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-rw-r--r--lisp/play/solitaire.el56
1 files changed, 28 insertions, 28 deletions
diff --git a/lisp/play/solitaire.el b/lisp/play/solitaire.el
index da144683b0..127db243d3 100644
--- a/lisp/play/solitaire.el
+++ b/lisp/play/solitaire.el
@@ -76,9 +76,9 @@
(define-key solitaire-mode-map [kp-5] 'solitaire-center-point)
(define-key solitaire-mode-map [S-kp-6] 'solitaire-move-right)
- (define-key solitaire-mode-map [S-kp-4] 'solitaire-move-left)
- (define-key solitaire-mode-map [S-kp-8] 'solitaire-move-up)
- (define-key solitaire-mode-map [S-kp-2] 'solitaire-move-down)
+ (define-key solitaire-mode-map [S-kp-4] 'solitaire-move-left)
+ (define-key solitaire-mode-map [S-kp-8] 'solitaire-move-up)
+ (define-key solitaire-mode-map [S-kp-2] 'solitaire-move-down)
(define-key solitaire-mode-map [kp-enter] 'solitaire-move)
(define-key solitaire-mode-map [kp-0] 'solitaire-undo)
@@ -154,22 +154,22 @@ I don't know who invented this game, but it seems to be rather old and
its origin seems to be northern Africa. Here's how to play:
Initially, the board will look similar to this:
- Le Solitaire
- ============
-
- o o o
-
- o o o
-
+ Le Solitaire
+ ============
+
+ o o o
+
+ o o o
+
o o o o o o o
-
+
o o o . o o o
-
+
o o o o o o o
-
- o o o
-
- o o o
+
+ o o o
+
+ o o o
Let's call the o's stones and the .'s holes. One stone fits into one
hole. As you can see, all holes but one are occupied by stones. The
@@ -186,18 +186,18 @@ which therefore is taken away. The above thus `evaluates' to: . . o
That's all. Here's the board after two moves:
- o o o
-
- . o o
-
+ o o o
+
+ . o o
+
o o . o o o o
-
+
o . o o o o o
-
+
o o o o o o o
-
- o o o
-
+
+ o o o
+
o o o
Pick your favourite shortcuts:
@@ -312,7 +312,7 @@ Pick your favourite shortcuts:
(not (eolp))))
(if (or (= 0 (following-char))
(= ?\ (following-char))
- (= ?\n (following-char)))
+ (= ?\n (following-char)))
(goto-char start))))
(defun solitaire-center-point ()
@@ -354,7 +354,7 @@ which a stone will be taken away) and target."
(error class)
(let ((start (car class))
(skip (car (cdr class)))
- (target (car (cdr (cdr class)))))
+ (target (car (cdr (cdr class)))))
(goto-char start)
(delete-char 1)
(insert ?.)
@@ -385,7 +385,7 @@ which a stone will be taken away) and target."
(<= (solitaire-current-line) solitaire-end-y)
(setq count (1+ count))))
count)))
- (solitaire-build-modeline)
+ (solitaire-build-modeline)
(if solitaire-auto-eval (solitaire-do-check)))
(defun solitaire-check ()