y1 = ym; + if (deep = z >= (zm = (z0 + z1) / 2)) z0 = zm;else z1 = zm; + if (!(parent = node, node = node[i = deep << 2 | bottom << 1 | right])) return this; + if (!node.length) break; + if (parent[i + 1 & 7] || parent[i + 2 & 7] || parent[i + 3 & 7] || parent[i + 4 & 7] || parent[i + 5 & 7] || parent[i + 6 & 7] || parent[i + 7 & 7]) retainer = parent, j = i; + } // Find the point to remove. + + while (node.data !== d) if (!(previous = node, node = node.next)) return this; + + if (next = node.next) delete node.next; // If there are multiple coincident points, remove just the point. + + if (previous) return next ? previous.next = next : delete previous.next, this; // If this is the root point, remove it. + + if (!parent) return this._root = next, this; // Remove this leaf. + + next ? parent[i] = next : delete parent[i]; // If the parent now contains exactly one leaf, collapse superfluous parents. + + if ((node = parent[0] || parent[1] || parent[2] || parent[3] || parent[4] || parent[5] || parent[6] || parent[7]) && node === (parent[7] || parent[6] || parent[5] || parent[4] || parent[3] || parent[2] || parent[1] || parent[0]) && !node.length) { + if (retainer) retainer[j] = node;else this._root = node; + } + + return this; + } + + function removeAll(data) { + for (var i = 0, n = data.length; i < n; ++i) this.remove(data[i]); + + return this; + } + + function tree_root() { + return this._root; + } + + function tree_size() { + var size = 0; + this.visit(function (node) { + if (!node.length) do ++size; while (node = node.next); + }); + return size; + } + + function tree_visit(callback) { + var octs = [], + q, + node = this._root, + child, + x0, + y0, + z0, + x1, + y1, + z1; + if (node) octs.push(new Octant(node, this._x0, this._y0, this._z0, this._x1, this._y1, this._z1)); + + while (q = octs.pop()) { + if (!callback(node = q.node, x0 = q.x0, y0 = q.y0, z0 = q.z0, x1 = q.x1, y1 = q.y1, z1 = q.z1) && node.length) { + var xm = (x0 + x1) / 2, + ym = (y0 + y1) / 2, + zm = (z0 + z1) / 2; + if (child = node[7]) octs.push(new Octant(child, xm, ym, zm, x1, y1, z1)); + if (child = node[6]) octs.push(new Octant(child, x0, ym, zm, xm, y1, z1)); + if (child = node[5]) octs.push(new Octant(child, xm, y0, zm, x1, ym, z1)); + if (child = node[4]) octs.push(new Octant(child, x0, y0, zm, xm, ym, z1)); + if (child = node[3]) octs.push(new Octant(child, xm, ym, z0, x1, y1, zm)); + if (child = node[2]) octs.push(new Octant(child, x0, ym, z0, xm, y1, zm)); + if (child = node[1]) octs.push(new Octant(child, xm, y0, z0, x1, ym, zm)); + if (child = node[0]) octs.push(new Octant(child, x0, y0, z0, xm, ym, zm)); + } + } + + return this; + } + + function tree_visitAfter(callback) { + var octs = [], + next = [], + q; + if (this._root) octs.push(new Octant(this._root, this._x0, this._y0, this._z0, this._x1, this._y1, this._z1)); + + while (q = octs.pop()) { + var node = q.node; + + if (node.length) { + var child, + x0 = q.x0, + y0 = q.y0, + z0 = q.z0, + x1 = q.x1, + y1 = q.y1, + z1 = q.z1, + xm = (x0 + x1) / 2, + ym = (y0 + y1) / 2, + zm = (z0 + z1) / 2; + if (child = node[0]) octs.push(new Octant(child, x0, y0, z0, xm, ym, zm)); + if (child = node[1]) octs.push(new Octant(child, xm, y0, z0, x1, ym, zm)); + if (child = node[2]) octs.push(new Octant(child, x0, ym, z0, xm, y1, zm)); + if (child = node[3]) octs.push(new Octant(child, xm, ym, z0, x1, y1, zm)); + if (child = node[4]) octs.push(new Octant(child, x0, y0, zm, xm, ym, z1)); + if (child = node[5]) octs.push(new Octant(child, xm, y0, zm, x1, ym, z1)); + if (child = node[6]) octs.push(new Octant(child, x0, ym, zm, xm, y1, z1)); + if (child = node[7]) octs.push(new Octant(child, xm, ym, zm, x1, y1, z1)); + } + + next.push(q); + } + + while (q = next.pop()) { + callback(q.node, q.x0, q.y0, q.z0, q.x1, q.y1, q.z1); + } + + return this; + } + + function defaultX(d) { + return d[0]; + } + + function tree_x(_) { + return arguments.length ? (this._x = _, this) : this._x; + } + + function defaultY(d) { + return d[1]; + } + + function tree_y(_) { + return arguments.length ? (this._y = _, this) : this._y; + } + + function defaultZ(d) { + return d[2]; + } + + function tree_z(_) { + return arguments.length ? (this._z = _, this) : this._z; + } + + function octree(nodes, x, y, z) { + var tree = new Octree(x == null ? defaultX : x, y == null ? defaultY : y, z == null ? defaultZ : z, NaN, NaN, NaN, NaN, NaN, NaN); + return nodes == null ? tree : tree.addAll(nodes); + } + + function Octree(x, y, z, x0, y0, z0, x1, y1, z1) { + this._x = x; + this._y = y; + this._z = z; + this._x0 = x0; + this._y0 = y0; + this._z0 = z0; + this._x1 = x1; + this._y1 = y1; + this._z1 = z1; + this._root = undefined; + } + + function leaf_copy(leaf) { + var copy = { + data: leaf.data + }, + next = copy; + + while (leaf = leaf.next) next = next.next = { + data: leaf.data + }; + + return copy; + } + + var treeProto = octree.prototype = Octree.prototype; + + treeProto.copy = function () { + var copy = new Octree(this._x, this._y, this._z, this._x0, this._y0, this._z0, this._x1, this._y1, this._z1), + node = this._root, + nodes, + child; + if (!node) return copy; + if (!node.length) return copy._root = leaf_copy(node), copy; + nodes = [{ + source: node, + target: copy._root = new Array(8) + }]; + + while (node = nodes.pop()) { + for (var i = 0; i < 8; ++i) { + if (child = node.source[i]) { + if (child.length) nodes.push({ + source: child, + target: node.target[i] = new Array(8) + });else node.target[i] = leaf_copy(child); + } + } + } + + return copy; + }; + + treeProto.add = tree_add; + treeProto.addAll = addAll; + treeProto.cover = tree_cover; + treeProto.data = tree_data; + treeProto.extent = tree_extent; + treeProto.find = tree_find; + treeProto.remove = tree_remove; + treeProto.removeAll = removeAll; + treeProto.root = tree_root; + treeProto.size = tree_size; + treeProto.visit = tree_visit; + treeProto.visitAfter = tree_visitAfter; + treeProto.x = tree_x; + treeProto.y = tree_y; + treeProto.z = tree_z; + exports.octree = octree; + Object.defineProperty(exports, '__esModule', { + value: true + }); +}); + +/***/ }) + +}; +;
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